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Loadsamoney
05-29-2020, 12:36 PM
My main is a 45 Wood Elf Ranger, still grinding in Crystal Caverns in my free time (not much these days), but I've saved up 7,200pp in my time there, enough to fund an alt, and though I never had much interest in Shadowknight, the Trolls Racials caught my eye and made it more appealing.

Slam (so can 2h Bash without epic)
Strength/Stamina
Higher Regen

So I'm thinking I can get a cheap Haste item (Silver Chitin Hand Wraps), a decent 2-hander (likely Gravebinder), and some filler AC/HP gear and I'd be good until Planes at least. Learning where I can hunt and avoiding faction hate would be another obstacle altogether, but that's part of the experience I guess.

Being that Shadowknights lack healing spells, even though their Bind Wound skill seems to be capped at 200 (why theirs is only 200 and a Paladins is 210, I'll never know) and can only heal up to 50%, is it still worth training as a Shadowknight, or should I just rely on my regen as a Troll?

DeathsSilkyMist
05-29-2020, 12:50 PM
You should really keep with your name and call pp "dosh" lol.

I have a Troll SK, they are awesome.

Bind Wound is good for an SK when you don't have the clicky healing bp from Velious. Bind Wound is much faster than regen by itself. Plus, the extra Troll regen still ticks while you are Bind Wounding.

I would recommend getting a https://wiki.project1999.com/Embalmers_Skinning_Knife so you can summon bandages whenever you want. This also allows you to practice piercing, if you don't have another piercing weapon.

EDIT: Let me be a little more clear on the benefits.

Meditation allows an SK to regenerate mana MUCH faster than their HP. You will easily be regenerating mana at least twice as fast as your HP. The only way to get your HP back (other than regen) is life taps and Bind Wound. Depending on where you are fighting, it isn't always easy to find a low level mob you can tap on to convert all that mana you are regenerating in to HP. Therefore, Bind Wound is a great tool to get you back to 50%, without relying on finding said low level mob to life tap. Since your mana regeneration is still insanely fast, you really aren't losing out on the meditation ticks while you are Bind Wounding. You will still end up getting back to 100% mana before 100% HP.

Loadsamoney
05-29-2020, 12:55 PM
You should really keep with your name and call pp "dosh" lol.

I have a Troll SK, they are awesome.

Bind Wound is good for an SK when you don't have the clicky healing bp from Velious. Bind Wound is much faster than regen by itself. Plus, the extra Troll regen still ticks while you are Bind Wounding.

Bind Wound saves you time and mana by being less reliant on life taps for healing. Whenever a tough mob gets you down to 20% or 30% life, you can Bind Wound back to 50% before trying to life tap monsters to heal the rest. I would recommend getting a https://wiki.project1999.com/Embalmers_Skinning_Knife so you can summon bandages whenever you want. This also allows you to practice piercing, if you don't have another piercing weapon.

My Ranger is called Thickcut Bacon.

I suppose my SK, if the name allows, could be called Lodsofemone Dosh.

I'll definitely want to work towards Thurgadin armor when the time comes, but that reminds me; is there any equipment that has Regeneration as a clickie/passive (that a Shadowknight can use and buy/MQ)?

DeathsSilkyMist
05-29-2020, 01:10 PM
https://wiki.project1999.com/Fungus_Covered_Scale_Tunic

https://wiki.project1999.com/Ceremonial_Iksar_Chestplate

These are the two passive regen options. For your current money situation, the https://wiki.project1999.com/Ceremonial_Iksar_Chestplate and https://wiki.project1999.com/Embalmers_Skinning_Knife combo would be your best bet, and you would only need another 5k or so.

https://wiki.project1999.com/Fungus_Covered_Scale_Tunic and https://wiki.project1999.com/Dark_Runed_Breastplate is the better combo when you get the Dosh, and will render Bind Wound worthless. However, https://wiki.project1999.com/Embalmers_Skinning_Knife and https://wiki.project1999.com/Ceremonial_Iksar_Chestplate will get you a lot of mileage until then.

Loadsamoney
05-29-2020, 01:17 PM
https://wiki.project1999.com/Fungus_Covered_Scale_Tunic

https://wiki.project1999.com/Ceremonial_Iksar_Chestplate

These are your two passive regen items. For your current money situation, the https://wiki.project1999.com/Ceremonial_Iksar_Chestplate and https://wiki.project1999.com/Embalmers_Skinning_Knife combo would be your best bet, and you would only need another 5k or so.

Fungi Tunic and Velious BP are the better combo when you get the Dosh, and will render Bind Wound worthless. However, Bind Wound and https://wiki.project1999.com/Ceremonial_Iksar_Chestplate will get you a lot of mileage until then.

Yeah, by the time either of those come into my budget range, they'll likely not be of much use anymore.

So Silver Chitin Handwraps, Velium Fire Wedding Rings, and then either banded or low-grade Str/Sta plate armor to fill the remaining slots. And definitely JBoots for my own personal SoW. Noctivigant Blade and Atramentous Shield for the 1h/shield.

That just leaves the two-hander. Looks like Green Jade Halberd or Deathbringers Rod are my best options until procs start coming into play, at which point I can consider Soul Binder and Zealot's Incarnadine Sword.

DeathsSilkyMist
05-29-2020, 02:28 PM
https://wiki.project1999.com/Ceremon...sar_Chestplate and https://wiki.project1999.com/Embalmers_Skinning_Knife will always be useful in your leveling up process, until you can replace them with the better versions. With an SK, reducing downtime is the key, especially if you solo a lot. Those two items will also maintain their price, when you do replace them.

If you plan on buying just Silver Chitin Hand Wraps + Wedding Ring Pair + Jboots + Noct Blade and Atrementous shield, you are already spending over 10k. It shouldn't be too hard to farm another 10k for a regen BP and skinning knife, eventually. This is especially true when your SK is around level 25+, you can start killing halfling guards for cash.

Loadsamoney
05-29-2020, 02:31 PM
https://wiki.project1999.com/Ceremon...sar_Chestplate and https://wiki.project1999.com/Embalmers_Skinning_Knife will always be useful in your leveling up process, until you can replace them with the better versions. With an SK, reducing downtime is the key, especially if you solo a lot. Those two items will also maintain their price, when you do replace them.

If you plan on buying just Silver Chitin Hand Wraps + Wedding Ring Pair + Jboots + Noct Blade and Atrementous shield, you are already spending over 10k. It shouldn't be too hard to farm another 10k for a regen BP and skinning knife, eventually. This is especially true when your SK is around level 25+, you can start killing halfling guards for cash.

Usually at 25 I'm making roost at High Keep, killing goblins and eventually guards.

