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View Full Version : Just remove the current spawning mechanism of the Sro AC


axisofebola
03-27-2021, 04:08 AM
It's insane how completely non-classic this "camp" is especially with this idiotic non classic ranger tracking. You have this spawn being almost entirely held by a tiny handful of people who have made millions of plat with virtually zero effort/time spent.

Just make it a random night spawn that can pop from any mob with a very low % chance. That's what everyone thought it was during classic anyway.

Shinko
03-27-2021, 04:46 AM
Go to OOT

axisofebola
03-27-2021, 04:55 AM
Too busy paying off my timeshare in Antarctica.

Tethler
03-27-2021, 04:58 AM
Rangers have it rough, don't take this away from all 3 of them.

axisofebola
03-27-2021, 05:02 AM
Rangers have it rough, don't take this away from all 3 of them.

If only they actually "played rangers" but they level them up and leave them permantly in SRO purely to abuse this spawn mechanic.

kaev
03-27-2021, 07:44 AM
ust make it a random night spawn that can pop from any mob with a very low % chance. That's what everyone thought it was during classic anyway.

Good plan. P99 definitely needs more content tailored specifically to swarming bards and AEing casters. What's a poor 60 Bard to do when the LoIO fort is camped?

Anxarcule
03-27-2021, 08:07 AM
Not sure what is unclassic about Ranger tracking on p99 - anyway there are plenty of unclassic things about p99, namely that everyone knows everything about the game since it's 20 years old.

I don't see any reason to change the AC mechanics even if it is easy to pop in for a quick check as a wiz/dru (or if you want to park a character there). The AC can spawn literally anywhere in the desert area so it's really just playing roulette - pick a spot and hope he spawns near you. Rangers and bards do have an advantage (tracking and selos to cover more ground) but really, what other decent cash camps can a ranger solo at that level?

Plenty of other camps are abused due to known spawn mechanics and timers - not sure why you are singling out this specific camp.

Fammaden
03-27-2021, 08:24 AM
Change jboots to must equip with a ten second cast time.

Jimjam
03-27-2021, 10:12 AM
Camp the Karana Ancient Cyclops if the S Ro or OOT ones don't appeal to you.

Anxarcule
03-27-2021, 01:08 PM
Not sure if you are trolling or not as it is in the wiki... I've spent a ton of time in the karanas and never once seen it. Can it spawn there on p99?

Tewaz
03-27-2021, 01:22 PM
I have seen the SK one. There are people on the server that know how to make it spawn.

spacecadet
03-27-2021, 01:42 PM
Back on live, it was the karana camp in SK where I got my ring. Pure luck, happen to be running past.

Anxarcule
03-27-2021, 02:43 PM
Interesting - I've spent like 20 levels between characters in SK and killed QM many many times and never once seen or heard of the AC spawning there.

Jibartik
03-27-2021, 03:13 PM
I suggest joining the rangers.

Keebz
03-27-2021, 03:23 PM
It got removed from the Karanas after it was shown to be unclassic.

Keebz
03-27-2021, 03:24 PM
I'm also loving the whine about unclassic Ranger thread, directly above the whine about unclassic Enchanter thread.

Jibartik
03-27-2021, 03:26 PM
9/10 times if you attempt to join you will begin as a fledgling nerd that eats their scraps and says yes sirs and does their dirty work but before long youll be grooming a noobie to eat your scraps and be your slave as well.

Furitor
03-27-2021, 04:52 PM
I'm also loving the whine about unclassic Ranger thread, directly above the whine about unclassic Enchanter thread.

It's kind of classic to have whine threads about classes, though... perhaps this is next level thinking.

chowdah555
03-27-2021, 05:33 PM
On live, it wasn't a FTE mechanism or agreement between players. Whoever did the most damage got to loot. I remember many Shadow Knights making a good share of plat from a quick harm touch on the SRo AC.

qezelia
03-27-2021, 10:23 PM
Gonna be honest with you, I did the sro ac a few times and it makes almost no difference being a ranger in there. Maybe if you're going for it at really off peak hours, but any time I went for it during the day or in the evening, there were enough people who port in or log in that it's engaged within 5 seconds. Basically you just do a 360 at 9PM and hope it's really close to you, otherwise you're probably SOL regardless of track.

