View Full Version : A bunch of Paladin soloing questions - levels 52+
remen
06-07-2021, 03:18 AM
So I have a paladin twink I am trying to solo from 52 to 60, or at least as much as possible. I feel like at this point in the leveling process a lot of the nuances become more important for leveling efficiently, so any advice / feedback is much appreciated! Here are some of the questions I have...
How much of a difference does having a shield make? Both in terms of damage reduction, and the ability to bash. I'm gonna spend some DKP on tov weaps and I'm wondering if a shield / 1h combo is significantly better than all the nice 2h options that are there.
What zones / camps would you recommend as good leveling options along the way? Not interested in grouping so the hole is out, unless there are some camps in there to solo at.
Which lull do you use? The later ones obviously are not only more mana to cast, but they have a longer cast time and re-cast time. Do they have a higher chance of landing? My understanding is they don't have a better chance to land, just that they have better reduction radius and last longer. I've been sticking with calm over pacify since it is half the mana and i can cast and re-cast it faster. Very curious though if y'all go with pacify, or maybe even one of the lower level versions like soothe
What deepwater pieces are useful for their clickies? So far I picked up the gloves since i figure its great to have a mana free MR buff that is the same as the best one in my spell book. Greaves obviously are a str buff that we are unable to cast, but it seems like a lot of plat for 18 strength. Someone told me the BP can be used to heal, not just be a mana free buff...is that true? Are there any other DW pieces you find yourselves using?
Along the same lines, are there any quest armor clickies that are very useful?
Last question I have is a quick one lol, do y'all ever use spells from the yaulp buff line or the reckless strength buff line?
Thanks for taking the time to read and answer any of the questions =)
Swish
06-07-2021, 05:36 AM
I'm more of a SK so I can't really help with some of these questions but here's some help/suggestions with some...
Soloing? Stay old world for as long as you can, most camps will turn light blue at 54 and doing those to 55 will take you nearly forever - until then though if you don't mind losing Freeport guard faction (East/West) I'd recommend the nobles camp in Highkeep on the 2nd floor. Respawns are quick enough, you can lull etc and they aren't connected to the wandering Isabella Cellus if your faction is okay with bards.
If you've got the plat I'd highly recommend the Deepwater BP, yes there is healing attached as a cleric would heal as he/she applies it to a group member - probably your biggest downtime minimizer.
Use your best DPS weapon whether its 1h or 2h. If it is 2h, keep a shield handy if you have casters - I never found bash to be that practical solo otherwise unless I was fear kiting (SK things).
Yaulp = +STR
STR = +atk rating
+atk rating = more dps (though probably not much more for a paladin)
Not sure if its worth it for paladins but rogues cap STR for max dps, run a parse if you're inclined and see if it's helping :)
Also if you are soloing wherever you are, donate for buffs if there's passing druids/clerics/shamans/enchanters... anything to give a smoother session is a helper I think.
Generally, when you are lulling the biggest considerations are how close the mobs are to each other are and what the level difference is between you and the mobs. since a 50+ paladin will generally be trying to fight very low blues, you will often find that you can get away with using the weaker lulls like lull/soothe in many camps.
Shield really shouldn't be in your considerations as a paladin since you have fast casting stuns should you need to use them, making bash not a necessity. You're basically looking at the highest damage over time weapon you can find. assuming same damage over time, slower is generally better so you can more easily mix spells(and bashes) into melee without missing swings.
if you are on green you are probably out of luck on DW greaves or bp; if you are on blue it comes down to how much plat you want to spend. For soloing you should ideally get a least one of the free heal pieces (BP or helm) so you can root and then get free healing when needed, make sure to break line of sight if dealing with casters of course.
Yaulps just seem like a giant PITA and probably have minimal impact on your actual damage over time. using a two hander(which most likely will offer you best the damage) and swapping a shield in and out for bashing between swings will probably offer you a better DPS than yaulping and you aren't going to wan to do both..
