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Talgurin
05-09-2011, 10:02 PM
Hi guys,

Here's food for thought. What would classic EQ be like if PoP were implemented, minus Luciin?

Many agree PoP was a great expansion. But Luciin sucked.

This would mean... continued EC / player-to-player trading system, plus all the adventuring in the high-planes.

The only thing that PoP did which was detrimental was the books, which effectively ended the days of traveling to get to your location.

So what if the books were deactivated, minus one or two just to access PoK?

And, would it be possible to hunt in PoP... without Luclin gear? In addition, the Luclin AA system would have to be implemented. There's no way PoP bosses could be taken down without AA'd characters (but were AAs really so bad?)

Just wanted to bring this up because it might be something for devs to think about way, way in the future, when Velious is maxed out by everyone.

Volsic
05-09-2011, 10:09 PM
No.

And no again.

Gustahn
05-09-2011, 10:10 PM
Hell no, pop was where the game became the raid grind...no more pick ups and "hey lets rock this thing real quick". It was content blocked by flagging and sitting LFG in tranq all day.

Pinky
05-09-2011, 10:10 PM
I'd leave.

RiffDaemon
05-09-2011, 10:12 PM
If PoP were ever to happen (which I hope it never will), I'd pray that A) it would be locked for everyone under 45 and B) only a wizard could port you there.

Kika Maslyaka
05-09-2011, 11:08 PM
http://www.project1999.org/forums/showthread.php?t=11879

Talgurin
05-10-2011, 01:04 AM
http://www.project1999.org/forums/showthread.php?t=11879

well it doesn't look like I was innovating new territory

guineapig
05-10-2011, 01:31 AM
Haha. Well if it's any consolation I like the idea (obviously: http://www.project1999.org/forums/sh...ad.php?t=11879 :p).



If the server was going to go semi-custom a year after Velious is released then this would be my ideal scenario.

Tpyo
05-10-2011, 07:12 AM
Many agree PoP was a great expansion. But Luciin sucked.

Many might also agree that Luclin was a great expansion and PoP sucked.

Many might agree that GoD was a great... okay... so no one would agree to that.

Swish
05-10-2011, 08:04 AM
It was content blocked by flagging

Totally agree, flagging had to be the worst thing that happened to EQ... I think it lost more people after PoP than any other expansion.

I like a challenge, and travelling should take time...and lets be honest it gives wizards something to do while they struggle to get a group :D

epicentre
05-10-2011, 08:25 AM
I remember the books-TP system was implemented just as I reached the capability to port people as a WIZ. It ruined my char.

The only things that were cool were the bazaar (really nice for a casual player) and the 2 shared bank slots.

Dentalplan
05-10-2011, 08:32 AM
I really like the idea of adding some reworked PoP planes as more classic-style raid zones. They could add wizard port spells or Fear-style portal from the old world. The zones could use the same zone files but contain custom mobs/loot designed with post-Velious difficulty and rewards in mind. That way guilds who have farmed Velious raids to death will have something new to do, without needing to add any of Luclin or some of the more annoying aspects of PoP (PoK, endless flagging, etc.).

Thoughtseize
05-10-2011, 08:44 AM
Many might agree that GoD was a great... okay... so no one would agree to that.

GoD had challenging raid content. My favorite moments on live were those when we took down an encounter which had taken us a ridiculous number of attempts. Clearing Tacvi came with a great feeling of accomplishment knowing how hard a group of 54 folks worked night after night to see it done.

moklianne
05-10-2011, 09:04 AM
I liked both Luclin and PoP.

If Luclin came out, it should be as is. The continental porting wasn't bad, perhaps instead of every 15 minutes make it every 30 minutes or so? The idea is try to make people think twice about leaving an area, so they are almost forced to work with those zones until its impossible anymore.

If PoP came out, I'd only like it if all of the PoK books were removed. The easy porting really precipitated the decline of the game. It was the true beginning of easy-mode.

Daemrius
05-10-2011, 09:09 AM
WOrst idea brought to this forum yet. I think the idea was what classic through velious? If we start adding garbage when do we call it quits?

Anything beyond Velious is hard gay and should be left out. Amirite?

Odeseus
05-10-2011, 09:26 AM
WOrst idea brought to this forum yet. I think the idea was what classic through velious? If we start adding garbage when do we call it quits?

