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billpaleq
03-02-2010, 04:11 AM
So what is the deal with taunt? I do not remember it being so crappy as a tank to keep agro. Tonight i was grouping with my friends in Unrest on my war and I would tank the mob to 85 percent and by time the mob got to 50 my rogue friend would pull agro. Am I doing something wrong? Skill is maxed out and I am 2 lvl higher than the rogue.

Sponge
03-02-2010, 05:57 AM
Warriors are what they wear. You need to DW one-handers that each have a proc, and try to have decent dex. Obsidian shards are pretty good for leveling up to 37, then ssoy's are good. On top of this you need to be more efficient with your taunts.

guineapig
03-02-2010, 08:44 AM
You should only use taunt if you loose aggro, then follow up with kick, or bash or slam to add to it. All taunt does is put you at top of the hate list but you then need to increase the gap or else the person you just out aggroed will regain it.

Also, the problem could be the people you are playing with...
The rest of the team should be watching their own aggro in the interest of maintaining the healer's mana pool.

Aaron
03-02-2010, 09:19 AM
It's pretty horrible. When I'm playing cleric I prefer not to have a warrior tanking, which sounds dumb since that's their primary function.

buffug
03-02-2010, 11:52 AM
Taunt in the early days was never a hate-building skill. It was to immediately pull the target back around to you if you lost it.

If you have aggro, don't bother hitting taunt. If you lose it, then use it. You WILL fail most of the time regardless.

The taunt issue is why most in classic did not choose warriors when looking to fill a group. Sure, if no Pal/Sk was available, they'd take the warrior, but it was never a first choice as they have no other utility to try to maintain aggro (such as heals, stuns, DoT, snares, fear...)

It's also the reason why people eventually began to learn to let warriors engage and damage the mobs a bit before everyone goes all-out. Healers getting squirrely, wizzies overnuking, and shm/enc slows too early used to be huge reasons for ping-ponging targets.

Cscott
03-02-2010, 12:05 PM
Wait 5 seconds before you attack if your not the tank and it helps warriors a ton. If you get aggro stop attacking. Root if you can helps also. Some spells are much higher aggro also. People sit too close to the mobs and get aggro too all of which suck for a warrior to deal with.

Morfnblorsh
03-02-2010, 12:07 PM
"Don't engage till 95%!!!"

This rule used to be barked a lot on raids I did in live.

It equated to allowing the warrior at least 45 minutes to gain aggro. :p

Aaron
03-02-2010, 12:12 PM
Yeah that's great and all, but sometimes a warrior pulls several mobs and he comes back to the camp at 35% health. With a SK/Pally I can heal and rely on them to quickly regain aggro. With a warrior I may as well be trading his life for mine.

Cscott
03-02-2010, 12:30 PM
Yeah that's great and all, but sometimes a warrior pulls several mobs and he comes back to the camp at 35% health. With a SK/Pally I can heal and rely on them to quickly regain aggro. With a warrior I may as well be trading his life for mine.

Then he should be pulling with a bow not prox aggro. or have someone else pull and teh war tags on inc. Thats what works best. Even If the puller is 50% health he hasnt done much damage to any mobs inc so a war should be able to pull them off fast.

The healers then hold off on healing the puller to avoid heal aggro.

Aeolwind
03-02-2010, 12:59 PM
Classically, taunt was a threat builder not a snap aggro. Snap aggro did not come about until AE taunt was added as an AA skill in Luclin. Around pop is when taunt was changed to top +1 the hate chart.

Remember, fast in MH, ratio in OH and procs procs procs.

Aaron
03-02-2010, 01:02 PM
Then he should be pulling with a bow not prox aggro. or have someone else pull and teh war tags on inc. Thats what works best. Even If the puller is 50% health he hasnt done much damage to any mobs inc so a war should be able to pull them off fast.

The healers then hold off on healing the puller to avoid heal aggro.

Yeah, this is all a work-around. Doesn't change the fact that warriors can't taunt even half as effectively as Pallies/SKs. We could also go into the ways that a ranger can MT, but it's not relevant.

Yoite
03-02-2010, 01:29 PM
i can bring in 2-3 mobs at a time on Stickybuds and tank them and hold agro. if one does peel off i can get it back on me in about 6 seconds, and very often instantly.

