View Full Version : Stat Allocation for Solo Paladin
Armatyr
04-03-2021, 05:12 PM
Hail, everybody.
I'm a human Paladin and I want to be capable of high survivability while working alone, even at the expense of things like damage. I'm not opposed to working in groups, and I do want to provide health and buffing aid to new players as I grow in strength, but I'm most interested in high personal survivability in combat.
However, before I came to Freeport I placed 20 points in stamina giving me a total of 100. I wanted to ask those more experienced if this has irreversibly impacted my ability to be effective, and whether it's more likely that I'll need to recreate myself with more of other attributes like agility and dexterity.
Stay strong,
Armatyr
Snaggles
04-03-2021, 08:26 PM
All the survivability comes with the class.
My eru I stupidly went strength. My biggest annoyances soloing the whole way were lack of str with tank gear on (still is, but I carry a ton of junk and few good weight reducing bags) and lack of charisma for lull pulls. The latter can be fixed with a few charisma items.
If you want to be the most effective tank at the end and won’t be raiding definitely go stamina. Even raiding you will need a number of great items to cap stamina.
Shodo
04-03-2021, 10:27 PM
First and foremost: you're very unlikely to ever notice a difference no matter where you spend your ability points. It's a laughably tiny contribution to your total capabilities.
Second: if you really want to try to min max it, I'd recommend wisdom over stamina (followed by charisma or strength, don't bother with dex or agi as long as you have >75 agi). 20 wis at max level gives you enough mana for a few extra roots or an extra heal, which is lot more added survivability than the extra 100ish HP that 20 stamina gives you. But it's still not worth rerolling over it.
mattydef
04-03-2021, 10:39 PM
Str sta and wis are all good for a Paladin, as long as you put your points in all/any of those you’ll be fine.
hekk99
04-04-2021, 12:46 AM
I think, as others have noted, that starting stats won't make or break your character, so a lot of this becomes value judgments about what is marginally more desirable for you. Of course, it would be useless to put all your points into intelligence, so they do have some value.
There is a huge thread somewhere on the forums in which a long debate took place on paladin starting stats. Most people were arguing for combat stats (strength and/or stamina), but one guy came in and repeatedly argued for casting stats (wisdom). It was quite the controversy in the thread, but after reading through the whole thread, I realized that most of the people arguing for the combat stats were coming at it from a min-maxing or grouping perspective, whereas the wisdom guy was arguing from a soloing perspective.
Having played a paladin up to level 36 so far on the Green server, I have noticed that a lot of my soloing is limited by my mana. If a paladin is going to solo a lot, he'll be using a lot of mana to heal and buff between mobs, as well as mana to manage fights by using Root, Stun, etc at later levels. When you're in a group, you probably won't need to heal and buff nearly as much, so you won't be using as much mana and therefore won't feel a need for more.
I play a Half Elf paladin, so he is already on the low side when it comes to wisdom (at start I put 5 into strength and stamina and 10 into wisdom). I solo a fair amount, and there have been times when I've had trouble keeping a camp on a good split because I use all my mana to heal myself and then have to med back up to get ready to fight.
Now, would I be mowing down mobs if I had put 5 or 10 more into wisdom at start? I don't know. Probably not--at least, those extra points probably would have made a difference, but not a game-changing difference. Similarly, I've only played up to mid-30s, so if I get to level 60 will the nature of what I do as a paladin change to the point where I wish I had more wisdom or more strength or more stamina? I don't know. Maybe, but I don't have the experience to know that.
TL;DR: You probably didn't hurt yourself by going all stamina. Strength and stamina are always useful, but consider adding more to wisdom if you're going to solo a lot. A bigger mana pool can help you kill more before you have to pause to med and can save yourself with spells between or during fights (though Lay Hands is the ultimate "survivability" ability).
Snaggles
04-04-2021, 06:54 AM
Hekk brought forward great points along with the others. Thanks for the reminder of that thread, it was fun one lol ;) .
The problem with the wisdom pally build is the same as the intel sk build. It’s more staggering in the sk case as depending on race pick it can be 50 or so points where as the paladin races are all very close. Having a larger mana pool is really nice but rarely noticeable soloing unless when you run into a named mob or a couple adds which prolongs the experience. Even with afk breaks one doesn’t typically burn up all their mana and sit for 10 minutes. Most soloing past 45 will be DW armor clicking anyways and prioritizing mana for roots. Even a couple clicks of a DW helm per root break is extremely efficient; it is like 220hp for 30mana (over 7hp/mana). I remember with a max Enstill getting over 10 clicks. In a group situation a lot has to go wrong to be glad you had two more heals left to donate. In raids with AOE fights you will be casting a lot but your gear has less to do with philosophy and more personal availability.
The primary paladin creation strategy for me is aesthetic. A solo paladin is a fun but arduous process past the mid 50’s. Liking how you look is very important. Knowing end-game fashion is too. You will have a DW helm on a LOT of the time so you gotta like that yellow bucket...at 59 you will rarely use it. Erudite’s look cool with it but otherwise their helmquest game is annoying. Broken Velious custom vs purple hood are most of your quality options. In comparison the human dragon helm looks great.
The secondary are racial gear perks. The Tunare paladins gets a great midrange non-bash epic substitute (high end fashion). Erudite get a really nice shield. Humans and dwarven raiders most notably can only use the Frostreaver which is a dang good tanking 2h with a stun/aggro proc. I’ve spent time at one point jealous of all the paladin races so I guess it’s fairly balanced, perhaps less for the erudites unless you have a penchant for being odd.
