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View Full Version : How are there so many Reed belts on this server?


RecondoJoe
05-08-2020, 11:23 AM
On Tunare these items were extraordinarily rare. I had high school friends who collectively spent 8 months straight camping Dagnor's Cauldron and never got the guy to spawn once. Meanwhile every Cleric I see has a Reed Belt and/or Pearl Kedge Totem.

Is the spawn rate different on P99, or did someone figure out a way to force the spawn?

douglas1999
05-09-2020, 02:26 PM
If you swarm up every mob you can find in the zone and AE them all down over and over, it doesn't take long for him to show up on tracking. On blue I think I popped him 3 times in one day. No clue where the actual PH spawns, but there's not much more to it than that.

Btw I agree that he seems a little too common overall.

DMN
05-09-2020, 02:36 PM
On Tunare these items were extraordinarily rare. I had high school friends who collectively spent 8 months straight camping Dagnor's Cauldron and never got the guy to spawn once. Meanwhile every Cleric I see has a Reed Belt and/or Pearl Kedge Totem.

Is the spawn rate different on P99, or did someone figure out a way to force the spawn?

I've mentioned it many times before, but the outdooor spawn rate on rares seems far too generous on P99. For instance, I camped quid in RM for well over a mnth before he popped. A friend of mine spent close to 2 months trying to get dwingus or whatever his name is in cauldron to spawn, too. But nothing changes on mere anecdote here.

Cen
05-09-2020, 03:42 PM
Been debating buying one but way too expensive. Its a shame, its like.. the biggest upgrade I can do and i'm pretty much in full BiS non planar. I consider ethereal mist or similar unattainable so I dont count dat ;D

I noticed how clever the wiki page is for bilge. Seems great for a ranger bard combo ;D

magnetaress
05-09-2020, 03:44 PM
one of the reasons the later expacs of eq were so popular was because people could randomly find more gear for the belt slot and the previous expansion gear items became cheaper and cheaper, one of the really popular items was that belt from crystal caverns because it got farmed for 3 years and flooded the baz when pop came around

unlike on live in 99 where if u had a fine steel belt u were considered a king

Kushida
05-09-2020, 03:46 PM
Artelius

cd288
05-09-2020, 03:59 PM
I've mentioned it many times before, but the outdooor spawn rate on rares seems far too generous on P99. For instance, I camped quid in RM for well over a mnth before he popped. A friend of mine spent close to 2 months trying to get dwingus or whatever his name is in cauldron to spawn, too. But nothing changes on mere anecdote here.

Many people’s memories from back in the day are either flawed or people didn’t have complete information on how to spawn the mob. As another commenter noted, you also didn’t have people swarming every mob in the zone multiple times a day just to spawn the relevant npc.

In 1999 you didn’t have everyone knowing the exact method to spawn quillmane and sitting on the spawn of every PH for example.

The spawn rates aren’t higher than they were in classic from a percentage perspective. The problem is that everyone knows every little thing about how to spawn things that they spawn it frequently.

Scoojitsu
05-09-2020, 04:02 PM
Maybe this 50 druid has something to do with it? :rolleyes:

Kirdan
05-09-2020, 04:05 PM
Artelius

kaev
05-09-2020, 04:17 PM
I've mentioned it many times before, but the outdooor spawn rate on rares seems far too generous on P99. For instance, I camped quid in RM for well over a mnth before he popped. A friend of mine spent close to 2 months trying to get dwingus or whatever his name is in cauldron to spawn, too. But nothing changes on mere anecdote here.

Tell that to the guy who, with a friend's help, camped Grimrot 24 hours a day for 15 days to finally get the dead version to spawn.

Bigsham
05-09-2020, 06:19 PM
the fantastic 4 kill phs until he spawns then bilge wins and stays up so its basically camped 24/7

douglas1999
05-09-2020, 06:23 PM
the fantastic 4 kill phs until he spawns then bilge wins and stays up so its basically camped 24/7

People say this a lot but it's really not the best way to get him. The rate at which the fab 4 kill mobs who path by is so much slower than the rate at which you can just lawnmow the zone with an AE character

Sidebar: I have a very fuzzy early memory of pre-kunark classic where I stumbled into dagnor's trying to find unrest, and made it like half way there and got killed by Bilge. Like most things back then, I had absolutely no idea what happened and just shrugged it off

douglas1999
05-09-2020, 06:37 PM
Many people’s memories from back in the day are either flawed or people didn’t have complete information on how to spawn the mob. As another commenter noted, you also didn’t have people swarming every mob in the zone multiple times a day just to spawn the relevant npc.

