PDA

View Full Version : Pathing here is super unclassic.


Zipity
08-01-2020, 08:54 PM
15 of the last 20 Bug reports are pathing issues, this Seems to have been an issue for almost a year. Pathing in EQ or P99 has never been perfect but it seems to have gotten significantly worse in the last year or so. Pretty much every single zone in the game, if there is any sort of tunnel, walls, turns, bridges, water, hills, rocks, mobs get stuck or bounce back and forth. If you pull more than one only a couple will come if any and the others will break loose after the others die or when you sit down or stay still long enough. Basically if it isn’t a wide open outdoor zone the pathing has made many many zones difficult or unenjoyable, even unplayable in the way that is certainly intended. I feel that fixing the pathing would be the single most significant change that could help the entire player base and staff alike. Pulling mobs would be smoother resulting in less petitions on raiding and grouping Encounters as a whole. Who has played in the last 6 months and not had an issue with pathing Atleast once in each and every session, whether it be mob getting stuck, going through walls, falling through floors, warping, etc? For me a year ago - these issues were rare occurrences and not frequently to daily occurrences in almost every zone... what has happened?

Snortles Chortles
08-01-2020, 09:08 PM
asdfasf

Zipity
08-01-2020, 09:27 PM
Please everyone share your experiences of Recent bad pathing, even if they are repetitive and/or redundant experience let’s get them all here, the squeaky wheel gets the grease and pathing needs to be fixed!!!

Castle2.0
08-01-2020, 09:30 PM
*whispers into the cold, dark night*
mistmoore fountain

Topgunben
08-01-2020, 09:47 PM
15 of the last 20 Bug reports are pathing issues, this Seems to have been an issue for almost a year. Pathing in EQ or P99 has never been perfect but it seems to have gotten significantly worse in the last year or so. Pretty much every single zone in the game, if there is any sort of tunnel, walls, turns, bridges, water, hills, rocks, mobs get stuck or bounce back and forth. If you pull more than one only a couple will come if any and the others will break loose after the others die or when you sit down or stay still long enough. Basically if it isn’t a wide open outdoor zone the pathing has made many many zones difficult or unenjoyable, even unplayable in the way that is certainly intended. I feel that fixing the pathing would be the single most significant change that could help the entire player base and staff alike. Pulling mobs would be smoother resulting in less petitions on raiding and grouping Encounters as a whole. Who has played in the last 6 months and not had an issue with pathing Atleast once in each and every session, whether it be mob getting stuck, going through walls, falling through floors, warping, etc? For me a year ago - these issues were rare occurrences and not frequently to daily occurrences in almost every zone... what has happened?

Truthfully I have a hard time remembering exactly how pathing was in classic. I know currently Guk is a mess with all the healing going on through walls, but I believe that was classic as well.

Arteker
08-01-2020, 10:26 PM
Truthfully I have a hard time remembering exactly how pathing was in classic. I know currently Guk is a mess with all the healing going on through walls, but I believe that was classic as well.

it was, u had to know where to place mobs to avoid trough walls healin, i think people dont remember very well wich eq had that issue on alot of dungueons
Hell back then u could taunt trough walls even.

Topgunben
08-02-2020, 12:34 AM
it was, u had to know where to place mobs to avoid trough walls healin, i think people dont remember very well wich eq had that issue on alot of dungueons
Hell back then u could taunt trough walls even.

ya I kind of figured. What I do know is that I die a lot less on P99 than I did back in true classic. Back then no one knew what was going on, myself included. it took me quite some time on my warrior to realize that no matter what something conned, be it red yellow blue or green, there was a good chance it was going to kick my ass.

Tethler
08-02-2020, 04:56 AM
Worst pathing I've seen recently was Permafrost goblin king room. Pulling almost anything from the lower area to the upper area causes it to fall through the floor and bring a train from elsewhere in the zone.

Zipity
08-02-2020, 05:56 AM
Worst pathing I've seen recently was Permafrost goblin king room. Pulling almost anything from the lower area to the upper area causes it to fall through the floor and bring a train from elsewhere in the zone.

Thankyou - we need more accounts like this

The giants in Kael will caught on the Tiny rocks and bridges also being unable to path through unless you stand still for a long time. I’m sure others have noticed this.

greenspectre
08-02-2020, 07:29 AM
*whispers into the cold, dark night*
mistmoore fountain

This. Stand outside fountain room in side courtyard, sic pet. Watch pet run into PIANO room and pull a train.

Baler
08-02-2020, 08:48 AM
Have you been Harynar'd lately?

