View Full Version : The line for JCP is a terrible concept
Mcbard
06-02-2011, 01:30 PM
I don't understand the concept behind this line. From what I gather it was originally created because a bunch of casuals were whining that they didn't have a chance at the prod because people who were guilded made sure that their guildies would get a prod before handing the camp off. For some reason this was a problem so a line was put into place so that you only had to show up to have a chance at the prod. The line however has it's own problems. Namely, it is very long. As I type this the next 20 hours worth of prods are spoken for. This means, that you have to have 24 hours of time where you can't play your character but instead have to go sit at a spot and do something else. The caveat being, that according to the current rules of said line, you can't really leave your computer for more than 20 minutes of that 24 hours because if you linkdead for any period of time longer than that you're going to lose your spot and have to start over. Personally, I have zero problem whatsoever actively, non-afk, camping an item for 12 hours or so, possibly longer but that's not how this line works. This camp awards people who have no desire whatsoever to actually play their character so long as they can A) show up when their spawn is due, and B) have a steady enough internet connection to never go link dead while in the line. It's for this reason there are now people farming the item repeatedly, because it involves a grand total of about 10minutes of actual playtime per prod and minimal effort. That's not how camps are supposed to work, and this is the only one I can think of off the top of my head where afk camping is not only allowed, but due to the length of the line and a 4 hour spawn time actually encouraged. I don't understand why this system is allowed?
P.S. Yes I'm partly QQ'ing because although I've spent more time there then everyone else in the line, because I went ld while sleeping while they were afk sleeping not ld I lost my spot and they did not, but I would like to think that camps in EverQuest have never been as easy as show up, go do something else, come back later, profit.
Edit: Since at some point I'm sure a solution would probably be asked for, I would recommend that if an open line was kept in place, there be a rule that you are at your keyboard, not afking 20 hours at a time and that you are able to respond within a reasonable timeframe to a camp check or you lose your spot, just like at every other camp in the game. This way, all the afk campers stop showing up, and it is no longer encouraged given the ruleset.
Mcbard
06-02-2011, 01:44 PM
Also, I wanted to note that this is not supposed to be a completely whiny rant (I probably could have named the thread better) but more of an opening of dialogue between people on how this camp can be changed for the better, and what the current issues with it are, if you feel that there are any!
Tumdumm
06-02-2011, 01:47 PM
i clicked this thinking JCP was JC Pennys
Striiker
06-02-2011, 01:54 PM
Ugh, reminds me of the old days on live with Drelzna and the Jboots.. The line went out the door and onto the stairs.. It certainly helped keep my sanity in that "expansive" room with "calm" wallpaper..
Mardur
06-02-2011, 02:02 PM
That's not how camps are supposed to work, and this is the only one I can think of off the top of my head where afk camping is not only allowed, but due to the length of the line and a 4 hour spawn time actually encouraged. I don't understand why this system is allowed?
Wow, drama queen. The term "afk camping" is usually reserved for, you know, actually killing things while afk. If you really think this is the only spot in the entire game where you're allowed to go afk then... lol.
Before, if you weren't in a particular guild your chance of seeing an entire zone was 0%. Now, everyone has access to the content as long as they put in their time. Considering that's kind of how EverQuest works I'm gonna have a hard time being convinced that this isn't an improvement.
ElanoraBryght
06-02-2011, 02:21 PM
When the camp rules changed from "keep it locked down and pass it to who you want", the only thing the GMs insisted on was that they stop having to waste time sending everyone to timeout over daily squabbles.
The GMs suggested forming a wait line, but in a "do what you want, as long as everyone here is ok with it" manner; it is the players on the camp who have bastardized that suggestion to become "go afk as long as you want, as long as you don't go offline for more than 20 minutes". But the people on the camp are mostly happy with it, and it seems like GM involvement over that camp has been cut to a fraction of what it was.
I've camped it several times. Yes, it sucks that you have to have a stable connection to camp it. But the price to buy the thing is down to 11k now and dropping fast. Instead of spending 20 hours sitting, any player capable of killing things in HS is likely able to spend half that time farming pp to buy one.
Versus
06-02-2011, 02:51 PM
I agree this is weak. Personally, I don't know how it could be fixed, but as of now, you have multiple people in the line repeatedly AFK camping it at work and selling it for profit in EC. People do this elsewhere sure, but at this particular spot, there is nothing dangerous in the area that could kill you (save the Chancellor). At least at other spots, you have the potential of dying to a roamer or another mob that will aggro you while you stand there AFK.
TL;DR: Camp sucks. AFK profit. I can offer no solution. I like the taste of Mcbards tears.