In 1999 you didn’t have everyone knowing the exact method to spawn quillmane and sitting on the spawn of every PH for example.

The spawn rates aren’t higher than they were in classic from a percentage perspective. The problem is that everyone knows every little thing about how to spawn things that they spawn it frequently.

This is true, but also remember than in classic people killed *everything* because there was no mind for min maxing and efficiency (or at least much less). I remember people forming groups for the little aqua goblin camps around dagnors, so even though people were drastically lacking in knowledge, the mobs in the zone *were* being killed over and over, regularly, and bilge sightings were famously rare. So I think there's a good case that the spawn rate is just simply too high here.

DMN
05-09-2020, 06:40 PM
Tell that to the guy who, with a friend's help, camped Grimrot 24 hours a day for 15 days to finally get the dead version to spawn.

But they got specific spawn information for this.If anything this supports my point, as I believe they don't have specific rats for most things.

DMN
05-09-2020, 06:43 PM
Many people’s memories from back in the day are either flawed or people didn’t have complete information on how to spawn the mob. As another commenter noted, you also didn’t have people swarming every mob in the zone multiple times a day just to spawn the relevant npc.

In 1999 you didn’t have everyone knowing the exact method to spawn quillmane and sitting on the spawn of every PH for example.

The spawn rates aren’t higher than they were in classic from a percentage perspective. The problem is that everyone knows every little thing about how to spawn things that they spawn it frequently.

People rarely forget specific events like "i camped X for a month before i got the drop"

Additionally, I'm not sure I agree with the claim that there are more Phs being killed.Back in 1999 the outdoor, non-dungeon zones probably had 3 to 4 times as many players than they do relative to green.

cd288
05-09-2020, 07:05 PM
People rarely forget specific events like "i camped X for a month before i got the drop"

Additionally, I'm not sure I agree with the claim that there are more Phs being killed.Back in 1999 the outdoor, non-dungeon zones probably had 3 to 4 times as many players than they do relative to green.

In what world? To use an example, SK is packed constantly. If anything it’s more crowded on Green than it was pre-Kunark.

And in SK everyone is immediately killing the Quillmane PHs the second they spawn. Maybe you haven’t been there in awhile?

zaneosak
05-09-2020, 07:06 PM
There's a dial a port druid that has figured out the bilge spawn , at least more figured out than any other person I've seen. He kills a specific 4-8 pathers on the middle island. I've personally seen him kill it twice in one night time phase. And he's there all the time.

Bigsham
05-09-2020, 07:22 PM
your comparing apples to oranges, this isnt a real server and has different spawn rates

as an example frenzy was pretty common on live and alot more rare here, belt is stupid rare and on live it was alot more common as well.

cd288
05-09-2020, 07:49 PM
your comparing apples to oranges, this isnt a real server and has different spawn rates

as an example frenzy was pretty common on live and alot more rare here, belt is stupid rare and on live it was alot more common as well.

As usual your comments are just incorrect

DMN
05-09-2020, 08:11 PM
In what world? To use an example, SK is packed constantly. If anything it’s more crowded on Green than it was pre-Kunark.

And in SK everyone is immediately killing the Quillmane PHs the second they spawn. Maybe you haven’t been there in awhile?

I'm not sure where all this incredulity comes from, though most likely from ignorance. KFC alone in SK would usually have 25-35 people at it.

Nightbear
05-10-2020, 12:13 AM
artelius's cauldron

Erati
05-10-2020, 07:24 PM
custom spawn tables that get figured out

Live outdoor mobs had massive spawn tables with odd ball ph that would roam all over with random spawn nodes

each spawn node has to be put in manually here for special cycles like Pyzjn and Bilge