DeathsSilkyMist
05-29-2020, 02:40 PM
That works too. But you get my point. If you can throw 10k+ at an alt, it shouldn't be too hard for you to farm another 10k, and it is definitely worth it. SKs have a harder time self healing when low level life tap targets are not present in the zone, or the area you are camping. Having a regen item and bind wound will speed up your recovery process significantly, which means more kills per hour.

Iksar BP gives you 3000HP/Hour. That is 1-3 additional full HP bars per hour, depending on your level.

Bind Wound at 100 skill gives you 40 HP per bind wound. That is 400HP per 10 binds. If you do 100 Binds per hour, that is another 4000HP/Hour.

That is a total of 6000-7000HP/Hour at least. For context, a Fungi Tunic is 9000HP/Hour. So for 1/5 of the price of a Fungi, you get 2/3 of a Fungi Tunic. This strategy does require you to go down below 50% more often, so you can bind, but it is certainly doable if you know how to handle the mobs you are fighting.

Loadsamoney
05-29-2020, 02:44 PM
That works too. But you get my point. If you can throw 10k+ at an alt, it shouldn't be too hard for you to farm another 10k, and it is definitely worth it. SKs have a harder time self healing when low level life tap targets are not present in the zone, or the area you are camping. Having a regen item and bind wound will speed up your recovery process significantly, which means more kills per hour.

Iksar BP gives you 3000HP/Hour. That is 1-3 additional full HP bars per hour, depending on your level.

Bind Wound at 100 skill gives you 40 HP per bind wound. That is 400HP per 10 binds. If you do 100 Binds per hour, that is another 4000HP/Hour.

That is a total of 6000-7000HP/Hour at least. For context, a Fungi Tunic is 9000HP/Hour. So for 1/5 of the price of a Fungi, you get 2/3 of a Fungi Tunic. This strategy does require you to go down below 50% more often, so you can bind, but it is certainly doable if you know how to handle the mobs you are fighting.

Well, I definitely plan to save any bandages I get early on and use them to jumpstart Bind Wound. And since I have Slam I can skip a 1-hander and shield probably and just live on 2-handers. That's money saved right there.

If I just go for SCHW, 2 Velium Fire Wedding Rings, a couple of starter 2h weapons (Deathbringer's Rod and Green Jade Halberd) and some various low-mid range Str/Sta plate, that's about 5k at most, and I can definitely afford that.

But Innothule Swamp is not going to work out for me. Nearly everything here is KoS and I only want to be killing Decaying Skeletons. I won't be able to transfer anything here either.

I need to find a way to get to Neriak on this character.

DeathsSilkyMist
05-29-2020, 03:01 PM
Agreed. That is a good start, and much cheaper. That will allow you to save for the regen items. You do want to skill up all of your weapon skills each level, this will save you pain later on.

Deathbringer's Rod and Green Jade Halberd are great options for your 2hb and 2hs, and will probably be your primary damage dealers.

For cheap 1hs, 1hb, and pierce to level up your skills, these are good, very cheap options:

https://wiki.project1999.com/Spine_Piercer
https://wiki.project1999.com/Sporali_Defender%27s_Blade
https://wiki.project1999.com/Deadwood_Stave

In terms of starting zone, you should move to Feerrott. Much easier to get to, and all the lizardmen/tadpoles drop basically the same stuff as decaying skeletons. That zone is much better than Nek Forest for cloth armor, weapons, etc.

EDIT: Ah, if you are trying to maximize bone chips, then yeah the lizardmen/tadpoles won't help. You should be able to get a port to Nek forest if you line it up with a friendly Druid. Get a SoW/Invis and a teleport to West Commons. Not sure if a Wizard port to Nek Forest would be good, since the Skeletons around the Wizard Spire would probably kill you, unless you have a SoW/Invis vs Undead.

Loadsamoney
05-29-2020, 03:05 PM
Agreed. That is a good start, and much cheaper. That will allow you to save for the regen items. You do want to skill up all of your weapon skills each level, this will save you pain later on.

Deathbringer's Rod and Green Jade Halberd are great options for your 2hb and 2hs, and will probably be your primary damage dealers.

For cheap 1hs, 1hb, and pierce to level up your skills, these are good, very cheap options:

https://wiki.project1999.com/Spine_Piercer
https://wiki.project1999.com/Sporali_Defender%27s_Blade
https://wiki.project1999.com/Deadwood_Stave

In terms of starting zone, you should move to Feerrott. Much easier to get to, and all the lizardmen/tadpoles drop basically the same stuff as decaying skeletons. That zone is much better than Nek Forest for cloth armor, weapons, etc.

It's the bone chips I want to be farming, that's why I only want Decaying Skeletons. I'm used to grindind them in Freeport and maybe a little Butcherblock.

DeathsSilkyMist
05-29-2020, 03:08 PM
Yeah I just realized that. Should be easy enough to line up a port from a friendly Druid to West Commons. Just have tip money, and get a SoW/Invis before hand. Then you can run to West Freeport and get bound there, away from the guards.

DMN
05-29-2020, 03:12 PM
Skyfire to level 10, then ebon mace until you can afford a high end weapon. Maybe a lance or something would be the best bang for your buck as a large race?

Loadsamoney
05-29-2020, 03:17 PM
Yeah I just realized that. Should be easy enough to line up a port from a friendly Druid to West Commons. Just have tip money, and get a SoW/Invis before hand. Then you can run to West Freeport and get bound there, away from the guards.

Ideally, if I follow the path my Ranger took, I'd want:

1-5: newbie zone Decaying Skeletons.
5-12 Orcs near and in Crushbone.
12-18: Bandits in LFay.
18-22: Estate of Unrest
22-25 Mistmoore Castle
Then High Keep until at least 36, or however strong enough I need to be for Crystal Caverns. This time I'd just skip Goblins and go straight to camping Guards. I'd be close to Rivervale as well, so Halfling Guards would be an option too.

DMN
05-29-2020, 03:23 PM
If you already have a decently leveled character it's not worth your bother to worry about bonechips. You just want the best exp you can get, Of course you could kill 2 birds with one stone and get bound at kaesora and do FoB/Kurns.

You won't using bind wound too much after you can can reasonably fear kite stuff. It will still come up every once in awhile where you are relatively full on mana and have taken a lot of damage though, and it will be nice to have the skill.

And as a side note: Can any paladin confirm that their skill cap actually goes to 210? I don't think it's supposed to. i think all the hybrids should cap at 200.

DeathsSilkyMist
05-29-2020, 03:36 PM
I agree with DMN there, bone chips are pretty easy to get overall. Also, as an SK, I tend to use my pet less than an Necro would. Not all situations are good for pets, and early on their DPS is pretty low.

Good catch on sword of skyfire, that is probably better for 1hs skill ups that sporali blade, and probably easier to buy.

