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Jibartik
07-17-2020, 03:07 AM
Hello my friends. I have been noodling with a little project during the pandemic that has been quite fun and I wanted to share with you all. I really didnt know how to start this thread so I decided go with this insane image. (https://imgur.com/rEH1IUJ) Please excuse that menu I didnt intend to share this image until after I was like naw I should post it!

https://i.imgur.com/ERSFrCy.jpg

What Ive done here is started laying out the zones connected by their zone connectors with only some minor futzing to get them to be where they should be on the actual hand drawn maps.

https://i.imgur.com/nsZhWYw.png

Now, in doing this you start seeing how clearly stupid they are for placing the karanas crooked (with east north of north and north west of south but we'll get into that later..) So lets go over this madness! :D

ive marked off some areas that need new zones all together to fill out their negative space and have attempted to build out how they will be connected with out impacting the origionals. Ill highlight each major area below:

1. The serpants spine, is a huge area just ignored, ironically in a big empty hole between the karanas and north ro, so that's an easy fill. I figured it'd prob be split up between a hilly planes, and a deserty planes, on either side of the Lifire river, that's how it seems to look on the map:

https://i.imgur.com/I9tXef5.png

It's about the size of 1.5 or 2 south karanas in that open area.

2. Above Misty and (axessable through a valley wall axes point in the karanas?) are the Nexus and Winters Deep lakes, awesome zones I bet. You can see I just duped Lake Rathe a couple times to place them temporarily.

3. to access that area, there looks to be a spot on the hand drawn map between the forest and the woods, so why not add a new zone connector there, I thought it could be a Dervish Cuthroat themed outdoor dungeon, like an Antoncian Crushbone type zone :cool:

4. There's also some zones that could be pretty casual areas, I marked those off as "Unnamed" area's like "Unnamed desert area", or unnamed forest area.. where there negative space and no indication of impassible terrain on the hand drawn maps, so those could be imaginary zones why not.

5. There is an orc dungeon canyon pass we've all wanted to see behind the orc highway marked with orc heads on the map there, that has to be special, and link us to the Deserts of Ro the sertpants spine river area:

https://i.imgur.com/Nly6hxN.png

6.I figure the serpent's spine river must go under the rocky mountains that separate the serpent and Ro, and that's what makes the oasis. (i mean on the map they're connected but not in game and I aint about tearing up special magical original geometry what do I look like luclin expansion?? :p

So that should be underground, which then allows me to say it connects to Rahoteps Aqueducts, a dungeon I've always wanted to exist under the desert of ro.

7. above lava, are some rockey mountains, I like to think they are Lavastorm 2 a level 50 lavastorm heh idk but that leads into a snowy pass that will head to an area that I still need to work out (you can see I have Hallas and the Karanas to work on still!

8. The mysterious snowy unnamed islands could be a cool zone too, I wonder what's up there? :o

Anyway, this project should take us about 50 million years so there is a lot of fun to be had along the way. Ill post some updates while we do it together, because afterall this game is about grouping up, and the journey not the destination and all that :)

Jibartik
07-17-2020, 03:11 AM
https://i.imgur.com/olr8IHb.png

Here's a pic of some zones without too much molestation, the rocky area over the EC tunnel is some toying with negative space I was doing early on, and the area leading to lake Rathe is like 7 dupes of Rathe Mountains I was curious how many zones it would take to stay 100% accurate where that big fat black line that links that zone to the lake with that wonky zone layout.

I love how the square shapes of the zones look like a zelda map. I wonder if the reason they are square is simply a hold out from the old days the designers were just used to when transitioning into 3d? Like there is no reason at all that I can thin of that these zones are square. Rathe Mountains for example is all kinds of funky looking, same with Highpass. But yeah, anyway, I think it's cus the designers were used to making maps like this heh:

https://i.imgur.com/mwMD8qH.png

Jibartik
07-17-2020, 03:16 AM
This is by far the coolest view I have found so far, or visa versa... but this one is better :)

https://i.imgur.com/wkj44qo.png

On the note of square zones, the funniest thing to me that I had no idea is , do you see the grade of the hill, leading from sealevel at freeport, all the way up to Highapass Keep? That's actually built into each zone, and connecting zone, which is very cool haha.

