View Full Version : Would anyone want to be my "Enchanter Mentor"?
tadkins
04-18-2021, 07:11 AM
I'm giving serious thought to trying an Enchanter later today when I wake up, but to be honest I've been putting it off due to how intimidating the class looks. I know it can do so much, like solo crazy things that other classes can only dream of, but I've also been afraid of not having the skill and management ability required. However I'm still on the search for that class I can ultimately get into and so I plan on trying it out.
I already have so many questions and will probably have many more throughout the journey. Too many and you guys probably won't appreciate me making multiple threads for each one. Just wondering if there might be a master level enchanter out there on this server that'd be willing to back and forth with me about the class in-game.
unsunghero
04-18-2021, 11:50 AM
You could look up vids by Tecmos Deception or Rektyou on YouTube to see how the class plays at higher levels
Really there’s a lot of overlap between classes in EQ. Enchanters often are charming mobs, but Druids and Necros also charm. So if you’ve charmed on a Druid or Necro before, it’s a lot more of the same. If you don’t like charming, you probably won’t enjoy enchanter. Their charms have a bit more risk because they lack a snare on the charmed mob as an extra layer of protection. This means that when charm breaks happen, the charmed mob (the other mob you are killing is almost always going to be rooted) can close the distance to you very fast. This requires careful paying of attention, especially since later on the mobs can kill a squishy chanter within seconds of melee
Also, a charmed mob will almost always take 50% of your exp, so to charm effectively as an exp method will usually require reverse charming, which is deliberately causing your charmed pet to lose the fight then breaking charm when it is below 10% health and killing it for max exp. If you charm a much stronger pet than the mobs around it, that pet will take 50% exp of everything it kills
The other method of killing is with the animation pet. It’s not going to cut it alone against mobs as you get higher in levels, and so will require slowing the mob, and usually stepping in yourself (and back out with root) while alternating color stuns to keep the mob somewhat stun locked while the pet beats on it
Grouping is being a buff bot and cc’ing mobs with mez, maybe occasionally charming depending on your group. I have exclusively soloed on my chanter so won’t speak on group dynamics
I’m no expert, I’m sure you can find someone in game to provide more info. In summary it is indeed a powerful, but high stress, class
BlackBellamy
04-18-2021, 12:52 PM
I have exclusively soloed on my chanter so won’t speak on group dynamics
If your charmed pet breaks every 3rd pull and the healer has to worry about your health then you have overreached and whatever dps your pet is bringing to the fight is being nullified by the havoc it causes. If charm breaks when someone else is starting to get a CH...that can mess things up cause now you're dead and your pet is an add.
As a priest I have noticed this a consistent issue when grouping with chanters who have soloed a lot. Charm a lower level pet. Your greatest asset is buffs and slows and crowd control.
unsunghero
04-18-2021, 01:05 PM
If your charmed pet breaks every 3rd pull and the healer has to worry about your health then you have overreached and whatever dps your pet is bringing to the fight is being nullified by the havoc it causes. If charm breaks when someone else is starting to get a CH...that can mess things up cause now you're dead and your pet is an add.
As a priest I have noticed this a consistent issue when grouping with chanters who have soloed a lot. Charm a lower level pet. Your greatest asset is buffs and slows and crowd control.
Ya definitely. I guess a rule of thumb I’ve heard reg charming in groups is it becomes more useful the less overall kill speed and dps your group has. A group that has lots of dps and is already chain killing quickly really doesn’t need the extra dps (and risk) from a charmed pet. In fact if the chanter had the pet long enough for that mob to have been able to be killed and repopped, then the group actually lost out on its exp. Groups without good dps or with slow kill speeds would benefit more from a pet which will do roughly 4x a single char’s dps
This is along with everything you said about choosing the right target. I imagine good chanters also will plant their pet across a room with pet guard here between pulls to buy some breathing room on breaks if possible
Jibartik
04-18-2021, 01:24 PM
If your charmed pet breaks every 3rd pull and the healer has to worry about your health then you have overreached and whatever dps your pet is bringing to the fight is being nullified by the havoc it causes. If charm breaks when someone else is starting to get a CH...that can mess things up cause now you're dead and your pet is an add.
As a priest I have noticed this a consistent issue when grouping with chanters who have soloed a lot. Charm a lower level pet. Your greatest asset is buffs and slows and crowd control.
AKA a cleric is not a get out of rune free card.
unsunghero
04-18-2021, 02:10 PM
AKA a cleric is not a get out of rune free card.
What feels very un-fantasy-like about runes is you are still able to be bashed through them. I know EQ was modeled somewhat on D&D mechanics and in that setting, having a magical shield that absorbs blows prevents all physical blows from affecting the caster. But I guess that would OP and enchanters are strong enough
tadkins
04-18-2021, 04:59 PM
So I'm gonna be honest here, this post I made came off a really bad experience I had last night. I was on my 20 wizard killing Crag Spiders in EK. I had gotten one down to 50% but immediately got 3 nukes resisted in a row. I didn't have the mana to finish it off so I ran to a nearby group hoping they'd be able to help me finish it off. They basically just stood there and laughed while the spider beat on me, waited for me to die, and then took the kill for themselves. It made me genuinely feel horrible and reminded me that not all of this server's community is good.
So I immediately gated home and contemplated what I wanted to do next. I don't want to play a wizard anymore. I want to play something that can solo far better, can save itself more reliably, and doesn't have to rely on as many people because you can't always rely on them.
I'm currently weighing my options but atm my top two are playing an enchanter, or playing green server iksar necromancer #71890. I think I like the theme of enchanters more, but the class does seem far more daunting. Especially the idea of farming up a set of -MR gear just to give to a pet, spending all that time and money and then accidently losing it just doesn't sit well with me.
TripSin
04-18-2021, 05:07 PM
Eh, just play a chanter. -MR gear isn't mandatory. Most CHA gear can be gotten yourself or relatively cheap. Only expensive items you'll really want eventually are jboots and ggr and you can get those yourself if you don't have money for it. You just have to learn how to set up GINA audio cues, which isn't rocket science. Also GINA or that other program for tracking buff timers.
tadkins
04-18-2021, 05:09 PM
You just have to learn how to set up GINA audio cues, which isn't rocket science. Also GINA or that other program for tracking buff timers.
*sweats nervously*
Vivitron
04-18-2021, 06:24 PM
So I'm gonna be honest here, this post I made came off a really bad experience I had last night. I was on my 20 wizard killing Crag Spiders in EK. I had gotten one down to 50% but immediately got 3 nukes resisted in a row. I didn't have the mana to finish it off so I ran to a nearby group hoping they'd be able to help me finish it off. They basically just stood there and laughed while the spider beat on me, waited for me to die, and then took the kill for themselves. It made me genuinely feel horrible and reminded me that not all of this server's community is good.
So I immediately gated home and contemplated what I wanted to do next. I don't want to play a wizard anymore. I want to play something that can solo far better, can save itself more reliably, and doesn't have to rely on as many people because you can't always rely on them.
I'm currently weighing my options but atm my top two are playing an enchanter, or playing green server iksar necromancer #71890. I think I like the theme of enchanters more, but the class does seem far more daunting. Especially the idea of farming up a set of -MR gear just to give to a pet, spending all that time and money and then accidently losing it just doesn't sit well with me.
You'll die plenty soloing on the enchanter too. Often people are slow to intervene not because they're laughing at you but because it's not always obvious when you're helping someone vs screwing them up, if they're even watching. If they were making mocking comments towards you, it's likely they had some kind of bone to pick with you (thought you were sniping their pulls or something).
Enchanters are good at soloing xp, highly desired by groups, great at soloing dungeon nameds, and for me charming is a ton of fun. I wouldn't be surprised if enchanters outnumber necros, but if you like the idea of charming I recommend the class.
Grouping is being a buff bot and cc’ing mobs with mez, maybe occasionally charming depending on your group. I have exclusively soloed on my chanter so won’t speak on group dynamics
I typically kept a charm pet when in a group leveling up; it seemed well received at the time. The advice to use an easy pet in groups is good advice.
tadkins
04-18-2021, 06:35 PM
You'll die plenty soloing on the enchanter too. Often people are slow to intervene not because they're laughing at you but because it's not always obvious when you're helping someone vs screwing them up, if they're even watching. If they were making mocking comments towards you, it's likely they had some kind of bone to pick with you (thought you were sniping their pulls or something).
Enchanters are good at soloing xp, highly desired by groups, great at soloing dungeon nameds, and for me charming is a ton of fun. I wouldn't be surprised if enchanters outnumber necros, but if you like the idea of charming I recommend the class.
If I did anything to offend them, I was unaware, and it was actually my first kill of the evening. I'm only a 20 wizard, taking a single spider every 10 minutes or so. I don't think I should have been any bother. But I did run up to them and literally beg them for help, and they just watched me die so they could take the kill for themselves. Made me feel really bad and I really just don't want to go through that again.
I'm not opposed to the idea of charming, I'm just really nervous about it. At this point I'm honestly leaning more toward the necromancer anyway. I can look after myself in a hostile world with that class. It seems far more forgiving, and has more "oh crap!" buttons, which means less dying, which is great for someone like me who has no cleric friends (or really any friends in general). Maybe I can learn how to charm as a necro with the safeties on so to speak, and maybe come to the enchanter later when I'm confident I have the technique down.
Edit: I'm also considering going back to mage too. It's 44 right now and it's a fun class, I was just worried about how much I'd be able to do much further past that. I heard that mages struggle greatly at soloing at the higher end, and the difficulty of their epic also seems really daunting.
unsunghero
04-18-2021, 07:25 PM
So I'm gonna be honest here, this post I made came off a really bad experience I had last night. I was on my 20 wizard killing Crag Spiders in EK. I had gotten one down to 50% but immediately got 3 nukes resisted in a row. I didn't have the mana to finish it off so I ran to a nearby group hoping they'd be able to help me finish it off. They basically just stood there and laughed while the spider beat on me, waited for me to die, and then took the kill for themselves. It made me genuinely feel horrible and reminded me that not all of this server's community is good.
So I immediately gated home and contemplated what I wanted to do next. I don't want to play a wizard anymore. I want to play something that can solo far better, can save itself more reliably, and doesn't have to rely on as many people because you can't always rely on them.
I'm currently weighing my options but atm my top two are playing an enchanter, or playing green server iksar necromancer #71890. I think I like the theme of enchanters more, but the class does seem far more daunting. Especially the idea of farming up a set of -MR gear just to give to a pet, spending all that time and money and then accidently losing it just doesn't sit well with me.
That sucks, I have never had an experience that negative with any player on Green. Normally everyone on Green is nice to the point where it’s almost weird how nice they are.