Why not make it like the old poopsock rules? Sit there in line as long as you like, but if you don't respond to an AFK check in 15 minutes you get bumped to the back of the line. Problem solved.
Mcbard
06-02-2011, 03:42 PM
Why not make it like the old poopsock rules? Sit there in line as long as you like, but if you don't respond to an AFK check in 15 minutes you get bumped to the back of the line. Problem solved.
Ya I like this idea as well. Really anything that prevents people from just hoping in line, afking all day and only coming back when it's their turn.
Mardur: Standing afk somewhere != putting in time imo. That's the problem.. you should have to at least actively be doing something or at least at your keyboard to be able to say that you're camping it.
1. Logging on
2. /say Add me to list pls,
3. /afk for 20 hours,
4. hope you don't go ld/the server stays stable
5. profit
I know when Kunark was launched at all of the other camps you had to actively be clearing mobs with non-afk people in your group to be able to claim it.. something like that should be required at this camp as well is all. People could afk of course, but you couldn't be the only active player while the other 4 were off sleeping or doing something else.
Taryth
06-02-2011, 03:45 PM
Go farm the plat to buy it. Seriously. If it was worth making a whine thread, and thereby getting laughed at and mocked, then it's worth farming the plat to simply buy it.
There's no way to please everyone. The most fair method is the line- nothing can be done for your shitty internet.
Just buy it. It's not 100k.
booter
06-02-2011, 03:45 PM
Special rules should not have been created for one camp. It should have just been treated the same way every other camp is treated.
Special rules should not have been created for one camp. It should have just been treated the same way every other camp is treated.
Every other camp should be treated the way this one is IMO, with the addition of AFK == not in line. Being able to monopolize camps between you and your friends/guild is ridiculous. Anyone attempting that on live would have been forced to share with everyone via PnP.
Messianic
06-02-2011, 03:49 PM
...lol "go to macy's then" tag...
I've got an idea, let's instance the LoIO sarnak tower so camps like this don't happen.
Mcbard
06-02-2011, 03:50 PM
Instancing.... EWWW. :P
baalzy
06-02-2011, 03:59 PM
Beyond telling people that you can no longer pick to hand the camp off to a guild mate and making a suggestion that lines be formed based on first come first served the devs haven't done anything.
That means the whole 20min LD, being able to AFK until your 4hour window comes up, ect... is all purely based on player agreement.
Yeah, some people are just getting in line over and over to sell the prod for profit. People are greedy, it happens. If you have a problem, that is what RnF is about.
I tried on more than one occasion to get a NoS before it was moved just to find that 2 people were there claiming the camp for long periods of time while corpse holding 4-5 NoS'. Greedy, annoying, but perfectly legit as long as it wasn't somebody boxing.
But the rules right now are an agreement between the players, which people generally agree is better then involving the GMs; having them come up with and then have to enforce a rule.
Mardur
06-02-2011, 04:09 PM
Mardur: Standing afk somewhere != putting in time imo. That's the problem.. you should have to at least actively be doing something or at least at your keyboard to be able to say that you're camping it.
What the fuck is the difference between sitting there staring at a monitor with your thumb up your ass and actually doing something away from the computer while you wait 20 hours? There's none except the former is stupid. You're waiting for your turn on a 4 hour spawn, why the hell should you have to stare at a wall in LOIO for it to be valid?
Doors
06-02-2011, 04:16 PM
Because people keep going back to JCP just to camp it and sell it, which is whats making the line unbearably long. Should only be able to get in line one time for that item but that's never going to be able to be enforced so fuck it, make everyone in LOIO red.
Dantes
06-02-2011, 04:28 PM
The people selling it are the problem. Already got your HS key? Then GTFO of the line.
YendorLootmonkey
06-02-2011, 04:28 PM
Make it lore/no drop. ;)
That statement is sure to draw out all the prod resellers!!!!! "OMGZ NOT CLASSIC!!!!!!"
Make it lore/no drop. ;)
That statement is sure to draw out all the prod resellers!!!!! "OMGZ NOT CLASSIC!!!!!!"
They don't want classic either, have fun with PnP :cool:
The other option is to make him a 6-minute spawn with 2.5% chance to drop the prod, so it's still one every 4 hours but you have to actually do something to get the thing.
Doors
06-02-2011, 04:35 PM
They should just make the fucking thing no drop. Spare me the 'not classic' arguments a lot of shit here isn't classic, people only whine about it whenever it doesn't suit their needs.
Making the JCP no drop would solve a lot of problems with that 24 hour line.
Dravingar
06-02-2011, 04:36 PM
They don't want classic either, have fun with PnP :cool:
The other option is to make him a 6-minute spawn with 2.5% chance to drop the prod, so it's still one every 4 hours but you have to actually do something to get the thing.
