View Full Version : What are the very high traffic areas antisocial people should avoid?
magnetaress
11-23-2020, 02:43 PM
like on green right now?
Not that I play there, just curious...
I can imagine, Warsliks giant fort being lol wtfbbq
and most of OT
-i think karnors is going to be crazy for like 3 months straight
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what are some interesting alternatives? spots people can hide out in and kind of be afk safe?
Seducio
11-23-2020, 02:46 PM
Pretty much what you could imagine with tons of level 50s maxed right out the gates.
Sebilis is a zoo.
City Guards in the various towns are a good chill alternative if you can get one of those camps.
Surprisingly the 30s and 40s spots in Kunark are quite sparse. OT has a dozen folks.
Fammaden
11-23-2020, 02:49 PM
Surprisingly the 30s and 40s spots in Kunark are quite sparse. OT has a dozen folks.
That's because (unpopular opinion?) outdoor Kunark zones suck fucking ass. They look kinda nice in appearance and lore, but mostly blow for any practical purpose aside from bard swarming or quadding and shit in some of them. Kunark grouping is all about the dungeons and really in the 30s/40s the old world is far better for just about anyone in just about every way.
Seducio
11-23-2020, 02:53 PM
Agree on a exp efficiency basis. Back in the day though the novelty factor was a bigger deal than it is today.
Gustoo
11-23-2020, 02:55 PM
Yeah well also back in the day you had a lot more players that were in the 30's and 40's for a LOT longer, so you had a lot of people hanging out in OT and FM and LOIO for a really long time because there were lots of mobs there. In a 1000 pop server probably 500 of them were 20-40 or something really high like that. Just guessing like a total blowhard here, but there were lots in that population range.
cd288
11-23-2020, 03:06 PM
Pretty much what you could imagine with tons of level 50s maxed right out the gates.
Sebilis is a zoo.
City Guards in the various towns are a good chill alternative if you can get one of those camps.
Surprisingly the 30s and 40s spots in Kunark are quite sparse. OT has a dozen folks.
Kunark mobs have higher HP and hit harder than a lot of old world mobs in that level range. So if you’re soloing, it’s generally an easier time to just stay in the old world
Seducio
11-23-2020, 03:08 PM
The spots in Kunark a 50s should be able to find a group with tells and ooc:
Skyfire Mountians
City of Mist
Howling Stones (no soulbound keys - proceed with care)
The suggestions to stay in the old world are accurate if you want to be safer, but you won't see the spells you are after drop in the old world.
douglas1999
11-23-2020, 03:23 PM
I thought seafuries would be chiller since kunark but it's been the opposite, people claim individual spawns now, which I don't ever remember happening before. It's usually just a big FTE orgy. And when that's not happening somebody is swarming them or quadding and it just gets so annoying for normal people who just wanna kill one and then med for ten minutes.
They also start going green at 52
magnetaress
11-23-2020, 03:51 PM
Yeah if I was on green, I would probably go to OT>LOIO>FM>OT>DL and get 40 ish that way. I don't remember the last time I was in Sebilis, except to 'get an item or diamonds or to help someone, or something'.
People who play in KC or the hole now adays typically want to ninja samurai thru the zone directly to t-staff camp stuff and that's about it, I get frustrated with that level of play so just avoid groups there. Why not move off to the left and just grind gently for a level in two-days? IDK. It is what it is.
EQ players and gamers are way more competitive now than they use to be and they got their eyes on those big mobs and rare legacy stuff that used to be only whispered in hush tones about.
Tunabros
11-23-2020, 04:33 PM
every kunark zone
Mirana
11-23-2020, 06:30 PM
That's because (unpopular opinion?) outdoor Kunark zones suck fucking ass. They look kinda nice in appearance and lore, but mostly blow for any practical purpose aside from bard swarming or quadding and shit in some of them. Kunark grouping is all about the dungeons and really in the 30s/40s the old world is far better for just about anyone in just about every way.
Yup. Old world ZEMs being revamped and kunark zones being untouched means very few people are going to endure a garbage ZEM like The Overthere. The people there are doing so at their own expense, purely to experience the Kunark zones again.
Gustoo
11-23-2020, 06:54 PM
I wouldn't be surprised if the next bout of timeline progression has old world ZEM nerfed. I was originally going to post that they would boost the kunark EXP but I think they will just make old world more comparable to kunark. AKA bad.