But that same sort of situation can happen with a chanter, just in a different way. It just boils down to being greedy or not. Being greedy means going for a kill when you don’t have the health or mana to handle multiple things going wrong. Usually for me it just requires being a bit more patient when medding. Although 3 resists in a row is pretty nuts and hard to plan for. Chanters can reset fights with mez/blur, which is definitely handy
You absolutely do not need to carry around -MR gear to hand to pets. My chanter has almost no problems with charm breaks at 235 buffed charisma. I acquired this much charisma at level 20ish by farming pp, you can get that much for like 2k gold. The downside with cha gear is you sacrifice a good chunk of int. I only have like 128 int, which means a relatively tiny mana pool. This means once you commit to charming, gear-wise, you will probably tend to drift towards reverse charm killing to be efficient. Because spells like slows, dots, nukes, all that stuff really taxes your already small mana pool. Reverse charming only uses mana for 2 tashes, 2 roots (more if breaks), 1 charm (ideally), 1 invis, and 1 nuke. That’s not much, and you can regen what you spent in the process
To mix things up you can always find the toughest mob around, give it haste and weapons, and send it on a killing spree. Then when it gets low, break charm, root it, blur it and watch it heal to full in a minute. Then repeat. The downside is it will be eating 50% of your exp, there’s no way you have the mana efficiency to try to do more than 50% of the damage. So this method is really more for farming pp or just having fun. Reverse is by far the best way to exp, solo
tadkins
04-18-2021, 07:58 PM
That sucks, I have never had an experience that negative with any player on Green. Normally everyone on Green is nice to the point where it’s almost weird how nice they are.
But that same sort of situation can happen with a chanter, just in a different way. It just boils down to being greedy or not. Being greedy means going for a kill when you don’t have the health or mana to handle multiple things going wrong. Usually for me it just requires being a bit more patient when medding. Although 3 resists in a row is pretty nuts and hard to plan for. Chanters can reset fights with mez/blur, which is definitely handy
You absolutely do not need to carry around -MR gear to hand to pets. My chanter has almost no problems with charm breaks at 335 buffed charisma. I acquired this much charisma at level 20ish by farming pp, you can get that much for like 2k gold. The downside with cha gear is you sacrifice a good chunk of int. I only have like 128 int, which means a relatively tiny mana pool. This means once you commit to charming, gear-wise, you will probably tend to drift towards reverse charm killing to be efficient. Because spells like slows, dots, nukes, all that stuff really taxes your already small mana pool. Reverse charming only uses mana for 2 tashes, 2 roots (more if breaks), 1 charm (ideally), 1 invis, and 1 nuke. That’s not much, and you can regen what you spent in the process
To mix things up you can always find the toughest mob around, give it haste and weapons, and send it on a killing spree. Then when it gets low, break charm, root it, blur it and watch it heal to full in a minute. Then repeat. The downside is it will be eating 50% of your exp, there’s no way you have the mana efficiency to try to do more than 50% of the damage. So this method is really more for farming pp or just having fun. Reverse is by far the best way to exp, solo
I'm wondering if there might be a playstyle of enchanter that supports high INT. I have a ton of it on my wizard that I'm either going to sell or transfer to another class. I'm also a fan of tradeskilling and having a low INT for that is painful, especially given how much the enchanter class supports a tradesman lifestyle.
But that said I'm less worried about the enchanter having a chain of resists than I was as a wizard. At least the enchanter has a MR debuff, that should help things greatly on that front, right?
Are there going to be instances where I might not always have a pet to charm available, and what can be done during them? Let's say I'm off in the middle of nowhere in WK camping one of the HG spawns? There's nothing like "diminishing returns" on charming, and I can theoretically keep the same pet forever if I wanted, right?
From my experiences as a mage, sometimes I'd just let the pet take 50% of the exp depending on the situation. I'd rather kill the mob and come out alive than try to be the most efficient. As an enchanter I'd probably rather be safe and just accept 50% of the exp than try to be tricky and end up dying.
(This is precisely what I meant by having so many questions. xD)
unsunghero
04-18-2021, 08:44 PM
I'm wondering if there might be a playstyle of enchanter that supports high INT. I have a ton of it on my wizard that I'm either going to sell or transfer to another class. I'm also a fan of tradeskilling and having a low INT for that is painful, especially given how much the enchanter class supports a tradesman lifestyle.
But that said I'm less worried about the enchanter having a chain of resists than I was as a wizard. At least the enchanter has a MR debuff, that should help things greatly on that front, right?
Are there going to be instances where I might not always have a pet to charm available, and what can be done during them? Let's say I'm off in the middle of nowhere in WK camping one of the HG spawns? There's nothing like "diminishing returns" on charming, and I can theoretically keep the same pet forever if I wanted, right?
From my experiences as a mage, sometimes I'd just let the pet take 50% of the exp depending on the situation. I'd rather kill the mob and come out alive than try to be the most efficient. As an enchanter I'd probably rather be safe and just accept 50% of the exp than try to be tricky and end up dying.
(This is precisely what I meant by having so many questions. xD)
That’s part of the appeal for me. It requires on the fly decisions about using what’s around to maximum effect. The first time I killed a cyclops I had to smash probably 6-7 different green and low blue mobs in succession with it because nothing around would have been able to tank and dps it, so I had to smash everything around me with it as a pet sometimes 2 mobs at a time until it was beat up enough that I could switch charm something else much weaker and finish it off
Sometimes you’ll discover a really underconned mob in the area, charm it and drag it across the map to another area with more targets where you can go on a killing spree with it. As long as you have high cha and are selecting the right type of mobs (light-dark blues ideally depending on your cha) charm lasts minutes minus the occasional unlucky break. And there’s no diminishing returns on charm. Eventually your Tashan will fade so you will want to break charm in a way you can control, then mez (which will heal the mob back to full if it blurred), then re-tash and re-charm. You can use the same mob for 4 straight hours if you are smart enough about re-charming
But yes there are situations where there aren’t 2 mobs close enough to be convenient. If you see just 1, it can be a pain, because this means whipping out the animation then ideally testing it against greens nearby to see what pet level you summoned, and keep reclaiming until you get at least the top 1-2 levels possible. This is what all the smart pet players do. Then buffing it with haste and ac then engaging the mob with it, slowing the mob, and doing some stuns as needed. It’s possible to solo kill this way, just a bit of slow setups that other pet classes with an already summoned pet wouldn’t have
tadkins
04-18-2021, 10:36 PM
That’s part of the appeal for me. It requires on the fly decisions about using what’s around to maximum effect. The first time I killed a cyclops I had to smash probably 6-7 different green and low blue mobs in succession with it because nothing around would have been able to tank and dps it, so I had to smash everything around me with it as a pet sometimes 2 mobs at a time until it was beat up enough that I could switch charm something else much weaker and finish it off
Sometimes you’ll discover a really underconned mob in the area, charm it and drag it across the map to another area with more targets where you can go on a killing spree with it. As long as you have high cha and are selecting the right type of mobs (light-dark blues ideally depending on your cha) charm lasts minutes minus the occasional unlucky break. And there’s no diminishing returns on charm. Eventually your Tashan will fade so you will want to break charm in a way you can control, then mez (which will heal the mob back to full if it blurred), then re-tash and re-charm. You can use the same mob for 4 straight hours if you are smart enough about re-charming
But yes there are situations where there aren’t 2 mobs close enough to be convenient. If you see just 1, it can be a pain, because this means whipping out the animation then ideally testing it against greens nearby to see what pet level you summoned, and keep reclaiming until you get at least the top 1-2 levels possible. This is what all the smart pet players do. Then buffing it with haste and ac then engaging the mob with it, slowing the mob, and doing some stuns as needed. It’s possible to solo kill this way, just a bit of slow setups that other pet classes with an already summoned pet wouldn’t have
I have to admit that I'm getting more and more nervous, as the class is sounding more and more daunting, lol. Knowing of conditions upon conditions just to get kills, and having to succeed at that hundreds of times as you level...I'm not sure I can go through with it, lol.
It's a really cool class thematically, with all sorts of neat spell effects, and being that sinister manipulator playing with mind control is a neat fantasy, but I'm heavily doubting my ability to actually go through with this. It's just sounding really difficult to actually play and no one's really going to care or want to help if I end up dying over and over.
unsunghero
04-18-2021, 11:17 PM
I have to admit that I'm getting more and more nervous, as the class is sounding more and more daunting, lol. Knowing of conditions upon conditions just to get kills, and having to succeed at that hundreds of times as you level...I'm not sure I can go through with it, lol.
It's a really cool class thematically, with all sorts of neat spell effects, and being that sinister manipulator playing with mind control is a neat fantasy, but I'm heavily doubting my ability to actually go through with this. It's just sounding really difficult to actually play and no one's really going to care or want to help if I end up dying over and over.
Iksar necro is more forgiving, but far more common as a result
tadkins
04-18-2021, 11:25 PM
Iksar necro is more forgiving, but far more common as a result
Yup, I'm just not sure what I want to play anymore, lol.
Necro mechanics are fun and forgiving but I'm not really a fan of the theme. Who wants to be around dead things all day?
I love the theme of enchanter but I feel like my butt is gonna be clenched up the entire ride, lol.
Just not sure what to do anymore.
Tunabros
04-19-2021, 12:06 AM
look up technos deception on youtube
read the guides on wiki
boom
instant pro
Jimjam
04-19-2021, 02:01 AM
I have to admit that I'm getting more and more nervous, as the class is sounding more and more daunting, lol. Knowing of conditions upon conditions just to get kills, and having to succeed at that hundreds of times as you level...I'm not sure I can go through with it, lol.
It's a really cool class thematically, with all sorts of neat spell effects, and being that sinister manipulator playing with mind control is a neat fantasy, but I'm heavily doubting my ability to actually go through with this. It's just sounding really difficult to actually play and no one's really going to care or want to help if I end up dying over and over.
You’re getting too anxious about making the perfect play every time. Perfect is the enemy of the good and even suboptimal decisions can lead to progress. When setbacks do occur just try to evaluate what went wrong and don’t be afraid to devil’s advocate your arguments as often there are several layers and angles to failure.
You don’t need to know everything about the game before starting a class. A big part of thr fun is working it out.
tadkins
04-19-2021, 02:06 AM
You’re getting too anxious about making the perfect play every time. Perfect is the enemy of the good and even suboptimal decisions can lead to progress. When setbacks do occur just try to evaluate what went wrong and don’t be afraid to devil’s advocate your arguments as often there are several layers and angles to failure.
You don’t need to know everything about the game before starting a class. A big part of thr fun is working it out.