Troy, you play a lot of asian games don't you?
Dr4z3r
06-02-2011, 04:37 PM
Every other camp should be treated the way this one is IMO, with the addition of AFK == not in line. Being able to monopolize camps between you and your friends/guild is ridiculous. Anyone attempting that on live would have been forced to share with everyone via PnP.
It's been gone over about 1,000 times since Kunark came out: YOU CANNOT DO THAT.
Camping Seb King and your cleric has to go? Well that's too bad, because next in line is a monk! Hope he brought some bandages...
karsten
06-02-2011, 05:07 PM
Jinsane Clown Posse
Blame guilds for being shit bags in the first place for how they acted the 3 weeks after Kunark went live. Personally anyone from TMO bitching about a cockblock camp for a item makes me crackle with glee.
skorge
06-02-2011, 05:47 PM
Make it lore/no drop. ;)
That statement is sure to draw out all the prod resellers!!!!! "OMGZ NOT CLASSIC!!!!!!"
I agree to this
Aviann
06-02-2011, 05:57 PM
Is this a good place to say that I am appalled that rogue's cannot solo as well as a magician. Please fix this ok thanks
Figured it was about the same argument, thar.
Troy, you play a lot of asian games don't you?
p99 is the only game I've played in years. A 6-minute spawn would ensure that you have to actually play the game to get the item, not get in some line and then NOT play the game for hours/days.
It's been gone over about 1,000 times since Kunark came out: YOU CANNOT DO THAT.
Camping Seb King and your cleric has to go? Well that's too bad, because next in line is a monk! Hope he brought some bandages...
We're talking about a camp where the next person in line can solo it. By definition if you invite him to your group, then your group can indeed handle the camp. Way to make irrelevant arguments.
druziil
06-02-2011, 06:53 PM
make it lore and no drop. repeat offenders won't
Mardur
06-02-2011, 07:35 PM
The people selling it are the problem. Already got your HS key? Then GTFO of the line.
I don't get how people selling it is a problem either. The point of this rant is that it takes too long to camp for the prod. A solution for that is to buy it. Don't want to spend time camping it or the plat to buy it? Don't go to HS; or better yet just uninstall EQ if it's too hard.
Mcbard
06-02-2011, 09:21 PM
I don't get how people selling it is a problem either. The point of this rant is that it takes too long to camp for the prod. A solution for that is to buy it. Don't want to spend time camping it or the plat to buy it? Don't go to HS; or better yet just uninstall EQ if it's too hard.
That's not the rant at all actually. The rant is that you can just log in, afk, get loot. I would love to spend 12 hours straight camping it, so long as I had to actively be at my keyboard and everybody else in line did too or they lost their spot. The argument is that it's actually too easy to get in it's current form so long as you have a steady connection and nothing else you want to do on your character. The line would shrink by at least half if people couldn't go afk for hours on end while camping this item.
Amelinda
06-03-2011, 12:10 AM
The GMs suggested forming a wait line, but in a "do what you want, as long as everyone here is ok with it" manner; it is the players on the camp who have bastardized that suggestion to become "go afk as long as you want, as long as you don't go offline for more than 20 minutes".
I hate everything about this zone now. because of this camp. :p
Friday
06-03-2011, 12:35 AM
Came here thinking it was about JC Penny's.
Now I'm leaving because its not.
Sponge
06-03-2011, 02:41 AM
Amelinda clearly stated to me that the whole 'offline' for twenty minutes is only valid if you go offline because of the server going down/crashing, and the twenty minute timer starts when the server is once again available to log in to. If you go offline by your own accord (camp or LD due to your own connection), you do not have twenty minutes.
senna
06-03-2011, 02:55 AM
Im fine with waiting in lines for stuff.. all I know is handing camps off to friends and keeping a camp locked down for days is the gayest thing known to mankind
Strifer
06-03-2011, 03:19 AM
http://celebrityphotos.sheknows.com/wp-content/uploads//2009/10/mary-kate-ashley-olsen-olsenboye-jc-penny-1024x682.jpg
You're right this shit's way overcamped damn I guess I'm going to have to move to the Kohl's camp, less loot but quicker spawn times.
I'm fine with friends being handed off a camp. The problem was guilds were threatening their own guild members if they lost/gave the camp to someone out side the guild. Just so they can lock down the zone for a month+.
The _ONLY_ reason this even happened is because TR wanted the zone to themselves. Why? Because a good portion of them could exploit pathing bugs and level pretty damn fast. Is that the only reason? No,but a good hand full did end up getting caught. It's bad apples in a big bunch type thing. I'm sure someone in DA,Doze, TMO, or VD would have done the same thing.