Anything beyond Velious is hard gay and should be left out. Amirite?

I honestly don't know what the devs have planned in the future. The general feeling is that they'll release Velious eventually. And from there is anyone's guess. They could keep going or they could call it quits and just lock it at Velious. Or they could do complete custom stuff.

Honestly, it would be difficult for me to care any less about the issue. Although my preference would be a hard stop at Velious, I can't say that I would be against anything until I saw a plan for it. And since there are no plans that I know of.....*shrugs*

Also, this server is the dev's project and their sandbox. I am just along for the ride. Whenever the ride stops being fun, I'll get off and look for something else to occupy my time. :cool:

Harmonicdeth
05-10-2011, 09:27 AM
WOrst idea brought to this forum yet. I think the idea was what classic through velious? If we start adding garbage when do we call it quits?

Anything beyond Velious is hard gay and should be left out. Amirite?

U MAD?

I liked PoP Planes were fun, flagging sucked, but then again I never made it high enough to raid, and I was a casual player...

eqravenprince
05-10-2011, 09:35 AM
I'd personally like it to stop at Velious. But then again I barely have time to play. So my vote doesn't count as much as people who play many hours a week.

Motec
05-10-2011, 09:41 AM
Velious was exellent.

Luclin raid content was excellent.

PoP sucks balls in every way and so did everything until GoD. And even then RSS sucks balls, MPG trials were great fun but everything else in GoD was balls. CoA was an unreal raiding zone with a gay key system.

Pretty much it all sucked after velious in the grand scheme...

RiffDaemon
05-10-2011, 09:54 AM
Velious was exellent.

Luclin raid content was excellent.

PoP sucks balls in every way and so did everything until GoD. And even then RSS sucks balls, MPG trials were great fun but everything else in GoD was balls. CoA was an unreal raiding zone with a gay key system.

Pretty much it all sucked after velious in the grand scheme...

RSS and MPG were in OoW, not GoD ;) I loved Omens - great expansion.

Rifter
05-10-2011, 10:25 AM
Something has to happen after Velious, classic or not. Stagnation is server death.

It will honestly start to set in long before Velious content has run its course if the devs don't state a plan. When you're in a situation like that you start to get the feeling, "well pretty soon this is going to be as far as I can ever take this character, what's the point?"

My thoughts on the subject. Years away anyway.

Shiftin
05-10-2011, 10:36 AM
Velious is a looonnnnggg way away. Half the expansion is bosses that have to be tuned and scripted quests / events. The content devs still have VP to finish and epic quests to implement here before they start on that stuff.

Motec
05-10-2011, 10:43 AM
And velious is not short dude...There is a LOT to do, and to do it takes a while. By the time every tank has an SoD it'll be june 2012

ohkaiby
05-10-2011, 10:54 AM
Something has to happen after Velious, classic or not. Stagnation is server death.

It will honestly start to set in long before Velious content has run its course if the devs don't state a plan. When you're in a situation like that you start to get the feeling, "well pretty soon this is going to be as far as I can ever take this character, what's the point?"

My thoughts on the subject. Years away anyway.

Agree. But then again I don't think The Devs ever planned for this server to be anything but a "brief" reminiscence of the classic experience. TBH the only thing I remember from that other thread was one of them mentioning the possibility of creating custom content, but then it wouldn't be classic anymore. Since we don't know how they feel about the subject, I think it's a little pointless to speculate. Should just enjoy the ride while we can.

Athosblack
05-10-2011, 10:56 AM
Conversation threads like this help build the future as well. I am very much new to classic eq (was introduced to EQ with Scars of Velious and stayed till PoP) and am enjoying very much.

But the best way to move forward is to develop consensus among the users who are enjoying the server. Great conversation here.

Motec
05-10-2011, 11:07 AM
RSS and MPG were in OoW, not GoD ;) I loved Omens - great expansion.

GoD sucked metric arse in that case if its the one with all the shit names and broken raid zones. Kod taz vanishing mobs etc.

If you were going to add anything from later EQ it would be path to person. Just for everyone, not as an LAA.

RiffDaemon
05-10-2011, 11:11 AM
GoD sucked metric arse in that case if its the one with all the shit names and broken raid zones. Kod taz vanishing mobs etc.