Even these though aren’t game makers or breakers though so really just play the game however you want. It’s a long road but a 60 paladin is a lot of fun and very useful for small team content.
Jimjam
04-04-2021, 07:18 AM
+cha so you have a better chance of rallying adventurers to you cause so you don’t need to solo.
Any joking aside, I would actually do max cha myself if I was able to twink the character out in any significant manner(so STR for carrying stuff is not going to be an issue). If you do die and need to retrieve your corpse, there is a good chance you might have to rely heavily on your lulls to get your corpse back. Since you will be naked it doesn't matter if you have a charisma set of gear.
Even when you do have your gear, you will ideally want to hit 200ish cha for lulling, so you can maximimally reduce your chances of crit lull fails. 200 cha isn't hard to get but it's not easy either if you want to maintain a good amount of HP/mana/Ac in addition to the 200 cha, and those are stats you really also want to have as high as possible at the same time for the chance of a crit lull pulling multiple mobs on you. At the end of the day the reality is there not many good items that provide +cha and high amounts of ac/hp/rests/mana.
IMO, anyone who wants to solo primarily with a lulling class should always max cha at creation.
Sweeper41
04-09-2021, 01:25 AM
I have soloed my paladin over the years and he is now 55. half elf Tunare for that sweet Nature's Defender. Figured that would be a lot easier to get then the Fiery Defender for a solo/casual player to achieve. When I made him I used what the wiki said was optimal.(the paladins wiki could use a update/clean up) All Stam. So I did that. I can say the only time I have ever used lull was when I was camping Ogguk guards. Then I was using deepwater vambraces. So unless your getting into some deep heavy camp solo I wouldn't worry about Charisma.
However I have found some out of the way camps and quest to do to level that most normal players would skip on. When you hit 46 get a deepwater helm and it cuts your downtime. So youll have all your mana for stuns/roots. Gear is also a key factor.
Gustoo
04-09-2021, 11:59 AM
On a developed server like red or blue or green, I would go full charisma on a high elf.
On a new server I would go full wisdom and 5 agi on a dwarf
For a human I would still go full charisma
The charisma is more of a min max thing. Wisdom is second best choice I believe, and stamina is third.
Its not terribly significant, strength is best when you are a noob and want to hit harder and carry more but its the worst when you're high level and its maxxed easier.
Gozuk
04-09-2021, 01:32 PM
I'm a STR guy personally.
Atmas
04-09-2021, 02:37 PM
Everyone's goal and playstyle is different but here is my condensed background and opinion:
I made a High Elf paladin and put all my points into stam and have never regretted it. I leveled him to 60 during kunark. I played pretty hardcore for a while during the first year of Velious and got to about 6400 hpts 1600+AC fully raid buffed before probably any other Paladin would have broken the 6K hpt mark. As a melee you want to be able to do some damage but as a Paladin that isn't your main focus. There's also a lot of strength gear later on. My Paladin is almost strength capped unbuffed and his base strength is 65. At lower lvls a small amount of strength probably won't help you out as much as those extra hpts.
I tanked almost everything for it's entirety or a significant time in the raid scene besides AoW, Tunare, Vulak, and Vyemm (though I tanked him for like 30-40 seconds but don't really count it because I was the last tank standing and he happened to die before I did... there's probably a similar Vulak incident but this is getting too in the weeds.) I tanked KT, Dain, Zlandi, Yeli, the other NToV dragons, etc... this was all doable at one point or another because pulls used to come in faster and we may not have had warriors, or they died, or later on we had just killed things a bunch and were having fun.
I don't play much these days but I spend time soloing some of the easier camps in seb, chardok, and trying a out a couple of different things. To make a long story not as short as it should have been. I've played my Paly a lot. You are totally fine with stam and I probably would have recommended you put points in it. Getting some gear and really understanding the class to utilize it's utility is way more important than those starting stats.
Sorry for the ramble. I'm kind of sleep deprived so this has been less coherent than it could have been.
Toxigen
04-09-2021, 04:16 PM
The real answer is CHA and nothing else comes close.
Its the only one with a noticeable effect. Lull-breaking camps will always be more mana efficient than trying to root multiple mobs.
Keebz
04-09-2021, 07:56 PM
The real answer is CHA and nothing else comes close.
Its the only one with a noticeable effect. Lull-breaking camps will always be more mana efficient than trying to root multiple mobs.
CHA is definitely useful for that currently (though I hope to see Lull eventually nerfed back to classic effectiveness). But it's important to note you're not necessarily a puller as a Pally, but you are necessarily a tank and STA is non-trivial to cap, esp. on a weak race.
Don't 4D chess yourself, go STA.
A Knight
04-10-2021, 07:13 PM
Str is good at low level, sta is good at high levels. Sta won't kick in until maybe 30 and even then its not much until higher level, unless you have a full suit of crustacean.
A Knight
04-10-2021, 07:23 PM
If you want to go full solo hack and slash, dwarf is much better. Even dwarf is a bit weak on str but its still the only strong good race, minus Barb.
I don't know anything about solo with cha or wis. (Using lull etc.) I would like to find that out myself one day.
As dwarf, I still would probably go mostly sta though. I wouldn't be afraid to put points into str because I'd rather simply level my character.
Edit: Oh yea don't forget to get your agi to 75 if you're dwarf.
If you are self-funded as well as solo (i.e. not twinked, playing from scratch) str is the way to go (unless dwarf). Armor is heavy, weapons are heavy, loot is heavy, and an overweight solo paladin is begging for death.