I'm only anxious because of how harsh failure is in this game. Messing up and not getting it right adds up to a lot of undone progress and I don't have any loyal cleric friends to help bail me out of that. xD
tadkins
04-19-2021, 03:55 AM
But all that said I've ultimately decided to roll an enchanter, finally settled on a name. The journey begins...
I could still use someone to talk to in-game though if anyone's willing to help. :) Might need suggestions on where to level, how to kill, etc etc.
Ruien
04-19-2021, 04:31 AM
I've been ENC main for 20 years (with many long breaks). You're asking some good questions.
I'm wondering if there might be a playstyle of enchanter that supports high INT.
Not until you are doing raids that don't facilitate charmed pets, which is end-game, and the end-game gear has a lot of INT on it. Until then, you need to max your CHA for charming. I personally prefer Erudite over High Elf for greater INT+CHA stats plus the racial MR bonus (and they also look better, I think). But you should still put your points into CHA over INT. If you do go ERU for the higher starting INT, then aim for a Tranix crown for the excellent MR plus worn infravision.
But that said I'm less worried about the enchanter having a chain of resists than I was as a wizard. At least the enchanter has a MR debuff, that should help things greatly on that front, right?
That's right. Tash helps a lot. What you will be thinking about more is aggro management (tash generates a lot of hate). There are times when you can't afford the extra hate and will decide that it's actually preferable to skip tash and risk a greater resist chance.
Enchanter is about risk management. Here are a few tash-related situational tricks that can help you minimize risk in certain situations:
(1) Sometimes you want to mez before tash, and then memblur to clear aggro. With high enough CHA that you are confident in your lull success (recall that CHA helps to mitigate mob aggro on a lull/calm/pacify resist), then you can first calm a group of mobs, and then proceed to mez one, tash it while mezzed, and then re-mez until it memblurs (using lv 4 mez). Now you have a mob that's forgotten about you but is already MR debuffed for the next 14 minutes.
(2) Also keep in mind that you can calm your pet while it's charmed. So calm your pet and camp directly (without breaking charm). Log right back in, and it won't aggro on you (and will still be tashed). Now you can re-log in with no aggro and a tash already in place - mez, refresh tash, recharm. This can be useful when you need to leapfrog mobs while delving. It also works with Rapture+Tash+Dictate at 60.
Are there going to be instances where I might not always have a pet to charm available, and what can be done during them? Let's say I'm off in the middle of nowhere in WK camping one of the HG spawns? There's nothing like "diminishing returns" on charming, and I can theoretically keep the same pet forever if I wanted, right?
I think of this question the other way around -- is your camp good quality or not? If your goal is soloing for XP, then a good-quality camp is one that allows you to not be forced to keep one pet forever. In order to keep a pet forever, you have complete heal it, and the way a chanter does that is to pacify your pet, memblur it so that it gets 5% per tick regen, and then mez, tash, re-charm. But healing your pet is not good efficiency for XP, because you're wasting damage. Instead, it would be preferable to kill off your pet when it gets low.
Think about it this way: if your pet is doing 50 damage/sec to a mob and that mob is doing 50 damage/sec back to your pet, and you're eventually going to get XP from both, then you're getting XP at a rate of 100 damage/sec without healing. To be able to break your charm instantly, immediately before it dies (and thus only requires a small nuke to finish off), aim to acquire a Goblin Gazughi Ring.
In doing the above, you might find that the non-pet is not yet low enough to finish off. In that case, cast mez on the mob while spamming "back off" on your pet, and then immediately re-tash the mob in order to maintain aggro (preventing it from possibly being memblurred and therefore regenning health). Then break charm from a distance and mez/root the ex-pet and kill it off.
So, now, back to your question: yes, there are situations you can get into where you don't have a good supply of new pets to keep swapping and cycling through. That's a bad camp from an XP standpoint. Maybe doable with your animation pet plus slow, but why put yourself through such painfully slow misery?
From my experiences as a mage, sometimes I'd just let the pet take 50% of the exp depending on the situation. I'd rather kill the mob and come out alive than try to be the most efficient. As an enchanter I'd probably rather be safe and just accept 50% of the exp than try to be tricky and end up dying.
If you want to go this route, then I'd suggest duoing with a cleric and allow them to CH your pet. Anytime you are in a group, the pet won't eat XP (even if it does all of the damage), and you'll also be burning through mobs quicker in the duo.
If you're solo and looking for XP, then there's no reason to not break the pet for extra XP. Just operate on lower-level mobs until you get the hang of it and slowly work your way up. Lower-level mobs with a better (break charm) strategy will be both safer and faster than letting the pet win and eating your XP. After all, your main risks are during random (unintentional) charm breaks anyway. Breaking charm when you are ready with everything under control is not very risky.
I'm only anxious because of how harsh failure is in this game. Messing up and not getting it right adds up to a lot of undone progress and I don't have any loyal cleric friends to help bail me out of that. xD
Start with some level 10 mobs and just practice until you get used to it, slowly increasing the mob level until you get up to mobs that start giving XP. Also, when you do start on higher-level mobs, fight near a zone line, so you can just zone if you start to lose control. Focus on learning the class correctly, operating on low-enough level mobs that you are able to build your skills. I strongly advise against practicing suboptimal strategies; the fun of Enc is to be an Enc.
tadkins
04-19-2021, 04:42 AM
I've been ENC main for 20 years (with many long breaks). You're asking some good questions.
I appreciate all of the advice. :) I've bookmarked this thread for all the good info you guys have given me. I do genuinely feel slightly less anxious about getting into the class now, hehe.
Not until you are doing raids that don't facilitate charmed pets, which is end-game, and the end-game gear has a lot of INT on it. Until then, you need to max your CHA for charming. I personally prefer Erudite over High Elf for greater INT+CHA stats plus the racial MR bonus (and they also look better, I think). But you should still put your points into CHA over INT. If you do go ERU for the higher starting INT, then aim for a Tranix crown for the excellent MR plus worn infravision.
I ended up picking human, dat bad? xD
I did go the max CHA route though.
yiuman
04-19-2021, 05:01 AM
I ended up picking human, dat bad? xD
I did go the max CHA route though.
I have a level 58 human ench - its not min/max but its not bad. Min/max choices are either HE for the stats or DE for the hide. Human's do have a nice starting str and good cha though.
I know you are also feeling daunted by the amount of things an enchanter can do - my advise would be to work on one technique at a time until you feel comfortable with it. You don't need to be an expert in the entire class on day 1.
tadkins
04-19-2021, 05:04 AM
I have a level 58 human ench - its not min/max but its not bad. Min/max choices are either HE for the stats or DE for the hide. Human's do have a nice starting str and good cha though.
I tend to go human a lot of the time for the flavor. Average down to earth race guy combined with a high fantasy magic class, it's just a nice contrast in my eyes.
Plus I can start in Freeport which is basically the center of server civilization.
I know you are also feeling daunted by the amount of things an enchanter can do - my advise would be to work on one technique at a time until you feel comfortable with it. You don't need to be an expert in the entire class on day 1.
I appreciate that. :) I plan on taking Ruien's advice and practicing the charm technique on lower level mobs when that starts to become relevent.
Jimjam
04-19-2021, 06:33 AM
I'm only anxious because of how harsh failure is in this game. Messing up and not getting it right adds up to a lot of undone progress and I don't have any loyal cleric friends to help bail me out of that. xD
The spikes of retrograde advancement are more than made up for by the learning opportunities and the formidable base rate of progress an enchanter can achieve, even when played at a mediocre level.
starkind
04-19-2021, 08:09 AM
Ench should go max agi, n stack ac so u can gate if u get a lull resist.
Gg.
Alarria
04-20-2021, 12:32 PM
For what it's worth, I wouldn't be too anxious about it. I'd never played an enchanter before, but I really enjoy a Twitch streamer who plays one on blue named Glitcher. He's always doing these incredible duo kills of spore king in Seb, or farming PoHate and stuff and it really inspired me. I went human also, full charisma and at 34 I've got 205 cha self buffed, and pretty low intelligence but haven't had any issues. I've been charming since level 12, starting in NRo and Oasis, and one thing I would highly suggest is getting a spyglass for resetting your GCD and working on questing the Rod of Insidious Glamour for the stats and also the GCD reset (doesn't work until 30).
It's incredibly fun to play, and I feel really powerful compared to my wizard, who I stopped playing around 45. Grouping is fun, CCing and adding dps with a charmed pet (great advice charming one that is a low blue). Hope you enjoy it. I've had some unfortunate deaths, but playing smart you can avoid a lot of bad situations.
tadkins
04-20-2021, 06:00 PM
Hey all again. :) I actually decided to reroll to a gnome enchanter. Figured there would be no real downside since I can just basically turn into any race and I'm given an extra thing to add to my arsenal (tinkering). What enchanter isn't almost always being an air elemental anyway, right? hehe
However I am facing a dilemma, namely factions. I came to realize that I'm so used to playing evil characters, and things like Rivervale guards and Longsword sisters were always a quick and easy source of cash. But something like that won't really be available to me as an agnostic goodly enchanter. Technically I could kill them but it just wouldn't feel right, hehe. So I will probably have to find another source of reliable cash later on. But this is certainly a different game this time around, walking on eggshells with my factions as opposed to casting them to the winds. xD
plzrelax
04-20-2021, 06:43 PM
I don’t think it’s been mentioned in this thread yet, but gnomes also have a HUGE perk of being able to see through walls when you run up to them. My enchanter is a DE but when I’m in a dungeon I usually pick gnome illusion for that critical benefit.
hannahgrams
04-20-2021, 07:46 PM
gnome wall vision is the best racial ability in the game
hannahgrams
04-20-2021, 07:46 PM
Hey all again. :) I actually decided to reroll to a gnome enchanter. Figured there would be no real downside since I can just basically turn into any race and I'm given an extra thing to add to my arsenal (tinkering). What enchanter isn't almost always being an air elemental anyway, right? hehe
However I am facing a dilemma, namely factions. I came to realize that I'm so used to playing evil characters, and things like Rivervale guards and Longsword sisters were always a quick and easy source of cash. But something like that won't really be available to me as an agnostic goodly enchanter. Technically I could kill them but it just wouldn't feel right, hehe. So I will probably have to find another source of reliable cash later on. But this is certainly a different game this time around, walking on eggshells with my factions as opposed to casting them to the winds. xD
kill all the fat gnome wannabes
tadkins
04-20-2021, 07:52 PM
I don’t think it’s been mentioned in this thread yet, but gnomes also have a HUGE perk of being able to see through walls when you run up to them. My enchanter is a DE but when I’m in a dungeon I usually pick gnome illusion for that critical benefit.