Hahahaha yep, that's GoD. I never got to raid any of those places since I joined my guild after they had finished; but, I solo'ed there a lot with my Mage, and my experiences weren't pleasant. ...... though it was quite the rush soloing Turtles in the temple to get the Heavy Water for my 1.5. I'm really missing my Mage right now.......

falkun
05-10-2011, 11:14 AM
As for the future:

I think the majority* of players here believe classic-Velious had the right idea.

Luclin onward.. I just can't get onboard with. I played the expansions up to like omens of war. It was all right, but mostly just a big waste of my time.

I'd rather have a completely custom game after Velious than rebuild that fail. Cats on the moon not happening on my watch.

RiffDaemon
05-10-2011, 11:22 AM
^ That makes me so warm inside

Stumpes
05-10-2011, 03:50 PM
I liked PoP. It made a lot of things that were in classic irrelevant. I liked the fact that you could choose whatever race you wanted. Before then, you basically needed to be an ogre or troll if you were a tanking class.

Haul
05-10-2011, 03:56 PM
Classic/Kunark/Velious/Luclin are the best, after that things get pretty weak. Though I played up until 06 so I used PoP quite a lot toward the end. It wasn't quite as bad as people make it out to be. LDON to me was the worst because it ruined pvp servers. The developers of LDON didn't take into consideration that instanced dungeons and augmenting items to become no drop would screw up the few pvp servers because they made it for the 20+ some pve servers out, and majority of their paying subscribers.

eqravenprince
05-10-2011, 04:23 PM
Something has to happen after Velious, classic or not. Stagnation is server death.


I disagree. We are after all playing a game that is the same game it was 10 years ago, yet the server is not dead. I would argue the opposite, stagnation is good for EQ. Keeps people creating alts which is essential to the ongoing health/growth of the server. Sure people will get bored and quit, but most will come back after a break.

Innovative
05-10-2011, 04:57 PM
I agree, this is probably 2012-13 stuff we're talking about here but I would hope they continue the progression past Velious. If not, maybe EQClassic will be completed by then and I'm sure a lot of people would start over there.

Shadey
05-10-2011, 05:14 PM
Luclin was an awesome expac. One of the best and most thought out. For all levels of players. And my personal fav. And the graphics update was great as well. IMO. PoP was pretty much purely a raid expac. 70% or so was for the most part. I did enjoy that expac as well but not like luclin and below. What I consider classic eq. Again IMO. :)

Would LOVE to see it come out here eventually.

Ennoia
05-10-2011, 05:17 PM
Hell no, pop was where the game became the raid grind...no more pick ups and "hey lets rock this thing real quick". It was content blocked by flagging and sitting LFG in tranq all day.

To me, that's what made the expansion good. There were still raids people could do as pickups (Grummus, Torment, Innovation dragon thing, PoValor/Storms), but it kept people from leapfrogging content.

If PoP were ever to happen (which I hope it never will), I'd pray that A) it would be locked for everyone under 45 and B) only a wizard could port you there.

I think to even get into Tranquility you had to be 46+?

Nagash
05-10-2011, 05:17 PM
No, no, no. For me, PoP is what killed the fun I had in EQ, mostly by making transportation trivial. Luclin made it easier although still painfull but PoP killed it.

Nagash/Petitpas

Ennoia
05-10-2011, 05:18 PM
Luclin was an awesome expac. One of the best and most thought out. For all levels of players. And my personal fav. And the graphics update was great as well. IMO. PoP was pretty much purely a raid expac. 70% or so was for the most part. I did enjoy that expac as well but not like luclin and below. What I consider classic eq. Again IMO. :)

Would LOVE to see it come out here eventually.

Fuck yourself. Cats and snakes on the moon was terrible. It was worse than frogs in a swamp.

Harm
05-10-2011, 05:23 PM
Velious was exellent.

Luclin raid content was excellent.

PoP sucks balls in every way and so did everything until GoD. And even then RSS sucks balls, MPG trials were great fun but everything else in GoD was balls. CoA was an unreal raiding zone with a gay key system.

Pretty much it all sucked after velious in the grand scheme...

Velious was the best expansion that Verant or SoE ever made. I agree though, Luclin was largely excellent, but I don't agree 100% that Luclin raiding was excellent, because of one zone in particular.