Another issue was passing the camp off to a guild that didn't have the other key part, as long as they were still in control who got the camp. The sad thing is, the other guilds didn't tell TR to fuck off. Divinity decided to lick their balls and try and go with the flow and get their scraps.
After this long of a wait of having 2 guilds dick over the rest of the server, that's when petitions started to flow. I think the straw that broke the camels back, was a TR officer trying to dictate how the camp was to be handled while talking to Uth.
Don't blame the result of how Camps, or Raid targets are ran. It's our own faults for not policing the server. Every major guild has a cycle. Every top guild ended up being shit bags to the rest of the server, and they died out,reformed and tried again only after long,long periods of times of being like that.
IB,DA,WI,Trans., and TR will be next. It's a recycled guild formed from IB and DA. Lot of good people,but a some dirt bags also. Little things like cockblocking other guilds goes a long way,in the lifespan of the "Uber" guild of the server.
ib4 anyone saying I hate TR. I just call it how it is, and I know what happened. Dealing with that shit every day for over a month was horse shit.
Dravingar
06-03-2011, 03:46 AM
I'm fine with friends being handed off a camp. The problem was guilds were threatening their own guild members if they lost/gave the camp to someone out side the guild. Just so they can lock down the zone for a month+.
The _ONLY_ reason this even happened is because TR wanted the zone to themselves. Why? Because a good portion of them could exploit pathing bugs and level pretty damn fast. Is that the only reason? No,but a good hand full did end up getting caught. It's bad apples in a big bunch type thing. I'm sure someone in DA,Doze, TMO, or VD would have done the same thing.
Another issue was passing the camp off to a guild that didn't have the other key part, as long as they were still in control who got the camp. The sad thing is, the other guilds didn't tell TR to fuck off. Divinity decided to lick their balls and try and go with the flow and get their scraps.
After this long of a wait of having 2 guilds dick over the rest of the server, that's when petitions started to flow. I think the straw that broke the camels back, was a TR officer trying to dictate how the camp was to be handled while talking to Uth.
Don't blame the result of how Camps, or Raid targets are ran. It's our own faults for not policing the server. Every major guild has a cycle. Every top guild ended up being shit bags to the rest of the server, and they died out,reformed and tried again only after long,long periods of times of being like that.
IB,DA,WI,Trans., and TR will be next. It's a recycled guild formed from IB and DA. Lot of good people,but a some dirt bags also. Little things like cockblocking other guilds goes a long way,in the lifespan of the "Uber" guild of the server.
ib4 anyone saying I hate TR. I just call it how it is, and I know what happened. Dealing with that shit every day for over a month was horse shit.
Only one person was caught exploiting pathing in the zone and I believe he was kicked after because we don't condone exploiting and it's called a guild first mentality. No one was threatened in guild or anything, quite the opposite we had a huge waiting list of people wanting to get into HS because it was the best XP in game but wouldn't be once retards got in zone and started claiming West Inner was a camp.
If I'm not mistaken, the whole FIFO rule came into play when a BDA ranger died to chanc and then TMO jacked it and they had a cripple fight over who got camp so GM's got sick of it.
Stumpes
06-03-2011, 03:56 AM
Meh, just wait the thing out and farm some plat. It will be under 5k within a month or so.
enatomi
06-03-2011, 04:46 AM
What the fuck is the difference between sitting there staring at a monitor with your thumb up your ass and actually doing something away from the computer while you wait 20 hours? There's none except the former is stupid. You're waiting for your turn on a 4 hour spawn, why the hell should you have to stare at a wall in LOIO for it to be valid?
The difference is the misery you put in for the former to get that item, so only those who really wanted it could have it. That's what camping a spawn used to be all about on live. You'd turn yourself into a crack head for 20+ hours, and only you or others who have done the same can explain the feeling when you get that item. You really deserved it at that point.
The way this JCP line is set up allows you to bypass that misery. You really don't have to put in any pain or give two shits about the item for the reward. You can claim a spot, AFK while you do something you would have otherwise done anyway if you weren't playing EQ, and score. This does not reward anybody.
Slave
06-03-2011, 05:34 AM
Every camp in the game should have the same rules. Period. I don't mind doing whatever it takes, as long as the rules are consistent.
This kind of crap only confuses people and causes the creation of threads that whine about slightly changing the rules back and forth on a camp that is already an exception to what are supposed to be the rules of the server.