If you're twinked go whichever way the wind blows that day.
CHA is definitely useful for that currently (though I hope to see Lull eventually nerfed back to classic effectiveness). But it's important to note you're not necessarily a puller as a Pally, but you are necessarily a tank and STA is non-trivial to cap, esp. on a weak race.
Don't 4D chess yourself, go STA.
Let's not get this account of yours also banned with your more of your classic fairy tales, azxten.
I'd be curious to know how you managed to read from stat allocation all the way to paladin yet somehow missed the most important word: solo.
Anyways, the interesting thing about charisma in EQ is that it's better and better to higher it is in a relative sense.
For instance, going increasing your cha from 150 to 200 might decrease critical lulls chance from 10% down to 5%. While that's only a "5%" benefit for that 50 charisma, relatively speaking without that extra 50 cha you are twice as likely to get q a cirtical lull. and these numbers im using are probably not too far off from actual in game ones.
Keebz
04-11-2021, 04:11 AM
I'd be curious to know how you managed to read from stat allocation all the way to paladin yet somehow missed the most important word: solo.
I've soloed 6 melee to 46+ (most to 50+) mostly untwinked, and STA is my recommendation. Hit points are very important when soloing. In a few instances, I've put some starting points into STR to help with encumbrance issues and it was OK. Now that those chars are higher level, I do wish it was STA, but I'd be lying if I said it wasn't useful at the time. So if you're literally going to be a HIE wearing banded and saving up for HP rings, STR could be a good choice.
If you're debating between CHA and STA, I don't think it's close. CHA gear is cheap and easy to swap to if you want to lull to break a camp and is otherwise useless. I'd suggest picking up some of the pieces other posts have suggested.
Just my 2cp.
Let's not get this account of yours also banned with your more of your classic fairy tales, azxten.
Basically every thread you've ever posted in is filled with people vehemently disagreeing with you. Not sure why you decided this time, there could only be one person behind the accounts, but I'm into it. Keep up the paranoia, chief.
Arvan
04-11-2021, 05:09 AM
High wisdom class + stat points for paladin (same for sk but int) because your spells are the only thing between you and becoming a second rate warrior
I've soloed 6 melee to 46+ (most to 50+) mostly untwinked, and STA is my recommendation.
And none of them were paladins.
If you're debating between CHA and STA, I don't think it's close. CHA gear is cheap and easy to swap to if you want to lull to break a camp and is otherwise useless. I'd suggest picking up some of the pieces other posts have suggested.
You cant swap to cha gear when you are naked doing a CR, and I already debunked this idiocy of switching to enchanter toilet paper to lull with.
Not sure why you decided this time, there could only be one person behind the accounts
Because I'm smart and you aren't.
Snaggles
04-11-2021, 07:03 AM
I soloed to 60 with exception of a couple groups sessions in velks and seb, maybe half a level at most. My path isn’t your path, just qualifying my neckbeard points :).
A solo pally has limitations even with all the charisma in the world. No mez, blur, or long lasting root. Ok for a couple spawns you don’t expect but a full room will eventually flatten you if solo and a fan of rolling dice. A HIE with starting points will still need a kit if you are a daring explorer, it just won’t be as exhaustive as a dwarf. Ultimately you should pick a race on what you like the look of most though.
Functionally stam is less important, let’s get real here. It’s max 105 hps at 60. Strictly solo At 59 I’d rather take the cha for ease of life or the wisdom (180 mana is almost another heal over time, or a few Enstills left in the gas tank). Starting stats are about end game regret though. Will you be annoyed (if) as a casual player being an extra 105 hps behind your peers? The functional difference between a 2895/3000 hp or 3395/3500 hp tank is nothing. Psychologically it’s everything.
I have 70 base stamina and if offered the chance to swap starting stats now I world. It’s just easier to balance tanking stats which is what I primarily use the character for at 60. That and capping stam without a buff isn’t a horrible curse. The real answer is just get better gear though :).
Toxigen
04-11-2021, 07:43 AM
The answer for the OP is still CHA.
Vexenu
04-11-2021, 11:26 AM
It's an interesting question because there are decent arguments for STA, STR, CHA and WIS on a solo paladin.
STR - High quality of life stat at lower levels and especially with minor/moderate twinking on non-Dwarves. Small DPS increase, but if you're solo that matters.
STA - Best tanking stat, and ultimately you are a tank. More HP is always a good thing.
WIS - You are extremely reliant on your spells for tanking and staying alive, and there are situations where having the mana for one more cast of a root or heal will save your life.
CHA - Eventually you will die or get into serious trouble with critial failure on lull. Therefore more CHA is always a help.
Personally I would lean toward STA or WIS. STR and CHA are much easier to get to adequate levels on gear. The risk of crit fails on lull is real, but if you're soloing in a place where a crit fail will 100% kill you then you're playing way too risky for my taste. Paladin pulling with lull should be used more for convenience than life or death pulls. Leave those splits to the FD classes.
Endgame you will mostly be tanking and healing/buffing. You will be easily STR capped and not pulling any content that matters with lull. WIS would be the long-term min/max in that case since it's the hardest to cap and an extra HoT at 60 before running OOM is a bigger asset than 100 hp in most situations.
Crede
04-11-2021, 05:00 PM
STR if you want to level to 60 as fast as possible. WIS if want to focus on solo artist stuff at 60.