About Luclin, The Deepshade was the best non-raid zone in all of EQ1 imo. I would play on a Classic + 1 server just for that zone. The raid content, excluding Vex Thal, was also excellent. Vex Thal was a piece of shit that should have never happened. Luclin AAs also fixed a lot of what was broken in various classes, particularly for rangers.

If I was going to decide on the ruleset of a Classic+Luclin server, I would add all of Luclin except leaving out: cat people, beastlords, mounts, PoK, Bazaar, teleporters, Vex Thal. I then I would flesh out Katta vs Seru similar to how Kael vs Dwarves/Dragons worked. The 40-some AAs every class gets would be all there is to get, no more "forced" leveling after that. I might redesign VT to be a Sleeper 2.0 type zone to keep the key quest in there... as much as a grind that it was, in the end I look on those days fondly, just not the final result once the key was attained. The Kerran city would be a new low-tier raid zone, because the cats were incredibly lame. Either that or introduce frogloks in their place, because the frogs were one of the only cool things to happen after PoP, even if I never played one. But I would never kick out the trolls for them to exist, so they could go in Luclin. And I in general lean against adding new races and classes.

PoP was a mixed bag, but it was the beginning of the end. More stupid leveling and AAs for no good reason, turning old dungeons from a place to hone your skills and collect gear, to a place to skip entirely because your upleveled and upgeared characters didn't need it any more. I liked the planar raids, but they didn't have the plane raid feel to them other than in name.

Everything after PoP was crap that I only did because my guild was a progression guild. When WoW came out I kicked EQ1 to the curb with no regrets other than regretting what Sony did to Verant's awesome game.

Shadey
05-10-2011, 05:26 PM
Fuck yourself. Cats and snakes on the moon was terrible. It was worse than frogs in a swamp.

Think you need an attitude adjustment as your just going nuts there. LOL And it was a GREAT expac. If you don't think so its your loss or you just couldn't keep up in game and felt left behind. LOL

And I liked Vex Thal raid zone. But thats just me. It was endless trash mobs to get to named. But we found ways to deal with that. As for PoK that was a PoP thing not Luclin. Luclin used the Spires to add portals from each continent.

Dirtnap
05-10-2011, 05:45 PM
I think Luclin had some good and some bad. They could easily change Vah Shir into Kerra, by putting them in the Kerra city and such. I think Beastlords were a great addition to the game, its probably my favorite class. The spires were a nice addition, they had only 4 different spires, how exactly did that kill Druids and Wizards ports? As far as i know, Druids and Wizards get like 20 ports each.

I didn't get much into PoP, but i agree PoK should be left out.

gnomishfirework
05-11-2011, 04:49 AM
Think you need an attitude adjustment as your just going nuts there. LOL And it was a GREAT expac. If you don't think so its your loss or you just couldn't keep up in game and felt left behind. LOL

And I liked Vex Thal raid zone. But thats just me. It was endless trash mobs to get to named. But we found ways to deal with that. As for PoK that was a PoP thing not Luclin. Luclin used the Spires to add portals from each continent.

How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).

nicemace
05-11-2011, 04:52 AM
How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).

we did all sorts of shit. had heaps of camped mages. trained mobs out of way while whole raid runs past etc.

i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world.

Harm
05-11-2011, 05:47 AM
we did all sorts of shit. had heaps of camped mages. trained mobs out of way while whole raid runs past etc.

i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world.

A lot of it was good with the following exception: Every time they raised the level cap they obsoleted all previous raid dungeons. Up through Luclin you progressed Hit Max Level > Kunark > Velious > Luclin. After PoP it went Hit Max Level > PoP. And it wasn't nearly as fun for anyone but the top raid guild on the server, where it was only equal, not better. And every time they raised the level cap after PoP it was the same, the previous expansion was obsoleted immediately.

The real kicker is that Velious had the best and most varied raid content of them all, and people would completely skip it once PoP was out. It was a crying shame. If I was designing a MMO, there would never be a level increase unless I had a mechanism in place to keep the old raid dungeons relevant and highly trafficked.

WoW has fallen into the same trap and they don't even attempt to care about it, which is a shame because they have to develop enough raid content to satisfy everyone every expansion. In fact WoW is so bad at this their content only lasts a couple patches, not even an entire expansion. This could all be avoided by requiring people to gear up through all previous expansions and this is what EQ1 did through Luclin, for the most part at least.