The little castle, I had to model myself, because it's actually just a texture on the wall really, with the dungeon going back behind it, but to me Highpass is a steep castle with beautiful tapestries (https://www.youtube.com/watch?v=z14uhNXcx-s) rising up from the rocking mountains it stands upon! (It's cool to see the wooden bridge behind it in the background) :cool:

https://i.imgur.com/0DqtljK.jpg

Crampers
07-17-2020, 03:19 AM
This looks great!

In order to get some of the zone line geography correct you may want to look at the Antonica map after The Serpents Spine Live expansion:

https://vignette.wikia.nocookie.net/everquest/images/3/3d/Tss-1.jpg/revision/latest?cb=20110810014802

This may clear up some of the questions.

Jibartik
07-17-2020, 03:29 AM
This looks great!

In order to get some of the zone line geography correct you may want to look at the Antonica map after The Serpents Spine Live expansion:

https://vignette.wikia.nocookie.net/everquest/images/3/3d/Tss-1.jpg/revision/latest?cb=20110810014802

This may clear up some of the questions.

Thanks!! I never played this expac and Id like to learn more about it. I tend to try to avoid anything they did after brad left, like there is some additions they made to ro but I never liked any of them and obviously they are so far from classic with the art, yuck.

They just couldnt stop changing the origional game, even in the classic map where they put that expansion, those are the frigid planes, but they added a volcano! :mad: Naggy sleeps in the volcano!!! You cant make a BIGGER one next to his, that's blaspheme! (hehe) I seriously when filling out the area layout was thinking, "Damn I cant put giant rocky mountains in lavastorm 2 like I'd like, because that would shadow naggy and that's just not cool" but they just go and put a literal volcano next to his smh.

And why would try to change that area I always wondered, on the other side of the map is a ton of amazing soundingzones that dont exist lol

I think Id like to just figure out how cool the firgid planes can be to stay classic but, I would like to find out what lore is worth salvaging from this expansion too if you know anything cool about it that we should try to shove into this map, that would be awesome to hear!

Jibartik
07-17-2020, 03:37 AM
Square zones, but they added this deal �� An accurately "high" pass.

https://i.imgur.com/AFfTqRo.png

Needs a zipline on the castle.

https://i.imgur.com/nia3fJf.gif

Hmm @Crampers, was just thinking about a good idea for lavastorm 2 lol, there is a level 60 Naggy raid boss that spawns there only after you kill Naggy in solb (and that explains where he goes for a week and returns: He just fly's away and hides and then comes back to his house to sleep after he thinks the raiders are gone) where we repeate the process... Now with imaginary zones, we can do kill him TWICE per week and obtain special imaginary loot on the Naggy 2 up in Lavastorm Mountantops :D

Danth
07-17-2020, 07:52 PM
I've noticed the slope in Kithicor. It's fairly obvious there. Not so obvious in the Commonlands zones. The tunnel leading out of Blackburrow into Everfrost has a similar slope but due to the short length of the tunnel some imagination must be used to convince oneself that the player is climbing from temperate hills into a snow-covered biome.

Is High Keep supposed to be the former seat of government of the Combine Empire? I never read most of those EQ lore tidbits but that seems like the most logical place.

I figure most zones are square simply because that's the easiest shape to build and takes the least amount of work. Dark Age of Camelot zones were even more square than EQ's as a relic of that game being built more quickly and on a much smaller budget.

Danth

deezy
07-17-2020, 10:24 PM
if this were zelda botw, i wonder how far i could glide from the peak of highpass.

Jibartik
07-18-2020, 12:29 AM
We need an EQ rts town builder game badly.

https://i.imgur.com/XXqdsh6.gif
https://i.imgur.com/zvczQRM.gif

Kirdan
07-18-2020, 12:52 AM
Cool project! Nitpick: I think you are seeing "the nexus" where Lake Neriuss is.

Jibartik
07-18-2020, 12:54 AM
Cool project! Nitpick: I think you are seeing "the nexus" where Lake Neriuss is.

LOL I did that layout image so late at night, I thought that blurry word I was writing from the hand drawn map said nexus i remember thinking while scribling it out (hh the nexus? Is this lake related to the luclin lore??) lmao :smacks forehead: that lake should be, Lake Nerius haha! :D

Speaking of which, any lore for those lakes? I know nothing about them to be honest.