If it doesnt get on your after a tuant, attack with one combat round + a kick then sit down. Wait for tuant kick and combat round to refresh and do it again if it hasnt got back on you. Tuanting then combat round + sitting works like a charm for me. I can even pick up targets that are mesed with tuant + sit then attack and it will jump on me instead of the enc.

billpaleq
03-02-2010, 01:40 PM
Thanks for all the info guys!

I played a monk on live and never had this problem as I would just fd if I pulled agro. I know it will get better when I have a weapon that procs but because we just started I was lucky enough to be given some gnoll whips that will proc later. Maybe I can camp SolA soon to get that obsidian shard.

At what lvl can a group move into SolA?

Cscott
03-02-2010, 01:41 PM
Also, ask your chanter for veil of whatever its called... adds 10% hate to your attacks or something close to that. Give any high threat players the opposite buff.

guineapig
03-02-2010, 02:02 PM
Also, ask your chanter for veil of whatever its called... adds 10% hate to your attacks or something close to that. Give any high threat players the opposite buff.

Horrifying Visage.... It's a Luclin spell that will never be seen on this server.

Cscott
03-02-2010, 02:09 PM
oh, ok well then just use the ghetto methods

Yoite
03-02-2010, 03:18 PM
siting is major agro, you see it negatively effect casters all the time (nuke + sit = mob in face), but you can use the same mechanic to your advantage to get agro. but its not just sit, like taunt will put you at +1 but +1 wont pull a mob onto but if you sit after you taunt its like whoa!, you gonna call me a dirty name then sit down right in front of me, BAM, sure you might get hit for full dmg for one combat round but u taking one round of full dmg is better than your casters/healers taking 5-10 rounds of combat dmg.

guineapig
03-02-2010, 04:29 PM
oh, ok well then just use the ghetto methods

My favorite is blind. The mob instantly attacks the closest player. Works better than root because with root as soon as it breaks the mob goes after the player that cast it.

Blind definitely seems like less agro than root on this server. Just my opinion though.

Audacious93c
03-03-2010, 12:40 AM
Anyone that knows a list of skills/spells with their aggro percentage would be great. In my experience, 2 OShards did not work nearly as well as 2 Gnoll Hide Lariats. I was so frustrated one night that I started thinking about it. Warriors have Bash for a reason, and all it is doing is stunning the target on a fairly quick timer. So in my mind right now, stun has to be the higher aggro producer, else why would the developers give you a skill for it?

Slake
03-03-2010, 04:55 AM
Was in a group today with a SK. He would put disease cloud on it. I would taunt that mob non stop. NOT ONCE did it turn on me. I tried this for about 2 hours on every mob we pulled. You can not tell me that i failed every single time. I even saw him cast on one mob after being afk and the mob was at 50% health and he pulled it off me.

Taunt is broken in this game. I am a warrior and will deal with it. But please, either boost taunt or decrease the hate from that spell.

xoxoxo

Ghesta
03-03-2010, 07:58 AM
My friend has the best saying ever when playing on his monk. "I taunt with damage."

Taminy
03-03-2010, 08:21 AM
Was in a group today with a SK. He would put disease cloud on it. I would taunt that mob non stop. NOT ONCE did it turn on me. I tried this for about 2 hours on every mob we pulled. You can not tell me that i failed every single time. I even saw him cast on one mob after being afk and the mob was at 50% health and he pulled it off me.

Taunt is broken in this game. I am a warrior and will deal with it. But please, either boost taunt or decrease the hate from that spell.

xoxoxo

The reason taunt is broken is that it does not work on mobs that are your level or higher. On live it was only that it did not work on red cons or higher.

As for decreasing hate from pal/SK spells, keep in mind that if we do that they've pretty much lost all they've got except for pulling or heals/stuns. Warriors do take hits a lot better (when we can keep mobs on us) and deal a good bit more damage than knights.

Slake
03-03-2010, 08:32 AM
Thanks for that explanation Taminy. I honestly didnt know about it not working on mobs that con higher in level. Most of the mobs were yellow con or higher.