Barlu
06-07-2021, 08:00 AM
Having recently Solo’d my Pally to 60 I feel like I have some pretty good insight on this. It will be faster than most people think and I was pleasantly surprised by it.
To answer your question on the shield, I would prioritize getting a Greatspear of Dawn or a Dawncaller with the Spear being better. It makes a huge difference once you start doing KC Basement/Turnkey. If you get Dawncaller I would still invest in a good ratio 2 hander like Rocksmasher. When I was weapon swapping between Dawncaller, Primal, and Rocksmasher I didn’t even bother using the shield. Would just try to proc Dawncaller then switch. Primal makes a huge difference with attack but not sure if that is something you were considering.
You absolutely have to have a Deepwater Bp if you want this to be efficient (DS Pots also). The 307 HP heal you can use out of combat with a mob rooted is huge. It’s also really key later when you get a Dawncall proc and can just step out and heal up while the dot is ticking.
At 52 I would do guards in Neriak 3rd gate. They are cleric mobs and Dark Blue even still at 54. The Cheal at 40% makes them pretty easy since you can just stun them and then keep hacking away. These are decent experience and you also get the benefit of maxing priests of life faction before you leave. The biggest thing though is you need to get to 54 where you get instill.
With instill you have a lot more flexibility in terms of camping our a bad pull. For me I only use either calm or pacify. Both have roughly the same Agro reduction with Paci being slightly better and calm being a lot less mana and lasting less than half the time. If I’m only lulling 1-2 mobs I’m going to save mana and use Calm. If it’s a bigger room with 5 mobs I like to use Paci. This way if I get one or two Paci and then get a crit I should be able to camp out with Paci still on the first few so I’m not starting the room over again. Also, if you are doing a lot of calming a Luminary 2 handed sword is a nice charisma buff.
I didn’t use the Reckless Strength or Yaulp line leveling. I felt like best use of mana was for Root which allowed me to heal up and keep fighting.
I have the greaves and the strength buff is nice since I’m a high elf. Probably wouldn’t matter for certain races depending on gear. Helm is nice to have for mana and regrant free heal. Bracer nice too for the stun on the clerics in 3rd gate. Overall though BP is king.
Leveling as best as I remember
52-54 Neriak 3rd Gate
54+ Lower Guk Magi plus Lord Hall
54-58? Mermaids in Kedge (solid plat drops and huge zem and never camped)
58-60 KC Basement/Turnkey
55+ Random Velks spiders when you get burnt out elsewhere
Think this answered all of it. Good luck!
Robersonroger38
06-07-2021, 08:05 AM
Burning woods near Chardok entrance is a safe place not far, can pull singles root when get low heal back up.
Do this until 56
Then seafurys after that , yeah I know they suck , but hey your soloing it sucks as a melee anyhow.
Can do those till actually 58-59 depending on your patients.
59 can be hard or easy , if you want easy wreck factions on city mobs qeynos barb guards , neriak troll-ogre arena
Hard isn’t really hard it’s just inside dungeons, stones, karnors , Seb and if you screw up usually zone lines aren’t near.
Hope this helps some !
Shodo
06-07-2021, 12:00 PM
+1 for breastplate, hands down your most important clicky. Just recast the buff on yourself to heal, and keep a backpack full of jasper on you
Deepwater vambraces can save you a ton of mana (clicky soothe) since you'll mostly be fighting low cons. Unless I need extra radius reduction or the cast would be too long, that's what I use. Also pick up the bracer, having a spammable stun is useful in a lot of situations.
Ennewi
06-07-2021, 05:27 PM
Solo at undead tower basement in the hole, once fallen erudites are blue cons. The trouble is, getting down there can be a pain and there's a limited number of spawns, plus ghosts of glohnor can spawn in their place which are slightly tougher. All of the undead down there can and will flee at low health. Have root ready, especially after the first clear. Other old world zones are good as well but, just like the hole, the dungeons can take considerable effort when wanting to reach a desired camp.; sometimes it's better to settle for a zoneline and pull to there.