Kirdan
07-18-2020, 12:56 AM
I always assumed the dark elves named it since Neriuss is like Neriak and it's where the river in Nektulos connects.

Jibartik
07-18-2020, 01:24 AM
Speaking of that river, you know what's not on the map? Haha, that river! haha

Jibartik
07-18-2020, 09:07 PM
https://i.imgur.com/rEBixAn.png

Boy they screwed the south continent up royally.

did they just name the rackhajak hills rathe mountains? I hate when people screw stuff up like this :mad:

Edit: Oops I'm pointing to the fear portal instead of Ogguk but its still on the wrong side of the feerottt!

Edit edit: also they got the rivers backwards in feeroot man whoever was on that section was high (Brad musta been working on that section hismelf lol)

TIL: Mountains of Rathe are supposed to be between SK and Lake Rathe not the Feerott.

What's totally amazing is the feerott isnt even supposed to connect to the swamp, super yikes.

me after 20 years: THIS GAME IS UNPLAYABLE

Danth
07-18-2020, 10:39 PM
No less accurate than real-world maps from hundreds of years ago that had features such as showing California as an island. Assume the map of Norrath was made by some resident of Freeport who didn't get around much.

Danth

Jibartik
07-18-2020, 11:00 PM
No less accurate than real-world maps from hundreds of years ago

hahahaha ok well you absolutely got me there :D

Toehammer
07-21-2020, 11:12 AM
I always thought a high level goblin tunnels/mines zone that connects Runnyeye and the Highkeep Basement would have been awesome. Would be cool after handing in 100+ ears that Captain Bosec would give you a key to it or something... I posted about it in a thread a LONG time ago. A few fun suggestions in there.

https://www.project1999.com/forums/showpost.php?p=797551&postcount=14

Also could have put in smuggler's tunnels to the Ro Deserts... where cutthroats/highpass/goblins/orcs all mingle.

But yeah, a high level goblin dungeon/mine (for mithril) would have been really cool between Runnyeye and Highkeep. I thought it HAD to be there back on live and literally spent a few hours one night searching the Highkeep basement (raider room, etc.) and Runnyeye for it. I mean they are two zones away and all you would need is a SW->NW tunnel zone.

http://wiki.project1999.com/images/Map_travelers_norrath.jpg

I wanted it to be like Kedge but without water... lots of huge mine shafts and twisty/turny. Honestly a few zones in Kunark did this (Nurga/Droga), but it should have been between Highkeep/Runnyeye.

Jibartik
07-21-2020, 01:23 PM
But yeah, a high level goblin dungeon/mine (for mithril) would have been really cool between Runnyeye and Highkeep. I thought it HAD to be there back on live and literally spent a few hours one night searching the Highkeep basement (raider room, etc.) and Runnyeye for it. I mean they are two zones away and all you would need is a SW->NW tunnel zone.

We'll have to add this :D I too wish those mines went deeper than they do.

Toehammer
07-21-2020, 08:08 PM
... all you would need is a SW->NW tunnel zone.

http://wiki.project1999.com/images/Map_travelers_norrath.jpg...

Correction: I meant a SE-->NW tunnel zone. Highkeep is just a bit SE of Runnyeye.

I had all these ideas about goblins there dropping metal ore that smiths could craft into metal bars for jewelers. I always found it odd how spaced out and few mithril items there were in EQ... it is a bit like Valyrian Steel in GoT... in both worlds only a few high level, very experienced mobs drop them... lol.

Jibartik
07-21-2020, 08:41 PM
I always found it odd how spaced out and few mithril items there were in EQ... it is a bit like Valyrian Steel in GoT... in both worlds only a few high level, very experienced mobs drop them... lol.

I guess we just havent delved deeply enough below HK where the real treasure is kept, unknown to those that occupy the casino above.

Sounds like a norrathian heist quest that needs to be designed too haha :)

Jimjam
07-22-2020, 04:38 PM
I kinda like the inaccuracy of the map and inconsistency of the scale of the zones. It adds layers of realism. Cartography is hard and people get lost. Especially in mountains, lakes and swamps full of bandits and monsters.