Motec
05-11-2011, 06:41 AM
I reckon luclin without all the gay zones and bosses.

No bazaar. Wizzard and druid port to nexus and a single spire in EC only (with no ooc or shout in nexus so no faggots can congregate there like fucking luclin baby homos).

So Seru, no kitty at all or kitty anything, no mons whatever, no umbral whatever, no gayness like that at all. Akheva or whatever it was called, the zone with the THO, ssra and VT. Move the VT zone in to a wiz/dru spell or merchant port from Nro.

Anything that keeps the old EQ feeling, yet allows something to do and look forward to. Make VT less shit and a custom zone but leave ssra the same. It'll take a massive zerg to kill him but it'll be a huge event with so few aa.

40 or 50aa cap only.

Ennoia
05-11-2011, 07:03 AM
I reckon luclin without all the gay zones and bosses.

No bazaar. Wizzard and druid port to nexus and a single spire in EC only (with no ooc or shout in nexus so no faggots can congregate there like fucking luclin baby homos).

So Seru, no kitty at all or kitty anything, no mons whatever, no umbral whatever, no gayness like that at all. Akheva or whatever it was called, the zone with the THO, ssra and VT. Move the VT zone in to a wiz/dru spell or merchant port from Nro.

Anything that keeps the old EQ feeling, yet allows something to do and look forward to. Make VT less shit and a custom zone but leave ssra the same. It'll take a massive zerg to kill him but it'll be a huge event with so few aa.

40 or 50aa cap only.

Why EC? Make people work for it...keep it the Karana spire.aa It's already been said numerous times that cats on the moon isn't happening. For that I am happy.

Motec
05-11-2011, 07:22 AM
Because EC rocks is why.

Motec
05-11-2011, 07:25 AM
Acrylia Caverns
Akheva Ruins
Dawnshroud Peaks
Echo Caverns
Fungus Grove
Grieg's End
Grimling Forest
Hollowshade Moor
Katta Castellum
Marus Seru
Mons Letalis
Netherbian Lair
Paludal Caverns
Sanctus Seru
Shadeweaver's Thicket
Shadow Haven
Shar Vahl
Ssraeshza Temple
The Bazaar
The Deep
The Grey
The Maiden's Eye
The Nexus
The Scarlet Desert
The Tenebrous Mountains
The Twilight Sea
The Umbral Plains
Vex Thal
Ok kill off Acryilia, Dawnshroud, Echo, Fungus, Greigs, Grimling, Hollowshade, Katta, Marus, Mons, Nethblblblb. Paluluala cav, Seru everything, shadowweewewew, shar vahl (make it an arena), bazaar, the grey, maidens, scarlet, tenenensnenesbrous, twilight, umbral.

Luclin fixed.

guineapig
05-11-2011, 07:27 AM
Totally agree, flagging had to be the worst thing that happened to EQ... I think it lost more people after PoP than any other expansion.


PoP was a huge success actually. They kept adding more servers around that time.

Let's see, if I had to pick between a system where my guild would have to spend days, weeks and sometimes months being flagged for a zone, or just schedule a single raid and flag up to 72 members at once.... yeah I would pick the flagging system.

Flagging actually made it feel like a guild was working as a team where as getting keyed was all about the individuals who had the most time on their hands for a video game.

If you think flagging sucks then you are most likely not working on your VP key right now.

Ennoia
05-11-2011, 07:34 AM
Ok kill off Acryilia, Dawnshroud, Echo, Fungus, Greigs, Grimling, Hollowshade, Katta, Marus, Mons, Nethblblblb. Paluluala cav, Seru everything, shadowweewewew, shar vahl (make it an arena), bazaar, the grey, maidens, scarlet, tenenensnenesbrous, twilight, umbral.

Luclin fixed.

Wow...you're kind of an idiot. I assume you also think Emperor and VT should be automatically open, since you seem like the kind of prick that wants everything handed to him.

PS- Flagging was awesome until the fuckshits unlocked everything.

Motec
05-11-2011, 08:00 AM
Who said anything about making them open fuckstick? I was one of the first people serverwide in VT. Flags are fucking awesome. Ridiculous flags are not. PoP was shitgay*aids^10.