No other choices really
Selene
05-08-2021, 08:17 PM
I made a solo paladin and i put all 20 points into dex, with the intention of stacking dex items for more procs. I felt like the only way for a paladin to increase their offense is through procs since we dont get any real offensive spells. Would help to make the fight go down faster. A dex strategy could also customize my approach depending on the proc on my weapon (stun, dot, or just plain damage).
I think wisdom is the other option for a solo paladin, but it really would be only useful if you are fighting down to the wire and need that extra mana for a root or stun. If 20 wisdom at 60 gets you 180-200 mana, that's still not enough for a HoT (225 mana) or a superior heal (250 mana).
I'm not sure if the dex build or the wisdom build would fare better in a 1v1 match against a named boss or something tough. But i felt like having more procs over the course of a fight could be more helpful than that last extra bit of mana, should you even require it.
Snaggles
05-08-2021, 08:49 PM
Yea but most procs are marginal. Dawncall is the best we get on two weapons. Possibly the Jeldorin for self healing but the ratio on that is pretty bad by the time you can afford one. Others like the Narandi Lance aren’t a problem since it’s a long lasting DoT and often resets many times in a fight.
The best stats for a solo paladin are: Patience and planning.
Selene
05-08-2021, 09:20 PM
Yea but most procs are marginal. Dawncall is the best we get on two weapons. Possibly the Jeldorin for self healing but the ratio on that is pretty bad by the time you can afford one. Others like the Narandi Lance aren’t a problem since it’s a long lasting DoT and often resets many times in a fight.
The best stats for a solo paladin are: Patience and planning.
i'll grant that most procs are marginal, but i think we can agree that this discussion of where to put the 20 points is also going to lead to marginal results no matter where you put them.
the 20 in wisdom is only going to have an effect if you were literally going to be OOM if you hadn't put those points into it. I don't think that as a solo paladin, especially one with DW helmet or BP, that you are going to see that last extra bit of mana put to use. usually before that point, you've run away or won the fight. I guess my point is, that last bit of 180-200 mana isn't going to make much of a difference, either. It's not even enough for the HoT or the superior heal!
mattydef
05-09-2021, 02:37 AM
Please don’t put all your points in dex or cha. Any combo of str, sta and wis will do just fine.
Arvan
05-09-2021, 03:23 AM
+cha so you have a better chance of rallying adventurers to you cause so you don’t need to solo.
Gustoo
05-11-2021, 03:21 PM
Given the current situation I would go for +intelligence and have him become a programmer or "computer engineer" because thats where the money is.
Jibartik
05-11-2021, 03:24 PM
I was wondering if DEX max for pal is good for all their procs?
starkind
05-12-2021, 08:59 AM
Agi
50 extra hitpoints is absolutely meaningless at lvl 60.
When you go under 20% hp u need enough agi from stats and gear to stay above 75 agi. Also 130 agi is the sweet spot for not getting hit for 240 dmg every 20 or so rounds, so once per fight at high level, or twice if you're lucky.
20 sta = 50 hp at most and it's a generous estimate. Most of your hp will come from gear.
The charisma or wisdom are both also solid advice.
Keebz
05-12-2021, 03:11 PM
50 extra hitpoints is absolutely meaningless at lvl 60.
...
20 sta = 50 hp at most and it's a generous estimate. Most of your hp will come from gear.
https://wiki.project1999.com/Game_Mechanics#Hitpoint_Calculation
5.2 * 20 = 104
Gustoo
05-12-2021, 04:25 PM
If you're a min max the best stat is charisma on a non dwarf thats guaranteed promise. Dwarf don't even bother.
If you're normal the best stat is wisdom
The melee stats will be OK but a hybrid without spells is dumb and larger manapool means longer on your feet when the going gets tough.
Snaggles
05-12-2021, 04:59 PM
104 hps may look silly, it is, but it's a big deal if you are trying to be seen serious tanking as a knight. People WILL ask your hps. I only stam cap with a rocksmasher or a shield of the stalwart seas. I have a Prexus totem still.
Basically knights start at about 5k hps raid buffed and end up like low 6k with BiS gear. Every 100hps is a notch of being taken a bit more serious. Unless you rolled a dwarf it's not easy to get there, casually at least. Worst case you cap stamina unbuffed...more hps no matter what and you can optimize better.
Pick whatever you want with those points. STR is great but you can carry less crap or get tink bags. CHA is fun but I have 209 self buffed with a bag of garbage I carry everywhere. Dex is silly (sorry) as is Agility; there are sham buffs that stack with Focus for that. Wisdom and mana are great but when the heal-tank is empty nobody criticizes you for not having mana to heal a rogue. Flash of light is 12 mana...
It's HP's. It always is. You're an aggro tank. Max the hps, spam Flash of Light, that's your role.
A solo paladin? That's easy. Click a DW helm or BP and wear them down. Do that for 60 levels and you beat the game.
Crede
05-12-2021, 10:52 PM
104 hps may look silly, it is, but it's a big deal if you are trying to be seen serious tanking as a knight. People WILL ask your hps. I only stam cap with a rocksmasher or a shield of the stalwart seas. I have a Prexus totem still.
Basically knights start at about 5k hps raid buffed and end up like low 6k with BiS gear. Every 100hps is a notch of being taken a bit more serious. Unless you rolled a dwarf it's not easy to get there, casually at least. Worst case you cap stamina unbuffed...more hps no matter what and you can optimize better.