gnome wall vision is the best racial ability in the game
Very true, it almost feels like cheating, lol.
kill all the fat gnome wannabes
I cannot do that as anything but an evil character. They are my fellow short brothers and sisters, my allies back on VZ live back in the day...we must stand together. :D
unsunghero
04-20-2021, 08:17 PM
I find myself most often using troll for the extra bit of regen. Unlike Necros and Druids enchanters have no way to get health back and losing health will be the thing that stops you in your tracks far worse than mana. It takes much longer to get all your health back as it does all your mana. Runes are a decent cushion but start getting costly (15pp a stack for me at my lev and getting worse) and like I mentioned in a previous post, it’s possible to still be bashed through a rune and by the time the stun fades the rune is probably going to be gone. Still gotta use them a lot tho, especially when dungeon crawling
tadkins
04-20-2021, 08:26 PM
I find myself most often using troll for the extra bit of regen. Unlike Necros and Druids enchanters have no way to get health back and losing health will be the thing that stops you in your tracks far worse than mana. It takes much longer to get all your health back as it does all your mana. Runes are a decent cushion but start getting costly (15pp a stack for me at my lev and getting worse) and like I mentioned in a previous post, it’s possible to still be bashed through a rune and by the time the stun fades the rune is probably going to be gone. Still gotta use them a lot tho, especially when dungeon crawling
Oh yeah, I see lots of enchanters in troll form for that reason. I used to think when I mained a troll shaman back in the day, those enchanters killing Grobb guards were just mocking the trolls by being in that form but I came to find out there's a legitimate reason for it. xD
But yep when I did play the wizard I wasn't against spending plat where necessary on the shieldskin buff, figure it'll be the same thing with the runes. Just need to secure a source of plat for that sort of thing if I find I'm not keeping up. I was planning on looking at Paineel guards. No faction hits, I can charm the dude to give me a key, and I can Alliance + Erudite illusion to be able to sell the swords/shields back to them.
unsunghero
04-20-2021, 09:53 PM
Oh yeah, I see lots of enchanters in troll form for that reason. I used to think when I mained a troll shaman back in the day, those enchanters killing Grobb guards were just mocking the trolls by being in that form but I came to find out there's a legitimate reason for it. xD
But yep when I did play the wizard I wasn't against spending plat where necessary on the shieldskin buff, figure it'll be the same thing with the runes. Just need to secure a source of plat for that sort of thing if I find I'm not keeping up. I was planning on looking at Paineel guards. No faction hits, I can charm the dude to give me a key, and I can Alliance + Erudite illusion to be able to sell the swords/shields back to them.
On green you will find most good money camps are camped 24/7. I’ve checked good money spots before at 4-5am (I have bad insomnia sometimes), and there will be 1-2 druids quadding the mobs even then. It’s absolutely ridiculous on Green how camped (usually by high levels) everything is. I personally think there needs to be another ban-wave for RMT because I don’t doubt some people are funneling their plat into $$. The sites certainly seem to be thriving
TripSin
04-20-2021, 11:19 PM
On green you will find most good money camps are camped 24/7. I’ve checked good money spots before at 4-5am (I have bad insomnia sometimes), and there will be 1-2 druids quadding the mobs even then. It’s absolutely ridiculous on Green how camped (usually by high levels) everything is. I personally think there needs to be another ban-wave for RMT because I don’t doubt some people are funneling their plat into $$. The sites certainly seem to be thriving
Man, that RMT forum has more activity than this forum. How sad.
tadkins
04-20-2021, 11:19 PM
On green you will find most good money camps are camped 24/7. I’ve checked good money spots before at 4-5am (I have bad insomnia sometimes), and there will be 1-2 druids quadding the mobs even then. It’s absolutely ridiculous on Green how camped (usually by high levels) everything is. I personally think there needs to be another ban-wave for RMT because I don’t doubt some people are funneling their plat into $$. The sites certainly seem to be thriving
I usually get my shot with the Rivervale guards very late at night (like midnight and later). I'm a night owl with no life, rofl. It's how I ended up finally getting my Shiny Robe of the Underfoot.
I'm also hoping that the impracticality for most folks to utilize Paineel to its full potential (as we don't have the Warrens yet) will also give me a better shot with those particular guards.
greenspectre
04-21-2021, 05:52 AM
Just power through. As somebody above said, learn one thing at a time.
I used the qeynos water trick when it was active to get to 12, ducking into the sewers at night to get my INT earrings, then moved to wisps in NK to learn to gauge the strength of my animation pet in fights.
Lavastorm by Najena ZL was good to start getting my feet wet on charming at 16ish, and I did some Upper Guk groups as well to learn charm-pet tactics in groups.
Then around 20 I graduated to Oasis Crocs to learn reverse charming and got it down pretty good. I'd highly recommend that spot to cut your teeth since crocs don't aggro and you have plenty of space to move around.
Chanter is only 22 now, so not exactly an expert here, but that was just my experience.
Jimjam
04-21-2021, 06:02 AM
Apparently there is a decent mob to charm in OOT to kill the level 19 gargoyles. Then the 24 pet can basically solo them, especially if you give him a set of ruined leather and a good weapon. It’s not a guarantee, keeping it buffed and throwing in a berserker strength occasionally stacks the odds.
Memblur then nuke the gargoyle at low hp if you want full xp.
unsunghero
04-21-2021, 11:39 AM
I had a lot of fun and made good money charming the named spellcaster (forget his name) bandit at the bandit camp along the zone wall in East Karana. He is super underconned, with much more health than the bandits around him, and is a spellcaster to boot
If you charm and haste him, he can more than wreck the entire camp with enough health left over to take out a gorge hound or 2. Yah, you do miss out on some exp, but it’s quite fun and profitable due to the bronze weaps and bandit sashes (which can be turned in for more bronze weaps) they drop. I think I made about 1kpp at that camp alone, and it is often free as all the druids (which is usually half of any zone) are animal charming the gorge hounds to kill other gorge hounds
Other noteable good charm targets are the evil eyes in the zone (or evil eyes anywhere really), which are also notorious undercons meaning very powerful for their level. Also shaman mobs make decent pets IF you aren’t reverse charming (otherwise they make bad pets if you want them to lose the fight) because they will heal themselves to prolong their ability to kill stuff. Although not nearly as often as they heal themselves if you are killing them for some reason. And of course rogue mobs are great for backstabs
Snortles Chortles
04-22-2021, 02:20 PM
setbacks do occur
Vivitron
04-22-2021, 02:32 PM
I had a lot of fun and made good money charming the named spellcaster (forget his name) bandit at the bandit camp along the zone wall in East Karana. He is super underconned, with much more health than the bandits around him, and is a spellcaster to boot
If you charm and haste him, he can more than wreck the entire camp with enough health left over to take out a gorge hound or 2. Yah, you do miss out on some exp, but it’s quite fun and profitable due to the bronze weaps and bandit sashes (which can be turned in for more bronze weaps) they drop. I think I made about 1kpp at that camp alone, and it is often free as all the druids (which is usually half of any zone) are animal charming the gorge hounds to kill other gorge hounds
Other noteable good charm targets are the evil eyes in the zone (or evil eyes anywhere really), which are also notorious undercons meaning very powerful for their level. Also shaman mobs make decent pets IF you aren’t reverse charming (otherwise they make bad pets if you want them to lose the fight) because they will heal themselves to prolong their ability to kill stuff. Although not nearly as often as they heal themselves if you are killing them for some reason. And of course rogue mobs are great for backstabs
That sounds pretty good. And if you get ahead on mana you could try to mez when the target gets low and nuke for a chance at full xp; it seems like mesmerize has a high blur chance on those low level mobs.
Gustoo
04-22-2021, 02:50 PM
Because of PET exp robbery you will get equal EXP if you are power leveling someone so you should do that when you do traditional pet killing.
Shadeynight
04-23-2021, 12:41 AM
Because of PET exp robbery you will get equal EXP if you are power leveling someone so you should do that when you do traditional pet killing.
This strategy is commonly referred to as “duoing” by the non-enchanter PL target.
tadkins
04-29-2021, 06:41 PM
So quick update; my enchanter is currently level 8, and...it all just feels super slow. I'm genuinely having a hard time getting into the class and the last couple nights I've found myself rather watching Hulu or YouTube over leveling him.
I've twinked this guy out to the best of my ability; currently at 146 INT, 184 CHA, and he even has a GGR now. Other than farming for a jboots MQ I've given him every advantage in the world. I find myself having a hard time finding a good place to level and finding a good rhythm for killing things.
This is what I meant by wanting an enchanter mentor, someone to help advise me in where to go and how to kill in-game, and just having someone experienced to talk to about enchanter things. Someone to help keep me going. Is there anyone willing to help me out in that regard?
unsunghero
04-29-2021, 06:57 PM
So quick update; my enchanter is currently level 8, and...it all just feels super slow. I'm genuinely having a hard time getting into the class and the last couple nights I've found myself rather watching Hulu or YouTube over leveling him.
I've twinked this guy out to the best of my ability; currently at 146 INT, 184 CHA, and he even has a GGR now. Other than farming for a jboots MQ I've given him every advantage in the world. I find myself having a hard time finding a good place to level and finding a good rhythm for killing things.
This is what I meant by wanting an enchanter mentor, someone to help advise me in where to go and how to kill in-game, and just having someone experienced to talk to about enchanter things. Someone to help keep me going. Is there anyone willing to help me out in that regard?
I’m not great in terms of where to go, will let someone else answer that. The early levels are definitely the worst, what I did was use the animation pet 100% of the time and always gave it a 2handed rusty weapon. Basically always carry 2-3 rusty 2handed weapons at all times to give to your animation after you summon it. It almost doubles their dps. I tried to keep my melee skills up as well, as long as I could. I think I was killing in gfay and bb because I started as high elf
Edit: if I knew I was gonna stay in an exp area for a few hours I would keep re-summoning the pet and checking its max hits until I got either the highest or 2nd highest level one. That made a pretty big difference as well
Your stats are great and you have a ggr, I’m jealous! Once you get into charming things get a lot more exciting
tadkins
04-29-2021, 07:01 PM
I’m not great in terms of where to go, will let someone else answer that. The early levels are definitely the worst, what I did was use the animation pet 100% of the time and always gave it a 2handed rusty weapon. Basically always carry 2-3 rusty 2handed weapons at all times to give to your animation after you summon it. It almost doubles their dps. I tried to keep my melee skills up as well, as long as I could. I think I was killing in gfay and bb because I started as high elf
Your stats are great and you have a ggr, I’m jealous! Once you get into charming things get a lot more exciting
Enchanter is a dark elf here and atm I am just picking off whatever blues I can still find in Nektulos. I feel like I can get about two kills per bar of mana, or I can let the animation do most of the work and get the fraction of the exp involved with pet killing. It really is painful right now. I feel like I could be doing something different with my available tools, but I can't figure out how, nor where.
unsunghero
04-29-2021, 07:10 PM
Enchanter is a dark elf here and atm I am just picking off whatever blues I can still find in Nektulos. I feel like I can get about two kills per bar of mana, or I can let the animation do most of the work and get the fraction of the exp involved with pet killing. It really is painful right now. I feel like I could be doing something different with my available tools, but I can't figure out how, nor where.
