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dcortez
04-03-2021, 12:26 PM
How aggro would a Barb Scale Whip and Mosscovered Twig give a warrior?

Videri
04-03-2021, 02:14 PM
Twig mainhand yes - Twig offhand no - Barbed Scale Whip no.

The low-delay thing is great for mainhand because melee classes get a a mainhand damage bonus based on level (http://wiki.project1999.com/Warrior#Primary_Hand_Damage_Bonuses). The damage bonus is added to the weapon's damage statistic. At level 40, the Twig is effectively an 8/10 weapon if wielded in Primary; at level 52, a 12/10 weapon; and at level 58, a 14/10 weapon. That's godly. It's amazing for aggro. My monk friend pulls aggro off my warrior constantly with his Twig.

For the offhand, there is no damage bonus, so ratio is the only thing that matters. There are a lot better ratio weapons than 4/11 or 3/10 available for the offhand.

And all of this is not taking into account weapon procs, an important related factor. Search these forums for threads about warrior aggro or threat or weapons and you'll find years of discussion.

dcortez
04-03-2021, 02:18 PM
Thanks, Videri.

Videri
04-03-2021, 02:19 PM
Each Primary swing produces hate equal to the weapon's damage stat plus your damage bonus. Therefore, speed is most important (you might have to do some math to compare weapons).

Each Secondary swing produces hate equal to the weapon's damage. Therefore, ratio is what's important.

help this hopes

dcortez
04-05-2021, 09:37 AM
Both are nerfed now, secondary only.

Diogene
04-20-2021, 03:39 PM
I always thought 3/10 offhand was great aggro. I might just be wrong, but for warrior infestation MH and efreeti standard OH has been an amazing combo for aggro. I know for sure lowest delay MH matters for raw aggro. Why not for OH. Im pretty sure I can hold aggro better with 3/10 than lets say w/ frostbringer. But maybe im just wrong.

Saisu
04-20-2021, 04:43 PM
I know for sure lowest delay MH matters for raw aggro. Why not for OH. Im pretty sure I can hold aggro better with 3/10 than lets say w/ frostbringer. But maybe im just wrong.

Napkin math, because I was curious:
Average_Slash = (2 * Weapon_Base) + Bonus_Modifier + STR Modifier (https://wiki.project1999.com/Game_Mechanics#Melee_damage)

For main hand,
3/10 weapon = (2 * 3) + 11 + 5 = 22 slash, per 10 delay = 2.2
12/22 weapon = (2 * 12) + 11 + 5 = 40 slash, per 22 delay = 1.8

For offhand you don't get a weapon bonus (do you still get STR bonus?),
3/10 weapon = (2 * 3) + 0 + 5 = 11 slash, per 10 delay = 1.1
12/22 weapon = (2 * 12) + 0 + 5 = 29 slash, per 22 delay = 1.3

So a 3/10 is 22% better in main hand, and 15% worse in off hand.

Snaggles
04-21-2021, 12:27 PM
There is melee aggro (aka white dmg) and proc aggro. For a warrior you have to keep both in consideration. Melee aggro comes from ratio per swing, not damage dealt, hence why haste capping a warrior per the level max is important.

A 3/10 MH will do more white damage aggro until it's competition (Frostbringer, Infestation, etc) starts procing at approximately 400 hate each time. That quickly closes the gap on the faster MH doing approximately 7% more melee aggro.

The most important factor is as mentioned by Dcortez is both don't drop anymore making for some very expensive relic buys if you can find them. That and if going for straight dps there are better and cheaper options. I bet for MOK healing those are great though.

Thinking outside the box is fun but getting people on board is the hard part. I'd prob go a more traditional route just to keep a loudmouth from "helping" explaining how aggro works via /tell. Likely after the wipe rather than searching their soul for ways they could have kept the group alive.

Danth
04-21-2021, 03:16 PM
I bet for MOK healing those are great though.

Doubtlessly is. On the other hand that speed makes for a lot of riposte damage.

Danth

Diogene
04-21-2021, 03:38 PM
Doubtlessly is. On the other hand that speed makes for a lot of riposte damage.

Danth

MoK healing with a 3/10 offhand works wonder. Again I have not parsed it but MoK seemed super fast compared with a slower OH

Jimjam
04-21-2021, 04:10 PM
MoK healing with a 3/10 offhand works wonder. Again I have not parsed it but MoK seemed super fast compared with a slower OH

Fighting weaker stunable mobs, I've found low delay weapons help that criplock damage mitigation nicely. Until they unstun and land a string of ripostes!