Dumesh Uhl'Belk
06-03-2011, 09:01 AM
I don't get how people selling it is a problem either. The point of this rant is that it takes too long to camp for the prod. A solution for that is to buy it. Don't want to spend time camping it or the plat to buy it? Don't go to HS; or better yet just uninstall EQ if it's too hard.
^^ This
Seriously, if you want to put in your 20+ hours of at the wheel camping, go hit a loot camp in sebilis... gain a ton of xp and some sellables that you can unload in EC, and BAM! you have a prod.... and you didn't waste your time in a line, afk or otherwise.
These things enter the server at 6 per day. There are only so many players 50+ on the server. The price will continue to drop.
Innovative
06-03-2011, 09:14 AM
Maybe if they made the prod no drop that would help?
Izzni
06-03-2011, 09:18 AM
Let me get this straight. The mob spawns every 4 hours, and always drops the prod. So when you get in line you know exactly how long you will need to wait. Sounds like a pretty easy camp to me...
In other words, stop bitching and wait in line like the rest of us did. If you go LD that too bad for you.
Aadill
06-03-2011, 09:19 AM
Who the hell still goes LD in this day and age?
Dr4z3r
06-03-2011, 09:44 AM
We're talking about a camp where the next person in line can solo it. By definition if you invite him to your group, then your group can indeed handle the camp. Way to make irrelevant arguments.
No, you were not:
Every other camp should be treated the way this one is IMO
Face ----> palm.
Yeah. If you're waiting in line AND CAPABLE OF TAKING THE CAMP (hence your stupid cleric/monk bullshit is irrelevant), no one should be able to keep it from you for all eternity if they so desire. You really think that is wrong? If so, please do explain.
Dr4z3r
06-03-2011, 01:12 PM
Yeah. If you're waiting in line AND CAPABLE OF TAKING THE CAMP (hence your stupid cleric/monk bullshit is irrelevant), no one should be able to keep it from you for all eternity if they so desire. You really think that is wrong? If so, please do explain.
To start with, since we're talking about a rule that would hypothetically apply to every camp in the game, I'm going to be referring to camps that take a group to hold at the appropriate level, and which tend to be camped by people of the appropriate level, as that tends to be representative of 9/10 of the camps in the game.
In the system we have now, the group leader decides who is invited and everything else is moot. The system is clear-cut and easy to live by: there's no disputes over when who got where or how long someone was LD - either you got an invite or you didn't. If you wipe, you wipe, and it's up to other groups to take or not take the camp from you. If you leave the camp, or aren't taking all of the spawns, then it's up to other groups take or not take the spawns from you. The definitions of 'having' and 'holding' a camp may get pushed & pulled in camp disputes, but it's generally very easy to tell who's in what group, and which group has which camp.
Unless you can think of another system that both seamlessly integrates with classic game mechanics and has just as little administrative overhead it's only going to make things harder for most people (especially the GMs).
Lists and first-come-first-serve can work very well, even in classic EQ. I've been on a list for groups more than once, and it's worked really well, with everyone behind it. But that doesn't mean it's a one-size-fits-all solution.
No there's no way to set a hard rule that wouldn't require GM intervention for camps which require a group. If I were running the place there'd be a catch-all "Don't be jerks or I'll be one too" rule. Guild A monopolizes a camp for a week while others, completely capable and prepared to handle the camp, get stuck sitting on the sidelines while shifts of players from Guild A come and go? I'd just suspend all of Guild A for 3 hours and tell them tough luck if they lost "their" camp. Don't be jerks.
YendorLootmonkey
06-03-2011, 01:59 PM
No there's no way to set a hard rule that wouldn't require GM intervention for camps which require a group. If I were running the place there'd be a catch-all "Don't be jerks or I'll be one too" rule. Guild A monopolizes a camp for a week while others, completely capable and prepared to handle the camp, get stuck sitting on the sidelines while shifts of players from Guild A come and go? I'd just suspend all of Guild A for 3 hours and tell them tough luck if they lost "their" camp. Don't be jerks.
Then they'd temporarily drop tags or use their unguilded alts and rotate them in anyway. A guild that desires to monopolize a camp bad enough will find a way around it. It's part of their competitive nature.
Suspensions can be put on IP's instead of accounts if necessary. There's always a way around kids trying to hog all of the ice cream.
YendorLootmonkey
06-03-2011, 02:49 PM
What i'm saying is that will happen exactly once, then the plan will be to rotate in people who mysteriously aren't seemingly affiliated with the guild holding the monopoly on the spawn. Then it will just look like a bunch of random people that just happen to be on the list before you, and you won't know what guild to blame.