Oh for me I just melee’d next to the pet or sometimes meditated, I didn’t spend much mana per mob, just something like our DOT to pull it usually if I recall. The killrate with the pet using a 2handed weapon is so high that even losing 50% exp it’s still worth it IMO
I don’t think you are missing any particular strat. It’s the same for mages too, their pets at early levels are taking 50% exp per kill since they don’t have the mana to be able to dps race it. When the pet is holding a 2hander and how strong pets are with those at early levels even losing 50% isn’t so bad when you can just keep chain killing almost non-stop
If you don’t have one just buy a few rusty 2handers off a vendor. It’s def worth it
Taiku
04-29-2021, 07:29 PM
You're gonna basically be a worse mage until you get to like level 25-30 when you can start holding charm reliably, buckle up.
Best bet is to try to find someone to level with, can use root to "distance agro" so you can step in and take a hit so your pet starts attacking.
I tried to skip as much as I could of the lower leveling with lots of grinding quests, lightstones in NK, bandits in WK and then raiders in NK/SK for bandit sashes.
There are some caster NPCs that you can kill very reliably as well at certain levels for solo play without charming as well, for example:
Happ Findlefinn (35 mage) at butcherblock docks, no faction hit or assist from anyone.
You can charm him so his pet despawns, med back up, break charm and mez.
Now with your helpless mage target you can Nuke > Mez > lowest lvl tash, and then repeat until dead.
The tash is to re-engage agro so in case your mez memblurs, which it does often, he doesn't start regenerating.
I would suggest setting up GINA if you haven't yet, there are probably good guides to do so, but to set up a timer so you know exactly when he's going to spawn so you can mez him before he buffs/summons a pet!
One of the most fun groups around the 25-30s is the High Keep basement goblins, charming Osargen (22 rogue prisoner) is a great low stakes learning experience for group charming and how powerful a rogue pet can be!
unsunghero
04-29-2021, 07:53 PM
You're gonna basically be a worse mage until you get to like level 25-30 when you can start holding charm reliably, buckle up.
Even being a worse mage as a pet class you are still better than ALL non-twinked melees are those levels
There is something seriously off with pet damage at early levels. Giving them a 2handed weapon pre-level 20 almost breaks the game. I was watching recordings of a ranger leveling up who was around the same level as my enchanter as I leveled from 1-20. My pet did WAYYYY more damage than he was (he was untwinked just using what weapons he could find or quest for). I’m talking like 2x his damage just from the pet alone
There’s a thread on the Blue server forum where some people speculate that pet damage on p99 might be a bit off from how it was in vanilla. I would almost agree but I am not complaining. Of course this drops off significantly around level 25. I remember when I was killing gnolls at splitpaw my hasted pet could only handle 2 blues in a row with me slowing them prior to getting hit to engage the pet before the pet was almost dead. Then I would have to sit there and wait for pet’s health to slowly trickle back up. I was very much in the charming mode prior to that but splitpaw is so ungodly camped that often there wasn’t 2 mobs I could charm. So I had to go back to using the animation, and that’s when I noticed it’s power really dropping off, especially compared to what a charmed mob can do at that level
Apparently animations stay pretty weak until the level 49+ ones based on what I read in that thread on the blue server forum about enchanter pets. Which doesn’t matter really to anyone who mostly charms
Enchanter really seems to hit a power spike at 29 with clarity. I was pretty stoked to recently kill 2 solusek goblins, a solusek priest, and the solusek king all at once at level 35. Let’s see other classes pull that off at that level. Then again shortly after I watched a twinked monk 4 levels lower kill 2 solusek goblins at the same time, which was a bit humbling lol
tadkins
04-29-2021, 08:05 PM
Oh for me I just melee’d next to the pet or sometimes meditated, I didn’t spend much mana per mob, just something like our DOT to pull it usually if I recall. The killrate with the pet using a 2handed weapon is so high that even losing 50% exp it’s still worth it IMO
I don’t think you are missing any particular strat. It’s the same for mages too, their pets at early levels are taking 50% exp per kill since they don’t have the mana to be able to dps race it. When the pet is holding a 2hander and how strong pets are with those at early levels even losing 50% isn’t so bad when you can just keep chain killing almost non-stop
If you don’t have one just buy a few rusty 2handers off a vendor. It’s def worth it
I gotcha. Yep I gave my yellow con animation a rusty halberd at level 4 or so and just went to town on the mobs in Nektulos. I was also working on a side thing where I'd slaughter swathes of animals and spiders, making silk strings, turning the LQ/MQ pelts into leather padding to use later, and saving the HQ pelts. I had something to do and even though the exp felt miniscule I felt like I was still making progress and getting something done. Now that I'm level 8 though and those same spiders/animals aren't yielding exp I just feel...kinda lost, if that makes sense. I'm not really sure where to go now.
You're gonna basically be a worse mage until you get to like level 25-30 when you can start holding charm reliably, buckle up.
Best bet is to try to find someone to level with, can use root to "distance agro" so you can step in and take a hit so your pet starts attacking.
I tried to skip as much as I could of the lower leveling with lots of grinding quests, lightstones in NK, bandits in WK and then raiders in NK/SK for bandit sashes.
There are some caster NPCs that you can kill very reliably as well at certain levels for solo play without charming as well, for example:
Happ Findlefinn (35 mage) at butcherblock docks, no faction hit or assist from anyone.
You can charm him so his pet despawns, med back up, break charm and mez.
Now with your helpless mage target you can Nuke > Mez > lowest lvl tash, and then repeat until dead.
The tash is to re-engage agro so in case your mez memblurs, which it does often, he doesn't start regenerating.
I would suggest setting up GINA if you haven't yet, there are probably good guides to do so, but to set up a timer so you know exactly when he's going to spawn so you can mez him before he buffs/summons a pet!
One of the most fun groups around the 25-30s is the High Keep basement goblins, charming Osargen (22 rogue prisoner) is a great low stakes learning experience for group charming and how powerful a rogue pet can be!
I am using my experience as a mage to try and compare things to an enchanter. For instance, I took a side break from the enchanter recently and picked up my 45 mage to go help my sister out. She plays a paladin and I took it on myself to go camp the shin lord in Guk to get her a ghoulbane. The whole time I was wondering "how would I go about this if I were on my enchanter?" wondering about the tactics I'd need to know later. I had to explore Guk a bit at the time since I never fought the shin lord before and had no idea what mobs were in the area and what tactics I'd need to know.
It seems daunting right now, to be honest. As an example...
Mage: Summon pet, equip pet, see mob, sic pet on mob, nuke.
While the enchanter would need to...
Identify appropriate mob to charm in the zone. Maintain control of mob. Have plan in case mob dies. Keep things CCed. Etc etc. It seems really difficult. Maybe I'm thinking too much, maybe I'm just wrong in general, but how *would* an enchanter be doing the same thing in my mage's situation? There are a lot of zones I don't know too well in the game, never really having the opportunity to explore and kill in them. It took a while to find my way to the shin lord's room. Still kind of does. Place is confusing as hell. And that's just one zone...
I'll keep all that in mind. I am a bit daunted by the whole GINA thing to be honest, and having to have extensive knowledge of every zone to know precisely what to charm. What does one do if the mob isn't available? Stuff like that.
unsunghero
04-29-2021, 08:35 PM
I gotcha. Yep I gave my yellow con animation a rusty halberd at level 4 or so and just went to town on the mobs in Nektulos. I was also working on a side thing where I'd slaughter swathes of animals and spiders, making silk strings, turning the LQ/MQ pelts into leather padding to use later, and saving the HQ pelts. I had something to do and even though the exp felt miniscule I felt like I was still making progress and getting something done. Now that I'm level 8 though and those same spiders/animals aren't yielding exp I just feel...kinda lost, if that makes sense. I'm not really sure where to go now.
I am using my experience as a mage to try and compare things to an enchanter. For instance, I took a side break from the enchanter recently and picked up my 45 mage to go help my sister out. She plays a paladin and I took it on myself to go camp the shin lord in Guk to get her a ghoulbane. The whole time I was wondering "how would I go about this if I were on my enchanter?" wondering about the tactics I'd need to know later. I had to explore Guk a bit at the time since I never fought the shin lord before and had no idea what mobs were in the area and what tactics I'd need to know.
It seems daunting right now, to be honest. As an example...
Mage: Summon pet, equip pet, see mob, sic pet on mob, nuke.
While the enchanter would need to...
Identify appropriate mob to charm in the zone. Maintain control of mob. Have plan in case mob dies. Keep things CCed. Etc etc. It seems really difficult. Maybe I'm thinking too much, maybe I'm just wrong in general, but how *would* an enchanter be doing the same thing in my mage's situation? There are a lot of zones I don't know too well in the game, never really having the opportunity to explore and kill in them. It took a while to find my way to the shin lord's room. Still kind of does. Place is confusing as hell. And that's just one zone...
I'll keep all that in mind. I am a bit daunted by the whole GINA thing to be honest, and having to have extensive knowledge of every zone to know precisely what to charm. What does one do if the mob isn't available? Stuff like that.