I didn't mention ebon mace due to his current plat limitations. Ebon mace is defiantly the best ratio weapon you can get if you are willing to buy it, and it pairs with a shield. However, the ratio isn't that much better than Deathbringer's Rod, and it costs a lot more. Rod is 0.75 ratio, and mace is 0.79. Also, with the two hander improvements for SK in the recent patches, the two hand bonus may be better than the 0.04 ratio increase.

Loadsamoney
05-29-2020, 04:00 PM
I could always do it the traditional way and just play this new Troll SK completely unfunded, bareass naked and having to fight tooth and nail, with rusty weapons and cloth armor, until I pull myself out of the muck.

In some ways I find the game more fun to play in that manner. Though this is already a hard race/class combo to level (mainly because of faction), maybe I shouldn't be making it harder than it needs to be. Most of the gear my ranger has can be used by the SK if I just transfer it. Even one of its Lamentations wouldn't be bad early on (it still uses Dual Lammies at 45).

Either way, none of it would matter until I'm able to safely run myself to EC.

BlackBellamy
05-29-2020, 06:13 PM
I'll never know) and can only heal up to 50%, is it still worth training as a Shadowknight, or should I just rely on my regen as a Troll?

Well you got that 7.2k so you buy 663 bandages and 1 hour and 51 minutes later you're strutting around Norrath satisfied that while you might never need it yourself, you are always ready to expertly bandage others who are hurt and need your help.

Be a Bandager! Learn Bind Wound today!

Adron
05-29-2020, 06:31 PM
combat bind is worth it on any tank. troll regen is nowhere close to enough regen for fighting blues by itself, and those lifetaps are pretty weak for a long time. if you're even a little twinked as a SK, you should be able to hover betwee 40 and 49% health vs blues. you always have fear in case of RNG shenanigans.

Loadsamoney
05-29-2020, 06:31 PM
Well you got that 7.2k so you buy 663 bandages and 1 hour and 51 minutes later you're strutting around Norrath satisfied that while you might never need it yourself, you are always ready to expertly bandage others who are hurt and need your help.

Be a Bandager! Learn Bind Wound today!

Heh, yeah, forgot I can heal others with it. But SK also has Dark Pact or whatever it's called, transfer HP to another player, so...

sacman08
05-31-2020, 11:51 AM
keep a stack of 20 on you. You'll want them ever now and then when taps didn't get you healed, low mana or trying to stay alive while a poison runs its course.

Baler
05-31-2020, 03:15 PM
Late to this thread but after a wipe.. The people who could bind wound really sped up recovery time in my opinion. Mana could be used on buffs instead of light heals.

Get your guilds raid shaman to canni below 50%/70% and bind their wounds to speed up buffing ;)

greenspectre
06-24-2020, 11:05 AM
As a shammy on green I was main healer (we had no cleric) in my SolB royals group the other day and let me tell you, the amount my group helped with bind wounds to my Canni was insane. I was turbo-canni with my spyglass and they were keeping me fed between pulls.

Agree with the guy above, learn Bind Wound today!

Loadsamoney
06-24-2020, 11:09 AM
As a shammy on green I was main healer (we had no cleric) in my SolB royals group the other day and let me tell you, the amount my group helped with bind wounds to my Canni was insane. I was turbo-canni with my spyglass and they were keeping me fed between pulls.

Agree with the guy above, learn Bind Wound today!

I actually get annoyed with Shammys that Canni themselves to the fringe of death, because I'm usually expending my mana to try and get them back to an acceptable health range. I can see Canni being a good thing to have in dire situations where a Shaman needs mana right fucking now, but for a normal group setting where there's a steady and stable flow of pulls and experience, it just seems like it's asking for trouble if the Shaman is low on health and something goes wrong with a pull or a train. Canni is something I would reserve for emergencies only.

Is Meditation really not enough for a Shaman under normal circumstances?

Jimjam
06-24-2020, 11:19 AM
Don't reward bad behaviour.


If a shaman drops his hp low enough to draw low hp aggro and die thats a learning experience for them. Don’t be cruel and deprive them of that.

I suggest you should only be healing canni damage if you have a massive excess of mana and nothing else to spend it on.

Loadsamoney
06-24-2020, 11:32 AM
Don't reward bad behaviour.


If a shaman drops his hp low enough to draw low hp aggro and die thats a learning experience for them. Don’t be cruel and deprive them of that.

I suggest you should only be healing canni damage if you have a massive excess of mana and nothing else to spend it on.

I wish poker was the same way. No'limit Holdem always seems to reward the bad play (I.E shoving all in with KJ off) and punish the good play (slow-playing a set on the flop).

DeathsSilkyMist
06-24-2020, 11:39 AM
I actually get annoyed with Shammys that Canni themselves to the fringe of death, because I'm usually expending my mana to try and get them back to an acceptable health range. I can see Canni being a good thing to have in dire situations where a Shaman needs mana right fucking now, but for a normal group setting where there's a steady and stable flow of pulls and experience, it just seems like it's asking for trouble if the Shaman is low on health and something goes wrong with a pull or a train. Canni is something I would reserve for emergencies only.

Is Meditation really not enough for a Shaman under normal circumstances?

1. Regeneration doesn't work at 100% HP. Before you get Torpor, Shamans should always be cannibalizing to keep themselves under 100% HP. This keeps your HP Regeneration active all the time. This also means you get more Mana regeneration, because you are gaining Mana from Cannibalize.

2. When you are standing and casting spells, you cannot Meditate. This is one reason why Cannibalize is so overpowered. In MOST cases, HP regeneration is higher when standing than Mana regeneration. This is because there are more options for HP regeneration, and HP regeneration items/spells tend to have higher values than their Mana regeneration counterparts.

3. I agree that Shamans shouldn't Cannibalize past a certain % health for safety reasons. 40-50% is my suggestion. If a Shaman is going down to 20% on purpose, they are certainly doing it wrong. The obvious exception here is an emergency situation. If the Shaman is out of mana, but a heal/slow/root could save the group from wiping, then cannibalizing down lower is a reasonable strategy.

4. Let me give you some maths. An Ogre Shaman without Torpor can get +30 HP Regeneration per tick at level 35 with https://wiki.project1999.com/Fungus_Covered_Scale_Tunic and https://wiki.project1999.com/Fungi_Covered_Great_Staff .

At level 35, the best Mana Regeneration you could get is +1 from https://wiki.project1999.com/Choker_of_the_Wretched and roughly +5 or +6 Mana regeneration from Clarity given by an enchanter in the same level range. This means you are looking at +6 to +7 Mana Regeneration at best.

That means you can get 4 times the HP Regeneration as Mana Regeneration. Cannibalize is roughly 2 HP for 1 Mana. This means you can convert your 30 HP Regeneration to roughly 15 Mana Regeneration whenever you want. 15 is DOUBLE what you could get from Clarity and Flowing Thought I.

