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View Full Version : Nerfing quest exp = super lame


salimoneus
11-25-2020, 06:52 PM
To go and remove such a fundamental aspect of the game, is about as non-classic a change as I've seen on the servers. Please put exp back for quests, because this is really lame.

And yea, I'm mostly just irritated that the three bags of deathfist belts I farmed are completely valueless, when they should have at least bought me an offhand 1hs for when I get duel wield in two yellows.

At least do it for us low level scrub farmers, who are just scraping by trying to make ends meet and put food on the table (or sword in the hand), for God's sake!

Tunabros
11-25-2020, 06:54 PM
They dont listen

Castle2.0
11-25-2020, 07:09 PM
If there really was systemic, widespread exp quest suspension fraud contrarian to Norrathian natural law to permit said quest exp.... then there would be plenty of evidence and witnesses

I don't see any! *covers eyes*

*Narrator: But there was...*

Pick one of the many threads on this topic and share your ideas there


https://www.project1999.com/forums/showthread.php?t=371007 longest, biggest, most important ,best thing since sliced bread thread - OP is a (stable?) GENIUS!
https://www.project1999.com/forums/showthread.php?t=371824 #1 thread for meme
https://www.project1999.com/forums/showthread.php?t=371126
https://www.project1999.com/forums/showthread.php?t=371294
https://www.project1999.com/forums/showthread.php?t=372167
https://www.project1999.com/forums/showthread.php?t=371946
https://www.project1999.com/forums/showthread.php?t=370936

putrid_plum
11-25-2020, 07:14 PM
I've never heard so much crying over something temporary, hold on boys you'll be ok

salimoneus
11-25-2020, 07:28 PM
I've never heard so much crying over something temporary, hold on boys you'll be ok

I literally just found out about it today, and was quite shocked.

Perhaps the volume of voices in opposition should be a good indicator.

But your response sounds a lot like the same people who were trying to justify all the "temporary" flatten-the-curve measures being taken like six months ago, and yet here we are.

You can enact ineffective overly-restrictive policy temporarily, but it's still ineffective and overly-restrictive.

chuckleluckle
11-25-2020, 07:45 PM
I literally just found out about it today, and was quite shocked.

Perhaps the volume of voices in opposition should be a good indicator.

But your response sounds a lot like the same people who were trying to justify all the "temporary" flatten-the-curve measures being taken like six months ago, and yet here we are.

You can enact ineffective overly-restrictive policy temporarily, but it's still ineffective and overly-restrictive.

take your QQ to RnF no one gives a fuck

Figgus
11-25-2020, 08:12 PM
Congrats on getting Castle 2.0 started.........again

Feracitus
11-25-2020, 08:50 PM
take your QQ to RnF no one gives a fuck

i do specially since i didnt know about this and just wasted 2 bags of bandit sashes for nothing on my alt =/

Lizard1
11-25-2020, 09:13 PM
i guess if you havent figured out in 10 years the staff dont care about you or your classic experience you never will.

happy thanksgiving

see you in thurgadin

i wont be there

pivo
11-25-2020, 09:46 PM
take your QQ to RnF no one gives a fuck

I do too, I have lvl 1 Cleric in Kaladim and he will not move, until he can go postal, so to speak :p and use some bone chips to grow little bit faster. Which means, he will, not to his fault, stand still and wait for weeks...

pivo
11-25-2020, 09:48 PM
I second this!


At least do it for us low level scrub farmers, who are just scraping by trying to make ends meet and put food on the table (or sword in the hand), for God's sake!

salimoneus
11-25-2020, 10:19 PM
i guess if you havent figured out in 10 years the staff dont care about you or your classic experience you never will.

happy thanksgiving

see you in thurgadin

i wont be there

I disagree, and believe they do care, which is why I even bothered to post in the first place. I have much gratitude towards the staffs and devs for all their efforts over the years.

BiG SiP
11-25-2020, 10:32 PM
new player discovers classic Everquest project
can’t wait to reexperience crush bone quest gains and relive neckbeard youth
notices quests don’t function as they did in classic Everquest
never comes back
(LOL)

salimoneus
11-25-2020, 10:52 PM
new player discovers classic Everquest project
can’t wait to reexperience crush bone quest gains and relive neckbeard youth
notices quests don’t function as they did in classic Everquest
never comes back
(LOL)

Cute little summary you fabricated there.

Did you by chance notice my forum join date?

salimoneus
11-25-2020, 11:03 PM
"We've had reports of players exploiting"

That's about as vague and without evidence of a statement as anyone can make. Fact is you can't exploit something that isn't cheatable. If a quest turn-in gives exp up to a certain level, then that's how it works. As far as I know, that's never been broken, and quest exp was never disabled in Classic EQ. Ever.

