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View Full Version : Enchanter atribute point allocation


tefog
05-17-2011, 06:37 PM
Starting a chanter, which race and where should i put my attribute points in? Please give me some input.

Doors
05-17-2011, 06:45 PM
I would suggest going erudite because their starting intel is so high. Then just pump every single point into stamina. Int is a stat you can raise easily but stamina isn't.

Could be wrong though, but that sounds about right. Someone else might be better suited for this question.

Pico
05-17-2011, 06:46 PM
+3 str
+7 wis
the rest in agi

Supaskillz
05-17-2011, 06:49 PM
lol at str/wis/agi. I dont know the correct choice for an ench, but I know relevant stats are cha/int/sta

Knuckle
05-17-2011, 06:52 PM
Starting a chanter, which race and where should i put my attribute points in? Please give me some input.

I would go human all points in sta. yes im serious, PVP means you need HP and + for when charm breaks.

baalzy
05-17-2011, 07:06 PM
Erudite from a pure stat standpoint is the best. Gives you the highest amount of Int + Cha (197 total) without any additions. High Elves get the second best Int + Cha (192). Stam is generally useful, but its a little more complicated for an Enc then other int casters.

Int casters get pretty terrible Sta returns, +25 sta at creation will give you ~50 more hp at level 60. If you were to give yourself +25 cha at creation, then once you hit ~200int (easy) that means if you also want to have a servicable cha for charming thats 25 fewer points you need to gear yourself with (maxing Cha or Int independently is easy, but maxing both is not as easy).

I can't specifically remember why, I just know I once read something that made me think "huh, if I ever make a enchanter I should go Dark Elf". Can't remember if it was because of an exclusive quest or something, however.

Edit:

I'm bored at work so I'll be back with some information. basically trying to figure out which stat (cha or int) can be maxed using the fewest number items.

Zinyen
05-17-2011, 07:17 PM
I can't specifically remember why, I just know I once read something that made me think "huh, if I ever make a enchanter I should go Dark Elf". Can't remember if it was because of an exclusive quest or something, however.

Dark Elves can hide, which is kinda useful for an enchanter. Also, I think they can do the Stein of Moggok quest a little earlier than other enchanters; level 8 instead of 12 when enchanters get illusion: dark elf. (I play a dark elf enchanter).

baalzy
05-17-2011, 07:33 PM
These are the notes I took while prowling the p99 wiki. I'm not going to pretty up the list, just a list of items and how much int/cha they get. From looking at it, its possible to get +int in more slots then it is to get +cha. But there are some slots where you can get a massive amount of +cha (dual crude steins for +30 total cha).

Thanks Zinyen, hide is very useful if you don't have a goblin ghadazi ring (the one with instant click invis to animals) because you can use it to manually break charm without having to use a spell gem for invis (hide to break charm, mez, and then do whatever).

If/when i go to make an enchanter, I'll go Dark Elf with +25 cha, +5 sta. The decision to go DE is more based on me just not wanting to play an Erudite then anything else. I like to optimize, but I'm not 100% min-max. If I were going for the absolutely most optimal setup, I'd go +25cha/+5int Erudite (same hp as a 25cha/5sta Delf) to allow me to make the fewest item swaps possible to go from Charming mode to Grouping mode.

This is just me personally.
Edit: In a side note, I don't think anyone would ever truly regret going full sta.


Item notes:
arm
insidious 3cha 7int
gatorscale 4int

cloak
Hierophant 4cha 4 int
White DS cloak 9int
Mystic 5int
Molten 4int

Body
Insidious 13 int
Tola 10int
Nobles 5cha
Ishva 5cha

ear
displacement 4int 4cha
opalline 5cha
ivandyr 6int
batskull 5int

face
polished mithril 7int
incandescent 7cha 5int
ivory mask 6int 6cha
elliptical veil 4cha 2int

feet
GEB 9int
Insidious 3cha

finger
electrum star ruby 7cha
di'zok 5int
rose plat 4int

hand
insidious 2cha 8int
impskin 5int
incandescent 3cha

head
crown of tranix 15cha
siryn hair hood 13cha
insidious halo 20cha 7int
runed cowl 9int

legs
drake-hide 5cha
insidious 3cha

neck
sapp plat 7int
sarnak fetish 6int
neck of sup 5cha/int
whispering winds 10cha 5int
plat cat neck 9cha
gypsy medallion 9cha

shoulders
wind walkers 10cha
worn cloth 5cha
meditative blanket 3int
mantle of mirth 2int

waist
giant reminder string 5int
sphinx hair cord 5int 5cha
bcc 4int

wrist
bracelet of quiescence 7cha/int
golden bracer 7int
golden chitin bracer 5int
golden cat eye 7cha

secondary
insig protector 5cha 10int
Stein of moggok 10int
GBS 9int
crude stein 15cha
hexed kerran doll 6cha

ranged
sarnak ceremonial dagger 3int
dustcryers ball 2int

primary
epic 15cha 20int
stein of mog 10int
crude stein 15cha
gnoll hide 10int

baalzy
05-17-2011, 08:22 PM
Okay well I just played around with the numbers.

