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View Full Version : Does STR affect bow damage?


Gorgowned
07-17-2020, 04:28 PM
I just wanted to check before I make my Ogre archer.

Lurgort/Sseri
07-17-2020, 05:10 PM
DEX = archery damage

Gorgowned
07-17-2020, 06:05 PM
Was it patched recently? All the (old) threads I can find say STR determines damage, and DEX determines crit chance.

Adron
07-18-2020, 12:30 AM
strength, guaranteed.

Lurgort/Sseri
07-18-2020, 12:34 AM
strength, guaranteed.

The Wiki's wrong as usual then, and TIL.

Videri
07-18-2020, 12:50 AM
The wiki, the guides, and conventional RPG wisdom says Archery and thrown weapons should use Dexterity. That way, there's build diversity: some players go Str and use melee weapons, some players go Dex and focus on ranged weapons.

Unfortunately, it doesn't work like that. :(

Please see Pockete's thread "Archery uses STR instead of DEX!"
https://www.project1999.com/forums/showthread.php?t=242638

I hope you are sitting down...because this is bad news....

Today me and another archer were hunting together....and we discovered the biggest Norrath shattering bug in the world!!!

Archery....is using STR as a modifier....instead of DEX!!!!

All this time I have been maximizing my DEX!! Because archery SHOULD use dex like melee weapons use STR.....but it doesn't!!

We discovered it when we were both archering, and I noticed him hitting way more than me. Surely this was impossible, since my DEX is 226 unbuffed...and his is only 100 or so. BUT he had 225+ str!! and mine is only 99!!

So we stripped him naked and had him archery with low str...and it was true!!! Archering is using the wrong stat!!! Crazy? I agree!! Super crazy!!

Please can you fix this ASAP? This is probably the biggest most important bug ever to have been discovered!!

tsuchang
07-18-2020, 01:35 AM
OK strength for damage but is dex for hitting more often?

Jimjam
07-18-2020, 04:44 AM
Dex just improves the rate of skill ups, proc chance and melee (maybe bow too) crit chance. It's not actually involved directly in any accuracy check, from my understanding.

Kirdan
07-18-2020, 01:57 PM
I believe dex affects bow crit chance.

Trexller
07-18-2020, 02:08 PM
From the P99 wiki statistics page:

Brad McQuaid: "DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows"[6]

On Red server Dexterity affects PVP hit rate. It does this by comparing your dexterity to your opponent's agility.

GinnasP99
07-18-2020, 02:32 PM
Is "your bow shot did double damage" effected by a stat ?

Kirdan
07-18-2020, 02:48 PM
Is "your bow shot did double damage" effected by a stat ?

No, rangers (starting at lvl 51) do double archery damage to stationary and unrooted targets. If you're not seeing it on every shot, then the target is either moving or rooted.

Gorgowned
07-18-2020, 05:12 PM
From the P99 wiki statistics page:

Brad McQuaid: "DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows"[6]





I saw that, but I think I'm more inclined to believe the guy who tested it out in game than something Brad McQuaid said once 20 years ago. Brad McQuaid said a lot of stuff.

I just wanted to see if it had been changed in the last year since a lot of people seem to think it's not classic, although I've never seen any real in-game proof from live that confirmed that one way or the other.

Jimjam
07-19-2020, 03:49 AM
From the P99 wiki statistics page:

Brad McQuaid: "DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows"[6]

On Red server Dexterity affects PVP hit rate. It does this by comparing your dexterity to your opponent's agility.

Brad had a vision of how everquest design should go, that doesn’t mean his coders implemented every detail exactly as Brad foresaw it. I’d take what Brad (rip) said with a pinch of salt as he had a grand vision for what eq should be and in his descriptions of the game he seemed to try to maintain that air of mystique.

Gorgowned
07-19-2020, 11:46 AM
Brad had a vision of how everquest design should go, that doesn’t mean his coders implemented every detail exactly as Brad foresaw it. I’d take what Brad (rip) said with a pinch of salt as he had a grand vision for what eq should be and in his descriptions of the game he seemed to try to maintain that air of mystique.

Which is exactly why it's still fun and interesting to play. It's amazing that after more than 20 years under the endless scrutiny of tens of thousands of the biggest nerds on the planet this game can still surprise you, and you can still find new ways to play it.

Arvan
07-19-2020, 12:09 PM
I mean you need great strength to draw a longbow in RL makes sense you need high str for dmg in game

Trexller
07-19-2020, 02:13 PM
Brad had a vision of how everquest design should go, that doesn’t mean his coders implemented every detail exactly as Brad foresaw it. I’d take what Brad (rip) said with a pinch of salt as he had a grand vision for what eq should be and in his descriptions of the game he seemed to try to maintain that air of mystique.

theres nothing ambiguous about that quote. no "air of mystique" It's a direct line. There is nothing to misinterpret if you are literate.

If on P99 bow damage is based on STR then p99 is wrong. P99 devs probably couldn't get DEX to work right so they based bow damage on a melee damage format, which is increased by STR.

Melee dmg is so screwed on P99 so that should be your first indicator. It ebbs and flows with ~10 hits ~10 misses and repeat. on Live melee damage was more fluid with hits and misses interwoven.

Danth
07-19-2020, 04:43 PM
theres nothing ambiguous about that quote. no "air of mystique" It's a direct line. There is nothing to misinterpret if you are literate.

Jimjam isn't misinterpreting anything. He's simply well aware, like most of us, that Mcquaid was notorious for having no idea how his own games worked. He was very good as a PR man and hype builder, not so good at keeping aware of the nuts and bolts.

Danth

ewjax
07-19-2020, 06:12 PM
Back on Live, it was definitely Dex (I played a Ranger, and did extensive testing). The fact that it is Str on P99 is a bug.

Sabin76
07-19-2020, 06:15 PM
theres nothing ambiguous about that quote. no "air of mystique" It's a direct line. There is nothing to misinterpret if you are literate.

If on P99 bow damage is based on STR then p99 is wrong. P99 devs probably couldn't get DEX to work right so they based bow damage on a melee damage format, which is increased by STR.

Melee dmg is so screwed on P99 so that should be your first indicator. It ebbs and flows with ~10 hits ~10 misses and repeat. on Live melee damage was more fluid with hits and misses interwoven.

I'm not going to comment on whether or not the original game had a modified code that corrected for streaks in the randomizer, but I'd just like to point out that true randomness is streaky as hell.

Zekayy
07-19-2020, 08:43 PM
We should post this bug of str affecting bows on the bug disscusion thread. it should be dex brad even said it was dex.

Sabin76
07-19-2020, 11:23 PM
Check the 6th post of this thread...