I can’t take credit, because I stole the strat from Rektyou (check his vids on YouTube, he has one of howling stones and killing frenzy? I believe that ghoul in lguk). The strat to break most dungeon camps is as follows
1. Gnome form
2. Mash face into wall from outside the room to see all the mobs in the room
3. Use the command /target [mob name] to target specific mobs through the wall
4. Cast lull from outside the room (doesn’t require line of sight)
5. Repeat until all mobs but 1 are lull’ed
6. Identify charm target -> mez -> tash -> charm, pull a diff mob outside the room and kill it with charm pet. Repeat until room is clear, charming new pet as necessary
Or, with a GGR, you can skip the lulling
Charm 1 mob, immediately entire room jumps on it. As quick as you can, root everything other than pet. When pet is sub-10% health GGR to break charm, repeat
Or
Another strat I have used is stand outside the room. Lead with aoe mez. Entire room gets mezzed. Then pick whatever you want as your charm target, tash charm, root others. Kill them 1 by 1 via charm pet, selecting new pet ad appropriate
I personally use strat 1 the most to break camps
tadkins
04-29-2021, 08:53 PM
I can’t take credit, because I stole the strat from Rektyou (check his vids on YouTube, he has one of howling stones and killing frenzy? I believe that ghoul in lguk). The strat to break most dungeon camps is as follows
1. Gnome form
2. Mash face into wall from outside the room to see all the mobs in the room
3. Use the command /target [mob name] to target specific mobs through the wall
4. Cast lull from outside the room (doesn’t require line of sight)
5. Repeat until all mobs but 1 are lull’ed
6. Identify charm target -> mez -> tash -> charm, pull a diff mob outside the room and kill it with charm pet. Repeat until room is clear, charming new pet as necessary
Or, with a GGR, you can skip the lulling
Charm 1 mob, immediately entire room jumps on it. As quick as you can, root everything other than pet. When pet is sub-10% health GGR to break charm, repeat
Or
Another strat I have used is stand outside the room. Lead with aoe mez. Entire room gets mezzed. Then pick whatever you want as your charm target, tash charm, root others. Kill them 1 by 1 via charm pet, selecting new pet ad appropriate
I personally use strat 1 the most to break camps
Okay that I really appreciate. :) When the strat is written down step by step like that, it doesn't seem nearly as tough. That will help greatly and I will give that a try in a dungeon my level in the near future.
I currently am subscribed to Rektyou and plan to go through his videos at some point. I do like the fact that as an enchanter, you can go through dungeons by yourself room by room. I really don't know much about the game in terms of dungeons and was looking for a class that could explore them. I was able to do that to an extent with my mage, but knew it wouldn't really last forever. I was 45 and holding my own somewhat in Upper Guk, but I'm also like 15 levels above the zone and barely making it. Lower Guk would have destroyed me lols.
I was also considering just going monk instead but I really wanted to be something that could hang out in Neriak, my favorite city, and I dunno how well they'd do later. I know they're good in SolA when exceptionally geared but little else. I'm really not the biggest fan of iksar but it's hard to ignore how just so much better they are at the classes they can be. It's the same reason I have a hard time picking necromancer; i'd be that dark elf or human and just feel inadequate the whole time knowing iksar exist.
Taiku
04-29-2021, 10:09 PM
Your charms won't be permanent, as in holding the same mob for extended periods of time, unless you are in a group. So knowing what to charm typically comes down to it's level compared to yours, and its class. Rogues are best for backstabs and stuff. So knowing what to charm really isn't a big deal because you'll be cycling them in and out and experimenting with what is available.
Pacify is pretty huge if you've never played with it before, it's lull but you can literally stand/fight ontop of the mobs, if you can pacify a room you can take anything 1v1 pretty much.
Jimjam
04-29-2021, 10:35 PM
There are a couple of ways to get around the group penalty solo.
Mez the mob at low hp to clear it’s memory of damage done and nuke to finish it off for full xp.
Alternatively if you’ve done a lot of damage in the fight already you can dismiss the pet when mob is low hp and summon a new one.
unsunghero
04-29-2021, 10:42 PM
Okay that I really appreciate. :) When the strat is written down step by step like that, it doesn't seem nearly as tough. That will help greatly and I will give that a try in a dungeon my level in the near future.
I currently am subscribed to Rektyou and plan to go through his videos at some point. I do like the fact that as an enchanter, you can go through dungeons by yourself room by room. I really don't know much about the game in terms of dungeons and was looking for a class that could explore them. I was able to do that to an extent with my mage, but knew it wouldn't really last forever. I was 45 and holding my own somewhat in Upper Guk, but I'm also like 15 levels above the zone and barely making it. Lower Guk would have destroyed me lols.
I was also considering just going monk instead but I really wanted to be something that could hang out in Neriak, my favorite city, and I dunno how well they'd do later. I know they're good in SolA when exceptionally geared but little else. I'm really not the biggest fan of iksar but it's hard to ignore how just so much better they are at the classes they can be. It's the same reason I have a hard time picking necromancer; i'd be that dark elf or human and just feel inadequate the whole time knowing iksar exist.
Yeah my next char would be Iksar twink monk most likely or maybe Iksar Necro
Two other things I learned the hard way:
1. You generally want to get in the habit of always leading with mez, then tash, then charm. If you try to just tash then charm, the mob will close the distance before charm finishes and you want to avoid taking any damage if at all possible. You could do root -> tash -> charm but root lasts longer so you are sitting there not able to utilize your charmed pet a bit longer. So the order is mez then tash, then charm. This way you never get hit
2. Hotkey a GCD reset to something you can hit quickly, for me I bound rod of glamour to Q button. When breaking charm, to be really safe you can use /pet guard here button to plant pet far away from you but often in cramped dungeons that just isn’t an option. So instead you would GGR (I hard cast invis since I don’t have a GGR) to break charm, then color shift (aoe stun), then immediately hit your rod of glamour hotkey, which will cast “alliance” on the mob (which does nothing), but it will reset your GCD. This means you will now have enough time to either root or mez while the mob is still stunned from the aoe stun. I choose to root vs melees, mez vs casters. This way you can break charms without being hit, even when the mob is close to you
I used to break charm with invis and not bother to aoe stun, just tank the mob swings while I cast root or mez. Then I would back up and finish the mob. As a chanter your health is 5x as precious as your mana, because it takes about 5 times longer to regen your health in troll form then to regen your mana with clarity. So guard your health like a dragon guarding its treasure. Every time I had tons of downtime, it was because I screwed up and took too much damage from a mob after manually breaking charm. Once you start resetting the GCD after color shift, you will get in the habit of doing it always. Tash -> GCD reset with rod of glamour -> root will allow you to root a mob before it can close the distance and hit you, whereas tash -> root would not give you enough time depending on how far away you are. I started getting in the habit of mashing the GCD reset hotkey after every spell. Usually I hit the GCD reset clicky hotkey so fast that I hit it like 3 times in between spell casts lol
tadkins
04-30-2021, 12:38 AM
Another question just popped into my head. Say I'm out in the open world and I see a decently challenging rare mob. For the sake of this scenario, let's say it's this guy (https://wiki.project1999.com/Quid_Rilstone) who drops a valuable enchanter gear piece (https://wiki.project1999.com/Siryn_Hair_Hood). I'm by myself, nothing really to charm nearby for miles. This guy would be a challenge for my level. How does an enchanter kill him?
Jimjam
04-30-2021, 02:37 AM
Tbh might be a struggle at level 8. Higher level you can charm him and take him to a fight somewhere more convenient. There isn’t a shortage of mobs in the broader mountains.
tadkins
04-30-2021, 03:34 AM
Tbh might be a struggle at level 8. Higher level you can charm him and take him to a fight somewhere more convenient. There isn’t a shortage of mobs in the broader mountains.
Right I meant when I am at the appropriate level. xD
I'm just picturing scenarios out in the open world where there might not always be things available to charm.
Jimjam
04-30-2021, 04:10 AM
I don't think that is a realistic scenario. There is an awful lot of different spots in Rathe Moountains, and each area is pretty segregated. At worse you can always charm Quid and wear him down by sending him in against a bunch of greens. The enchanter Gypsy may be a good shout, as you can send him in against her pet, then back him off, mem blur the gypsie so she resummons and send him in again.
There are definitely a lot of potential attrition tactics you could use.
tadkins
04-30-2021, 04:42 AM
I don't think that is a realistic scenario. There is an awful lot of different spots in Rathe Moountains, and each area is pretty segregated. At worse you can always charm Quid and wear him down by sending him in against a bunch of greens. The enchanter Gypsy may be a good shout, as you can send him in against her pet, then back him off, mem blur the gypsie so she resummons and send him in again.
There are definitely a lot of potential attrition tactics you could use.
Oh, yeah that is true. I didn't think about charming the rare mob I was after. My worry was that I'd have to go off to the other side of the zone, try to find a hill giant or something, then come back and hope that the mob wasn't already snagged.
I suppose it's just going to take a mindset shift. I'm too used to seeing mob, killing mob.
Thrombosis
04-30-2021, 05:12 AM
Another question just popped into my head. Say I'm out in the open world and I see a decently challenging rare mob. For the sake of this scenario, let's say it's this guy (https://wiki.project1999.com/Quid_Rilstone) who drops a valuable enchanter gear piece (https://wiki.project1999.com/Siryn_Hair_Hood). I'm by myself, nothing really to charm nearby for miles. This guy would be a challenge for my level. How does an enchanter kill him?
You've got your animation too. For a named mob, make sure you get a high lvl animation, haste him, slow the mob and use any spare mana to stun or nuke/dot him down. Can also Rune yourself or pet if needed.
tadkins
04-30-2021, 05:19 AM
You've got your animation too. For a named mob, make sure you get a high lvl animation, haste him, slow the mob and use any spare mana to stun or nuke/dot him down. Can also Rune yourself or pet if needed.
How reliable are the animations at higher levels? Was curious about that, if I needed to go farm a lower level dungeon or something I was wondering if it would be possible to just let the animation do stuff instead of bothering with the charm routine if, say, a dungeon was 20 levels lower than me. Like I did with my mage in Upper Guk the other night.
Thrombosis
04-30-2021, 06:28 AM
How reliable are the animations at higher levels? Was curious about that, if I needed to go farm a lower level dungeon or something I was wondering if it would be possible to just let the animation do stuff instead of bothering with the charm routine if, say, a dungeon was 20 levels lower than me. Like I did with my mage in Upper Guk the other night.
They are generally fine for that.
tadkins
04-30-2021, 06:43 AM
They are generally fine for that.
Glad to hear, thanks. :)
Pyrocat
05-02-2021, 09:34 AM
How has no one linked to this yet?
https://wiki.project1999.com/Xornns_Enchanter_Guide
TripSin
05-02-2021, 09:57 AM
How has no one linked to this yet?
https://wiki.project1999.com/Xornns_Enchanter_Guide
Both Xornn's and Loraen's guides are good. With Xornn's though I don't like how he little value he puts on the lull line. In my experience, it's been much more useful than he would have you believe. Of course, you need to have a contingency plan for if you get a crit resist. But maybe I've just gotten lucky with how few crit resists I've gotten idk.