Pick whatever you want with those points. STR is great but you can carry less crap or get tink bags. CHA is fun but I have 209 self buffed with a bag of garbage I carry everywhere. Dex is silly (sorry) as is Agility; there are sham buffs that stack with Focus for that. Wisdom and mana are great but when the heal-tank is empty nobody criticizes you for not having mana to heal a rogue. Flash of light is 12 mana...
It's HP's. It always is. You're an aggro tank. Max the hps, spam Flash of Light, that's your role.
A solo paladin? That's easy. Click a DW helm or BP and wear them down. Do that for 60 levels and you beat the game.
You’re a knight tanking though, nobody takes you serious. Be a warrior if you want to be taken seriously as a tank, knights do best with either wis/int or dex for super cool procs.
starkind
05-13-2021, 12:45 AM
104 hps may look silly, it is, but it's a big deal if you are trying to be seen serious tanking as a knight. People WILL ask your hps. I only stam cap with a rocksmasher or a shield of the stalwart seas. I have a Prexus totem still.
Basically knights start at about 5k hps raid buffed and end up like low 6k with BiS gear. Every 100hps is a notch of being taken a bit more serious. Unless you rolled a dwarf it's not easy to get there, casually at least. Worst case you cap stamina unbuffed...more hps no matter what and you can optimize better.
Pick whatever you want with those points. STR is great but you can carry less crap or get tink bags. CHA is fun but I have 209 self buffed with a bag of garbage I carry everywhere. Dex is silly (sorry) as is Agility; there are sham buffs that stack with Focus for that. Wisdom and mana are great but when the heal-tank is empty nobody criticizes you for not having mana to heal a rogue. Flash of light is 12 mana...
It's HP's. It always is. You're an aggro tank. Max the hps, spam Flash of Light, that's your role.
A solo paladin? That's easy. Click a DW helm or BP and wear them down. Do that for 60 levels and you beat the game.
Fair enough.
I never played at max lvl.
So my experience and reasoning was a little diff. I think it's easy to get gear with either some sta/str on it and definitely leveling, especially if done from scratch agi probably makes a noticeable difference in downtime.
But you're right in a raid it's going to be like 140 from buffs alone maybe.
Not needing charisma naked just incase does seem nice but pallies can also carry invis pots and since they sorta are stuck binding in cities they won't really have to go out of their way for like 4 or 5 instant click invis. But yeah ur going to want at least a crude stien or something inur bags.
I look at it this way. Solo or grp play, whatever is going to be a hard stat to raise. Charisma and dex have sorta both lower ac options.
I'm going to want my stats in the 120-130 range soloing by 55+, by then enchanters can aug, druids str. Shamans will easily cap anyone.
It sucks getting low hp then getting chunked cuz agi is 67... and 20 points would have put it up more near 80. It is dropping to 67 for me with 90 agi. So I reckon 98 agi or 99 would avoid that. I don't have any agi gear right now.
It used to be 100 sta, then the rest agi/dex. Idk keeping stats even is probably the power move.
If someone asked me how many hp I had id probably laugh at them. You're probably right tho.... also yeah it's more like 104 or 102 hp. I did my math poorly.
Lulls won't crit resist as often on greens so for stuff a pally might do to just chill isn't going to be a big deal cha wise.
20 wis gives nice returns on the number of roots u can cast. Maybe 1 extra heal. Tho end game heals are pretty efficient. Pally gets their own uber hot.
Cha is definitely useful.
Dex is nice..... but idk. The sweet spot for dex is really easy to achieve too from a single buff.
A lot of really nice pally gear isn't like super high agi.
Str is great while leveling but at like 210 offense if u ever hit 60 you'll only need 160 str buffed to get the x5 dmg multiplier from str. Planar gear and like a hero bracer and dwb and stuff will getchya there.
Finally a lot of times you'll favor resists over any other stats. So having decent base str, or agi isn't too shabby there. Idk sta is nice then too.
Lull is great but Pallies can root to help split and kills can be staggered. I never relied 100% on lull. Not without a backup or escape and reset plan.
Your advice is pretty sound but also so is sorta everyone's by my logic at that point it comes down to how ya feel and what #makes ya feels good.
Obviously eru/dwarf 75 agi is 100% viable. So. @op don't fret too much? You can literally play around Eru going all in on INT lol with a single piece of agi gear.
GL!
Root is best spell in game, dw clicky heal is crazy good too and totally common and affordable on blue/green.
mattydef
05-13-2021, 02:09 PM
I've leveled my paladin to 59 almost completely solo and have only needed to use lull a handful of times. I can't imagine considering full points in CHA as being the 'min/max' choice. If anything put full points in WIS, at least that way you can potentially get an extra 700-875 hp from a heal with the added mana.
Gustoo
05-13-2021, 06:51 PM
I've leveled my paladin to 59 almost completely solo and have only needed to use lull a handful of times. I can't imagine considering full points in CHA as being the 'min/max' choice. If anything put full points in WIS, at least that way you can potentially get an extra 700-875 hp from a heal with the added mana.
When you're min max all your stats are pegged by +10 all stat items in almost every slot, and still charisma is low (if you're a dwarf) then you wish you had your 20 points in charisma.
In reality its a minor difference for most of your play career. Imagine being a high elf untwinked and being insane enough to minmax charisma being a 60 strength melee character? Brutal and you're encumbered for almost your entire leveling career with that build. should go strength to enjoy the journey more..right?