"The approach to P99 is to remain as classic as possible"

Well you failed in this instance, plain and simple. There is absolutely nothing classic about disabling quest turn-in exp, something which has always been enabled as long as I can remember, on any server. Always.

Stop trying to fix what isn't broken.

pivo
11-25-2020, 11:15 PM
new player discovers classic Everquest project...


Shouldn't you do like, memes only? ;)

Izmael
11-26-2020, 04:46 AM
Why does noone complain when double exp is activated?

BiG SiP
11-26-2020, 09:08 AM
Cute little summary you fabricated there.

Did you by chance notice my forum join date?

hey dumbass
it’s not about you
it’s about a stupid fkn implementation that might cause the situation described

Castle2.0
11-26-2020, 11:03 AM
That's about as vague and without evidence of a statement as anyone can make. Fact is you can't exploit something that isn't cheatable. If a quest turn-in gives exp up to a certain level, then that's how it works. As far as I know, that's never been broken, and quest exp was never disabled in Classic EQ. Ever. Fact Check: True

They are misusing the word exploit instead of just saying "something we don't like."

I know exactly the quests they are talking about. There is no exploit. They just wanted to preserve an artificial speed of Kunark progression: dev-imposed instead of player-driven. They say so themselves.

it has proven to be necessary in order for our player base to experience the launch of Kunark closer to the intended pace.

We are reducing exp by 50%... in order for our player base to experience the launch of Kunark closer to the intended pace.

We are decreasing spawn times by 50%... in order for our player base to experience the launch of Kunark closer to the intended pace.

Why not? We had our first 60 in under 10 days by exploiting their knowledge of the best mobs, the best zones, the best class combos, etc.

Isn't this what you think of when you hear the word "exploit"?

LoganVivisected
11-26-2020, 12:50 PM
I don't know how many times this needs to be said, but to say it again:

Abusing the free nature of accounts and the server to stockpile hundreds/thousands of quest items on a ridiculous number of accounts and toons is absolutely exploitative. Thank you devs, for spiting these miscreants. A quest exp pause may not be classic, but no one was dropping ten grand on alt accounts to corpse gnoll scrolls either in anticipation for Kunark.

cd288
11-26-2020, 01:10 PM
You can blame Castle 2.0 for this

Castle2.0
11-26-2020, 01:53 PM
Logan, corpses have been free in every version of Everquest since 1999. You didn't get that memo?

Also, your asinine argument has been debunked. What happened during classic does not equate to what is classic.

Exhibit A: No one went 51-60 in under 10 days at Kunark release in classic

Should these people be deleveled to 51?
Should we have avoided this very bad very scary reality by putting a pause on all mob exp for 30 days?

Exhibit B: 50%+ of server didn't bind @ firepots in classic

Should we have made firepot binding a few hours only so only a few people could do it?
Should we just have eliminated it altogether?

Closing Argument: The historical record of 1999-2001 does not equate to what was possible during 1999-2001. It is not the same was what defined classic mechanics. "Being classic" means keeping the game the way it was 1999-2001 - that's the mechanics, zones, spawn times, loot tables, etc. "Being classic" doesn't mean contorting mechanics, spawn times, etc. to produce player behavior that is exactly the same as 1999-2001. That's antithetical to the heart of EQ, an open sandbox world. Brad would not approve.

Saving quest items and turning them in at once was possible 1999-2001, it's jut no one had the creativity or drive to make it happen... until now ;)

Honorable elves, I rest my case.

Danth
11-26-2020, 02:53 PM
Don't be too quick to argue classic mechanics when there are some non classic corpse decay mechanics present on P1999 which work to your benefit. If you really are managing 100+ corpses' worth of scrolls (at a maximum of four per) that job would've been tougher in the original game with paid accounts and faster average corpse rot rates.

Beyond that, it varied server to server whether the local GM's would've cared enough to suspend you for exploiting corpses to bypass the lore restriction. That was indeed regarded as an exploit in-era and was an actionable offense, albeit enforcement varied wildly one server to the next. I saw players get suspended for it at times, but on realms which had hands-off (or lazy) GMs the tactic was more commonly utilized. In other words, be glad the admins here merely delayed you for a little while instead of throwing a wrench in your plans entirely.

Danth

Baler
11-26-2020, 03:08 PM
For anyone wondering, Dec 6th.
https://www.project1999.com/forums/showthread.php?t=371782

Green launched Nov 6th, 9pm eastern.