Depending on how you mix your armor, going +25 cha you can get the following stats for a DE or Erudite. Add 5 to the int totals if you decide to put the last 5 points in there.

DE: 203int/198cha
Erudite: 211int/208cha

At 60 you'll have a +21int buff and +50cha buff you can cast on yourself giving
DE: 224int/248cha
Eru: 235int/258cha(capped to 255).

This gives you room to play with your equipment to get some more +hp/+sta in slots since you don't need all of that extra int. You can super easily take out 7cha from your ringer and 5int from your other finger to get yourself +10ac +110hp (way more benefit then you'd get out of +25 sta at creation as a int caster) and then up the cha elsewhere by taking away int.

tefog
05-17-2011, 09:04 PM
that looks pretty good

Baa
05-17-2011, 09:41 PM
Since charm has been fixed I have been using my Cha gear less and less. I think with my gnome enc I put most into cha and maybe(?) a few into int.

Right now I have 168 int and about 165 cha unbuffed, switching gear around that I keep in my backpacks I can either have 208 cha or 190 int but so far I am happy to keep it in between. Cha gear is considerably easier to get but from what I understand if you ever want to be able to charm effectively you want to make sure you can max it so I would prob still suggesting putting points into cha.

I find playing mainly solo right now that my max mana pool is not really that important, with Rune and Clarity up there is little or no downtime between kills. Using spectre island in oasis as an example I will kill the 4 spectres in each corner and by the time I am done with the last the next one will respawn, my health never drops below 70% and my mana sits around 50 to 60% at the end of each fight.

redghosthunter
05-19-2011, 01:27 PM
Okay well I just played around with the numbers.

Depending on how you mix your armor, going +25 cha you can get the following stats for a DE or Erudite. Add 5 to the int totals if you decide to put the last 5 points in there.

DE: 203int/198cha
Erudite: 211int/208cha

At 60 you'll have a +21int buff and +50cha buff you can cast on yourself giving
DE: 224int/248cha
Eru: 235int/258cha(capped to 255).

This gives you room to play with your equipment to get some more +hp/+sta in slots since you don't need all of that extra int. You can super easily take out 7cha from your ringer and 5int from your other finger to get yourself +10ac +110hp (way more benefit then you'd get out of +25 sta at creation as a int caster) and then up the cha elsewhere by taking away int.

Their is this thing called.... SOFTCAP... its 200. Ya might want a put some hp rings or gear on.

guineapig
05-19-2011, 03:52 PM
High int doesn't help you stay alive in Everquest. It should really be the last stat you concentrate on especially considering that the mana gained from int is very little early on.

In the late game your ability to reach 200 int is doable regardless of what your starting INT was. After 200 int you get diminishing returns at which point you will be mixing int/mana gear depending. Charisma is another stat that you will be increasing with each item upgrade without even trying as an enchanter.

Hitpoints, AC and resists are what keep you alive in this game. You aren't going to land that all important mez if you are stunned and have 50 hitpoints left. Since you can't effect your resists during character creation and agility doesn't effect your worn AC (you want to get worn AC over 75 as an int caster!!!), you're left with stamina. Most important and most difficult stat to raise with gear.

Final note. The enchanter is a class that is pretty much never at full mana but rarely do you have a situation where the enchanter is OoM either. In other words, how big your mana pool is a moot point.

baalzy
05-19-2011, 04:26 PM
This gives you room to play with your equipment to get some more +hp/+sta in slots since you don't need all of that extra int. You can super easily take out 7cha from your ringer and 5int from your other finger to get yourself +10ac +110hp (way more benefit then you'd get out of +25 sta at creation as a int caster) and then up the cha elsewhere by taking away int.

Sorry that I didn't spell it 100% out by saying, "Since you don't need all that extra int because of the soft cap of 200."

Or maybe you just have trouble reading to the end of the post. It's okay, I don't blame you, it was a series of pretty long posts.

Eldaran
05-19-2011, 04:30 PM
holy crap the tag "allocator or crocodile" almost made me pee my pants hahahahahahah. I'm so easily amused.