Ennewi
05-13-2021, 08:24 PM
Jaspers are the Demon's Souls grass of EverQuest for paladins; if wanting to single-player RPG your MMO, invest in reagents even at the expense of finesse stats. Deepwater Helm/BP both outshine +20 wisdom. And all five of the playable races can use deepwater armor so they're more or less equal, which is excluding the two or three halfling paladins that might still exist. Not having access to DW clickies has to be the least min/max solo-friendly option, everything else is can be made up for without too much trouble. Soloing shamans manage well enough without JBB and the same goes for shadow knights without BE greaves, but DW breastplate significantly speeds up the process for paladins.
Personally, after selecting high elf, most of the starting points were put into STA without hesitation, in order to compensate for the deficiency; only recently has that character neared 5100 HP fully raid buffed and that's still while falling short of max stamina with riotous health. Not that divine intervention ever finds its way into a knight's buff window, but having extra charisma could save one's life while tanking in a clear and direct way, which is more than could be said for the other stats. In terms of flavor, that is the most paladin stat simply due to how it interacts with DI.
Danth
05-14-2021, 04:36 AM
20 points anyplace won't make or break you. 20 points just isn't that big a difference in a game like EQ where you usually need a lot of something before you notice all that much improvement. STR is great on a fresh server (or for a character who wants to obtain his own gear) but it's the easiest stat to raise on a mature server. Charisma and Wisdom can be nice, especially for solo'ing. Stamina is a safe dump stat since it raises the e-peen stat that tanks usually compare themselves against, but in actual practice all tank types have sufficient HP for all group content. The Cleric in your Hole XP grind doesn't actually care whether you have 4200 vs. 4290 and he's bored CH'ing you way early either way.
Point being you should feel okay just about regardless of where you put your points. Avoid INT for obvious reasons. Don't put them in agility unless you're a dwarf or erudite who needs 5 to reach 75. DEX probably isn't worth investment except for some very specific circumstances. Otherwise whatever you did you aren't really going to go too wrong.
Danth
starkind
05-14-2021, 07:19 AM
High elfs already have good charisma. I got a high elf pally to 35 with 65 str some years ago untwinked ick... def at least aim for str if high elf and not twinking wr bags. Ur going to want to aim for whatever allows u to wear diamond, blue diamonds if u want to raid.
Ennewi
05-14-2021, 07:56 AM
Yep. And a fair amount of the more attainable, tankier Velious drops will lead to encumbrance issues fast.
Chestplate of Vindication
Str: 0
Wt: 25
Cloak of Silver Eyes
Str: 0
Wt: 14.4
Gloves of Stability
Str: 7
Wt: 20
Jimjam
05-14-2021, 02:25 PM
Add Cloak of the Maelstrom 3str 20wt and Imbued Granite Spaulders (19.4 wt) to that list!!
Barlu
05-15-2021, 08:40 PM
I love soloing on my Pally ajd did it almost all the way to 60. It is a ton of fun and much faster than most think. I don’t think the stat allocation makes a huge deal one way or the other. I went high elf and had miserable strength (still do) all the way up.
If you are going solo make sure you get a
https://wiki.project1999.com/Luminary_Two_Handed_Sword
Free 32 charisma buff will help you with the paci. Once you hit 54 and get Enstill, as long as you are fighting level appropriate mobs a crit fail you should be able to camp out like 95% of the time without dying.
Snaggles
05-15-2021, 10:49 PM
Add Cloak of the Maelstrom 3str 20wt and Imbued Granite Spaulders (19.4 wt) to that list!!
Luckily a white bear cloak only costs a bit more than a Maelstrom and weighs nothing.
I’m constantly struggling with eru strength (5agi 20 str, starting points for me) and no tink bags. Might have to finally face that head on.
My last post had some whiskey brashness to it. Do whatever you want OP. The class is a solid performer but really comes into its own at 57 and 59 via spells. It’s a slow road; I regret not putting those points in stamina but chardok gear has a ton of it. Nothing is a dealbreaker to be honest.
Arvan
05-16-2021, 04:13 AM
Heres how i look at it: What would you choose for a free item at lvl 1 thats always equipped in its own slot? A: item that gives you +104 hp eventually B: item that gives you like 20 strength from lvl 1 and up C: about +20 mana (depending on your level and current WIS) D: a very slight increase in Lul effectiveness
Toxigen
05-17-2021, 11:28 AM
D
Crede
05-17-2021, 05:11 PM
Strength if you’re a casual pally and just want to enjoy the leveling path to 60.
Charisma if you’re hardcore and trying to get every stat closest to max.
Wisdom if you’re not casual but also not accumulating massive amounts of dkp for consistent top tier loot.
Gustoo
05-17-2021, 07:13 PM
Strength if you’re a casual pally and just want to enjoy the leveling path to 60.
Charisma if you’re hardcore and trying to get every stat closest to max.
Wisdom if you’re not casual but also not accumulating massive amounts of dkp for consistent top tier loot.
/thread
Toxigen
05-18-2021, 09:51 AM
Pretty sure my next alt is gonna be a pure solo human pally max CHA at start.
Any must-haves for uber-twink fashionquest? I got like 200k to throw at this thing.
Toxigen
05-18-2021, 10:00 AM
rodcet nife human cultural armor
damn i was gonna go tunare for nature's defender later
Toxigen
05-18-2021, 10:05 AM
humans can't worship tunare silly goose
idk these things ive only ever made agnostic
also ive never made a human before
Crede
05-18-2021, 10:45 AM
rodcet nife human cultural armor
Have a pic?
Crede
05-18-2021, 11:26 AM
Pretty sure my next alt is gonna be a pure solo human pally max CHA at start.