I’ve mapped out my interpretation of the zone connections. You’ll note many of the ‘missing zones’ are actually just regions or features in other zones on my map.

https://i.imgur.com/CnueksT.jpg

Great work on your 3d map. Love to see how you ‘fill in the gaps’.

Jibartik
07-23-2020, 02:28 AM
I kinda like the inaccuracy of the map and inconsistency of the scale of the zones. It adds layers of realism. Cartography is hard and people get lost. Especially in mountains, lakes and swamps full of bandits and monsters.

I’ve mapped out my interpretation of the zone connections. You’ll note many of the ‘missing zones’ are actually just regions or features in other zones on my map.

https://i.imgur.com/CnueksT.jpg

Great work on your 3d map. Love to see how you ‘fill in the gaps’.

That does look pretty smart.. I wonder if I can kind of lay out the zones like this, Ill try to layout the map like this see what happens. Off the top of my head that looks like it'd put the fear portal right where that spire is on the peninsula to the left, which is probably intended and I didnt even realize that.

Jibartik
07-26-2020, 12:33 AM
I kinda worked out the area above the serpant, and where the serpant zones will be. I made the north east of the "mountains" traversable, so that could be a new area, maybe its where the orc highway branches, into a orc city/crusbhone type outdoor dungeon idk, I just put trees and wagons up there for now heh.

http://i.imgur.com/2Jngssdh.gif

^ This one is supposed to be a gif (https://imgur.com/2Jngssd) but i cant figure it out.

https://i.imgur.com/aWI3n2P.png

https://i.imgur.com/lSi121N.png

You can see what I did here, I basically had to kinda reverse the arch of the desert because they added desert along the commons wall, all the way to Kith! So, in not wanting to alter old zones, I made some impassible mountains in the back, that leads into the new deserty region that may become a orc dungeon area or something idk.

https://i.imgur.com/cV3Px7v.png

Still need to flesh out the wall/canyon area between the serpent area and oasis, will be adding sand and orc highway!

https://i.imgur.com/yJOjgmo.png

Lots more karanas ahead if we cant come up with some good filler for the north/south serpants :)

Anyone got any lore?

https://i.imgur.com/vBBydNX.png

After thhis, Im feeling the zone connections are looking pretty good, havent gotten to the real problem area, the mountains/lake, but I think this is going to sew together ok in the end.

Jibartik
07-26-2020, 01:07 AM
Also fun fact, when you hit the edge of the karanas, and look out on that giant vista taht we could never walk on, who knew (I didnt!)... that was the serpent

BEHOLD!..... the mighty serpant :)

https://i.imgur.com/WgdvO5O.png

Baler
07-26-2020, 01:43 AM
Also fun fact, when you hit the edge of the karanas, and look out on that giant vista taht we could never walk on, who knew (I didnt!)... that was the serpent

BEHOLD!..... the mighty serpant :)

https://i.imgur.com/WgdvO5O.png

WTF!

What crazy magic items are over there!

I always looked over that edge of SK and wondered.

Jibartik
07-26-2020, 01:45 AM
WTF!

What crazy magic items are over there!

I just saw a couple dudes killing the old treants in the corner of SK there, and I thought "oh there just has to be something treant related in that area!" :D

There is a treant along the south east wall in EK and the two in the north east corner of SK, so.. the serpent must have some forests where they live together in that northwest corner? Especially if those kith woods peninsula (https://i.imgur.com/vpZv0Sf.png) to the south of tree's dips into it! whiiiich it will (https://youtu.be/3nOxdKcqC_I?t=26) ;)

...ain't no evils gonna be entering that forest without a tough time! :o

Jibartik
07-26-2020, 02:19 AM
https://i.imgur.com/jI639Cw.gif

Feanol
07-26-2020, 02:52 AM
These are so fucking cool.