Zekayy
08-02-2020, 02:28 PM
TOV and VP pathing especially bad I remember the wurm on the blue pad pathing through the lava and over the pad and killing everyone who didnt have invis on it. we had to pull all corpses to the side. that made vp unfun.

Snortles Chortles
08-02-2020, 02:42 PM
Pets get lost in LGUK if a nearby pit is involved

DMN
08-02-2020, 03:06 PM
I think they had to make entirely their own code for pathing on P99. Original EQ had less problems with things falling through floors and walls and such, but virtually every zone had at least half a dozen exploit locations where you could get something to chase you and then you slightly move your location when it gets close and the mob chooses to run a much larger pathing loop to find you and then when it gets close to go back to the first spot and it loops back again. Basically it allowed you to kill any mob you wanted if you had ranged attacks wile they yo-yo'd back and forth.

RecondoJoe
08-02-2020, 05:08 PM
This. Stand outside fountain room in side courtyard, sic pet. Watch pet run into PIANO room and pull a train.

People acted like I made this up when I mentioned it in another thread.

Also, I think guards running through walls in Freeport is not classic? It's a free game though, so it's wahtever.

Arteker
08-02-2020, 06:14 PM
I think they had to make entirely their own code for pathing on P99. Original EQ had less problems with things falling through floors and walls and such, but virtually every zone had at least half a dozen exploit locations where you could get something to chase you and then you slightly move your location when it gets close and the mob chooses to run a much larger pathing loop to find you and then when it gets close to go back to the first spot and it loops back again. Basically it allowed you to kill any mob you wanted if you had ranged attacks wile they yo-yo'd back and forth.

the most infamous zone ever for that kind of stuff was pofire keep,

Swish
08-02-2020, 11:03 PM
Have you been Harynar'd lately?

The pathing changes seemed to happen around the time when all the mobs in the zone were stacked in one place when we went live for a new patch one time. After that was fixed the pathing was definitely different :/

kaev
08-03-2020, 12:29 AM
The pathing changes seemed to happen around the time when all the mobs in the zone were stacked in one place when we went live for a new patch one time. After that was fixed the pathing was definitely different :/

pathing was not as shitty a year or so ago as it is now, so maybe?

sedrie.bellamie
08-03-2020, 08:02 AM
the aviaks in south karana cant walk up and down ramps since patch 50

Topgunben
08-03-2020, 12:10 PM
Stand in front of the big door at the moat in City of Mist and see what happens. Not sure if this would have happened in classic, but it scared the hell out of me.

savagefilip
08-03-2020, 01:26 PM
There's a lot of spots that come to mind, but a few stand out as particularly frustrating areas:

Halls of Testing; If you are pulling a wurm from distance there is a chance that the wurm will start glitching out and swim through the ceilings and floors before finally jumping on top of you. Really difficult to time FD when you can't see the mob you are pulling.

Entropy Serpents at the DN rat tunnel entrance; A single entropy serpent will warp through the ceiling of the Vilefang room to the entrance of the rat tunnel in DN, then will path all the way down to the pool before repeating the sequence again. This has messed my Vilefang pulls a number of times. I aggro all the entropy serpents and start running them out of the tunnel, just to get blinded by the bugged snek.

Kael Drakkael; There are 3 or more spots where pathing is impossible to control: Vindi bridge, ramp to see-invis and ramp to 4-way from WL (might be others, these are the ones that are known to me). Pulling anything from statue to gkrean to vindi is very challenging when the mob of interest is bugged but a few other mobs get through the spot and start smashing you. If you start running away from certain death, the target mob cannot calculate a path to you and will remain bugged.

Snortles Chortles
08-03-2020, 01:36 PM
Project 1999: 2nd Quest

Baler
08-03-2020, 01:58 PM
IF anyone has pathing data from 1999-2001 submit it to the staff.

I know for a fact 'some' people had bits and pieces of this data during those years.

Nirgon
08-03-2020, 03:55 PM
there's a few pathing exploits that dont work here that did on live, all i can say

Baler
08-03-2020, 03:59 PM
there's a few pathing exploits that dont work here that did on live, all i can say

THEY GOD DAMN SHOULD

How can we relive the classic experience without a pure pathing experience!

Jibartik
08-03-2020, 04:07 PM
Was it wrong of me to strafe from the catwalk to the ledge at the moat every other cast? :o

turbosilk
08-03-2020, 04:47 PM
Bad pathing is what I remember from classic.

Dman2701
08-03-2020, 05:22 PM
:imagine: bashing a dev who is working for free, because your guild used a known pathing bug to try to preslow statue , super cringe

Keebz
08-03-2020, 05:26 PM
Bad pathing is what I remember from classic.