Fungi Staff and Fungi Tunic are WAY cheaper combined than Choker, and having Clarity all the time requires having a dedicated enchanter friend. HP Regeneration is far superior number wise, and doesn't require another class to buff you.

5. The reason why Shamans Cannibalize in groups is because a good Shaman is buffing, debuffing, rooting, and healing. If they can sustain their Mana, Shamans can also do some damage with DoTs. This takes a LOT of mana. With Cannibalize, Shamans can cast way more spells than any other class before they are required to stop. This is one of the reasons why Shamans are so great in groups. They can do a lot of things, and they can do those things more often.

greenspectre
06-24-2020, 11:50 AM
Also, FWIW, as a shaman I always get annoyed when people spend mana to try to heal me while I'm chewing my arm off :) It wouldn't be efficient for me to canni myself and then spend that mana healing myself, so I don't like taxing others' mana either, unless they have a surplus for whatever reason. But Bind Wound with a mage in group summoning bandaids is a different story. This was also with me being Main Healer of a group and responsible for buffs as well. So yeah, my mana bar was always in danger.

Loadsamoney
06-24-2020, 12:47 PM
What about for a Paladin? I know they can go up to 210 but I already have my spells for healing, especially now that I have Divine Purpose, an HP Regen spell. Is it still worth learning Bind Wound as a Pally?

I'm willing to invest in an Embalmers Knife if that's the case.

DeathsSilkyMist
06-24-2020, 12:50 PM
What about for a Paladin? I know they can go up to 210 but I already have my spells for healing, especially now that I have Divine Purpose, an HP Regen spell. Is it still worth learning Bind Wound as a Pally?

I'm willing to invest in an Embalmers Knife if that's the case.

I am not a Paladin expert, so I could be wrong. My assumption here would be it depends on your level and access to clickies. Under level 45, Bind Wound is probably a great skill to learn, since it saves mana on heals. Embalmers Knife procs at low levels, so you will get a lot of mileage out of it until you can get your clickies at 45+.

Jimjam
06-24-2020, 02:40 PM
What about for a Paladin? I know they can go up to 210 but I already have my spells for healing, especially now that I have Divine Purpose, an HP Regen spell. Is it still worth learning Bind Wound as a Pally?

I'm willing to invest in an Embalmers Knife if that's the case.
Carry a stack or two of bandages at all times (sometimes someone else in group might need them)... if you happen to be in a situation where you can use them without detriment to something else then why not use them.

I get a fair amount of use from bandages on my sk, and occasional use of bandages on my ranger. I think a paladin would fall between the two.

kaev
06-24-2020, 03:28 PM
Don't reward bad behaviour.


If a shaman drops his hp low enough to draw low hp aggro and die thats a learning experience for them. Don’t be cruel and deprive them of that.

I suggest you should only be healing canni damage if you have a massive excess of mana and nothing else to spend it on.

When playing cleric I usually agree with shaman that I'm not gonna heal them unless they go under 40% or ask for it. And I point out that it's a bad idea to go under 40% when I've called LOM. Has worked very well in my groups.

Re the post above about Bind Wound on a Shaman, I've been in a couple groups where the only healer was a shaman and after a rough fight the Monks/Rogues/Warriors would circle the Shaman and BW while he healed the group and redid fading buffs, one of those groups had a Mage in it and the summoned band-aids were very nice.

kaev
06-24-2020, 03:46 PM
What about for a Paladin? I know they can go up to 210 but I already have my spells for healing, especially now that I have Divine Purpose, an HP Regen spell. Is it still worth learning Bind Wound as a Pally?

I'm willing to invest in an Embalmers Knife if that's the case.

Not worth it for Paladin unless you plan always to be L39 to L44 and never reach L45+.


remainder relevant only to Paladin...

On blue DW BP is not super expensive and heals for quite a bit more without interfering with buffs the way DW Helm does*, nearly mana-free Pinzarn (you miss 1 to 2 med ticks casting, whoopee) is a perfectly fine symbol in group content and Jaspers cost less than 1pp each.

Also, Divine Purpose is woefully inefficient as a (very) slow heal. If you soloing a budget paladin (no DW BP) and recovering from so much damage & mana use that you think DP looks ok for sitting recovery try this:
1. sit, click off Valor (if you can Valor self)
2. stand for DW Helm click when server tick hits (you can watch you hp in inventory screen) to heal,
3. when helm completes daring cast sit til next med tick,
4. rinse/repeat uintil around 80%/90% health,
5. recast Valor (if you can) and sit for you mana.
Unless you wanna sit afk for 8 minutes or whatever this will recover you significantly faster than sitting with DP on, cost you one tick of med (14 to 18 mana) for 110 to 120 hp healed over two med ticks, vs 6 mana for 16 healed with DP.

Lartanin63
06-24-2020, 04:00 PM
Altquest/theory quest. The legendary adventure continues.

Loadsamoney
06-24-2020, 04:23 PM
Not worth it for Paladin unless you plan always to be L39 to L44 and never reach L45+.


remainder relevant only to Paladin...

On blue DW BP is not super expensive and heals for quite a bit more without interfering with buffs the way DW Helm does*, nearly mana-free Pinzarn (you miss 1 to 2 med ticks casting, whoopee) is a perfectly fine symbol in group content and Jaspers cost less than 1pp each.

Also, Divine Purpose is woefully inefficient as a (very) slow heal. If you soloing a budget paladin (no DW BP) and recovering from so much damage & mana use that you think DP looks ok for sitting recovery try this:
1. sit, click off Valor (if you can Valor self)
2. stand for DW Helm click when server tick hits (you can watch you hp in inventory screen) to heal,
3. when helm completes daring cast sit til next med tick,
4. rinse/repeat uintil around 80%/90% health,
5. recast Valor (if you can) and sit for you mana.
Unless you wanna sit afk for 8 minutes or whatever this will recover you significantly faster than sitting with DP on, cost you one tick of med (14 to 18 mana) for 110 to 120 hp healed over two med ticks, vs 6 mana for 16 healed with DP.

As it is, my downtime is irrelevent because the mob I'm currently camping for exp is on a 24 minute respawn timer.

fastboy21
06-28-2020, 03:45 PM
It is worth it. What would possibly be the down side?

elwing
06-28-2020, 11:59 PM
I rarely use it as a sk, but as mentioned, there's no reason not to train it, and as a human without fungy, it's invaluable when I end a fight with low hp... Just get an embalmer skinning knife and you're set for your life

tsuchang
06-29-2020, 12:06 AM
I lvl up bind wound on all my characters, even the healer classes. If you find yourself poisoned at the end of a fight and are out of mana,,,,bind wound can keep you alive. That is what got me into leveling it up. A couple percent of life left and death sniffing my hair like creepy uncle Joe from a spider bite.

