View Full Version : Kithicor ZEM/mob HP needs nerf - easy 40-50 treadmill
azxten
06-26-2020, 06:24 PM
This Kithicor bullshit needs a nerf. I mean yes, I'm abusing it because I have a life and I enjoy getting a 1/2 a yellow at 45 in 30 minutes while mostly AFK but for the good of the server this should be nerfed.
Either get rid of the low HP mobs or nerf the ZEM please. Thanks for listening.
Albanwr
06-26-2020, 06:40 PM
undead have low health? Is that normal?
Widan
06-26-2020, 06:44 PM
They are similar to specs there's just more of them to kill
Wallicker
06-26-2020, 08:01 PM
They only come out at night it’s an undead xp party!
Zephire
06-26-2020, 08:27 PM
They are similar to specs there's just more of them to kill
+100
zaneosak
06-26-2020, 08:28 PM
So you're saying I should take my 40 necro to Kitchicor? Got it , thanks.
gherron
06-26-2020, 10:28 PM
]They only come out at night [/B]it’s an undead xp party!
the mobs are only out at night. other camps have mobs respawning at any time of the day.
Fammaden
06-26-2020, 11:40 PM
1/2 a yellow at 45 in 30 minutes while mostly AFK
This was actually never hard to accomplish at all with any solo class previously, the only thing stopping it on green was the existence of other players who want spawns.
We wanna talk about something that needs nerfed its the new Hole ZEM before it hits green.
There's a few mobs that are 40 with 1khp. I PMed a ton of people which ones when solusek ro hit but it got hilariously out of hand :p
I had too many PM requests to reply to that I had to make a copypasta and some replied back after trying it out and saying whoa this is not supposed to be so good. I went from 45 to 50 in a day it was awesome.
The kithkor ZEM is really good but only some mobs have the low HP and you have to learn which ones. Hint: every single mob that has the reduced hit points is a static mob that never moves from its initial spawn point. A few of them are casters and the key is to attack them before they finish their first buff because it puts the mob into a situation where it won't use half of its attack spells anymore ( also it won't have buffed HP so that helps too). They usually use a resist spell forst before steel skin and shielding
They are similar to specs there's just more of them to kill
Also they give more XP and have less than half the HP. HP per XP is an important thing play moving from Mob the mob
Dolalin
06-27-2020, 09:45 AM
That spreadsheet I dug up would have classic mob hp values for kith. Will pull it up later.
Gonzo Joe
06-27-2020, 11:14 AM
You're getting half a yellow in 72 minutes--not 30, unless you're porting out and grinding somewhere else during the day. A half hour of big kid Orc Hill is not game breaking by any stretch. What are your other options if you're not a solo class? Get on a list in CT? Keep Kith as is IMO.
Dolalin
06-27-2020, 11:55 AM
Undead clerics and undead mendicants do indeed have about 1k hp. They're only level 33-35 in the sheet though.
Wallicker
06-27-2020, 11:59 AM
Only 23 undead in the entire zone? Is that accurate roflmao?
Dolalin
06-27-2020, 12:11 PM
There are more rows in the sheet, zone seemed mostly to have undead troopers.
Dolalin
06-27-2020, 12:13 PM
Tbh I'm not sure of its reliability for this zone. It can't prove any negatives.
Wallicker
06-27-2020, 12:15 PM
That is still showing zero for some undead mobs which is weird and no pets maybe it was taken right during the day/knight shift?
Dolalin
06-27-2020, 12:35 PM
It's zero indexed, zero means one mob. It has both live and dead mobs. It's just tedious to screenshot all the rows.
Here's the raw link for anyone else who wants a peek.
https://web.archive.org/web/20010614090653/http://www.eqic.net:80/downloads/Zone-NPC-List-Level.zip
Undead clerics and undead mendicants do indeed have about 1k hp. They're only level 33-35 in the sheet though.