Dr4z3r
06-03-2011, 03:37 PM
No there's no way to set a hard rule that wouldn't require GM intervention for camps which require a group. If I were running the place there'd be a catch-all "Don't be jerks or I'll be one too" rule. Guild A monopolizes a camp for a week while others, completely capable and prepared to handle the camp, get stuck sitting on the sidelines while shifts of players from Guild A come and go? I'd just suspend all of Guild A for 3 hours and tell them tough luck if they lost "their" camp. Don't be jerks.
Don't do anything Troy considers being a jerk. Got it! Clear as mud.
Rhambuk
06-03-2011, 04:17 PM
Don't do anything Troy considers being a jerk. Got it! Clear as mud.
Don't be a jerk should be pretty clear...
unfortunately we play on P99 where players try to exploit nearly every situation in their favor. We shouldn't need a 30page list of rules for every situation in this game but it seems like that is what its going to take when everyones trying to rule lawyer in their own favor.
I remember starting on this server and the only rules were the 5 camp rules listed and a play nice policy. Most people on this server, at least the most vocal, don't want to play nice they want everything for themselves so we so more and more rules put in place.
No there's no way to set a hard rule that wouldn't require GM intervention for camps which require a group. If I were running the place there'd be a catch-all "Don't be jerks or I'll be one too" rule. Guild A monopolizes a camp for a week while others, completely capable and prepared to handle the camp, get stuck sitting on the sidelines while shifts of players from Guild A come and go? I'd just suspend all of Guild A for 3 hours and tell them tough luck if they lost "their" camp. Don't be jerks.
So the system you advocate is basically just arbitrary time limits imposed by a GM?
"Oh, you guys have had enough, you need to leave or eat a temporary ban."
Sounds like a great way to reduce GM headache!
Amelinda
06-03-2011, 04:28 PM
Who the hell still goes LD in this day and age?
Me. Almost every time I zone. :(
Dr4z3r
06-03-2011, 04:35 PM
unfortunately we play on P99 where players try to exploit nearly every situation in their favor. We shouldn't need a 30page list of rules for every situation in this game but it seems like that is what its going to take when everyones trying to rule lawyer in their own favor.
You think this is a P99 thing? Ever wonder where the term "Rules Lawyer" came from? Or why lawyers can be so highly-paid? It's because they facilitate exactly what you're talking about: they read the rules, and tell you exactly how far you can go without breaking them, and/or argue that you have/haven't broken them in front of a judge and/or jury.
If you think that's a P99 thing, you need to get out more.
Hasbinbad
06-03-2011, 04:37 PM
they had a cripple fight
I lol'd irl.
Asher
06-03-2011, 04:44 PM
I've said it before and I'll say it again.
Why the hell do we need big brother to solve the problems for us?
GM/Devs shouldn't have to waste their valuable time resolving all these little squables the children on this server have.
IMHO the GM/Devs should just handle this situation like SoE did. All they are about is who touched the mob first. That person gets the mob.
All these talks of camps and lines and yada yada yada are all player/server made and should remain that way. If someone acts a particular way that is out of line with the what the server deems acceptable, we have an RnF thread and we can blacklist these assholes.
Why the Devs/GMs even waste their time with this bullshit is beyond me.
Asher
YendorLootmonkey
06-03-2011, 04:53 PM
What do Global Thermonuclear War and Everquest have in common?
http://29.media.tumblr.com/tumblr_laszihs5wP1qba2zfo1_500.jpg
Raavak
06-03-2011, 05:42 PM
Serious questions from someone who plans to do this camp sometime here:
So if I get in line and I'm 6th, I can set an alarm to come back in 23 hours and 55 minutes or something and get my prod, then afk til then? I used to hear rumors you had to be active in your 4 hours but no one mentions that anymore.
What if the guy in front of me LD's and doesn't come back? Do I move up in spot not knowing this and end up losing out? Or does it just become a thing where the chancellor becomes a free-for-all if I am still afk?
Kika Maslyaka
06-03-2011, 05:55 PM
They should just make the fucking thing no drop. Spare me the 'not classic' arguments a lot of shit here isn't classic, people only whine about it whenever it doesn't suit their needs.
Making the JCP no drop would solve a lot of problems with that 24 hour line.
for the first time in history I actually agree with Doors, on all counts :D:D:D
Dravingar
06-03-2011, 06:01 PM
What if the guy in front of me LD's and doesn't come back? Do I move up in spot not knowing this and end up losing out? Or does it just become a thing where the chancellor becomes a free-for-all if I am still afk?
I haven't done the JCP since it's gone full retard but I'd imagine if someone went LD ahead of you, you get bumped up. Best way to do it is figure out when chanc has spawned last and then check in 15 mins before he's due again and then wait for him to spawn and if the people in front of you are afk, snag it.