Jimjam
06-29-2020, 07:59 AM
The fact you can do it without mana, without sitting, without getting heal aggro and without breaking invis makes it surprisingly versatile.

fastboy21
06-29-2020, 11:07 AM
The fact you can do it without mana, without sitting, without getting heal aggro and without breaking invis makes it surprisingly versatile.

Using while invis/hidden is a game changer...and honestly wayyyy op.

It is shocking how few folks understand about how awesome bw is...for pure melee classes it is pretty much like having a fungi that you can wear to 50% health.

Exard3k
06-29-2020, 11:35 AM
Got bind wound at cap on every character except cleric. Too good to skip/be lazy as any other class. Magicians can summon bandages and 1pp/stack is cheap.

DeathsSilkyMist
06-29-2020, 01:06 PM
I think the main reason why people overlook Bind Wound is due to how often you need to buy bandages if you are not able to summon them. It is a good idea to keep a few stacks for emergencies, like the case mentioned above where you are dying from poison and out of mana. But it can be tough for a lot of races to find merchants that sell bandages nearby, especially if you are evil.

A lot of classes get access to https://wiki.project1999.com/Embalmers_Skinning_Knife on blue, but not all classes. Embalmer's skinning Knife is why Shadowknights should always train Bind Wound. It is a cheap item, and it is the only way Shadowknight's can heal out of combat, other than regeneration or a Velious Clicky Heal BP.

If you are on Green, you need to know where to buy bandages, or have a magician friend.

fastboy21
06-29-2020, 01:25 PM
I think it is mostly that most people just objectively don't know how good the benefit from bw is b/c it is so poor at low skill lvl...the average player just forgets about it.

The same guy would drop 60k on a fungi for a twink...but won't carry a few bags of bandages for like 40pp a haul.

At skill 100 (cap on green) you should get 25hp/bandage.
At skill 200 .................... you should get 50hp/bandage.
At skill 210 (class only).... you should get 84hp/bandage.

I believe the reuse (at least on the macro I use in game) is 10 seconds.

Skill 100 = (75hp/30 sec) = 15hp/tick
Skill 200 = (150hp/30 sec)= 30hp/tick
Skill 210 = (252hp/30 sec)= 50hp/tick

That means that for 40pp (cost to fill a few bags with pp) every single char has the equivalent of a fungi tunic. At skill 200 its like wearing 2 fungi tunics.

This would be moderately good for downing recovery time between fights, but you can use them in combat easily with a simple in game bind wound macro.

BW also doesn't break invis/hide/sneak.

It is one of the most OP pure melee abilities in the game without being hyperbolic. Folks literally twink out their toons with expensive low stat items, but don't even realize that for pennies that would be getting WAAAAY more utility/plat.

People just don't know is the only reason I can explain why they don't do it.

Jimjam
06-29-2020, 01:43 PM
Bandages don’t cost platinum. They are free.

When you start to get encumbered with small change instead of destroying those weighty coins you turn them into bandages.

Its amazing.

Loadsamoney
06-29-2020, 01:52 PM
Funny, Embalmers Knife can't be used by a Paladin, so that's automatically out. A Monk can't use it either, which is a pretty significant exclusion since Bind Wound is one of their most important skills. Hell, I might even want it for an Iksar Shaman just to feed Canni, and they can't use it either. Sheesh.

I guess the only three classes I would reasonably want one for then is Shadowknight, Warrior, and Rogue. I guess I can get one for my Ranger until then.

DeathsSilkyMist
06-29-2020, 01:55 PM
I think it is mostly that most people just objectively don't know how good the benefit from bw is b/c it is so poor at low skill lvl...the average player just forgets about it.

The same guy would drop 60k on a fungi for a twink...but won't carry a few bags of bandages for like 40pp a haul.

At skill 100 (cap on green) you should get 25hp/bandage.
At skill 200 .................... you should get 50hp/bandage.
At skill 210 (class only).... you should get 84hp/bandage.

I believe the reuse (at least on the macro I use in game) is 10 seconds.

Skill 100 = (75hp/30 sec) = 15hp/tick
Skill 200 = (150hp/30 sec)= 30hp/tick
Skill 210 = (252hp/30 sec)= 50hp/tick

That means that for 40pp (cost to fill a few bags with pp) every single char has the equivalent of a fungi tunic. At skill 200 its like wearing 2 fungi tunics.

This would be moderately good for downing recovery time between fights, but you can use them in combat easily with a simple in game bind wound macro.

BW also doesn't break invis/hide/sneak.

It is one of the most OP pure melee abilities in the game without being hyperbolic. Folks literally twink out their toons with expensive low stat items, but don't even realize that for pennies that would be getting WAAAAY more utility/plat.

People just don't know is the only reason I can explain why they don't do it.

I think Bind Wound is an amazing skill, and I agree some people may be unfamiliar with Bind Wound. I have used it quite a bit, and I play mostly evil characters. The problem I have with Bind Wound is how fast you can use up bandages, even at high skill. If you aren't near a merchant, and your cannot summon, you have to make bandage trips quite often, unless you sacrifice a large chunk of your bag space for a ton of bandage stacks. If you aren't XPing at a camp that drops a lot of items/money, the price for bandages can add up too. For races that can't carry a lot of coin, or areas that aren't near a bank, you can run out of coin, even if a bandage merchant is nearby. Doing more merchant runs also increases the risk of your camp being taken by another player while you are away.

Not saying these are game breaking issues, you can certainly plan ahead and mitigate most of the problems I mentioned. I am just saying this can be quite a bit of work, and people get lazy. That is one of the primary benefits of Fungi Tunic. It is always on, and doesn't use any inventory space. That is why I love https://wiki.project1999.com/Embalmers_Skinning_Knife so much for classes that can use it. You can stay at a camp as long as you want, and you can summon/destroy stacks as needed to keep up with what you are looting.

fastboy21
06-29-2020, 02:00 PM
I think Bind Wound is an amazing skill, and I agree some people may be unfamiliar with Bind Wound. I have used it quite a bit, and I play mostly evil characters. The problem I have with Bind Wound is how fast you can use up bandages, even at high skill. If you aren't near a merchant, and your cannot summon, you have to make bandage trips quite often, unless you sacrifice a large chunk of your bag space for a ton of bandage stacks. If you aren't XPing at a camp that drops a lot of items/money, the price for bandages can add up too. For races that can't carry a lot of coin, or areas that aren't near a bank, you can run out of coin, even if a bandage merchant is nearby. Doing more merchant runs also increases the risk of your camp being taken by another player while you are away.

