View Full Version : resists/cha etc
larsbars
05-04-2020, 09:43 PM
How different is green vs blue? I literally keep getting critical resists on light blue mobs for calm at level 21. In this most recent case, 2 of the 3 mobs that came after a crit calm resist resisted color stun twice in a row and I died.
Is this level dependent or is blue easier on resists? I played an enchanter on blue and never had issues this bad.
As an enchanter can we ever really rely on calm?
I have 180 CHA with buffs.
BTW I also love when people say charm killing is overpowered. Honestly, for me, its a white knuckle ride the entire time and barely works.
Videri
05-04-2020, 11:14 PM
Some threads to read:
https://www.project1999.com/forums/showthread.php?t=350513
https://www.project1999.com/forums/showthread.php?t=345420
How different is green vs blue? I literally keep getting critical resists on light blue mobs for calm at level 21. In this most recent case, 2 of the 3 mobs that came after a crit calm resist resisted color stun twice in a row and I died.
Is this level dependent or is blue easier on resists? I played an enchanter on blue and never had issues this bad.
As an enchanter can we ever really rely on calm?
I have 180 CHA with buffs.
BTW I also love when people say charm killing is overpowered. Honestly, for me, its a white knuckle ride the entire time and barely works.
Are you sure your attacking the lowest blue cons possible? That's important. Aim for lowest blues but not greens :p level is always the biggest factor for charm
For lulls charisma has a huge effect on critical resists
Videri
05-05-2020, 08:24 AM
The game first checks your level versus the target's level to determine whether the spell is resisted. Then, if it's resisted, it checks charisma to see whether the resist is a critical resist (aggro) or a regular resist (nothing happens).
From https://www.project1999.com/forums/showthread.php?t=339224:
Lull spells only check charisma if inital cast is resisted to see if mob will aggro
A1551
05-05-2020, 11:14 AM
probably due to your level — 21. At lower levels the range between what you kill for exp is drastically smaller than when youre higher level which seems to have a huge effect on resists overall. Everything becomes much more reliable at higher levels as a result. If your blue character is higher level I would almost guarantee this is the source of your frustration
My necro on green basically gave up on using (undead only) root for dungeon soloing around your level because it was such a random shitshow of breaks while at higher levels a root is basically a guaranteed full duration hold if you dont break it via dd
larsbars
05-05-2020, 11:18 AM
Thanks for all the replies. Seems like there aren't any differences that would affect charm/lull between green and blue? Also sounds like its probably an issue with my lower level causing a smaller delta between me and blue con mobs. Maybe I should try to group up and get a little higher first :P
Bigsham
05-05-2020, 11:32 AM
light blue mobs not classic
The game first checks your level versus the target's level to determine whether the spell is resisted. Then, if it's resisted, it checks charisma to see whether the resist is a critical resist (aggro) or a regular resist (nothing happens).
From https://www.project1999.com/forums/showthread.php?t=339224:
Not quite. Critical resist is checked first.
Videri
05-05-2020, 01:21 PM
Not quite. Critical resist is checked first.
What makes you think that? The link I posted indicates that it works otherwise on EQEmu. It's an important question, so I tried to look it up, and all the info I could find says it checks resist first, then crit resist. I'd be curious to see any source that says otherwise.
Here is a dev post indicating that it works as I described: https://www.project1999.com/forums/showpost.php?p=194926&postcount=23
Perhaps there's a way this can be tested.
You always have chance for a critical resist, so it's always going to have to make that calculation. Would be wasteful coding to do it last.
Canelek
05-05-2020, 03:15 PM
Charm is fairly tough sledding at early levels. Once you get Clarity, that will help a ton since charm is pretty costly when you are constantly having to manage and re-charm your pet, and the ensuing roots/mezzes for CC.
Also, I am not sure if calm has different resist rates. I usually just use Lull even in the 50s, unless situations require the extra mana cost for durations.
larsbars
05-08-2020, 11:02 AM
Interesting bit about lull. Calm costs a lot and often ill get 3 resists which uses about 1.5 blues. I may try lull out for a bit.
Anyways, as an update, I recently gained a level and am doing a bit better. Haven't died in a while but based on resists, fizzles and breaks I can either kill 3 mobs or 1 most of the time before I have to gate out. Sometimes I cant even kill 1 mob but usually that's because a healer starts to ruin my day through the walls once both mobs are low.
Another issue i've been running into is around invis. I keep hitting self target multiple times and it switches to my pet which causes me to invis my pet half the time. Is there a button that doesn't include your pet when targeting self?
kjs86z
05-08-2020, 11:59 AM
It'll be better as you get more levels. Bigger gap between your level and mob level while still staying blue con.
Its good to practice now, though! Keep at it and your frustration will ultimately be looked back upon with nostalgia.
Vizax_Xaziv
05-08-2020, 12:05 PM
probably due to your level — 21. At lower levels the range between what you kill for exp is drastically smaller than when youre higher level which seems to have a huge effect on resists overall. Everything becomes much more reliable at higher levels as a result. If your blue character is higher level I would almost guarantee this is the source of your frustration
My necro on green basically gave up on using (undead only) root for dungeon soloing around your level because it was such a random shitshow of breaks while at higher levels a root is basically a guaranteed full duration hold if you dont break it via dd
Can confirm....Root has been TERRIBLE @ low levels on Green! Rarely lasting half it's duration id say!
Videri
05-08-2020, 12:50 PM
Another issue i've been running into is around invis. I keep hitting self target multiple times and it switches to my pet which causes me to invis my pet half the time. Is there a button that doesn't include your pet when targeting self?
Does your button not always work? Or why do you push it more than once?
Would it help to put your Target window closer to the middle of your screen so you are more aware of it? A lot of people just leave Target and other important UI stuff off to the side where it is by default. Having played bard, clr, and druid, I put Target, my hp/mana, and my group window near the center of the lower area of my screen.
You can also use Tab to toggle between current target and self. You might have the same problem, though.
You couuuuuuuuuld make a /target Potatus macro (your name instead).
larsbars
05-09-2020, 01:27 PM
Does your button not always work? Or why do you push it more than once?
Would it help to put your Target window closer to the middle of your screen so you are more aware of it? A lot of people just leave Target and other important UI stuff off to the side where it is by default. Having played bard, clr, and druid, I put Target, my hp/mana, and my group window near the center of the lower area of my screen.
You can also use Tab to toggle between current target and self. You might have the same problem, though.
You couuuuuuuuuld make a /target Potatus macro (your name instead).
I formed the habit of double clicking spells because I fizzle so much. Also generally im panicked while doing charm kills :P. I might try making a macro to click on.
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