Once we went to befallen, i was able to taunt the blue mobs. Now that that was made clearer, I wont be so quick to scream for them to fix taunt.

Audacious93c
03-03-2010, 02:30 PM
That logic is wrong, jesus is it wrong. I was in Frenzy about a week ago at lvl 33 and did fine. Pushing the envelope as a Warrior? Of course, but I also am deeply dependant on my group to not be completely new to the game. The reason Im calling you out on that, is because Warriors can actually hold aggro in places that are far above their level.

Im still in the opinion that something isnt working "as intended" with aggro building or taunt in a normal experience group. But if the Dev's feel like they are right, and we're wrong. Then I guess we cant really do anything but quit, or continue to live in their motto "You're in Our World Now!"

Wait, nm that was Verant..

Taminy
03-03-2010, 05:57 PM
That logic is wrong, jesus is it wrong. I was in Frenzy about a week ago at lvl 33 and did fine. Pushing the envelope as a Warrior? Of course, but I also am deeply dependant on my group to not be completely new to the game. The reason Im calling you out on that, is because Warriors can actually hold aggro in places that are far above their level.

Im still in the opinion that something isnt working "as intended" with aggro building or taunt in a normal experience group. But if the Dev's feel like they are right, and we're wrong. Then I guess we cant really do anything but quit, or continue to live in their motto "You're in Our World Now!"

Wait, nm that was Verant..

Just because taunt doesn't work doesn't mean you won't have aggro... Find a level 33+ mob. Have another player do 100 damage to it. Taunt the mob all day without turning attack on - the mob will never turn to face you.

izikiel
03-04-2010, 03:55 AM
sitting its because you count as lvl1 when sitting or was it some other game? dont remember. but do you not also get critted/crippled when they hit you if sitting?

faenyar
03-04-2010, 11:33 AM
I can say as a noob enchanter, taunt certainly seems to suck and aggro is out of whack from what I remember it. I can wait until 50% on a mob and cast an enfeeblement and the mob is right smack in my face with the warrior taunting away to no effect. God forbid I should actually tash a mob, because then I'm tanking it for the rest of the fight.

Yoite
03-04-2010, 12:27 PM
you get hit for full dmg if your sitting. WoW was where you get crit if you're sitting. but a tank taking 1 round of full dmg and getting agro is better than it killing your caster or healer.

buffug
03-04-2010, 04:45 PM
taunt always sucked til it got a boost (and became an aggro builder to boot) with kunark. even at max in the old days, there was a 50/50 shot to snap aggro from an even con...and taunt does appear to work on yellow cons as well. my pal was able to snap a yellow con for the purpose of offtanking a hurt mob and I had not yet been on the hate list.

Icecometus
03-04-2010, 05:49 PM
2001 patch notes: - Taunt now affects NPCs above the player's level (Mar. 6)

Slake
03-04-2010, 10:14 PM
That logic is wrong, jesus is it wrong. I was in Frenzy about a week ago at lvl 33 and did fine. Pushing the envelope as a Warrior? Of course, but I also am deeply dependant on my group to not be completely new to the game. The reason Im calling you out on that, is because Warriors can actually hold aggro in places that are far above their level.

..

Dude..i dont know if your calling me our or Taminy. If it's me....log my warrior on, get in a group with a SK, and try and get aggro. If they put disease cloud on it...forget about it.

Now I did upgrade my weapons to a Obsidian Shard and a PGT and was able to keep aggro better. You should know that in a pick-up group people are NOT going to wait to slow/tash/nuke/engage a mob.

I am not just sitting there with auto attack on and hitting taunt once in a while. I am mashing that button the second it comes up along with kick. Mobs will NOT turn.

If they turn for you...grats. Wish i could say the same. Taunt is broken.

Taminy
03-04-2010, 10:30 PM
2001 patch notes: - Taunt now affects NPCs above the player's level (Mar. 6)

:p

shinobi wan kenobi
03-05-2010, 01:56 AM
As long as warrior's maintain poor threat and rangers keep their 40% hybrid tax, we'll see bias towards casters.

Which is why turn off my monitor every time I mediate as my caster. HARDCORE

Kire
03-05-2010, 03:50 AM
Taunt works O-K for me