Not saying these are game breaking issues, you can certainly plan ahead and mitigate most of the problems I mentioned. I am just saying this can be quite a bit of work, and people get lazy. That is one of the primary benefits of Fungi Tunic. It is always on, and doesn't use any inventory space. That is why I love https://wiki.project1999.com/Embalmers_Skinning_Knife so much for classes that can use it. You can stay at a camp as long as you want, and you can summon/destroy stacks as needed to keep up with what you are looting.

I'm not suggesting that epic 60 wars ought to have 5 bags full of bandages when they leave town. That guy is okay without them.

I'm talking about the frustrated poorly twinked or untwinked warrior that is about to give up playing war b/c he doesn't know he could be solo'ing without any downtime using bandages into his 30s very very easily. That guy doesn't know what he is missing.

It also helps if that guy knows/discovers/researches a good spot that is 1) near a bandage merchant and 2) drops enough coin to keep repurchasing bandages. It is a ghetto, but highly highly effective way to PL yourself...especially if you have no other options.

DeathsSilkyMist
06-29-2020, 02:05 PM
I'm not suggesting that epic 60 wars ought to have 5 bags full of bandages when they leave town. That guy is okay without them.

I'm talking about the frustrated poorly twinked or untwinked warrior that is about to give up playing war b/c he doesn't know he could be solo'ing without any downtime using bandages into his 30s very very easily. That guy doesn't know what he is missing.

I'm not saying Bind Wound is bad:) I am just showing the main downsides to Bind Wound. Of course a dedicated player, who is familiar with the game, can use Bind Wound effectively. But a new player, with little money, and not a lot of knowledge, is going to have a lot of logistics problems when dealing with bandages. This is especially true if you are evil.

Paladin's can't use https://wiki.project1999.com/Embalmers_Skinning_Knife , but they have access to a lot more merchants in the game than evil races/classes. So they should have an easier time using Bind Wound.

fastboy21
06-29-2020, 02:15 PM
a new player, with little money, and not a lot of knowledge, is going to have a lot of logistics problems when dealing with [...]

100% agree. This is pretty much true for much/most EQ stuff.

DeathsSilkyMist
06-29-2020, 02:19 PM
Funny, Embalmers Knife can't be used by a Paladin, so that's automatically out. A Monk can't use it either, which is a pretty significant exclusion since Bind Wound is one of their most important skills. Hell, I might even want it for an Iksar Shaman just to feed Canni, and they can't use it either. Sheesh.

I guess the only three classes I would reasonably want one for then is Shadowknight, Warrior, and Rogue. I guess I can get one for my Ranger until then.

It is true monk's can't use https://wiki.project1999.com/Embalmers_Skinning_Knife , but they can sneak buy from most merchants in the game. This means even an Iksar Monk can buy bandages from most bandage merchants in the game.

Jimjam
06-29-2020, 02:28 PM
I've taken a look at the wiki and regretfully report the listings for bandage type items is not extensive.

For example, Aloe Swatches are sold in the iksar newbie yards (iirc, will check) and yet are not listed. I suspect in turn many bandage vendors are also missing.

It seems, rather than trusting the wiki, a certain amount of in game knowledge is currently required to be able to get best usage out of bind wound in terms of keeping supplied.

Exard3k
06-29-2020, 02:57 PM
But a new player, with little money, and not a lot of knowledge, is going to have a lot of logistics problems when dealing with bandages. This is especially true if you are evil.


/who magician

Every single magician I asked for bandages was very helpful. Sometimes I got them in 100% bags as well. If you can't afford them, ask them. Later on use your copper/silver to buy them.

fastboy21
06-29-2020, 03:20 PM
/who magician

Every single magician I asked for bandages was very helpful. Sometimes I got them in 100% bags as well. If you can't afford them, ask them. Later on use your copper/silver to buy them.

Or you can take the radical time investment of leveling your own mage bandage maker to lvl 4...hell, if you play an extra hour and get him to 8 he can also drop them in weightless bags for you.

Kirdan
06-29-2020, 05:26 PM
Monks can eventually get https://wiki.project1999.com/Small_Manisi_Plant to summon their own.

I agree that BW is worth it for every single class.

Loadsamoney
06-29-2020, 05:47 PM
Monks can eventually get https://wiki.project1999.com/Small_Manisi_Plant to summon their own.

I agree that BW is worth it for every single class.

So what do you recommend I do then, start using Bind Wound anytime I'm below 50% on my Paladin? The mob I'm camping has a tendency to bring me pretty low if I don't go ham with Expel Undead, and there's a vendor literally ten seconds away with Bandages at the ready.

Kirdan
06-29-2020, 05:50 PM
For a paladin, you won't usually want to BW because either click healing or medding then casting heals will be better, but as some have mentioned there are situations that arise where it's dangerous to sit and/or cast spells because you'll get agro. Those are situations where BW really shines.

Baler
06-29-2020, 05:52 PM
55 posts and the answer is YES

Loadsamoney
06-29-2020, 05:53 PM
For a paladin, you won't usually want to BW because either click healing or medding then casting heals will be better, but as some have mentioned there are situations that arise where it's dangerous to sit and/or cast spells because you'll get agro. Those are situations where BW really shines.

When is it going to be useful for a Bard that can just sit and play a lute with Hymn of Restoration?

Kirdan
06-29-2020, 05:56 PM
What if that bard has to play invis song instead and breaking invis song = death?

Danth
06-29-2020, 05:57 PM
I've been playing my Shadow Knight on P1999 since 2011. I level bind wound only through normal use. Even with as many years as I have on the character the skill is not at max--that's how infrequently I use it. I still carry some bandages for the rare occasions I use bind wound, but if I didn't I would not miss it overmuch. I don't think I leveled the skill at all on my Paladin.

Danth

Baler
06-29-2020, 06:00 PM
really people need to respond more>?

The answer is yeah.

Loadsamoney
06-29-2020, 06:06 PM
What if that bard has to play invis song instead and breaking invis song = death?

BW doesn't break Invis? Interesting.

Loadsamoney
06-29-2020, 06:44 PM
So that was a funny experience. I'm almost out of level 40 at this point, less than a yellow to go, and I start letting the mob I'm camping wear me down a bit more so I can practice Bind Wound afterwords. He gets me down to 20% which is where I turn on auto-attack again to finish the guy off, he's at 2% health, he gets a bash stun followed by a 160 Double (two 80's), I miss, try to root him, another Double for 160 and I'm dead.

So that's about two hours of experience to make up, all because I played very stupidly.

fastboy21
06-29-2020, 06:56 PM
really people need to respond more>?

The answer is yeah.

Yes. We like talk talk. Talk talk make learn learn and pass time.

Jimjam
06-30-2020, 07:37 AM
I've been playing my Shadow Knight on P1999 since 2011. I level bind wound only through normal use. Even with as many years as I have on the character the skill is not at max--that's how infrequently I use it. I still carry some bandages for the rare occasions I use bind wound, but if I didn't I would not miss it overmuch. I don't think I leveled the skill at all on my Paladin.