Lune
07-26-2020, 03:01 PM
This is amazing. Can't wait to see how you arrange things based on what's actually where in the game. I don't know if you saw my attempt at a map - I approached it by taking influences from the cloth maps but organizing things by zone connection geography and ignoring most everything that wasn't actually in classic EQ. The cloth maps simply make no sense compared to zone orientation in game.

https://i.imgur.com/Bl6Ogqj.jpg

Jibartik
07-26-2020, 03:19 PM
This is amazing. Can't wait to see how you arrange things based on what's actually where in the game. I don't know if you saw my attempt at a map - I approached it by taking influences from the cloth maps but organizing things by zone connection geography and ignoring most everything that wasn't actually in classic EQ. The cloth maps simply make no sense compared to zone orientation in game.

https://i.imgur.com/Bl6Ogqj.jpg

You made this? That is absolutlyl incredible Lune, holy crap!!!! :o:o:D:D:cool::cool: I have seen this before, I didnt know I could have printed it, had you sign it and framed it. :cool:

Speaking of, can I get dat in 4k?

https://i.imgur.com/vBBydNX.png

I love how focused on that officially classic geo only, very nice. It's like, you're a legit Norrathian citizen & cartographer and were like "there's no lakes and rivers here!"... I hope one day new paths through the mountains may be discovered that open up impassible areas, and you'll find your way to them ;)

Zukan
07-26-2020, 10:50 PM
Damn that map is amazing. I need a new desktop background if you ever feel like posting a larger version. :D

halfer777
08-02-2020, 02:14 PM
This thread rulez

Castle2.0
09-05-2020, 11:21 AM
We need an EQ rts town builder game badly.

https://www.youtube.com/watch?v=FaLyasJPyUU

Jibartik
09-05-2020, 02:28 PM
I need to get 50 so i can stop playing this game and get back to ripping it apart hehe stupid wand nerf! lol

Castle2.0
09-05-2020, 06:15 PM
Just rip it apart on your way to the top man. You got what, 19 more levels to go?

elkboot
09-05-2020, 06:22 PM
Okay this is really cool.

Khikik
09-05-2020, 06:39 PM
Very neat!

I never thought about it but a Orc dungeon/canyon zone that connected to the Oasis Orc highway sounded really cool to me. Make it like level 20 - 30 or something and would really fit in to the level of the area.

Really sweet job on this!

pickled_heretic
09-06-2020, 02:28 PM
I think everyone expected a deathfist orc zone and that would be a logical place. All of the major antagonists of the low lvl zones have their own home base except for the death fist orcs in the commonlands (Gnolls in blackburrow, crushbone orcs in crushbone). I guess the kobolds of steamfont could have used their own place too.

wrighter00
09-07-2020, 07:18 PM
https://i.imgur.com/rEBixAn.png

Boy they screwed the south continent up royally.

did they just name the rackhajak hills rathe mountains? I hate when people screw stuff up like this :mad:

Edit: Oops I'm pointing to the fear portal instead of Ogguk but its still on the wrong side of the feerottt!

Edit edit: also they got the rivers backwards in feeroot man whoever was on that section was high (Brad musta been working on that section hismelf lol)

TIL: Mountains of Rathe are supposed to be between SK and Lake Rathe not the Feerott.

What's totally amazing is the feerott isnt even supposed to connect to the swamp, super yikes.

me after 20 years: THIS GAME IS UNPLAYABLE

The Rujarkian Hills are in the mountain ranges along the edges of The Deserts of Ro, the Commons, and the Feerott. There were Rujarkian Orc LDoN dungeons up there, but that's all we ever saw of that mountainous area. That's why orcs are big in the area as far over as Highpass. That's all unseen or zoneless, unaccessible mountains in Classic. Even the orcs in Highpass are essentially coming out of that mountain range.

Zephys
09-08-2020, 12:34 AM
I always thought a high level goblin tunnels/mines zone that connects Runnyeye and the Highkeep Basement would have been awesome.

We found rivervale in our dnd campaign recently. Pretty sure the twist is that a bunch of different realities collided to create the DM's homebrew world, because the other areas we've seen were very specifically not EQ inspired. Seems rivervale, runnyeye, HK, and at least part of the karanas are mostly in tact, and the DM did actually add bascially exactly what you're describing here. Pickclaws Vs Runnyeyes in the underdark basically.

elkboot
09-08-2020, 12:54 AM
This is amazing. Can't wait to see how you arrange things based on what's actually where in the game. I don't know if you saw my attempt at a map - I approached it by taking influences from the cloth maps but organizing things by zone connection geography and ignoring most everything that wasn't actually in classic EQ. The cloth maps simply make no sense compared to zone orientation in game.

https://i.imgur.com/Bl6Ogqj.jpg

Dude this is really well done. Wallpaper material.