Seru bane and shissar bane farming was the bane of my existence though.

I'm talking about removing the fat from luclin, all the bullshit. The oldworld zones are amazing for levelling and fun, I even am scared to think of how shit all the zones will be when all the robots stroll into velks/that tower zone/that other zone in east wastes.

I generally hated the way you interacted with the game and the environment from luclin onwards. Velious was challenging. It was awesome being one of only a handful that could navigate the maze in skyshrine early days, or going into SG etc. Luclin was so anonymous and impersonal. Oh? Run across to here, click EB, run across here, zone in. Kill snake. Run here along wall, run here along wall, run here along wall... jesus kill me.

Doors
05-11-2011, 08:02 AM
Gutting expansions would just make p99 shitty. The best thing about this emu is that we get to play old classic shit in its entirety. Since my college career is over now I won't be hardcore enough to poopsock velious with the best of them, but its still going to be enjoyable. EQ just got lame as fuck when Luclin/PoP was put in.

Nanto
05-11-2011, 08:13 AM
Is there a good place to go for those of us who quit live during Kunark to see what's up with velious? I know nothing about the expansion/zones/mobs/what the hell there is to do in SoV.

Nanto
05-11-2011, 08:13 AM
doublebubble

Ennoia
05-11-2011, 08:19 AM
Is there a good place to go for those of us who quit live during Kunark to see what's up with velious? I know nothing about the expansion/zones/mobs/what the hell there is to do in SoV.

Velious is ridiculously quest based, and has 3 major factions (that you can't have maxed out at the same time) that everything is based off of, as well as multiple endgame raids, 2 planes, and stuff that needs keys. It's not really something you can 'see what's up' with.

Motec
05-11-2011, 08:55 AM
^ that. Velious you can run around and see every zone you think important...Until you've killed 425 dain, yelinak, and tormax, seen all of ntov, know w/etov off by heart, killed warders, learnt how royally gay PoG is, raised each faction multiple times etc you havnt experienced the awesomeness that is velious. The place is just fucking sweeeet.

RiffDaemon
05-11-2011, 10:20 AM
I think to even get into Tranquility you had to be 46+?

Oh yes, certainly. However, PoK itself just has so much going on that I'd like for it be locked until 45/46 as well. PoK has trainers, spell vendors, food, tradecraft supplies, SoW/Clarity potions*, etc. which completely kills the starting cities. Also, it becomes the central marketplace (if there's no bazaar) due to its central location, meaning EC goes empty again. And with the books, it completely destroys wizard and druid taxi services.

PoK is a treasure trove, and (ideally) it should be locked to non-planar characters. ... ... In my own dreamland, of course :D

falkun
05-11-2011, 10:27 AM
Oh yes, certainly. However, PoK itself just has so much going on that I'd like for it be locked until 45/46 as well. PoK has trainers, spell vendors, food, tradecraft supplies, SoW/Clarity potions*, etc. which completely kills the starting cities. Also, it becomes the central marketplace (if there's no bazaar) due to its central location, meaning EC goes empty again. And with the books, it completely destroys wizard and druid taxi services.

PoK is a treasure trove, and (ideally) it should be locked to non-planar characters. ... ... In my own dreamland, of course :D

PoK just shouldn't exist. I feel there was some great grouping (leveling)/raiding content in PoP, but a central hub like PoT and a "one-town-serves-all" PoK IMO shouldn't exist, it degrades the experience of travel.

There was another PoP post (a very good one IMO) that proposed putting PoP zones around Norrath at applicable areas, like HoH at the paladin guild in NFP. I like that idea of spreading things around. Heck, even Seb, KC, and Chardok, the main 50+ dungeons in Kunark, are minimum 3 zones away from each other (and Seb is on the other side of the continent as KC and 'dok).

Also, I'm extremely biased to the PoP music. PoStorms.mp3, PoEarth.mp3, PoTime.mp3. Thank god the music player exists in EQ and I can just add these to listen to.

Shiftin
05-11-2011, 10:28 AM
I prefer flags waaaaaay more than key quests. VP key here took 66 total hours of static camps + 18 hours of basement for verix. Maidens eye shard on live took like 40 hours for me, plus the 9 other shards that took who knows how long.

Flagging was a great way to track and limit progression *when the flags and mobs were tuned / not broken*.

