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View Full Version : Flame Bolt issue on Green


Dookky
05-21-2020, 01:51 PM
Greetings and Salutations,

I've noticed that flame bolt on Green seems to be dependent on z-axis position of me and the mob as to whether or not it works. IE, If I'm standing on a mountain and my pet is tanking a mob below me, if I cast flame bolt there is a high likely hood that it won't hit, no message indicates that it missed or was resisted, it just simply vanishes.

Is this an intended mechanic?

Adron
05-21-2020, 08:08 PM
bolts can run into terrain, yes it is classic. in classic, sometimes the bolts would circle the head of tall targets until they could figure out the pathing.

mcoy
05-21-2020, 09:03 PM
Bolts would also sometimes hit their targets twice if they were higher than you. It's unclear if that was just a client-side effect though - you'd see the "hit by non-melee" twice but apparently the 2nd hit didn't actually happen, or so I've heard.

-Mcoy

Dookky
05-21-2020, 09:11 PM
Noted, thank you. I don't remember any terrain being in the pathing but I'll watch out for it from now on.

aaezil
05-21-2020, 09:32 PM
Any solid object inbetween you and your target will stop the projectile, be it an arrow or a mage flame bolt

Exard3k
05-22-2020, 02:11 AM
Oh and it will hit other mobs if they interfere with the trajectory. Seems fine while grouped as it doesnt hit group members or friendly pets. I like the projectiles...the 300 range is just great for pulling.