That said, I do agree the current system sucks - if you change it to random night time spawn, then it really will be a ranger camp. :D

Cen
03-28-2021, 02:25 AM
Yeah track never gets the AC, everyone is swarmed onto the dunes, and whoever it spawns onto their face has won it.

BlackBellamy
03-28-2021, 07:57 AM
On live, it wasn't a FTE mechanism or agreement between players. Whoever did the most damage got to loot. I remember many Shadow Knights making a good share of plat from a quick harm touch on the SRo AC.

In "classic" loot rights to the AC were determined by damage done. We don't have "classic", we have "classique". It's like the way it was, but not quite.

chowdah555
03-28-2021, 09:33 AM
In "classic" loot rights to the AC were determined by damage done. We don't have "classic", we have "classique". It's like the way it was, but not quite.

I'm sure it's why games like FFXI and WoW had systems to prevent other players from KSing but I've always found it interesting that we've willingly accepted it here in p99 without a formal mechanism for it.

BlackBellamy
03-28-2021, 11:28 AM
That's because today's players are soft and conflict-averse. The fact that someone might kill-steal is terrifying to them and makes then feel unsafe. That there is a mystical father figure who will protect their camp fills them full of warmth and happiness, like being swaddled in a nice tight warm blanket.

kaev
03-28-2021, 05:28 PM
That's because today's players are soft and conflict-averse. The fact that someone might kill-steal is terrifying to them and makes then feel unsafe. That there is a mystical father figure who will protect their camp fills them full of warmth and happiness, like being swaddled in a nice tight warm blanket.

Once in a while you go over-the-top in a most beautiful way. /salute

Bigcountry23
03-29-2021, 04:08 PM
In "classic" loot rights to the AC were determined by damage done. We don't have "classic", we have "classique". It's like the way it was, but not quite.

What live server were you playing on that allowed that? one of the Zeks? That would have been petentioned/stripped of loot/banned on Lanys. FTE was respected.

loramin
03-29-2021, 04:22 PM
What live server were you playing on that allowed that? one of the Zeks? That would have been petentioned/stripped of loot/banned on Lanys. FTE was respected.

Bellamy's kind of right, and kind of wrong. What he's right about is that most people didn't petition when they had a "dispute" with another player. Instead, they either hassled that player (eg. tried to KS them, train them, etc.), or they simply moved on and let the disputer have the mob.

Thus, the vast majority (ie. everyone who didn't petition) fell into two categories: people like Bellamy, who DPS-raced ... and everyone else, who just let them. In my personal experience (on Bristlebane), the split was something like 5% "racers" to 95% "non-racers" (ie. most players were non-confrontational), but obviously different people had different experiences.

But Bellamy's 100% wrong if we're talking about the actual, GM-enforced server rules ... and we have proof: the old guidebook that Verant used to give to GMs.

Disruption is defined as any activity that is disruptive to the game play of others, though not necessarily with the intent to do so. Disruption has been sub-categorized into major and minor types.

8.2.1.1 Examples of Minor Disruption
Non-Fantasy Names – Names that are not appropriate for the fantasy genre of EverQuest

Excessive Spam – Continued overuse of /ooc, /shout, or /auction over time such that many players complain

Offensive Names – Names that are profanity in some form, including homonyms and anagrams

Kill Stealing – The killing of a mob for any reason that is already aggravated onto another player.

https://wiki.project1999.com/Kunark_Era_Customer_Service_Guidelines#8.2.1.1_Exa mples_of_Minor_Disruption

P.S. As a side note ... man what I wouldn't give for GMs here to be like live ones, and take bad names as seriously as camp disputes ;) There's been some truly awful ones lately.

Jimjam
03-29-2021, 04:39 PM
Bellamy's kind of right, and kind of wrong. What he's right about is that most people didn't petition when they had a "dispute" with another player. Instead, they either hassled that player (eg. tried to KS them, train them, etc.), or they simply moved on and let the disputer have the mob.