Use soothe from vambraces or calm normally, pacify when retrieving corpses / moving through narrow passageways in Sol B and the like, because the mobs can just about path over you and not aggro.
DW gauntlets are great when raiding in ToV to strip Thunderblast, just make sure to keep that first buff slot empty so the rebuff isn't buried and target yourself (group members can get dispelled if targeted). DW helm is standard for solo. DW BP is an upgrade to the helm, healing in larger bursts at the cost of one jasper each click. Greaves are decent all around, plus the str click can add a little color to an otherwise bland spellbook but, considering the price, they're more of a luxury item imo; better off low bidding for them at VS kills. Similar to BE gauntlets, the DW bracer is reliable aggro if you're having mana issues in group, but it can get tedious repeatedly clicking with your back against a wall.
Yaulp IV is perfect after getting rezzed because it costs virtually no mana and allows you to move after looting your corpse. Yaulp is also decent when farming green cons, just to put out a little extra melee damage.
Since you're soloing, you will be better off jousting most of the time with root, so use 2h weapons for more damage output overall. Reserve 1h and shield when engaging casters if they're particularly resistant to stuns. Bash isn't exactly reliable, but it's instantaneous and can't be resisted. Also, whenever there's enough room, pivot around to the back of the mob while it's casting and then bash.
Ennewi
06-07-2021, 09:26 PM
DW gauntlets are great when raiding in ToV to strip Thunderblast, just make sure to keep that first buff slot empty so the debuff isn't buried and target yourself (group members can get dispelled if targeted).
Autocorrect fail. Also, having a midnight mallet bagged helps in case there's an add and root keeps breaking. The benefits are more noticeable for SKs, but it's still useful to keep on paladins when going solo.
kvoe1
06-08-2021, 03:16 PM
As a solo Paladin who just hit 50 I am also looking for advice on continuing to 60. I am not against grouping it is just nearly impossible to find them so I just plan to keep on soloing. My gear is not good at all and there is no way I will ever be able to get either of the weapons that proc Dawncall so I was hoping there would be more replies suggesting other good spots to solo for someone with average at best gear. It hasnt been easy and has been a slow grind (years and years) to get to 50 but I do have DW helm now so that helps..I just hit 50 soloing the Geos in CC but want to move on to a new spot. Any other suggestions would be appreciated!
Barlu
06-08-2021, 04:55 PM
As a solo Paladin who just hit 50 I am also looking for advice on continuing to 60. I am not against grouping it is just nearly impossible to find them so I just plan to keep on soloing. My gear is not good at all and there is no way I will ever be able to get either of the weapons that proc Dawncall so I was hoping there would be more replies suggesting other good spots to solo for someone with average at best gear. It hasnt been easy and has been a slow grind (years and years) to get to 50 but I do have DW helm now so that helps..I just hit 50 soloing the Geos in CC but want to move on to a new spot. Any other suggestions would be appreciated!
The spots I suggested above are all doable without high end gear they are just slower. I did the Neriak Guards with a Reaver and you should be able to do them with any decent 2 hander. There will be a bit more downtime with the helm healing versus a BP but it should still be doable. If they are too hard at 50 you can come back at 52 and they should be no problem. Good luck!
kvoe1
06-08-2021, 05:15 PM
The spots I suggested above are all doable without high end gear they are just slower. I did the Neriak Guards with a Reaver and you should be able to do them with any decent 2 hander. There will be a bit more downtime with the helm healing versus a BP but it should still be doable. If they are too hard at 50 you can come back at 52 and they should be no problem. Good luck!
Ok cool I will definitely check out Neriak next. Thanks for the good info. Also, any idea what a good price would be for a BP right now?
Disease
06-08-2021, 10:32 PM
Ok cool I will definitely check out Neriak next. Thanks for the good info. Also, any idea what a good price would be for a BP right now?