Ennoia
05-11-2011, 10:34 AM
PoK just shouldn't exist. I feel there was some great grouping (leveling)/raiding content in PoP, but a central hub like PoT and a "one-town-serves-all" PoK IMO shouldn't exist, it degrades the experience of travel.

There was another PoP post (a very good one IMO) that proposed putting PoP zones around Norrath at applicable areas, like HoH at the paladin guild in NFP. I like that idea of spreading things around. Heck, even Seb, KC, and Chardok, the main 50+ dungeons in Kunark, are minimum 3 zones away from each other (and Seb is on the other side of the continent as KC and 'dok).

Also, I'm extremely biased to the PoP music. PoStorms.mp3, PoEarth.mp3, PoTime.mp3. Thank god the music player exists in EQ and I can just add these to listen to.

PoP did have some damn amazing music. My favorite is still the music from Wakening Lands, though.

Ennoia
05-11-2011, 10:37 AM
^ that. Velious you can run around and see every zone you think important...Until you've killed 425 dain, yelinak, and tormax, seen all of ntov, know w/etov off by heart, killed warders, learnt how royally gay PoG is, raised each faction multiple times etc you havnt experienced the awesomeness that is velious. The place is just fucking sweeeet.

Don't forget Shawl Crawl/Ring War, making the run through Siren's Grotto, being able to just know when Woushi is up so you don't get ported into a death, can memorize which gems go where, and have trained other raid mobs on top of an AoW raid because spawn times just happened to be that convenient for you. Ok, maybe I'm the only one who did that last one.

falkun
05-11-2011, 10:39 AM
PoP did have some damn amazing music. My favorite is still the music from Wakening Lands, though.

Name of sound file please!

Hottbiscuits Dreadmuffin
05-11-2011, 10:39 AM
Agree. But then again I don't think The Devs ever planned for this server to be anything but a "brief" reminiscence of the classic experience. TBH the only thing I remember from that other thread was one of them mentioning the possibility of creating custom content, but then it wouldn't be classic anymore. Since we don't know how they feel about the subject, I think it's a little pointless to speculate. Should just enjoy the ride while we can.

I think for every person who reaches the "climax" end game and quits, there are two more people who have six level 30 alts who still have more to see and will stick around.

Conversation threads like this help build the future as well. I am very much new to classic eq (was introduced to EQ with Scars of Velious and stayed till PoP) and am enjoying very much.

But the best way to move forward is to develop consensus among the users who are enjoying the server. Great conversation here.

I like the idea of custom content, but not the way it's been brought up so far at least in this thread. Luclin and PoP didn't have the same feel that Kunark/Luclin/Velious had. They were anonymous and bland.

I'd like to see EQ split into a new direction entirely, with unique zones that were never a part of Live. Estate of Unrest? Awesome. Acrylic Caverns? Meeeh.

Create and skin new zones with custom mobs, quests and items. I'd be thrilled to see new Planes akin to Fear, Hate, Mischief and Nature; not like the PoP zones that were all right beside each other, easy to get to.

I understand the ridiculousness of this though; it'd take crazy amounts of time, effort and planning to make something like that. I can fantasize though /le sigh :)

falkun
05-11-2011, 10:40 AM
Don't forget Shawl Crawl/Ring War, making the run through Siren's Grotto, being able to just know when Woushi is up so you don't get ported into a death, can memorize which gems go where, and have trained other raid mobs on top of an AoW raid because spawn times just happened to be that convenient for you. Ok, maybe I'm the only one who did that last one.

My live guild's MT did the 10th ring. The raid night we did the ring war was AWESOME. Ya, most people in the raid didn't get anything, but DAMN that was a fun event!

Amelinda
05-11-2011, 10:46 AM
Luclin was the beginning of the end for EQ in my opinion. Cats? on the moon? orly. Expansion woulda sucked less had it been a previously undiscovered continent in the west accessible via boat from Erudin or maybe a secret cave/tunnel entrance somewhere in tox that leads to a dock. Or even the river in Tox could have a boat that takes you through the wall at the zone and zones you (Secrets entrance ftw!)

If we really want cat people the continent that was "discovered" could be full of Kerrans (and that could be where they originally came from instead of moon-cats. puhhh leeze.