I also don't agree with Xornn's thoughts about hasting/slowing while charm soloing, at least not at higher levels. In my experience, hasting/slowing usually isn't enough to let your charmed pet get through 2 instead of 1. So it ends up with you spending a lot of mana for little to no benefit (unless you're just trying to kill 1 or 2 targets and dip out of there). For general xp'ing, I feel it's best when the mobs beat each other to low enough health equally so you can break and throw a nuke on both for full xp. If I had a healer duo, then I'd consider hasting.
unsunghero
05-02-2021, 02:19 PM
I also don't agree with Xornn's thoughts about hasting/slowing while charm soloing, at least not at higher levels. In my experience, hasting/slowing usually isn't enough to let your charmed pet get through 2 instead of 1. So it ends up with you spending a lot of mana for little to no benefit (unless you're just trying to kill 1 or 2 targets and dip out of there). For general xp'ing, I feel it's best when the mobs beat each other to low enough health equally so you can break and throw a nuke on both for full xp. If I had a healer duo, then I'd consider hasting.
^ This
Unless there is a significant level advantage of like 3+, giving a charmed pet an AC buff, haste, even an offhand weapon, generally isn't worth the effort unless you plan to blur heal it every third kill, and that's with slowing the targets too. And slowing every mob it attacks and stopping to wait for blur heals just isn't an efficient use of time or mana.
Like you said, it's better to just break and kill both, or ideally the pet will come out much worse to the point where you can charm the surviving mob as a new pet and repeat. The only time I pimp out a charmed pet is when I plan to target things that are far below it in level to where it can kill 5+ before I'd have to blur/heal it
ghost wolves
05-02-2021, 05:57 PM
New Enchanter here. Just started around a month ago and reached 31 today.
I haven't touched charm at all and have soloed all the way here using only the enchanter pet.
I tried charming the crocs at 18 and it was terrible. Constant charm breaks and adds from ghouls, sand giants, that wandering diseased man, etc. It was a nightmare and I was gating out constantly. I went back to the animation and didn't touch charm again.
I've been doing guards ever since, and with a camped spawn, there's no advantage to using a charmed pet really, since you'll have enough mana by the time it respawns allowing you to nuke it down past 50% with the animation.
When you use an animation, you can haste it, give it weapons, and go AFK all with 100% safety. A hasted animation is still pretty solid DPS at very little mana cost. You don't have any of the constant maintenance of recharming, retashing, etc. It's a totally fine way to play even if it's not 100% optimal.
I'll pick up charming when I feel it's better (and get a GGR) but so far, don't see the hype.
Also, the charm soloing thing wasn't even a thing people did much in classic. You can take an Enchanter all the way up and never mess with it if you don't want to. Not saying you should, as you'd be missing out on a very powerful aspect of your class, but if you think it's too much for you, you can still enjoy the class just fine without it. Nothing wrong with leveling "slower". Once you get to 60 it doesn't matter how you got there.
unsunghero
05-02-2021, 06:35 PM
New Enchanter here. Just started around a month ago and reached 31 today.
I haven't touched charm at all and have soloed all the way here using only the enchanter pet.
I tried charming the crocs at 18 and it was terrible. Constant charm breaks and adds from ghouls, sand giants, that wandering diseased man, etc. It was a nightmare and I was gating out constantly. I went back to the animation and didn't touch charm again.
I've been doing guards ever since, and with a camped spawn, there's no advantage to using a charmed pet really, since you'll have enough mana by the time it respawns allowing you to nuke it down past 50% with the animation.
When you use an animation, you can haste it, give it weapons, and go AFK all with 100% safety. A hasted animation is still pretty solid DPS at very little mana cost. You don't have any of the constant maintenance of recharming, retashing, etc. It's a totally fine way to play even if it's not 100% optimal.
I'll pick up charming when I feel it's better (and get a GGR) but so far, don't see the hype.
Also, the charm soloing thing wasn't even a thing people did much in classic. You can take an Enchanter all the way up and never mess with it if you don't want to. Not saying you should, as you'd be missing out on a very powerful aspect of your class, but if you think it's too much for you, you can still enjoy the class just fine without it. Nothing wrong with leveling "slower". Once you get to 60 it doesn't matter how you got there.
Around level 35 for me I noticed that the animation, when hasted and the mob was slowed, would take more than 50% of its health in damage (variable depending on its avoidance) per blue kill. So usually after 1 blue, I'd have to sit and wait for its health to trickle back to what I would consider a safe level to do another. There's always the option to protect the pet's health more with mana, and there's 2 routes to do this (beyond slowing): 1. Toss some big nukes or 2. Alternate stuns. Method 2 will conserve more total mana, but cost 50% exp, method 1 will use the most mana, but save you the 50% exp
Once you get the hang of reverse charming, you are guaranteed to get 100% of the exp, can kill a blue faster than the animation can (because at around level 35ish mobs do more damage/hit than pets and it the gap only widens from there), and barring charm/root breaks has a net cost of zero mana or can actually result in you finishing a kill with more mana than when you pulled. So this becomes the fastest way to exp. Although for me, if I do it for hours, it can become a little boring, unless in a dangerous dungeon
It absolutely does not require a GGR. I have bound /pet report health to my pet attack and /pet back off commands, so my chat is always being spammed with my pet's current health. All you have to do is make sure the mob you are killing is rooted, and pull your pet back when it's around 10% health. Root will hold the enemy mob for at least 30 seconds if you timed the last one well. This means your invisibility spell could take literally 25 seconds to cast and you would still get it off, breaking charm just the same as a GGR. The GGR really only matters in intense dungeon scenarios where multiple unrooted mobs are beating on your pet and its health is plummeting and you are about to lose the pet, its exp and its drops. And that's a scenario you don't have to be in if you don't want to
If you are getting lots of charm breaks then most likely you are going for targets that are too high level. CHA really doesn't matter all that much, what matters is picking targets that are barely blue, or even exp green ideally. Not dark blues if you can avoid it, and certainly nothing higher. And of course always tash first
ghost wolves
05-03-2021, 12:59 AM
Around level 35 for me I noticed that the animation, when hasted and the mob was slowed, would take more than 50% of its health in damage (variable depending on its avoidance) per blue kill. So usually after 1 blue, I'd have to sit and wait for its health to trickle back to what I would consider a safe level to do another. There's always the option to protect the pet's health more with mana, and there's 2 routes to do this (beyond slowing): 1. Toss some big nukes or 2. Alternate stuns. Method 2 will conserve more total mana, but cost 50% exp, method 1 will use the most mana, but save you the 50% exp
Once you get the hang of reverse charming, you are guaranteed to get 100% of the exp, can kill a blue faster than the animation can (because at around level 35ish mobs do more damage/hit than pets and it the gap only widens from there), and barring charm/root breaks has a net cost of zero mana or can actually result in you finishing a kill with more mana than when you pulled. So this becomes the fastest way to exp. Although for me, if I do it for hours, it can become a little boring, unless in a dangerous dungeon
It absolutely does not require a GGR. I have bound /pet report health to my pet attack and /pet back off commands, so my chat is always being spammed with my pet's current health. All you have to do is make sure the mob you are killing is rooted, and pull your pet back when it's around 10% health. Root will hold the enemy mob for at least 30 seconds if you timed the last one well. This means your invisibility spell could take literally 25 seconds to cast and you would still get it off, breaking charm just the same as a GGR. The GGR really only matters in intense dungeon scenarios where multiple unrooted mobs are beating on your pet and its health is plummeting and you are about to lose the pet, its exp and its drops. And that's a scenario you don't have to be in if you don't want to
If you are getting lots of charm breaks then most likely you are going for targets that are too high level. CHA really doesn't matter all that much, what matters is picking targets that are barely blue, or even exp green ideally. Not dark blues if you can avoid it, and certainly nothing higher. And of course always tash first
I had heard level 35 was kind of the cut off point for the animations as well. Thanks for the write up. Some great tips here. I do plan on getting into charming eventually. I just wanted to tell the OP that while a lot of people say "charm solo or nothing" (which is really intimidating for them) you can do just fine without it at least for awhile.
Do you know of a good charm spot for 35?
unsunghero
05-03-2021, 01:18 AM
I had heard level 35 was kind of the cut off point for the animations as well. Thanks for the write up. Some great tips here. I do plan on getting into charming eventually. I just wanted to tell the OP that while a lot of people say "charm solo or nothing" (which is really intimidating for them) you can do just fine without it at least for awhile.
Do you know of a good charm spot for 35?
I was doing splitpaw, although that might almost be getting low by 35. It's a great zone to practice if you can get lucky enough to have the top part to yourself (very hard to get on Green, will have to be during off peak hours). Tons of wide open space and easy to avoid wandering adds. Something similar would be ideal, something outdoors with lots of space
After that I went to Solusek from 35-39 almost entirely solo, which I don't recommend for trying to learn the ropes. Lotta adds, lots see through invis, and the roamers truck around with SOW up. Was a fun challenge though
I don't really know many good spots, kind of just randomly picking one and trying it. I think I may check out some Kunark zones next
Toxigen
05-03-2021, 08:38 AM
You can easily do Paw until 41. Judges camp op.
The ZEM is too good.
@OP - just stick with it. It gets easier with every level. 29 is the big one with clarity.
Vivitron
05-03-2021, 10:56 AM
I had heard level 35 was kind of the cut off point for the animations as well. Thanks for the write up. Some great tips here. I do plan on getting into charming eventually. I just wanted to tell the OP that while a lot of people say "charm solo or nothing" (which is really intimidating for them) you can do just fine without it at least for awhile.
Do you know of a good charm spot for 35?
Tecmos gator alley video shows him there at 31, but it sounds like he's on the early side; I think it's still good till 36 or so? It's a popular spot so you might find it camped. https://www.youtube.com/watch?v=pc7DHel91cM
unsunghero
05-03-2021, 11:31 AM
It would be good to try the occasional dungeon too to get used to breaking camps before it becomes much more stressful/risky like Howling Stones where I hear you can die and then be locked out of even getting back to your body due to the key being on your body. That is just crazy to me, and I personally wouldn’t attempt it because I don’t have the money to be able to keep a WC cap on me always for the times when even gate isn’t fast enough...
Enchanters have the luxury of being able to go around everywhere in the dungeon invis, something other pet classes really don’t. Once they settle in they have to summon a pet, which means re-summoning over and over until a high level one usually. Then if they want to move, they either have to clear everything to their new spot or ditch that pet to invis. I guess necro’s can just run through and FD, but pretty sure the mobs will still kill that pet. Enchanters can move all over the dungeon on a whim with invis and IVU
I personally had a lot of fun sneaking around invis and then monitoring pathers until I memorized their movements. Then I would tell myself “ok gnome vision through the wall, the pather just left. That means I have exactly 5 minutes to lull/break this camp of 3, and stabilize the situation before he gets back. He’s going to come through that door so sit with my back to this wall in case I don’t have the situation stabilized yet so he can’t backstab me when he comes in”
All the sneaking around, monitoring mob movements, and planning elaborate camp breaks is really what cemented enchanter as the class for me. Prior to that everything was kinda tedious and boring, even charming outside. This changes the game into almost like a Solid Snake stealth/spy game. Great to break up the monotony
tadkins
05-03-2021, 05:26 PM
@OP - just stick with it. It gets easier with every level. 29 is the big one with clarity.