Dar hall in Lguk is good exp til 54 where it slows down big time. If you get an add, root them up and log. Only use DW helm to heal and save all mana for roots, dispells and stuns when you miss a bash and a kor is about to drop a bomb. Outside of that you can legit go none stop for hours.
Each mob dropped me 15-35% and it takes no money and maybe 1 minute to heal up if I got beat up bad. This was years ago on p99 and people say exp in Lguk has changed since.
Sweeper41
06-08-2021, 11:25 PM
I have soloed all the way to 56 with my paladin. Did most of it in the old world but I did hit up FV and did some turn ins with the fang quest there. The 3 guards in Nro will take you to 55. Dont worry about faction cause your going to tank it anyway when you get your soulfire. I then leveled to 56 on Slate in EC (because im a mad man) Took me a month but with a 24 min respawn timer I had time between to mess around on my other toons.
DW BP is over rated. It cost you PP each cast. The helm is cheap and cost nothing other then having to keep a low lvl hp buff up. The leggings buff it nice but not really needed as you can root and helm spawn heal yourself. You'll never kill fast. So save your plat for something like a Narandi Lance at 55 or divine might spell. Or work some SS faction and buy armor MQ's. That would be plat better spent IMO.
As for weapons 2hander all the way. You have 3 stuns you can load up if you need to stun casters. I hear their 2 brownie guards in lfay that can be split easy and stay blue till 60. 16min respawn so plenty of time to med between. will be boring as hell but
Snaggles
06-09-2021, 01:35 AM
I too soloed to 60. Not for speed or points but simply because my schedule isn’t ideal for grouping. Great advice in this thread. Here are some more random opinions.
Shields:
I like having a shield when tanking and really enjoyed the Sword of the Morning to like 57. For solo I’m almost always 2h even with casters using stun or epic bash to shut them down. For non casters you can root joust and/or heal with your helm almost forever. While shield AC might reduce mob dps (a bit) killing half the speed will certainly result in taking about twice the damage.
2h vs 1h:
With the last 2h patch they got a lot better; before that speed was king and 1h’s were on par despite the ratios not being quite as good. If now the damage bonus is truly “fair” the best dps 1h’s are worse ratios than the 2h’s but add procs. That means even a Sledge of Smashing (1.08) or Frostwrath (1.09) has to land a few procs to outrun a Lance of Thunder (1.13) with similar luck on the white damage dice dolls. They have to land a TON of procs to outrun a Tunare sword. Great for blue cons but a 0 check cold magic spell isnt very reliable over flat ratio on raid level stuff. I’d still pick one of them up if you could, I will eventually. Throw in a good shield it’s the tank preference for many.
Lulling:
It kind of depends for lull. How far they are spaced and if you have to crawl past one. For sake of ease if just a one-off I’ll often use the DW arms; no spell to mem or sit aggro. If pulling in a group I usually use Calm. A tight pack or if I’m tryin to sneak by I’ll go with Pacify (it lasts like 7 mins now). I’d get a Kobold Jester Crown, two Overseer Signets, and a Crude Stein minimum...that’s 61 CHA and once you are in the mid 100’s it’s reasonably safe.
DW Clickes:
Most the DW Armor is great. The helm is ok but later potg blocks it. The bp heals 2.5 times quicker and most casters or dps don’t have a symbol...for 6 gold combined with divine strength it’s 507 hps. Either me will get you to 60 with ease.
The bracer I feel is overrated and the gloves underrated. As a free pull I’d rather kill a DS or a buff and for stun locking I just don’t see the 6 second bracer cast making much sense. Especially just for solo work, that will never pay off.
DW legs are solid stats and the str isn’t bad. It’s not really worth keeping just for the buff unless you like the full set or have an excess of plat. The boots I never picked up since I usually keep MR and Divine Strength memmed at all times.
Other clickies/procs:
* gob skull earring gets cleared by Yaulp4 but solid GCD item, junk buff, and attack power until then.