Records
09-08-2020, 03:52 AM
We need an EQ rts town builder game badly.

Have you ever heard of Lords of Everquest? Also are you the person who has made this?

https://youtu.be/84dSfEEXaRU


Amazing map work so far!

Jimjam
09-08-2020, 08:14 AM
So I've been thinking about that dried riverbed/canyon from oasis that cuts into the mountains. I was looking at the position of Oggok on Lune’s map and had a realisation:

Oggok has a tunnel leading nowhere, suspiciously similar to a zoneline tunnel. Perhaps this could have been a second zoneline into the Runjark hills, alongside the canyon?

Zephys
09-09-2020, 08:51 AM
I always thought the devs should have put more effort into filling out the areas of norrath that already existed, instead of the direction they took things. Wasn't there talk of custom content in p99 later? Maybe we should homebrew some zones. That area southwest of the Feerrott and Rathe looks fun and high level.

wrighter00
09-09-2020, 08:50 PM
https://everquest.allakhazam.com/db/zones.html?zstrat=942

Turns out the Dead Hills were a part of the Call of the Forsaken expansion on live EQ.

Also, The Serpent's Spine mountainous region is basically adjacent to the Rujarkian hills and would be split and disputed by factions somewhere around Kith. Admittedly, according to classic EQ geography, there probably isn't enough land for all the zones added to those areas in LDoN and TSS expansions, but I have no way to scale the actual dead space between the classic zones to the zones themselves.

Naerron
09-23-2020, 01:24 PM
https://www.youtube.com/watch?v=grk0Y0_T-JA

this might be helpful

Jibartik
12-16-2020, 03:15 PM
I always thought the devs should have put more effort into filling out the areas of norrath that already existed, instead of the direction they took things.

Totally I am so hyped to explore some of these magical little nooks and crannies one of these days when I finish this dumb project lol

Im excited to squeeze a crushbone type derve zone behind the camps in WC between that zone, and those magical lakes & waterfalls that were never built! There has to be something cool there!!

Oggok has a tunnel leading nowhere, suspiciously similar to a zoneline tunnel. Perhaps this could have been a second zoneline into the Runjark hills, alongside the canyon?

It will be now! :cool:

magnetaress
12-16-2020, 04:53 PM
yaaaahh that little orc pass canyonlands area woulda been coooooool

very neat OP

rayye-the mountains... oh my

Gustoo
12-16-2020, 08:31 PM
Jibartik you are a total hero.

I heard a rumor that a guy loaded non tutorial maps into the original EQ tutorial EXE that runs offline.

Would kill for this to explore.

Abominog
12-16-2020, 08:45 PM
I love stuff like this. I've spent way too much time staring at the original map and pondering it. I liked how some locations are not named on the map but specifically visible, like the Lost Temple of Cazic Thule. It adds to the feeling of mystery and discovery. That's the only nit I'd pick about Lune's incredible map. If it were up to me some of the dungeon and zone names would be removed.


Regarding the Rujarkian Hills - My interpretation was that area was already in the game just as an area in South Ro. It's that (mildly) hilly area in the south part of the zone with the orc camps.


Also:

Oggok has a tunnel leading nowhere, suspiciously similar to a zoneline tunnel. Perhaps this could have been a second zoneline into the Runjark hills, alongside the canyon?

Wow, you're right about that tunnel! What an interesting observation. I never connected the dots that it was probably a connection to an unfinished zone. Now I'm going to pore over old world zone maps and see if I can turn up anything similar.

Syllibus
12-22-2020, 08:18 PM
This is amazing. What program are you using to edit the world in?

Jibartik
12-22-2020, 08:46 PM
Im using Maya, but I also was messing around in Blender, its free and was hoping that I could do some advanced lighting and renders with Blender!

Knuckle
12-23-2020, 09:54 AM
I always thought the devs should have put more effort into filling out the areas of norrath that already existed, instead of the direction they took things. Wasn't there talk of custom content in p99 later? Maybe we should homebrew some zones. That area southwest of the Feerrott and Rathe looks fun and high level.

They did end up doing stuff like "Gulf of Gunthak" Stonebrunt Hills, etc. LDON I think continued the trend of using old world areas and adding instanced dungeons/areas. Not sure any direction they took mattered after Planes of Power which I think was the last hurrah as far as playerbase before the WoW Migration.

magnetaress
12-23-2020, 11:53 AM
Jibartik you are a total hero.