Thus, the vast majority (ie. everyone who didn't petition) fell into two categories: people like Bellamy, who DPS-raced ... and everyone else, who just let them. In my personal experience (on Bristlebane), the split was something like 5% "racers" to 95% "non-racers" (ie. most players were non-confrontational), but obviously different people had different experiences.

But Bellamy's 100% wrong if we're talking about the actual, GM-enforced server rules ... and we have proof: the old guidebook that Verant used to give to GMs.



https://wiki.project1999.com/Kunark_Era_Customer_Service_Guidelines#8.2.1.1_Exa mples_of_Minor_Disruption

P.S. As a side note ... man what I wouldn't give for GMs here to be like live ones, and take bad names as seriously as camp disputes ;) There's been some truly awful ones lately.

Yeah, I been petitioning a bunch of names from a toon which probably doesn’t even meet the standard itself. I’m nothing if not a hypocrite! Policing on some issues really does improve the environment for everybody.

BlackBellamy
03-29-2021, 05:48 PM
But Bellamy's 100% wrong if we're talking about the actual, GM-enforced server rules ... and we have proof: the old guidebook that Verant used to give to GMs.


Oh I'm not denying that things were written down, just that in actual experience the players had no respect for those rules because they apparently were not enforced, or enough to matter.

For example, you answered a train with a train. You did that knowing there would be no sanction, unless you were maybe doing it all day to everyone. You never transferred gear or plat unless that person was trusted because you knew if they just logged that would be it.

chowdah555
03-29-2021, 07:28 PM
But Bellamy's 100% wrong if we're talking about the actual, GM-enforced server rules ...
It's one thing to be the written rule.
It's another to actually be enforced.

In my experience on live in the Kunark and Velious eras the GMs didn't enforce what you've got written. That's just from my personal experiences. Plus a petition could take a day or more to get a response. I'm the case of camp issues, trains etc. the response was often well after the events occurred and would come by email.

Perhaps the GM manual changed with time or was formalized further along to include such definitions?

Manakim
03-30-2021, 11:42 AM
AC on classic povar was all out war lol. I remember contesting mine with a bard that charmed it at 5% and still managed to lose it to a fast placed nuke. >=)

axisofebola
03-31-2021, 12:18 AM
AC in classic eq 90% of the time went to a druid or wizard. Not an FTE, more like a FFA. And LOL at the guy saying a guide would take the iitems back. Guides had dicksquat for powers. They were little more than secretaries for the GMs.

ghost wolves
04-08-2021, 12:13 PM
P.S. As a side note ... man what I wouldn't give for GMs here to be like live ones, and take bad names as seriously as camp disputes ;) There's been some truly awful ones lately.

On Live once I made a monk named "BigWheatThins". A GM saw it somehow, and one day I logged on and was inside a prison box in OOT with no windows and no doors.

Never got a message or warning, just banished to hell. Still laugh my ass off when I think about that GM raging at my name.

cd288
04-08-2021, 01:59 PM
It's one thing to be the written rule.
It's another to actually be enforced.

In my experience on live in the Kunark and Velious eras the GMs didn't enforce what you've got written. That's just from my personal experiences. Plus a petition could take a day or more to get a response. I'm the case of camp issues, trains etc. the response was often well after the events occurred and would come by email.

Perhaps the GM manual changed with time or was formalized further along to include such definitions?

You may have had a flawed memory or you had a weird rare occurrence here and there. Every CSR interaction was logged and you had to write up a literal report after each shift detailing each issue you handled and how you resolved it. Both GMs and Guides had to do this. Supervisors then reviewed it and if you did something out of line with the rule book it was flagged to you and, if it happened again, you were reprimanded. Even GM and Guide in game chat was monitored for oversight, I got reprimanded one time for being too helpful to a player in chat beyond what I was supposed to do.

cd288
04-08-2021, 02:00 PM
AC in classic eq 90% of the time went to a druid or wizard. Not an FTE, more like a FFA. And LOL at the guy saying a guide would take the iitems back. Guides had dicksquat for powers. They were little more than secretaries for the GMs.

Think you misread his post. He never said Guides would do it. GMs absolutely could and sometimes did do it though