* Ring 8 and ragefire arms (17 ds)
* crown of hatred (UV click)
* Sham DS pots won’t stack with coldain ring but can bump your dps huge
* Luminary two handed sword: Cha proc buff for lulling
* OT mallet
* Soulfire for CH
* Leatherfoot hat, lizard blood potions, golem wand, roiling gas pot, larrikan’s mask, ring of shadows, Midnight Mallet, etc.
Reckless Str and Yaulp:
The early levels Yaulp mostly just eats mana. It’s something to do though and won’t cost you dps; I’d skip if trying to save mana and it’s going to be a close fight. Reckless isn’t much better but it can last a fight. Yaulp4 is amazing and free to cast. It’s always memmed on my bar.
Jibartik
06-09-2021, 01:39 AM
well helm you can use to heal yourself between fights tho? I always assumed that was indispensable?
Sweeper41
06-09-2021, 02:48 AM
well helm you can use to heal yourself between fights tho? I always assumed that was indispensable?
It is, but what the dude was getting at with POTG preventing the Hp buff to land and not healing you. However when I think of solo and when I solo I don't get looking for buffs at all. I relay on my own spells to get the job done.
The times when I do have POGT on and need to heal up I just use my small regen spell and normal heals. The mana regen from pogt negates the mana drain from Divine Purpose so it only slightly increases my down time.
remen
06-09-2021, 06:43 AM
Killer advice guys all around. Tons and tons of great and useful information. I feel like I can solo so much more efficiently knowing all of this, so TY to everyone who contributed! Looking forward to the journey =)
Oh, and if anyone has a deepwater BP collecting dust, hit me up! I'll pay a more than fair price to any of the contributors to this thread
Ennewi
06-09-2021, 09:58 AM
DW BP is over rated. It cost you PP each cast. The helm is cheap and cost nothing other then having to keep a low lvl hp buff up
If time isn't a factor, maybe, but both versions cost time and root only lasts so long. Paladins can solo VhalSera in ToFS with BP, highly unlikely with helm being used instead. Also, BP keeps up with shamans health bar as they canni down, helm does not, which can matter on raids, albeit rarely. Jaspers are only 7gp each; once you're of level to click BP, mobs should be dropping enough coin, gems, and/or fine steel to offset the cost. Helm is great as a starter and as a back up though, in case reagents run out.
Ennewi
06-09-2021, 10:27 AM
Though this thread is strictly about soloing and the helm is perfectly fine for that. Paladin 1v1 fights are slow going either way.
DW Clickes:
The bracer I feel is overrated and the gloves underrated. As a free pull I’d rather kill a DS or a buff and for stun locking I just don’t see the 6 second bracer cast making much sense. Especially just for solo work, that will never pay off.
Agreed. If you happen to loot one or find it on a vendor, maybe keep bagged in case of emergencies but even 1h weapons with a stun proc are more practical when coupled with bash for actually interrupting casters, more so than the 6 second bracer click. It might not even be worth the bag space, especially when hoarding stacks and stacks of jasper.
A very casual spot to solo mid 50s+ would be around the moat in KC. Lull and dispel ignore line of sight issues with water and DW gauntlets drop semi-regularly from casters there. Just pull to either of the outside corners; nothing should add from the water if you and the mob are close enough to the wall.
Blazing Bracer of Fennin Ro (https://wiki.project1999.com/Blazing_Bracer_of_Fennin_Ro) is another wrist slot option for single pulling lulleds if no casters are in with them, casting buffs that would make a DW gauntlets click better. Blazing Armor also has a fair amount of charisma tacked on as well.
Snaggles
06-09-2021, 11:04 AM
It is, but what the dude was getting at with POTG preventing the Hp buff to land and not healing you. However when I think of solo and when I solo I don't get looking for buffs at all. I relay on my own spells to get the job done.
The times when I do have POGT on and need to heal up I just use my small regen spell and normal heals. The mana regen from pogt negates the mana drain from Divine Purpose so it only slightly increases my down time.
It is, but what the dude was getting at with POTG preventing the Hp buff to land and not healing you. However when I think of solo and when I solo I don't get looking for buffs at all. I relay on my own spells to get the job done.