Lets talk about decaying commanders and certain rotting knights. I know a rotting knight who has 1118 HP every time and is 39.
I know a decaying commander with 1210 HP at level 40 if you attack him upon spawn before he buffs.
Also if you attack him as he casts his first buff, he loses the ability to use boil blood and venom of the snake making him a cakewalk.
azxten
06-27-2020, 03:17 PM
Where are the locations? Might as well publicize everything to make it a bottleneck.
I've just been killing the rotting knight between Rivervale/Highhold in the corner and the officer/footmen spawns around there. Also the rotting knight a bit further in from corner at the junction of paths.
This is definitely not classic exp given the high zem and low mob HP.
People go fight in dungeons for worse experience. You could probably group in kith killing undead and then AFK until the next night and still get more exp than a dungeon fighting the whole time.
Dolalin
06-27-2020, 03:44 PM
The more 'official' geocities mob list has decaying commanders at 1400-1500hp:
http://web.archive.org/web/20010429224049/http://www.geocities.com/ficticiousname9/zone/Kithicor_Woods.html
I think something needs a tweak, Mr Telin :)
cd288
06-27-2020, 06:01 PM
This Kithicor bullshit needs a nerf. I mean yes, I'm abusing it because I have a life and I enjoy getting a 1/2 a yellow at 45 in 30 minutes while mostly AFK but for the good of the server this should be nerfed.
Either get rid of the low HP mobs or nerf the ZEM please. Thanks for listening.
Omg they rotated the ZEMs to get people to use a zone that they didn’t before. Such a terrible thing for them to do.
azxten
06-27-2020, 06:11 PM
Omg they rotated the ZEMs to get people to use a zone that they didn’t before. Such a terrible thing for them to do.
Someone always has to cry. The zem change is great. Non-classic level treadmills due to incorrect mob HP and high zem are not great.
Telin
06-27-2020, 10:49 PM
The more 'official' geocities mob list has decaying commanders at 1400-1500hp:
http://web.archive.org/web/20010429224049/http://www.geocities.com/ficticiousname9/zone/Kithicor_Woods.html
I think something needs a tweak, Mr Telin :)
Corrected HP values and class assignments where needed.
Nuggie
06-28-2020, 02:30 AM
Corrected HP values and class assignments where needed.
Telin for President 2020
Sabin76
06-28-2020, 12:50 PM
Is this something that needs to wait for a patch/server reset, or is it live?
Tywulf
06-29-2020, 06:06 AM
Not totally familiar with the back end of things but the changes should occur on the mobs next spawn cycle?
Dolalin
06-29-2020, 06:14 AM
It depends on whether he ran in database updates live and then refreshed the shared data, or whether he's edited the spawn information in source control or a test instance and needs to wait for a patch to push it live.
Usually it's 'pending update', so the latter.
bluntfang
06-29-2020, 04:44 PM
i really doubt they yolo their database changes.
Dolalin
06-29-2020, 05:21 PM
i really doubt they yolo their database changes.
You're not supposed to do that? :rolleyes:
Baler
06-29-2020, 05:54 PM
selectively classic
(I say that to aggravate the staff to fix this shit)
cd288
06-29-2020, 09:13 PM
Where are the locations? Might as well publicize everything to make it a bottleneck.
I've just been killing the rotting knight between Rivervale/Highhold in the corner and the officer/footmen spawns around there. Also the rotting knight a bit further in from corner at the junction of paths.
This is definitely not classic exp given the high zem and low mob HP.
People go fight in dungeons for worse experience. You could probably group in kith killing undead and then AFK until the next night and still get more exp than a dungeon fighting the whole time.
Depends on the dungeon and the group composition. ZEMs were rotated at one point on live. It’s not unusual. I’m sure the staff will eventually rotate them again. As far as mob HP, old world mobs always have much lower HP than their Kunark and Velious counterparts. It’s one of the reasons old world leveling is somewhat easier than leveling on those continents
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.