Danth

It's always great to have a stash of bandages on any character to 'help out' any rogues sat in camp doing nothing between pulls in case they 'ran out'.

Loadsamoney
06-30-2020, 01:00 PM
It's always great to have a stash of bandages on any character to 'help out' any rogues sat in camp doing nothing between pulls in case they 'ran out'.

IMHO, if the Rogue is drawing aggro off the tank so often that they constantly need to be healing themselves, either the tank is not doing their job, or the Rogue is grossly misplaying their class. If anything, the Rogue should be bandaging others in the group between pulls (I.E the Shaman, maybe a Bard/Wizard that momentarily drew aggro, etc), not themselves.

You guys convinced me though, started training Bind Wound yesterday, it actually didn't take as long to raise as I thought it might. I'll have it at 200 by days end.

Snaggles
06-30-2020, 04:07 PM
At 200 skill BW heals 53hps in about 10 seconds, heals up to 50%. At 210 skill it heals 84hps in the same time up to 75%. Hybrids are capped at 200; intel casters at 100.

An invig bp or robe heals 71-100hps every 6 (mryo or SS) or 15 seconds (all others). That means binding at 200 skill is a touch faster than most bps with exception they can take you to 100% health. As a rogue or bard you can heal much faster than bandaging except rogues can’t channel through melee interupts and bards have other ways to regen.

Clicking or casting as I recall cancels bind wound.

So where does that leave most people? Well it’s good if it’s your only way to heal. A SK should have them because without a tap target you can’t inefficiently trade mana for hit points. For a ranger there is some logic as battle binding can help with natural regen spells.

A paladin is literally the worst hybrid for a bind wound push. First of all, in traditional healing they are the 4th most powerful healers (traditional, not counting necro and bard). They are third most efficient at 60. With a DW BP they can cheaply heal 30.7hps/second; a DW Helm is 12.6/sec or 15.1/sec with a fungi tunic.

Tl;Dr ... battle-binding is great. It’s not that great for real healers.

When any 45 pally can generate 5x the fungi healing just by clicking a 400p helmet it’s not necessary. Even a scrub pally like me rarely has a bag or two empty. Weapons, resist gear, random clickies, dots and jaspers (I carry about 160 jaspers). So yea, theorycraft aside ask yourself if you notice the benefit with maxed skill. If not, don’t waste your time or bag slots.

Loadsamoney
06-30-2020, 04:16 PM
Pallies are capped at 210, aren't they? The only Hybrid that can go above 200.

Warrior (Max 210)
Monk (Max 210)
Rogue (Max 210)
Ranger (Max 200)
Bard (Max 200)
Paladin (Max 210)
Shadow Knight (Max 200)
Shaman (Max 210)
Cleric (Max 210)
Druid (Max 210)
Enchanter (Max 100)
Magician (Max 100)
Necromancer (Max 100)
Wizard (Max 100)

IMO, if any hybrid should be able to go above 200, it's Shadow Knights, as their lack of healing magic makes them benefit far more from Bind Wound.

Snaggles
06-30-2020, 04:20 PM
Ah ok, I’m wrong there. I have 0 skill so assumed it was the same. Also my BW math was wrong vs clicking. At 200 skill DW Helm is 2x the speed. At 210 it’s still 1.5 the speed.

The persisting question is: why? Unless your DW Helm is blocked by a greater cleric/druid hp/ac buff it’s still slow HP recovery.

Loadsamoney
06-30-2020, 04:41 PM
Ah ok, I’m wrong there. I have 0 skill so assumed it was the same. Also my BW math was wrong vs clicking. At 200 skill DW Helm is 2x the speed. At 210 it’s still 1.5 the speed.

The persisting question is: why? Unless your DW Helm is blocked by a greater cleric/druid hp/ac buff it’s still slow HP recovery.

I was just about to say, doesn't DW helm require you to purge your HP/AC buff if you have a better one (I.E you're 49 and using Valor)? Then you have to recast it once you're done healing, and that's still mana spent.

Snaggles
06-30-2020, 05:00 PM
Valor is like 200hps vs 125hps. It lasts about twice as long. The only time I use it if tossing hps on lower level players.

I used my DW Helm exclusively for solo until 59. Even in duos between fights to heal up. It’s extremely good. The BP is even better and rarely blocked but almost half the price of a fungi.

Jimjam
06-30-2020, 05:24 PM
IMHO, if the Rogue is drawing aggro off the tank so often that they constantly need to be healing themselves, either the tank is not doing their job, or the Rogue is grossly misplaying their class. If anything, the Rogue should be bandaging others in the group between pulls (I.E the Shaman, maybe a Bard/Wizard that momentarily drew aggro, etc), not themselves.

You guys convinced me though, started training Bind Wound yesterday, it actually didn't take as long to raise as I thought it might. I'll have it at 200 by days end.

You can heal others with bind wound.

Ennewi
07-01-2020, 06:02 AM
Valor is like 200hps vs 125hps. It lasts about twice as long. The only time I use it if tossing hps on lower level players.

I used my DW Helm exclusively for solo until 59. Even in duos between fights to heal up. It’s extremely good. The BP is even better and rarely blocked but almost half the price of a fungi.

As low as 11k for DW Breastplate recently while Fungi is still selling for 55k+. Hard to believe it's so cheap, even for an unpopular class. Makes getting back to full health easy after rez, in the unlikely even that a Paladin dies.

Snaggles
07-01-2020, 01:09 PM
As low as 11k for DW Breastplate recently while Fungi is still selling for 55k+. Hard to believe it's so cheap, even for an unpopular class. Makes getting back to full health easy after rez, in the unlikely even that a Paladin dies.

Yea it’s soo good.

For 6 gold you can also give 307 hps to anyone who doesn’t have a symbol. Which is fairly common on raids for non-tanks or even dispel fights.

Also if you group with a POTG non-torp sham it’s basically endless mana for them between fights. No, it’s not torp but burning jaspers to hold a camp or get people buffed is a nice compromise.

Loadsamoney
07-01-2020, 02:46 PM
Yea it’s soo good.

For 6 gold you can also give 307 hps to anyone who doesn’t have a symbol. Which is fairly common on raids for non-tanks or even dispel fights.

Also if you group with a POTG non-torp sham it’s basically endless mana for them between fights. No, it’s not torp but burning jaspers to hold a camp or get people buffed is a nice compromise.

What does a Bind Wound Macro prohibit you from doing if you use it in combat? I'm very active with my rotations on Kick/Slam, short-term buffs like Yaulp, and applying DoT's and Nukes in between (usually waiting until after an enemy makes a Bash attempt).