The times when I do have POGT on and need to heal up I just use my small regen spell and normal heals. The mana regen from pogt negates the mana drain from Divine Purpose so it only slightly increases my down time.
Exactly. It’s not a dealbreaker and more of a once you hit 60 or if raiding note. The DW helm is a clutch item it’s just more likely to be rendered ineffective or you have cleric or Druid buffs.
Either is an amazing leveling tool but depending on what you are killing at 59 solo you might just be healing through fights and sitting for another 6mins for repop. I may have had one or two POTG’s on my path to 60. Mainly I was a recluse in old world zones.
kvoe1
06-09-2021, 02:50 PM
Some good info here that will be useful. Will probably take me another few years to get to 60 but looking forward to it. Thanks to everyone who took time to reply to this thread.
I always used calm over everything else but maybe they eventually fixed all the other lines. Finish your 1.0 and swap it in for bashes, much easier then shield. Prioritize 41% and an eyepatch of plunder for haste. Ds pots are nice but if the raid scene is going your way then tunare belt, ring 9 or 10 and zordak vambs are good clickies to have, dw bp is an obvious one. Anklesmasher also makes a big difference although maybe that's more 60 soloing then leveling up. Having the velious BP is nice as well bc the ac spell is like 300m. It's nice when the only buffs you have to cash on yourself are reso, divine might and divine strength. Buffing yourself every other hour adds up in downtime.
I'd solo the skeletons in the dartain the lost area of the hole probably. They aren't that tough and there are a few safe spots. I'd probably just stick with solb otherwise until I could solo crypt trash in seb.
darkreap
07-03-2021, 03:27 PM
Leveling as best as I remember
52-54 Neriak 3rd Gate
54+ Lower Guk Magi plus Lord Hall
54-58? Mermaids in Kedge (solid plat drops and huge zem and never camped)
58-60 KC Basement/Turnkey
55+ Random Velks spiders when you get burnt out elsewhere
Think this answered all of it. Good luck!
What level can you start hunting the Dark Elves in 3rd gate? I'm 49 with a reaver, fungi DW BP/helm and 34% haste. Am I gonna have a good time there or should I wait till 52?
Crede
07-03-2021, 05:55 PM
What level can you start hunting the Dark Elves in 3rd gate? I'm 49 with a reaver, fungi DW BP/helm and 34% haste. Am I gonna have a good time there or should I wait till 52?
Wait until at least 51. Bloodgills in loio best until 51.
Snaggles
07-03-2021, 09:22 PM
I’d be tempted to stick it out at HK until at least mid 50’s. So many boringly easy spawns. Kill bards, by your 3rd soulfire refresh they will love you again.
Robersonroger38
07-22-2021, 12:30 PM
Wait until at least 51. Bloodgills in loio best until 51.
Do you think a twink war could do the clerics in neriak ?
Crede
07-22-2021, 03:02 PM
Do you think a twink war could do the clerics in neriak ?
Probably would def want root shovel and blood points. And halfling might make things with sneak pull.
Barlu
07-22-2021, 03:21 PM
Do you think a twink war could do the clerics in neriak ?
They complete heal so you’d need some luck with your bashes to kill them. There are also only 2 singles pulls if memory serves me correctly. It was easy on Pally because of the Stuns and being able to calm and pull the others. Haven’t Solo’d a warrior that high of level but I would imagine there has to be a better place to do it.
Argonos
07-23-2021, 06:38 PM
Anymore guard ish spots for lvl 57 to 60?
Snaggles
07-23-2021, 06:47 PM
Anymore guard ish spots for lvl 57 to 60?
Neriak arena and Jacker will take you to 60. Capee and Mrak can be solo pulled in the arena and have less hps than the other 3. 6'ish min repops.
bradsamma
08-06-2021, 06:23 PM
Do you need to worry about killing your faction at all while doing HHK? Or will everything get fixed by killing Lucan?
