View Full Version : Project M
hecta
10-13-2020, 07:21 PM
In my backups I found old screenshots and with em also one of Project M (https://wiki.project1999.com/Project_M). Unfortunately kind of a boring one, but maybe other people have cooler ones beating up other players.
Funny to see what kind of ping I had then. Usually I have about 150ms to P99
hecta
10-13-2020, 07:29 PM
Actually these are probably Project M as well. Rabbits raiding the Fishermaster in Stonebrunt
https://i.imgur.com/L3xshi3.jpg
https://i.imgur.com/P5zdvga.jpg
Tunabros
10-14-2020, 05:27 PM
Oh I remember this!!
Think it was Depths of Darkhallow that did something like this?
Pretzelle
10-14-2020, 05:41 PM
Oh I remember this!!
Think it was Depths of Darkhallow that did something like this?
This came out just before Luclin's release and was only around for a very short time. Basically you would spawn as a random low level creature and could attack players. It wasn't ever fleshed out fully and removed quickly.
Sunderfury
10-14-2020, 10:42 PM
Cool to see. Have any old log files in your back ups that can help the project mine for classic data?
Zephys
10-15-2020, 08:26 AM
I sorely sorely missed this after it stopped running on live. I was kinda hoping red'd do it at some point.
Swish
10-16-2020, 02:40 AM
I'd love it if we had a Project M here on P99 ^^
hecta
10-16-2020, 02:08 PM
Cool to see. Have any old log files in your back ups that can help the project mine for classic data?
I only found a small log from November 2001 to April 2002 and from skimming through it doesn't show many interesting numbers just some fun conversations as that was probably briefly before I quit playing
hecta
10-16-2020, 02:41 PM
I can send you the log with filtered say/tell lines though if interested.
bubur
10-17-2020, 03:00 AM
send the tells, release the emails
Sunderfury
10-17-2020, 08:00 PM
I can send you the log with filtered say/tell lines though if interested.
Please do, even out of era stuff still helps
fzzzt
10-18-2020, 10:42 AM
Project M was one of the best times I had in EQ back in the day. I remember leveling up to 10 on a scorpion in the FoB pit and surprising lowbies for a while.
Zekayy
10-18-2020, 06:01 PM
Cool to see. Have any old log files in your back ups that can help the project mine for classic data?
November 7, 2001
------------------------------
** Project M Implemented **
Tonight we have patched something to the PvP servers that many players
have been waiting for. The ability to play that gnoll, orc, or the cute
and fuzzy rat. On your character select screen you will notice another
button in the upper right part of your screen called "Monster".
Clicking this button will randomly place you in a low-level NPC in a
random zone. You will be given full control of the creature to do with
it what you like. You may hunt and kill other creatures. You may even
attack other players.
Some things to remember when playing your own personal monster (NPC).
-You will not be able to interact with players or NPC's other than
moving and hitting attack.
-You cannot speak, trade, sell, or do anything else that a player can
do.
-You will spawn with normal loot for the monster you are playing and
Player Characters will be able to kill you for loot and experience.
-If you are a spell casting monster you might want to take a moment to
memorize some spells.
-Once you die, you will return to the character select screen where you
may choose to return as another NPC or play your normal character.
-You may gain experience, levels, and skills as this NPC, but once you
die, it is all lost. You will need to start over the next time you
choose to be a NPC character.
-You can't zone as a monster.
-Monster PCs (MPCs) can not loot, sell, or gain items. They only get
what they start out with.
This ability to play a monster is being implemented for PvP servers
only as we have no plans to implement non-consensual PvP on a non PvP
server.
However, we are still working with this system. We may find other ways
to implement Project M on the non-PvP servers that are acceptable. We
aren't done looking at the possible uses of this new feature.
https://everquest.allakhazam.com/history/patches-2001-2.html
EverQuest: The Shadows of Luclin
release date: December 4, 2001
Boom Classic!
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