Also, waiting for chanc to spawn is a great time to farm Sarnak earrings.
Mcbard
06-03-2011, 08:10 PM
Serious questions from someone who plans to do this camp sometime here:
So if I get in line and I'm 6th, I can set an alarm to come back in 23 hours and 55 minutes or something and get my prod, then afk til then? I used to hear rumors you had to be active in your 4 hours but no one mentions that anymore.
What if the guy in front of me LD's and doesn't come back? Do I move up in spot not knowing this and end up losing out? Or does it just become a thing where the chancellor becomes a free-for-all if I am still afk?
This is correct. The guy in front of you loses his spot and you are bumped up. Last I checked, the "current rules" of the camp were that if he is unengaged for 2 minutes after spawning, the person next in line may engage.
Versus
06-03-2011, 10:49 PM
This is correct. The guy in front of you loses his spot and you are bumped up. Last I checked, the "current rules" of the camp were that if he is unengaged for 2 minutes after spawning, the person next in line may engage.
Let me have your* babies?
*edit (drunk)
tekniq
06-04-2011, 04:44 AM
This is correct. The guy in front of you loses his spot and you are bumped up. Last I checked, the "current rules" of the camp were that if he is unengaged for 2 minutes after spawning, the person next in line may engage.
If he is unengaged for 2 minutes, it's a FFA honestly. I was 5th in line and I came back just to see if the guy up killed him and he was still afk, and seemed like everyone else was AFK, so i killed the damn thing and gated. Not my fault!
Splooie
06-04-2011, 06:01 AM
If he is unengaged for 2 minutes, it's a FFA honestly. I was 5th in line and I came back just to see if the guy up killed him and he was still afk, and seemed like everyone else was AFK, so i killed the damn thing and gated. Not my fault!
I'm pretty sure FFA is the GM position on that as well, or at least it was. I got my prod when I was farming earrings. I wasn't even thinking about chancellor, but I saw him up and killed him. Apparently #1 in line had gone LD, and #2 was afk and died to chancellor. The other dozen people were all afk. I petitioned to make sure I was in the right, and GMs said grats on key. ;)
Slave
06-05-2011, 03:59 PM
SNAFU at the prod camp: Camp owner hands off camp to the next not-afk person because the next afk person on the list was not there to maintain the rules and camp list. Afk person then goes ballistic because he's been bumped down the list, and calls GMs. GMs tell players to take care of it, after threatening to delete the prod. Original AFK person seems very upset as the rest of the camp unites to get the first aggro and the kill.
It just seems good sense that the camper in question needs to be there for their 4-hour shift in order to maintain the line and the rules so something like this doesn't happen every time?
edit: original AFK player did not show up until 3 hours into the spawn apparently.
Tiggles
06-05-2011, 04:19 PM
Glad I got my prod on day one of Kunark launch.
Extunarian
06-06-2011, 12:30 PM
SNAFU at the prod camp: Camp owner hands off camp to the next not-afk person because the next afk person on the list was not there to maintain the rules
This is starting to sound like the US Senate.
Coril
06-06-2011, 03:05 PM
Short version:
Keying for zones was always short-sided, poor game design from Sony. We get to suffer with it (and many other terrible design decisions) in our zeal to be perfectly authentic to what once was.
Well, mostly. Except when we're not.
Messianic
06-06-2011, 03:49 PM
The tags in this thread are simply epic.
Seaweedpimp
06-06-2011, 04:42 PM
This is the kind of stuff in eq i just cant enjoy anymore. ;(
Iksur
06-06-2011, 10:17 PM
Short version:
Keying for zones was always short-sided, poor game design from Sony. We get to suffer with it (and many other terrible design decisions) in our zeal to be perfectly authentic to what once was.
Well, mostly. Except when we're not.
Well prod wasnt like this on live, hell the first few months maybe four no one knew what it was for and I could have swore he was a 2 hour spawn. There was newbs always killing him and by the time people found out what it was for there was a ton floating around on the server.
Looking back at comments he was a 2hour spawn, no idea why he is 4 hours on P1999. So there would be twice as many on the server if it was actually working properly
Kika Maslyaka
06-06-2011, 11:39 PM
This is the kind of stuff in eq i just cant enjoy anymore. ;(
oh wait till you need to get in line to kill dragons for ST key :D
YendorLootmonkey
06-07-2011, 07:57 AM
EverQuest?? More like EverQueue!! Amirite??????
Messianic
06-07-2011, 08:00 AM
EverQuest?? More like EverQueue!! Amirite??????