Sad to report that I took the coward's way out. I tried, I just couldn't get into it. Stopped at level 8, the same as my last enchanter, lol.
Right now I'm just focusing on grinding plat on my mage to get JBoots for my wizard. I figure a couple of insurance items like Jboots and a Solist's wand to make my wizard not totally helpless if he ran out of mana or got resists on a mob would make it a lot more fun, and I plan to try that again.
I do thank you guys for all the help and advice you gave me, my confidence issues just continued to scream that I would not be able to handle this later, if I was struggling now. Even the best enchanters say they die a lot. Maybe it would be different if I could charm a cleric PC to keep rezzing me or something, lol.
unsunghero
05-03-2021, 11:09 PM
Sad to report that I took the coward's way out. I tried, I just couldn't get into it. Stopped at level 8, the same as my last enchanter, lol.
Right now I'm just focusing on grinding plat on my mage to get JBoots for my wizard. I figure a couple of insurance items like Jboots and a Solist's wand to make my wizard not totally helpless if he ran out of mana or got resists on a mob would make it a lot more fun, and I plan to try that again.
I do thank you guys for all the help and advice you gave me, my confidence issues just continued to scream that I would not be able to handle this later, if I was struggling now. Even the best enchanters say they die a lot. Maybe it would be different if I could charm a cleric PC to keep rezzing me or something, lol.
Hey man as long as the character is there you can always come back to it someday. I’d ask you to sell me your GGR but I still can’t afford and even if I could, not sure if that’s really what I’d want to spend that much pp on
tadkins
05-03-2021, 11:59 PM
Hey man as long as the character is there you can always come back to it someday. I’d ask you to sell me your GGR but I still can’t afford and even if I could, not sure if that’s really what I’d want to spend that much pp on
I told someone this last night, that it was just hard to get into thematically. I really am more of a person that would rather just blow something up than try to play mind chess with it. Been trying to wrap my head around a theme I wanted to give the character but it was just tough. Even in most other RPG style games it's hard to find a spellcaster that does what the enchanter does. I really am more of a fan of just hurling fireballs. xD
But yup the wizard does seem like a more fitting and a far more chill class to play, I just need to stop letting frustration get the better of me. I gave up on the other wizard too quick after that night a nearby group laughed while they stood there waiting for me to die so they could take the mob I worked down to 50% health. Was left crying IRL after that, shocked that people would do that to each other on this server, and may have acted too impulsively. This new wizard is coming more equipped with tools to help alleviate those types of issues though.
unsunghero
05-04-2021, 01:06 AM
I told someone this last night, that it was just hard to get into thematically. I really am more of a person that would rather just blow something up than try to play mind chess with it. Been trying to wrap my head around a theme I wanted to give the character but it was just tough. Even in most other RPG style games it's hard to find a spellcaster that does what the enchanter does. I really am more of a fan of just hurling fireballs. xD
But yup the wizard does seem like a more fitting and a far more chill class to play, I just need to stop letting frustration get the better of me. I gave up on the other wizard too quick after that night a nearby group laughed while they stood there waiting for me to die so they could take the mob I worked down to 50% health. Was left crying IRL after that, shocked that people would do that to each other on this server, and may have acted too impulsively. This new wizard is coming more equipped with tools to help alleviate those types of issues though.
I’m pretty inexperienced with both, but I would rank your mage above wizard on the “chill” factor. I feel like wizard would be a good fit for someone who enjoys adventuring and questing, due to being able to get around everywhere easy. And of course for some big ole nukes too
tadkins
05-04-2021, 01:49 AM
I’m pretty inexperienced with both, but I would rank your mage above wizard on the “chill” factor. I feel like wizard would be a good fit for someone who enjoys adventuring and questing, due to being able to get around everywhere easy. And of course for some big ole nukes too
Mage is pretty chill too. I mostly worry about overlap in a raid (how many mod rod vendors does a raid really need?) and how brutally punishing their epic is. I'd still love to try and get one of those one day and the wizard one would probably be slightly more reachable, relatively speaking.
I also feel like gearing on a wizard would be more fun. He can actually feel the power a new piece of gear gives him. Meanwhile my mage is literally running around naked at 45 (no joke, he just has a newbie robe and a +2 int neck on) and still farming.
cd288
05-04-2021, 10:42 AM
Mage is pretty chill too. I mostly worry about overlap in a raid (how many mod rod vendors does a raid really need?) and how brutally punishing their epic is. I'd still love to try and get one of those one day and the wizard one would probably be slightly more reachable, relatively speaking.
I also feel like gearing on a wizard would be more fun. He can actually feel the power a new piece of gear gives him. Meanwhile my mage is literally running around naked at 45 (no joke, he just has a newbie robe and a +2 int neck on) and still farming.
It depends. If you have a mage with a large mana pool then you can feel the difference because you have much lower downtime because you can kill more mobs right in a row with the help of your pet (especially once you get to level 39 and the pet regen goes through the roof).
Tewaz
05-04-2021, 10:56 AM
As your Enchanter Sensei, go to blue, being an enchanter on green is a nightmare.
Snortles Chortles
05-04-2021, 10:57 AM
All the sneaking around, monitoring mob movements, and planning elaborate camp breaks is really what cemented enchanter as the class for me. Prior to that everything was kinda tedious and boring, even charming outside. This changes the game into almost like a Solid Snake stealth/spy game. Great to break up the monotony
this, but as a Necro for me
Toxigen
05-04-2021, 12:30 PM
Enchanter life on blue is far better.
tadkins
05-04-2021, 04:20 PM
It depends. If you have a mage with a large mana pool then you can feel the difference because you have much lower downtime because you can kill more mobs right in a row with the help of your pet (especially once you get to level 39 and the pet regen goes through the roof).
That is true, gear would help me do the Rivervale "circle" faster and I could go for longer AFK breaks with a bigger mana pool.
What about the other stuff though? I heard a mage isn't allowed to DPS in raids even with a buffed up pet. Are they only there to CotH people and summon mod rods?
tadkins
05-04-2021, 04:21 PM
As your Enchanter Sensei, go to blue, being an enchanter on green is a nightmare.
Weirdly enough I think Red might be a viable option to learn enchanter too. Buffed exp to make up for the growing pains while learning, and plenty of room to let an enchanter pet cut loose and go nuts.
ghost wolves
05-04-2021, 06:31 PM
As your Enchanter Sensei, go to blue, being an enchanter on green is a nightmare.
Enchanter life on blue is far better.
A nightmare? Why is that? Because gear prices are higher?
tadkins
05-04-2021, 06:53 PM
A nightmare? Why is that? Because gear prices are higher?
Less competition in the leveling areas I imagine. People competing for the prized enchanter charms on Green. The gear might be cheaper on Blue too but from my experiences playing there, the lower level stuff doesn't really seem to be sold all that much. I tried for a week to buy the shadowbound stuff for my necro on Blue and had no luck. That's probably the major downside to that server.
unsunghero
05-04-2021, 07:10 PM
A nightmare? Why is that? Because gear prices are higher?
More people on green means competition for spots, but at least up to level 40 it hasn’t been THAT bad. Splitpaw was ridiculous at times. I couldn’t believe there would still be a group inside the front part at like 3am on a weekday. But that was it so far. I’m sure the high level zones are nightmares
The other big issue is quality of life features missing. You don’t have a pet window so you have to use /pet report health if you don’t want to have to alternate selecting your pet and it’s target 100 times per fight to check health totals for charm breaks
The other big QOL feature missing is no tab cycling, which is an absolute nightmare for grouping. Normally controlling a train on Blue would involve hitting /assist [tank], then [tab] to target next enemy -> mez -> [tab] to target next enemy -> mez. Repeat until all mobs are mezzed. But that shit ain’t classic, and classic EQ had shit UI and shitty quality of life. That means having to click to target enemies in the giant clusterfuck of spell effects and flailing limbs, where enemies with the exact same name can be standing literally inside each other’s bodies. Meanwhile the entire group is running around like chickens with their heads cut off looking at you like “HEY YOU GONNA DO SOMETHING?” as the train of 6 mobs with identical names rips them apart
No tab target cycling is what people have told me was the specific reason they either didn’t roll one, or quit their enchanter on green
Edit: I stressed mobs with identical names because I am a very fast typer and have used the command /tar [mob name, you don’t need to type the full name just like the first 3 letters] to target a specific mob in a clump of mobs before to mez/root. But this nifty trick doesn’t work when all mobs have the same name. Then all you can do is use whatever you have hot keyed to target the closest thing and try to click on everything else. Or run around to position yourself so a different mob becomes the closes thing so you can target it with the target closest mob hotkey. There is no tab cycle target hotkey function on green
qezelia
05-04-2021, 08:01 PM
More people on green means competition for spots, but at least up to level 40 it hasn’t been THAT bad. Splitpaw was ridiculous at times. I couldn’t believe there would still be a group inside the front part at like 3am on a weekday. But that was it so far. I’m sure the high level zones are nightmares
The other big issue is quality of life features missing. You don’t have a pet window so you have to use /pet report health if you don’t want to have to alternate selecting your pet and it’s target 100 times per fight to check health totals for charm breaks
The other big QOL feature missing is no tab cycling, which is an absolute nightmare for grouping. Normally controlling a train on Blue would involve hitting /assist [tank], then [tab] to target next enemy -> mez -> [tab] to target next enemy -> mez. Repeat until all mobs are mezzed. But that shit ain’t classic, and classic EQ had shit UI and shitty quality of life. That means having to click to target enemies in the giant clusterfuck of spell effects and flailing limbs, where enemies with the exact same name can be standing literally inside each other’s bodies. Meanwhile the entire group is running around like chickens with their heads cut off looking at you like “HEY YOU GONNA DO SOMETHING?” as the train of 6 mobs with identical names rips them apart
No tab target cycling is what people have told me was the specific reason they either didn’t roll one, or quit their enchanter on green
Edit: I stressed mobs with identical names because I am a very fast typer and have used the command /tar [mob name, you don’t need to type the full name just like the first 3 letters] to target a specific mob in a clump of mobs before to mez/root. But this nifty trick doesn’t work when all mobs have the same name. Then all you can do is use whatever you have hot keyed to target the closest thing and try to click on everything else. Or run around to position yourself so a different mob becomes the closes thing so you can target it with the target closest mob hotkey. There is no tab cycle target hotkey function on green
You forgot the biggest one. Duck casting.
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