Snaggles
07-01-2020, 03:03 PM
Casting while bind wound will make the bandage attempt fail.

You would have to cast then use the bind wound macro. A PITA with Yelp and frankly until Y4 it’s kind of a waste of mana. A SK is likely better off tapping to 50% then switching to bandages to extend the fight. A paladin can root and step back 5 feet to click their Helm. Or even root joust then root and click back hps. At 51+ the 8.4hp/sec regen is nice but won’t change what you can do unless you are a monk or warrior.

I still believe best hybrid candidate for bind wound is the ranger (That said my 60 has never done it; learned about battle bind too late). That said, a half health ranger doesn’t last long. Maybe bard but I don’t know how the songs/skill work with that class. Standing in one place is usually how a bard dies.

Loadsamoney
07-01-2020, 03:06 PM
Casting while bind wound will make the bandage attempt fail.

You would have to cast then use the bind wound macro. A PITA with Yelp. A SK is likely better off tapping to 50% then switching to bandages to extend the fight. A paladin can root and step back 5 feet to click their Helm. Or even root joust then root and click back hps.

Again the best hybrid candidate for bind wound is the ranger (That said my 60 has never done it; learned about battle bind too late). Maybe bard but I don’t know how the songs/skill work with that class. Standing in one place is usually how a bard dies.

Using Kick or Bash won't interfere with it though?

Snaggles
07-01-2020, 03:13 PM
Using Kick or Bash won't interfere with it though?

No

Snortles Chortles
07-02-2020, 09:33 AM
WheRe MuH NeCro 100+ bind wound'ers @

Jibartik
07-02-2020, 03:12 PM
https://wiki.project1999.com/Embalmers_Skinning_Knife so you can summon bandages whenever you want. This also allows you to practice piercing, if you don't have another piercing weapon.=

Imagine fighting someone who while attacking you is skinning you alive slicing off strips of your skin with every slash while simultaneously making bandages out of your own skin they are nicking from you piece by piece, slice by slice, right in front of your face at the same time.

Its honestly one of the most low key brutal and humiliating weapons in the game.

DeathsSilkyMist
07-03-2020, 12:04 PM
Imagine fighting someone who while attacking you is skinning you alive slicing off strips of your skin with every slash while simultaneously making bandages out of your own skin they are nicking from you piece by piece, slice by slice, right in front of your face at the same time.

Its honestly one of the most low key brutal and humiliating weapons in the game.

What's even scarier is when you fight this character after they have been bandaging themselves. They would be walking around with a bunch of different skin pieces wrapped around their limbs.

kaev
07-03-2020, 03:15 PM
And still many believe there is no room for RP in EQ.

On Topic:
Danth, my friend, I'm thinkin Shadowknight can make a pretty strong case for BW if they're unable to reasonably assume a healer (like, say, your wonderful partner's Shaman) as a near constant companion. (The possibility of hanging out with you two are the only reason I still consider logging in to blue sometimes.)

Danth
07-04-2020, 02:47 PM
Even when I'm alone the invigorate click renders bind wound largely moot. It heals either a little faster or a little slower than bind (contingent on whether the person in question has one of the presently-bugged 63 HP or the proper 90 HP invigorate pieces) but doesn't have the 50% health restriction and doesn't require bag space. Bind tends to only see use if I want to regain some health without breaking hide. Probably the bigger issue in my case is that I refuse to use combat bind on general principle: I regard it as an unintended exploit. Folks who use bind in combat should get a lot more use out of bandaging for obvious reasons.

Danth

Jimjam
07-04-2020, 03:59 PM
You can actually bandage from the actions window while casting invigorate. You just need to start casting before you hit bind wound, and switch to the main tab to press stand before the cast finishes.

It's a lot of button presses, but it's do-able.

Smeeter
08-29-2020, 10:11 PM
Dont mean to revive the post but it looks like Bind Wound in combat was nerfed. So sad.
As soon as you turn auto attack back on the bandage fails. I even got down to 40% health and finished off a mob. Targeted another mob how was out of range. Hit the BW macro and as soon as you turn auto attack on it fails.

So sad.

DeathsSilkyMist
08-30-2020, 09:47 AM
Dont mean to revive the post but it looks like Bind Wound in combat was nerfed. So sad.
As soon as you turn auto attack back on the bandage fails. I even got down to 40% health and finished off a mob. Targeted another mob how was out of range. Hit the BW macro and as soon as you turn auto attack on it fails.

So sad.

Yes, that does suck. But Bind Wound is still good for SKs after the nerf. SKs don't have a lot of out of combat healing options, and they can use Embalmer's Skinning Knife.

Smeeter
08-30-2020, 03:47 PM
Yes, that does suck. But Bind Wound is still good for SKs after the nerf. SKs don't have a lot of out of combat healing options, and they can use Embalmer's Skinning Knife.

O yeah totally agree. Still a great skill to have paired with Embalmer's Skinning Knife. I even love it on my mage! Nice to bump back to 50% when stuff gets crazy!

Dural_Levant
09-01-2020, 12:05 PM
I think it is mostly that most people just objectively don't know how good the benefit from bw is b/c it is so poor at low skill lvl...the average player just forgets about it.

The same guy would drop 60k on a fungi for a twink...but won't carry a few bags of bandages for like 40pp a haul.

At skill 100 (cap on green) you should get 25hp/bandage.
At skill 200 .................... you should get 50hp/bandage.
At skill 210 (class only).... you should get 84hp/bandage.

I believe the reuse (at least on the macro I use in game) is 10 seconds.

Skill 100 = (75hp/30 sec) = 15hp/tick
Skill 200 = (150hp/30 sec)= 30hp/tick
Skill 210 = (252hp/30 sec)= 50hp/tick

That means that for 40pp (cost to fill a few bags with pp) every single char has the equivalent of a fungi tunic. At skill 200 its like wearing 2 fungi tunics.

This would be moderately good for downing recovery time between fights, but you can use them in combat easily with a simple in game bind wound macro.

BW also doesn't break invis/hide/sneak.

It is one of the most OP pure melee abilities in the game without being hyperbolic. Folks literally twink out their toons with expensive low stat items, but don't even realize that for pennies that would be getting WAAAAY more utility/plat.

People just don't know is the only reason I can explain why they don't do it.

I wish I had read through this thread more closely before creating my own... don't I feel silly. For warriors, however, when does the pre-50 cap on Green go from 100 to 175 as per the wiki?

Blingy
09-01-2020, 05:33 PM
So my first alt is a cleric. A few nights ago we had a rough fight. Killed the minotaur, tank had maybe 15-20% life. I'm OOM but have 2 stacks of bandages. Yep, start using BW....tank asks why I'm not medding. Well, this thread is why. Although my skill is only in the low 40's it'll eventually be way more viable.