I think overall the pathing might be better here than in classic. On Sol Ro, MM was a ghost town, because the pathing was so egregious. CT was pretty bad as well, though more manageable.

RecondoJoe
08-03-2020, 05:29 PM
I just tried doing Perma with my pet, and it's not really doable. He just randomly disappears and aggros the entire zone for no apparent reason. After gating 3 times I kind of came to the conclusion that this isn't a zone worth investing my time into (it takes a lot time to run back out there and a lot of mana to re-summon a pet every time).

Hotel
08-03-2020, 05:35 PM
:imagine: bashing a dev who is working for free, because your guild used a known pathing bug to try to preslow statue , super cringe

imagine genuinely thinking an 80 man zerg was exploiting pathing bugs because they couldn't kill one of the easiest raid mobs in velious

great success for the <riot> lawyer squad

Zekayy
08-03-2020, 05:39 PM
Bad pathing is what I remember from classic.

Lol not nearly this bad

LazyHydras
08-03-2020, 06:50 PM
I feel for the GMs and what they have to do. . . effectively be adult babysitters without even getting paid for it. . . but this is why concerns me about the ruling.

"Note for all players. There's a very clear way to pull mobs out of this bug/or avoid all together. Use your experienced pullers." (Emphasis added)

Is this the GMs way of telling ALL players to git gud? Or, as it sounds like, is the bar for dolling out a guild suspension going to hinge on whether or not that guild had "experienced pullers" involved with the pull at the time? If so, what is metric going to be for measuring how experienced the puller is? Must they submit to a polygraph examination to determine whether or not they know about the bug and know how to fix it? And if there is a "very clear" way to pull mobs out of this bug, why are so many people struggling with it?


TL;DR there is a contradiction between saying that "there is very clear way" to pull mobs out of the bug in one breath, and then, in the next breath, telling ALL players to use "experienced pullers." That turns this into a subjective rule based on who's pulling rather than a clear, straightforward, objective ruling along the line of "if you do X, then Y will happen to you."

conoutoftrol
08-03-2020, 07:15 PM
I feel for the GMs and what they have to do. . . effectively be adult babysitters without even getting paid for it. . . but this is why concerns me about the ruling.

"Note for all players. There's a very clear way to pull mobs out of this bug/or avoid all together. Use your experienced pullers." (Emphasis added)

Is this the GMs way of telling ALL players to git gud? Or, as it sounds like, is the bar for dolling out a guild suspension going to hinge on whether or not that guild had "experienced pullers" involved with the pull at the time? If so, what is metric going to be for measuring how experienced the puller is? Must they submit to a polygraph examination to determine whether or not they know about the bug and know how to fix it? And if there is a "very clear" way to pull mobs out of this bug, why are so many people struggling with it?


TL;DR there is a contradiction between saying that "there is very clear way" to pull mobs out of the bug in one breath, and then, in the next breath, telling ALL players to use "experienced pullers." That turns this into a subjective rule based on who's pulling rather than a clear, straightforward, objective ruling along the line of "if you do X, then Y will happen to you."

TL;DR but I am offended that you would call us "adults" we are man-children

Dman2701
08-03-2020, 07:18 PM
That's super embarrassing because the statue before freedom/aegis wiped to statue.

kaizersoze
08-03-2020, 07:32 PM
I feel for the GMs and what they have to do. . . effectively be adult babysitters without even getting paid for it. . . but this is why concerns me about the ruling.

"Note for all players. There's a very clear way to pull mobs out of this bug/or avoid all together. Use your experienced pullers." (Emphasis added)

Is this the GMs way of telling ALL players to git gud? Or, as it sounds like, is the bar for dolling out a guild suspension going to hinge on whether or not that guild had "experienced pullers" involved with the pull at the time? If so, what is metric going to be for measuring how experienced the puller is? Must they submit to a polygraph examination to determine whether or not they know about the bug and know how to fix it? And if there is a "very clear" way to pull mobs out of this bug, why are so many people struggling with it?


TL;DR there is a contradiction between saying that "there is very clear way" to pull mobs out of the bug in one breath, and then, in the next breath, telling ALL players to use "experienced pullers." That turns this into a subjective rule based on who's pulling rather than a clear, straightforward, objective ruling along the line of "if you do X, then Y will happen to you."

There's nothing wrong with new people stepping up and learning, but a full minute is a LONG time for nobody to step up and say "hey stop doing X and do Y instead because it bugs when you do that." Especially when you use said time to pre slow the target.