I don't think guards are supposed to be EXP mobs TBH I would nerf the shit out of them. Plus as a halfling my people have endured much slaughter in this fashion.
I remember the first time I saw someone killing the dwarf fisherman community near kaladim. Just didn't feel right.
Lizard1
11-23-2020, 08:45 PM
the only cure for the green sickness is red
Ananka
11-24-2020, 02:02 AM
Guards have always been experience and cash mobs. I did Corrupt Qeynos and Neriak guards on my Bard in Classic and Freeport guards on my Iksar Monk in Kunark. It even fits for roleplay reasons, such as an elf or dwarf raiding Oggok or a dark elf raiding Felwithe. Who else are you going to hunt there? Not merchants and guild masters. I can say I've also done it for roleplay reasons as well.
Praise Amun!
Zuranthium
11-24-2020, 09:48 AM
That's because (unpopular opinion?) outdoor Kunark zones suck fucking ass. They look kinda nice in appearance and lore, but mostly blow for any practical purpose aside from bard swarming or quadding and shit in some of them. Kunark grouping is all about the dungeons and really in the 30s/40s the old world is far better for just about anyone in just about every way.
Agree on a exp efficiency basis. Back in the day though the novelty factor was a bigger deal than it is today.
It wasn't just about novelty back in the day, but overcrowding. Old World zones were insanely overpopulated in the months before Kunark. There would be 100 people in South Karana. Full groups of 6 would be sitting at 1 Gnoll spire outside Splitpaw. Kunark added a ton of content and the outdoor zones were far more populated with level-appropriate things to hunt than the Old World outdoor zones. Those zones were amazing because they allowed people to actually roam around hunt (even if the majority of groups would end up stick to a wall while 1 person pulled), an enjoyable game experience that is the essence of Everquest.
If the ZEM's on Green were Classic, then outdoor Kunark zones would be fine leveling spots still. Although note, shortly after Kunark launched, people complained the dungeons weren't worth it in comparison to Old World dungeons. They buffed up the ZEM's in those zones in response, although not to anything amazing (particularly considering the comparative difficulty).
I don't think guards are supposed to be EXP mobs TBH I would nerf the shit out of them.
Guard killing (and various other static level 35+ NPC's) was happening everywhere in Classic, and remained the best way to level, particularly in the city zones with high ZEM. The first person to get level 60 just perma camped an NPC in South Qeynos, and as a Ranger! They eventually nerfed the spawn times of popularly camped NPC's, and made city Gate guards essentially worthless for exping, but certain Old World areas still remained the best place to exp.
magnetaress
11-24-2020, 01:10 PM
I don't understand why people chase ZEMs, plat, or loots. I guess if you are absolutely new to the game and want 1 main character at max level to help out your actual character, beyond that IDK??? And haven't done all the 'cool stuff before'.
My favorite spots were always very inneficient or odd little corners, and they had the most colorful npcs float thru. Little spots the designers built, that I could enjoy. Not for maximal exp game, but because it was their little sandbox I got to share in.
I am wondering what people recommend for those in Kunark? I am more familiar with the old world for the most part.
Mirana
11-24-2020, 02:09 PM
I don't understand why people chase ZEMs, plat, or loots. I guess if you are absolutely new to the game and want 1 main character at max level to help out your actual character, beyond that IDK??? And haven't done all the 'cool stuff before'.
For me, it comes down to simply not being able to enjoy myself if I know I'm being wildly inefficient. I don't have infinite time, so even if I'm in a cool spot, all I can think about is "I'd be getting over double the exp if I was in Cazic Thule." That basically ruins super low ZEM zones for me.
I can manage old world outdoor zones and cities (100 vs 150) but I just can't stomach something like LoIO (60).
magnetaress
11-24-2020, 02:31 PM
For me, it comes down to simply not being able to enjoy myself if I know I'm being wildly inefficient. I don't have infinite time, so even if I'm in a cool spot, all I can think about is "I'd be getting over double the exp if I was in Cazic Thule." That basically ruins super low ZEM zones for me.
I can manage old world outdoor zones and cities (100 vs 150) but I just can't stomach something like LoIO (60).
I wouldn't mind if they turned up exp on green/blue/red (its' already wicked fast in grps on red) it makes the servers top heavy tho, and ppl solo more.
But I'm all for Ez99 with like the normal classic game and not some cheeze gm commands and stuff so it feels a litte bit like i'm playing seriously. - for me wouldn't mind if they let people boost to 40 on red99
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