I heard a rumor that a guy loaded non tutorial maps into the original EQ tutorial EXE that runs offline.

Would kill for this to explore.

Yeah this does exist somewhere, I used it once, but dont have a backup of it to look at the pohate zone files.

I wanted to live there as a teeeen.

Gustoo
12-23-2020, 02:29 PM
Dream server would be Vanilla that just builds out the world slowly over time while leaving all the items in the game relevant for their timelines, and keeping tradeskills important.

So much to see and do in regular norrath without getting to kunark and velious. Such fun.

Magnetaress I'm glad you can confirm it exists.

Mblake81
12-23-2020, 02:37 PM
This is by far the coolest view I have found so far, or visa versa... but this one is better :)

https://i.imgur.com/wkj44qo.png

My favorite so far. This looks more interesting to explore than a new engine game like Cyberpunk.

Tanarus engine? (https://en.wikipedia.org/wiki/Tanarus_(video_game))

Jibartik
12-23-2020, 02:38 PM
My favorite so far. This looks more interesting to explore than a new engine game like Cyberpunk.

Tanarus engine? (https://en.wikipedia.org/wiki/Tanarus_(video_game))

Part of me is wondering if there will be an open source EQ mod thing based around lanternEQ that I can put these zones into. So we can see them all connected! That was kinda my original hope. Or at worse case I could just plop it into unreal with a character cuntroller to just explore a dead world. Or (if i was really dreaming) I was like, maybe I can make an open world EQ survival game with some template in unreal lol But if there is a way to like, get them into titanium, that'd be amazing!! Because I tried to build the zone files to be basically the same as they are when I export them, just move the verts around. So I always wondered if I could some how import them into titanium or something, but I figured that'd be crazy talk.

I never heard of the Tanarus engine, I will look at it if its something I can figure out, do you have any experience?

magnetaress
12-23-2020, 03:03 PM
Thread is absolutely beautiful.

I loved HHK, want to retire there forever some day and just have people come up there so I can heal them while they level on orcs, gnolls, and guards.

I've been trying to retire there forever.

Ya I agree with others that HHK, RV was central to the DMs universe.

I love how many inns there are in HHK.

Mblake81
12-23-2020, 05:11 PM
I never heard of the Tanarus engine, I will look at it if its something I can figure out, do you have any experience?

No. Fenin linked it when I asked if anyone knew the name of the original Everquest engine. This game came up, Smedley & Verant made it. Both he and the studio were part of Everquest. I think the point was Tanarus was the engine used to create Everquest, unless anyone else on this EQ enthusiast board knows different.

Jibartik
12-23-2020, 05:16 PM
Ahh yeah TIL! haha

HHK is the best, the casino is so rad.

I remember someone wanted to start a real player run casino there on p99 and that would rule lol

Mblake81
12-23-2020, 05:31 PM
https://www.youtube.com/watch?v=h5TlBs-zLCw

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beh
01-18-2021, 05:58 PM
wut

A Knight
01-20-2021, 11:57 PM
I haven't had time to read it all but I like the idea. I think it would be cool to make a program where you can click a button and it will make a randomly generated zone. So you can click through the ones you don't like. Like clicking through making your image for a character.

Burrito
01-22-2021, 01:47 PM
To add to the insanity, have you though of referencing the maps from the roleplaying game?

https://i.imgur.com/by2FHVM.pnghttp://

A Knight
01-22-2021, 11:32 PM
I would like a new ocean added zone. I don't think it would work though. Maybe I'm thinking of the boat in oasis to Velious. Throw in an easter egg like an island with dead dwarves. The ones that didnt survive the journey to velious. You can kill elves and velious dwarves and turn in the quest for undead dwarf armor. + to all craftskills and see at night.

Jibartik
01-24-2021, 04:39 AM
To add to the insanity, have you though of referencing the maps from the roleplaying game?

https://i.imgur.com/by2FHVM.pnghttp://

No but now I want to recreate all these maps with actual EQ content! :o

A Knight
01-24-2021, 11:49 PM
No but now I want to recreate all these maps with actual EQ content! :o

I nominate you