I had never tagged PD before and stepped in to do it, got stunned and my levi dropped juust enough to not make it over the bridge then promptly died over the lava in VP. Did it "delay" the pull? Sure, all of like 10 seconds, but there was also no advantage like a pre slow gleaned.

LazyHydras
08-03-2020, 07:51 PM
There's nothing wrong with new people stepping up and learning, but a full minute is a LONG time for nobody to step up and say "hey stop doing X and do Y instead because it bugs when you do that." Especially when you use said time to pre slow the target.

I had never tagged PD before and stepped in to do it, got stunned and my levi dropped juust enough to not make it over the bridge then promptly died over the lava in VP. Did it "delay" the pull? Sure, all of like 10 seconds, but there was also no advantage like a pre slow gleaned.

Got ya. So it sounds like the issue was more about getting a preslow on it while it was bugged? As if, they did not try to preslow it while it was bugged in pathing, there would not a raid suspension? I was not there and my guild is not involved, but I think it would have been helpful for everyone if that ruling contained some more concise, to-the-point statements along the lines of "If you do X while Y is happening, we will come down on you." Or just flat out, "If you try to preslow a mob that is bugged in its pathing, we will come down on you."

It would make the whole lawyerquest job a lot easier for all of us if rulings were less arcane.

kaizersoze
08-03-2020, 08:01 PM
I would think that really depends on the scenario at hand. My understanding is you either bring it in, drop it, or die. I'm still new to seeing how stalls are qualified. I've heard of people pulling Sev to COM area before TT area because "they got turned around" which could be true, it could be BS, it could definitely be considered a stall even if it is already a long pull. But if you were throwing debuffs and such on while running a mob all over the place or bugging it in one spot? That would be more clear cut, in my opinion. Especially if the answer is as simple as someone directing them "just stand still and that bug doesnt happen." Plenty of people can come secondary statue so you dont drop your FTE. That's just my opinion on the matter though. I havent become overly cynical and suspicious of every little mistake to blow them all out of proportion and say everything is a stall.

Kohedron
08-03-2020, 08:05 PM
Well, if it is such a problem for you, go ahead and go play on that other server that is much more classic than this one. Go ahead, bye.

Damarous
08-03-2020, 08:26 PM
I would think that really depends on the scenario at hand. My understanding is you either bring it in, drop it, or die. I'm still new to seeing how stalls are qualified. I've heard of people pulling Sev to COM area before TT area because "they got turned around" which could be true, it could be BS, it could definitely be considered a stall even if it is already a long pull. But if you were throwing debuffs and such on while running a mob all over the place or bugging it in one spot? That would be more clear cut, in my opinion. Especially if the answer is as simple as someone directing them "just stand still and that bug doesnt happen." Plenty of people can come secondary statue so you dont drop your FTE. That's just my opinion on the matter though. I havent become overly cynical and suspicious of every little mistake to blow them all out of proportion and say everything is a stall.

nice stall

Zal22
08-03-2020, 08:51 PM
THEY GOD DAMN SHOULD

How can we relive the classic experience without a pure pathing experience!

Baler man! You are so cool!

Did you remember to change your catheter bag today?

branamil
08-04-2020, 12:45 AM
Honestly it's literally unplayable. I mean volunteer staff and all but it's just a complete joke

Lothisu
08-04-2020, 12:22 PM
GMs hand down a suspension in one of the few zones Riot has been getting spanked in. Hmmmmmm

Baler
08-04-2020, 01:59 PM
But at least mobs aren't falling into the world still... right?

LazyHydras
08-04-2020, 02:10 PM
But at least mobs aren't falling into the world still... right?

Don't you love when a myconid falls through the world at the King exit room and pops up to say hello in 4 other camps in the zone before pulling the entire zone back to the exit room?

i know I do!

Lothisu
08-04-2020, 02:31 PM
Don't you love when a myconid falls through the world at the King exit room and pops up to say hello in 4 other camps in the zone before pulling the entire zone back to the exit room?

i know I do!

Inc suspension for training and not having an experienced puller

Zipity
08-05-2020, 06:31 PM
#fixpathing
#revertto2019pathing
#bluelivesmatter

Really though how hard would it be to revert pathing to where it was a year ago, then just re-root the dragons?

Hotel
08-05-2020, 07:02 PM
pulling ToV during quakes and cycles were the most fun experiences I had in a mmo

they should consider unrooting the dragons

kaizersoze
08-05-2020, 08:28 PM
pulling ToV during quakes and cycles were the most fun experiences I had in a mmo

they should consider unrooting the dragons

Or should they instead root everything?