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chuggy
05-03-2011, 04:07 PM
Can some pro's give me some insight on the strengths/weaknesses of this duo 30+ and late game.


Thanks!

feste
05-03-2011, 04:20 PM
for the most part it works out ok. sometimes its better to have an sk for taunt and snare purposes. but there are weapons the warrior can get to overcome stuff like that.

ps. i was a cleric on live there might be differences on this server.

baalzy
05-03-2011, 04:32 PM
Pro: Easy start to a group

Con: Not very efficient for straight-up duo experience.

Troy
05-03-2011, 05:15 PM
Cons: No SoW/ports/invis, Very limited CC (just root from cleric), pretty low DPS

Overall it's a weak duo (works but is slow and zone choices are limited), but like baalzy said it's a great core for a bigger group.

Dantes
05-03-2011, 05:46 PM
I've done it before. Works out ok if the Warrior is geared well. Ideally you should be able to pull and kill blue mobs non-stop without any fear of death with no med breaks. You won't need CC because the cleric can pacify so you can break rooms and get single pulls. If you get an add, root it. The cleric will not get aggro from healing if they are using correctly timed CH. Taunt will work, because you won't be fighting even con or above mobs in this situation. You'll want a shit ton of blue mobs to pull.

I made insane experience with clerics in SolB window doing this.

baalzy
05-03-2011, 05:54 PM
Pro: Warrior can focus on DPS weapons instead of going for straight procs, could even use a 2hander if you get one with good stats.

bakkily
05-03-2011, 06:19 PM
it does work out in the low lvls, on the progression server, i played a sk, and my brother a cleric, and i also played my friends war too to keep his guy up to date with our lvls, but was mainly duo from 1-22, at times it was dead slow, and sometimes great, even if you do a shaman, have ok heals at lower lvls, but you get slow, and dots, but lvl 24 makes the shaman better with regen

so it depends what you want, id say instead do a shaman and war, or shaman, sk, it will be slower at first, but by your teens and 20s it gets so much better, and lvl 30+, a shaman can do so much more for a group then a cleric, though im not bombing clerics, they still are a great class and can do things a shaman cant

gnomishfirework
05-03-2011, 10:50 PM
It's not the quickest duo, but it's the best if you plan on trying to get others. It really doesn't matter who you get after that.

Once the warrior has good aggro weapons, and prices have dropped significantly here for some, you will be gold.

Hottbiscuits Dreadmuffin
05-04-2011, 11:17 AM
I agree with Ikvar, Sham/War might be better for you up until high 30's; warriors would benefit a lot more from the haste/buffs than only cleric buffs.

After 30's though Shammy's heal drops off a lot in comparison to a Cleric's, and it may be more difficult to dungeon crawl (although I have personally never done this combo before!)

Mage/Cleric is an excellent combination; You can both gate, mod rods, and earth pets are practically walking walls of awesome. A Mage's best pet heal does 150hp or so, so having a Cleric to CH the earth pet makes things go VERY fast.

Kender
05-04-2011, 04:18 PM
After 30's though Shammy's heal drops off a lot in comparison to a Cleric's, and it may be more difficult to dungeon crawl (although I have personally never done this combo before!)


they get slow and regen though which means they need to heal less. not as efficient as cleric healing but still good. They also get haste with speeds up the killing and a manaless dot (puppy power), mega buffage, and sow. Shaman is one of the best classes if not the best class for a melee to duo with

redghosthunter
05-04-2011, 04:26 PM
I would not try a WAR/CLR in pvp. Man i got my ass kicked hard :) Long live Two Foot Terrors.

Extunarian
05-04-2011, 04:27 PM
As far a shaman+war (or any melee) goes, in my duo'ing experience, GHeal+Regen+Slow was fine, and I didn't have to run my mana bar down to empty keeping the melee healed.
Obviously nothing can replace Cheal, but hopefully you don't put yourself in a situation where you would need it.

Blyte Glumm
05-04-2011, 05:22 PM
SHM+SK is a better duo and also a great start to a group just like WAR+CLR

as a former long time SK, I rate us higher as a group tank than warriors, but I am probably biased..

Dantes
05-04-2011, 05:49 PM
But when grouping with a shaman there's a concern with aggro. In which case, SHM/SK is probably a better choice than SHM/WAR for snap aggro. CLR is often a better choice for healer as a duo for a warrior because they typically only have to cast once every other fight. 1 CH and you are good as new. The rest of the time they can tab to a different window and watch porn.

bakkily
05-05-2011, 05:47 AM
sk are better at keeping agro then a warrior, i wish i saw more paladins though

Caravelle1
05-05-2011, 06:16 AM
at lower levels CC is your biggest challenge.

Myself, I've always personally enjoyed unique setups,

Ench/SK
Ench/Pally

CC is the most valuable thing someone can offer to a group.
clarity combined with these 2 classes allows a means to heal. If you balance the ench pet taking some of the damage and make use of slows the SK or Pally can stay alive.

A less unique and even more powerful combo is

ench/dru
ench/sha
ench/cleric

fighting is very tactical and requires a lot of precision if you want to move around in big dungeons. outdoors there's no problem.
out of the 3 I personally dislike shaman because druid and cleric get both get buffs that stack with the ench HP line

Strongest combo IMO, is Cleric / Ench

Depends on your playstyle but literally any class you want to add to that combo makes a group

Caravelle1
05-05-2011, 06:20 AM
forgot the mention caster dont require gear as much as a tank needs it to be effective.

Also,
A buffed enchanter animation has more damage mitigation than any tank sadly.
Just single pulls with lulls and let the pet tank it down, you can own most dungeons

Kryptyde
05-05-2011, 11:11 AM
To the OP's question, this is not a very efficient duo unless you are basing it on starting a group.

Cons:
Exp wont be great since DPS will be rather poor.
Crowd control will be an issue.
You will have no means to snare.
You will have no means for rapid transportation of any sort.
The tank's aggro is questionable; no snap aggro and no buffs to help gain aggro.
You will have no means to track.
You will have no means to debuff tough mobs.

Pros:
You will have stun.
You will have complete heals.
You dont have any hybrid penalties.

For a small group with a healer its pretty tough to come up with logical reasons to not choose a shaman, especially at level 24 and up. Regens, slows and cannibalize allow them to easily keep a tank alive while maintaining mana. Haste and the best melee buffs available will increase dps massively which affects exp and the toughness of mobs that can be encountered. Torpor aint half bad either :)

Ennoia
05-05-2011, 11:21 AM
SHM+SK is a better duo and also a great start to a group just like WAR+CLR

as a former long time SK, I rate us higher as a group tank than warriors, but I am probably biased..

SK is definitely the king of the group tanks. In a strictly duo situation, they're even better. FD pulling, snares, snap aggro, self healing, and more DPS than other tanks (if you know how to thread your spells).

As for Cleric...it's hella boring. Shaman is by far the best healer for a duo. They bring more utility to the table than the other 2 priest classes, and while a Druid's ports are nice, there is absolutely nothing that compares to Slow, stat buffs, and mob debuffs. The lack of DS is somewhat of an issue (though partially fixed if you use an SK thanks to Banshee Aura), but DS is always more of a perk, and you can get pots.

notahipster
05-05-2011, 10:12 PM
its a very safe choice, perhaps the safest, but incredibly slow, a wizard would benifet this team greatly, nuke twice a battle on blues and white mobs to speed up slow dps of war 2hs and clerics lack of non undead dd

speedis
05-05-2011, 11:05 PM
best combo ever mate