Any must-haves for uber-twink fashionquest? I got like 200k to throw at this thing.
Twinking and fashion generally don’t go hand in hand especially since fungi is pretty garbage fashion. But if you’re skipping fungi then go Full deepwater, crown, and jeldorin. Crown will hold you over until 45 until deep water bp will kick in. Add in jeldorin heals at 50 and you’ll have zero downtime. Replace jeldorin with a beefier 1h/2h if you decide to raid. I’m purposely ignoring twink weapons like reaver that will be much more dps as they are not fashionable.
Toxigen
05-18-2021, 11:34 AM
Twinking and fashion generally don’t go hand in hand especially since fungi is pretty garbage fashion. But if you’re skipping fungi then go Full deepwater, crown, and jeldorin. Crown will hold you over until 45 until deep water bp will kick in. Add in jeldorin heals at 50 and you’ll have zero downtime. Replace jeldorin with a beefier 1h/2h if you decide to raid. I’m purposely ignoring twink weapons like reaver that will be much more dps as they are not fashionable.
Aight I did a little magelo thing.
Am I missing anything? I have most of this stuff on various chars all ready to go, too.
https://wiki.project1999.com/Magelo_Blue:Pallymon
I'll get some big +CHA items for breaking camps.
starkind
05-18-2021, 11:55 AM
Erollisi Marr
Full Set: AC: 140, WT: 65.7, STR: +8, WIS: +44, CHA: +22
Silver
Full Set: AC: 177, WT: 75.8, STA: +49, AGI: +40
literally with silver armor and ghoulbane and shield u could hit 50 in under a week lol and not even need to step down to loot anything or have any bags
i would still pump agi as a starting stat to avoid those low hp crushing blows
Crede
05-18-2021, 12:01 PM
literally with silver armor and ghoulbane and shield u could hit 50 in under a week lol and not even need to step down to loot anything or have any bags
i would still pump agi as a starting stat to avoid those low hp crushing blows
Ghoulbane ratio is horrendous, he’s on blue
Crede
05-18-2021, 12:06 PM
Aight I did a little magelo thing.
Am I missing anything? I have most of this stuff on various chars all ready to go, too.
https://wiki.project1999.com/Magelo_Blue:Pallymon
I'll get some big +CHA items for breaking camps.
Looks good except you gave yourself a choker of the wretched. If you’re going with fungi then I’d go with an mds over jeldorin
starkind
05-18-2021, 12:09 PM
Ghoulbane ratio is horrendous, he’s on blue
idk ghoulbane and bonethunder staff are my favorite pal/clr weapons just saying :p
starkind
05-18-2021, 12:13 PM
https://i.imgur.com/VOUVyml.png
Toxigen
05-18-2021, 01:36 PM
Looks good except you gave yourself a choker of the wretched. If you’re going with fungi then I’d go with an mds over jeldorin
doh i cant read
i think this is going to be a RP character
Pallymon Rastafari - jah bless
Crede
05-18-2021, 02:01 PM
doh i cant read
MDS?
i think this is going to be a RP character
Pallymon Rastafari - jah bless
https://wiki.project1999.com/Massive_Dragonclaw_Shard
Buy it cheap, it’s a bitch to resell.
Toxigen
05-18-2021, 02:25 PM
https://wiki.project1999.com/Massive_Dragonclaw_Shard
Buy it cheap, it’s a bitch to resell.
prob try to snag one for dkp - will give me some time to get the rest of the char together
Naethyn
05-18-2021, 02:27 PM
https://wiki.project1999.com/Magelo_Blue:Gladimir haven't died yet.
Jimjam
05-18-2021, 03:30 PM
there could be a revival if everyone just turned in their tome of order and discord and start from lvl 1 in the same guild
I'd be in on zerging a server in a mass red roll..
maybe we could make two red guilds for teams if it really takes off?
Crede
05-18-2021, 03:39 PM
https://wiki.project1999.com/Magelo_Blue:Gladimir haven't died yet.
Great build, some of the best pally fq.
Snaggles
05-19-2021, 10:35 AM
Some non-stat related things to keep in consideration of a race.
1. A fungi is will make life so much easier to lvl 50. Imho Dwarves, Half Elves and humans look ok in a fungi. The half elf has gold/black chain which will flow decent with DW and you can roll tunare for the ND.
2. You will likely have a DW helm on for 59 levels or constantly be using it. What race do you like a yellow plate helm on the most? Imho it’s between dwarves, Eru and Half elves. The HE bucket isn’t great but its tolerable.
3. Which velious helm do you like the most, custom or non? At some point the DW helm will be packed away. You will have a quest helm, narandi or maybe a cowl of mortality. At preference? The HE is solid with a non-graphic at least. Human dragon helms are most celebrated.
4. Do you care to loot a Frostreaver someday? The only pallies who can use this are human and dwarf. It’s a nice ratio great looking weapon with a stun proc. No 2h bash like the epic or a -100 MR check stun (FD and ND) but quite a nice package.
Having a DW BP is really nice. These can be a chore to track down though. If you need a nice looking 1h I’d hit lower dogs and get the Sword of Blessing. Looks like a Runed Falchion and 9/10ths of a Darkmetal Falchion or Massive Dragonbone Shard for 0/10ths the cost. I had and sold a Jeldorin. I wouldn’t pay big plat for any 1h, most are horribly difficult to resell. Minus ntov ones the dps is marginal so I just tank with them.