Also, are merchants assisting the nobles now down there?
Snaggles
08-06-2021, 11:21 PM
Do you need to worry about killing your faction at all while doing HHK? Or will everything get fixed by killing Lucan?
Also, are merchants assisting the nobles now down there?
Avoid Mistress Anna on 4th and Isabella Cellus on 2nd and you are golden. Yea they assist. Still plenty of fine places to kill tho. Bards, Dyrna, Boshinko, 3rd noble and more
bradsamma
08-07-2021, 08:22 AM
What faction does Isabella kill which you need?
Snaggles
08-07-2021, 03:14 PM
What faction does Isabella kill which you need?
Knights of Truth. I was max kos, just took more Lucan kills and helms to max.
bradsamma
08-10-2021, 02:26 PM
Probably would def want root shovel and blood points. And halfling might make things with sneak pull.
Sneak pulling was fixed years ago.
Wendelena
10-05-2021, 12:17 AM
Hey so i'm a level 51 paladin close to level 52 from bloodgill farming. I'm not sure where to go next. I prefer camping static spawns and as long as they con blue i'll take any suggestion.
kvoe1
10-08-2021, 12:34 PM
Hey so i'm a level 51 paladin close to level 52 from bloodgill farming. I'm not sure where to go next. I prefer camping static spawns and as long as they con blue i'll take any suggestion.
I just dinged 53 killing the guards inside Grobb with my paladin. Good solo spot. Still decent exp but starting to get tired of it and looking to move on but can't decide where.
DeathsSilkyMist
10-08-2021, 12:45 PM
Goos in Wakening Lands are good until 56 or 57 at least. Good money too. The big room with the Goos is all single pulls, so it is a very chill camp with 4 or 5 single pull mobs, all on a 20 min timer, so you aren't waiting too long between respawns.
Trazic
10-08-2021, 12:47 PM
If you want to have fun playing the game and be engaged rather than mindlessly killing guards all day long you could do the frenzy camp in lguk. It is good exp until about 56 when it starts to peter off. And hey you might get an fbss or two (no idea what they are worth these days though).
Basically after you clear the frenzy room you kill the ghoul sentinel/ph behind the hidden wall and the 3 dar ghouls beyond that. If you still have gas you can clear towards safe hall and then towards lord hall if you feel like it. Keep a timer running of course so that you know how much time you have left before respawns start.
Snaggles
10-08-2021, 01:57 PM
If you want to have fun playing the game and be engaged rather than mindlessly killing guards all day long you could do the frenzy camp in lguk. It is good exp until about 56 when it starts to peter off. And hey you might get an fbss or two (no idea what they are worth these days though).
Basically after you clear the frenzy room you kill the ghoul sentinel/ph behind the hidden wall and the 3 dar ghouls beyond that. If you still have gas you can clear towards safe hall and then towards lord hall if you feel like it. Keep a timer running of course so that you know how much time you have left before respawns start.
To each their own. I always found guard killing fun and profitable. It's also very reliable since the risk is low and you can bind there in town.
I thought about dabbling with lower guk at 54 with Enstill (for a chance at a root/camp) but just kept going. Good suggestion though and it does seem it would be a more exciting path :).
kvoe1
10-08-2021, 09:26 PM
To each their own. I always found guard killing fun and profitable. It's also very reliable since the risk is low and you can bind there in town.
I thought about dabbling with lower guk at 54 with Enstill (for a chance at a root/camp) but just kept going. Good suggestion though and it does seem it would be a more exciting path :).
For sure. I get that it can be a bit boring but I also enjoyed the guards because the exp is decent and it is a good profit for a paladin. It has been hard to make the plat as a paladin. Lower guk is a fun spot too. I really appreciate everyones suggestions on this thread!
kvoe1
10-08-2021, 09:47 PM
And just a heads up if you do decide to kill guards in Grobb. Always root them before they run. Don't let them run near Hergor the War GM because he will aggro and kill you before you can zone. Just happened to me.:mad:
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