MegamanXZOBMV
05-24-2011, 11:58 PM
I apologize if this thread has been made before. I tried the search function, but my search-fu is weak.
If it actually happens, given recent events at Sony, what are somethings you'd like to see in the next Everquest game?
For example, I have an interest in mythology and theology. I attribute most of this to Everquest's Lore. As a child/young teenager playing Everquest, I loved it's lore, and would like to see it play a more prominent role for the PC's.
Specifically Deities
EQ's deities were really nothing more than a faction modifier, with the occasional deity-specific items, quest, or what have you. EQ2 stepped it up a little bit with The Shadow Odyssey, giving special blessings and miracles specific to each deity. I thought this was neat, and a good move personally.. but the miracles/blessings were a little impractical.. they added a little bit extra to customization, but they couldn't be used very often.
So, one of the things I'd like to see is Religion/Deity impact a character in a similar manner as to a race/class decision. A few examples:
A Cleric of Solusek Ro: Still a Cleric, essentially, but perhaps his Fervor/Smite-style spells deal Fire damage instead of magic/divine?
A Dark Elf Warrior of Innoruuk: Thought it would be neat, a Hate-worshipping Warrior gaining some extra Hate/aggro-related skills, or a more powerful taunt.. whereas a Enchanter of Quellious may gain more powerful mesmerizes/lulls.
Agnostics could have a little more freedom, maybe disguised IC/RP/Lore-wise as talents or gifts. Instead of a Paladin worshipping E'ci, maybe it's an Agnostic Paladin who simply has an affinity for gift for ice/cold, and it's reflected in his skills somehow?
Just a thought. Post your own evil desires here!
If it actually happens, given recent events at Sony, what are somethings you'd like to see in the next Everquest game?
For example, I have an interest in mythology and theology. I attribute most of this to Everquest's Lore. As a child/young teenager playing Everquest, I loved it's lore, and would like to see it play a more prominent role for the PC's.
Specifically Deities
EQ's deities were really nothing more than a faction modifier, with the occasional deity-specific items, quest, or what have you. EQ2 stepped it up a little bit with The Shadow Odyssey, giving special blessings and miracles specific to each deity. I thought this was neat, and a good move personally.. but the miracles/blessings were a little impractical.. they added a little bit extra to customization, but they couldn't be used very often.
So, one of the things I'd like to see is Religion/Deity impact a character in a similar manner as to a race/class decision. A few examples:
A Cleric of Solusek Ro: Still a Cleric, essentially, but perhaps his Fervor/Smite-style spells deal Fire damage instead of magic/divine?
A Dark Elf Warrior of Innoruuk: Thought it would be neat, a Hate-worshipping Warrior gaining some extra Hate/aggro-related skills, or a more powerful taunt.. whereas a Enchanter of Quellious may gain more powerful mesmerizes/lulls.
Agnostics could have a little more freedom, maybe disguised IC/RP/Lore-wise as talents or gifts. Instead of a Paladin worshipping E'ci, maybe it's an Agnostic Paladin who simply has an affinity for gift for ice/cold, and it's reflected in his skills somehow?
Just a thought. Post your own evil desires here!