For the ultimate paladin alt a Fiery Defender is a fun quest. Besides swapped my in for a bash I used mine surprisingly often. It seems everything wants to gate these days and if it’s <55 the ND or FD can prevent that.
Jimjam
05-19-2021, 10:44 AM
Given the above post the only answer seems to be human, especially as they can wear a dress too. Frostreaver cooler than ND. Karana>Tunare
Snaggles
05-19-2021, 11:11 AM
Given the above post the only answer seems to be human, especially as they can wear a dress too. Frostreaver cooler than ND. Karana>Tunare
Oh yes, robequest! Yea that limits to human, Eru and high elf.
Crede
05-19-2021, 03:06 PM
Avoid erudite at all all costs. Bugged velious helm is a dealbreaker. And they just start to look strange the more velious armor you put on them. I have an epic erudite pally as well.
Tunabros
05-19-2021, 03:27 PM
half elf
20 stam
roll tunare
thank me later
Snaggles
05-19-2021, 04:11 PM
Avoid erudite at all all costs. Bugged velious helm is a dealbreaker. And they just start to look strange the more velious armor you put on them. I have an epic erudite pally as well.
Some might prefer a bugged helm than a non-bugged typical race. Shrug.
I went Eru to be weird, even with a wonky scorpion diving helm imho its better than rolling dwarf. 9/10 dwarves would disagree.
Alfrid
06-22-2021, 10:02 PM
I'll just echo a bit on what Atmas said.
At this point in the timeline, if you want to min/max you'll roll High Elf and put your points into stamina.
We both come at this from a PvP standpoint true, but at this time in PvE with Velious right around the corner there is not a better min/max option.
Synphul
06-24-2021, 12:50 PM
Avoid erudite at all all costs. Bugged velious helm is a dealbreaker. And they just start to look strange the more velious armor you put on them. I have an epic erudite pally as well.
I rolled a female ERU Pally recently and started leveling her up. Since it's something like character #20 and it's a Paladin, I'm just planning on putting her in Velious plate because I like the look. Unless the helmet bug ever gets fixed, which I don't think it will, I'll just use a Crown of Narandi or something without a graphic for my head slot. I wouldn't want to hide my sweet headband anyhow. This is my goal.
Crede
06-24-2021, 02:10 PM
I rolled a female ERU Pally recently and started leveling her up. Since it's something like character #20 and it's a Paladin, I'm just planning on putting her in Velious plate because I like the look. Unless the helmet bug ever gets fixed, which I don't think it will, I'll just use a Crown of Narandi or something without a graphic for my head slot. I wouldn't want to hide my sweet headband anyhow. This is my goal.
I hear you on the alts. Mine was a male I’ll give females the fashion edge for sure there. Their naked helm doesn’t look too bad.
Thorgrimm
06-28-2021, 02:52 PM
All Wisdom
Gustoo
06-28-2021, 06:08 PM
All Wisdom
this or charisma 100% for minmax
Toxigen
06-29-2021, 07:14 AM
im almost ready to start my level 1
Pallymon Jahbless (https://wiki.project1999.com/Magelo_Blue:Pallymon) - Human - still can't decide what religion though
Gonna go max CHA and dungeon crawl all the high ZEM spots I've never done.
Thinking Qeynos Aquaducts --> Runnyeye / Gorge --> Permafrost --> CT / SolA -->Kedge (any other ideas here would be appreciated)
Haven't really done any of those zones, especially not solo Rastamon Pally. Kinda pumped to start but I still have some raid drops to acquire.
If you were going with a Rasta theme, would it be Quellious, Erollisi Marr, or Rodcet Nife?
Freakish
06-29-2021, 09:10 AM
Make sure you get some CHA steins if you're gonna be going around lull pulling. Easy to swap in and out between pulls.
Synphul
06-29-2021, 03:26 PM
Loving my new level 12 ERU Pally. That first heal is the most laughable thing I've come across in EQ. I'm not even sure my health bar moves when I cast it.
Gustoo
06-29-2021, 04:59 PM
Well, you're wrong about that heal spell, because you can cast between server ticks and sit down and catch the full meditate tick and lose basically no mana and have extremely rapid HP recovery. You're welcome.
As far as the other poster asking about the best God for a paladin rasta man? I would probably go Quellious but alien rodcet knife god is a pretty cool way to go too.
Snaggles
06-29-2021, 10:49 PM
Loving my new level 12 ERU Pally. That first heal is the most laughable thing I've come across in EQ. I'm not even sure my health bar moves when I cast it.
Courage heals 1.66 hps/mana. Minor healing is .9 hps/mana.
It’s been a long time but I don’t recall using a healing spell until “healing” where it’s mostly a wash and the lack of cool down makes it helpful to save your life. Even then bum a clarity and use minor to train up your neglected skill. Otherwise you will be fizzling a lot when it’s needed most.
And yea. Cast and sit. Med tick and repeat.
Synphul
06-30-2021, 10:50 AM
Well, you're wrong about that heal spell, because you can cast between server ticks and sit down and catch the full meditate tick and lose basically no mana and have extremely rapid HP recovery. You're welcome.
Ooo #protip Pally dancin.
Courage heals 1.66 hps/mana. Minor healing is .9 hps/mana.
It’s been a long time but I don’t recall using a healing spell until “healing” where it’s mostly a wash and the lack of cool down makes it helpful to save your life. Even then bum a clarity and use minor to train up your neglected skill. Otherwise you will be fizzling a lot when it’s needed most.
And yea. Cast and sit. Med tick and repeat.
Thanks for the info. I appreciate any Pally tips.
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