Planes of power could easily have been implemented as Guineapig suggested in the post linked previously. I'd be okay even with a POK with books detailing each city's history and other important information about the area, maybe even giving out quests for each city with really nice items as rewards. but POK shouldn't link to the other planes.

Oh well. Obv I did not work for SOE when they developed these expansions.

RiffDaemon
05-11-2011, 10:50 AM
PoK just shouldn't exist.

Absolutely, and Nilbog's post is quite assuring.

malroth69
05-11-2011, 11:32 AM
Luclin was fine, the only problems I ever remembering about Luclin were either traveling to get there(I remember having to 'sneak' my Iky monk through that cave in FV to port there(was fun though)), and probably the biggest issue people had was the whole going to the moon idea lol. I thought it was great cause it helped spread people out, and it gave much more camps(and I want my dam BEASTLORD!! ;)) PoP is where EQ started to go way downhill and everything became raid or don't play! Add in the PoK and Wiz and druid's kinda became obsolete.

Luclin=yes
PoP=no

guineapig
05-11-2011, 12:01 PM
Luclin was fine, the only problems I ever remembering about Luclin were either traveling to get there(I remember having to 'sneak' my Iky monk through that cave in FV to port there


That's PoP not Luclin.

Luclin spires are located in Gfay, Toxulia Forest and North Karana.

I thought it was great cause it helped spread people out, and it gave much more camps

Any expansion that adds zones, adds more camps... regardless of where the zones are located geographically.

PoP is where EQ started to go way downhill and everything became raid or don't play

What about the quests, the massive trade-skill improvements, zones where classes could use their specialties freely like quad kiting, fear kiting, etc? What about the story line and lore? What about rangers actually being given bow damage as a valid play option? I think all people remember about PoP is how far they were keyed and forget everything else.

Deathrydar
05-11-2011, 12:03 PM
That's PoP not Luclin.

Luclin spires are located in Gfay, Toxulia Forest and North Karana.

And Dreadlands and one of the Velious Zones......Great Divide I think?
OMG! Stop making me think of the Luclin era...I blocked it out of my mind on purpose!!!

guineapig
05-11-2011, 12:15 PM
Right, forgot about those. Perhaps he was referring to the tunnels leading to the Dreadlands spire.

I was thinking of the PoK book in the FV tunnel.

Shadey
05-11-2011, 04:33 PM
How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).

COTH bots primarily. We power lvl'd up a bunch of them and keyed them. And as someone else said train mobs out of the way and such too.

Shadey
05-11-2011, 04:35 PM
I reckon luclin without all the gay zones and bosses.

No bazaar. Wizzard and druid port to nexus and a single spire in EC only (with no ooc or shout in nexus so no faggots can congregate there like fucking luclin baby homos).

So Seru, no kitty at all or kitty anything, no mons whatever, no umbral whatever, no gayness like that at all. Akheva or whatever it was called, the zone with the THO, ssra and VT. Move the VT zone in to a wiz/dru spell or merchant port from Nro.

Anything that keeps the old EQ feeling, yet allows something to do and look forward to. Make VT less shit and a custom zone but leave ssra the same. It'll take a massive zerg to kill him but it'll be a huge event with so few aa.

40 or 50aa cap only.

your whole post looks GAY! All of Luclin rocked!

Shadey
05-11-2011, 04:37 PM
Ok kill off Acryilia, Dawnshroud, Echo, Fungus, Greigs, Grimling, Hollowshade, Katta, Marus, Mons, Nethblblblb. Paluluala cav, Seru everything, shadowweewewew, shar vahl (make it an arena), bazaar, the grey, maidens, scarlet, tenenensnenesbrous, twilight, umbral.

Luclin fixed.

Heh luclin fixed would be the whole expac coming here and you not going there. :D

deezy
05-11-2011, 10:41 PM
I would not mind the server going custom after Velious, however I would be very disappointed if Luclin was not represented in some way, even modified. There were some good things that came from that expansion, such as bonus exp for mobs closer to your level. The bonus exp was significant because prior to that patch the most efficient way to gain AA exp was to kill the level 46-50ish mobs that were abundant in Seb and Velk's. After that patch it opened up a lot of other places to party such as Maiden's Eye and Umbral Plains.

Personally, Umbral Plains was one of my favorite zones in all of EQ. I'll be very sad if I could never revisit it.