1/10
azeth
06-07-2011, 11:22 AM
yea if TR hadn't absolutely shit foxed their way into somehow holding the Chanc camp (despite losing the race to me and Daltheb), im sure my old guild would've held it to ourselves for months to come.
TR did what any guild was attempting to do: shit fox.
Extunarian
06-07-2011, 11:46 AM
Looking back at comments he was a 2hour spawn, no idea why he is 4 hours on P1999. So there would be twice as many on the server if it was actually working properly
http://www.project1999.org/forums/showthread.php?p=186084&highlight=chancellor#post186084
Fixed, pending update.
2 hours
Why is it 4 hours??
Amelinda
06-07-2011, 12:09 PM
http://www.project1999.org/forums/showthread.php?p=186084&highlight=chancellor#post186084
Why is it 4 hours??
Please read HERE (http://www.project1999.org/forums/showthread.php?t=30536&highlight=chancellor)for the following info:
Uthgaard-DB-Chancellor of Di`Zok should have been a 4 hour spawn, and now is
you'd have to talk to the dev's about that.
Extunarian
06-07-2011, 12:22 PM
Please read HERE (http://www.project1999.org/forums/showthread.php?t=30536&highlight=chancellor)for the following info:
you'd have to talk to the dev's about that.
Hmm...I searched around and couldn't find another bug report or any evidence other than the one the Nilbog replied to. I wonder what Uthgaard found that stated it was 4 hours...
lanystvyl
06-07-2011, 04:21 PM
The only way to solve camp disputes is by way of the game, if you can loot it its yours. if you didn't kill it, you cant loot it. I really cant see why you need GM's to solve an already solved issue.
This camp just needs to be treated like every other camp. Special rules just don't make sense, and often cause confusion. Case in point:
(Not me/my pics, but they illustrate my point)
http://i.imgur.com/xmMBm.jpg
http://i.imgur.com/G5Qo2.jpg
http://i.imgur.com/kfzWW.jpg
Pescador
06-07-2011, 04:49 PM
When you make a new character, Bearnuts should be on your ignore list by default.
Hobby
06-07-2011, 05:23 PM
I ignore this camp...i have my reasons as to not being involved with it.
Bruno
06-07-2011, 05:34 PM
As much faggotry as I went through during the chance camp with the new rules at that time, I got my prod and never returned. A lot of people are just farming this shit for cash. I don't feel bad.
Iksur
06-07-2011, 05:47 PM
Apparently he knows more about the mob then when people were playing on live. These comments are from 2000 on Allakhazam but im sure they were all delusional
He has a spawn time somewhere between 2 and 3 hours. Actually, I came to this site to find out what his exact spawn time was. In any case, it's not here.
Baedm -- Bertoxxulous
The respawn is 2h
2001
First of all, he's a 2 hour spawn. If I kill him at 1:14 I can camp and come back on at 3:09, get ready, and kill him again when he respawns at 3:14.
Got 1 the first time after waiting 2 hours, then decided it would be a good idea for more than 1 group to have a key so we waited another 2 hours but he spawned and died without a prod.
Took a while to make him spawn, maybe 1.5 hours of my pet constantly clearing the room. When he spawned, I just casted Darkness and fear. Pet was on him, wizard nuked twice and Chancellor Of Di`Zo was dead in 20 seconds :-)
2002
Clearing whole room is difficult because they repop pretty fast. Since he is on a 2 hour spawn timer, best bet is to see when he dies and get organized to take him down exactly 2 hours later. Just clear the mobs on the stage near his throne before he pops, and root him before he runs, which I was too OOM to do.
http://eqbeastiary.allakhazam.com/search.shtml?id=3989&page=3
http://eqbeastiary.allakhazam.com/search.shtml?id=3989&page=2
Yeah, I clearly remember him being a 2 hour spawn on live.
I also remember Trak being a 3 day spawn.
But, we know how things like that go on this server.
Bruno
06-07-2011, 06:00 PM
It would definitely solve a lot of problems with this camp. You wouldn't even hear about it in a couple of weeks. They should have just made the thing no drop.
ElanoraBryght
06-07-2011, 06:45 PM
Who are you, "Papa"?
Trademaster
06-07-2011, 06:47 PM
So if cutting the spawn time in hale would clear the backlog in a couple of weeks, leaving it as is would wind up clearing the backlog in like a month then, ya? No biggie, unless you really need lots and lots and lots of drama to validate your relaxation time.
I guess I'm different as I don't feel the need to digest all of the content I went through ten years ago just as fast as possible so I have nothing left to do.
Twizzt
06-07-2011, 06:48 PM
FYI, i posted those pics on my guilds forum because a couple members asked to see what happened.. I had no intention of posting them on these boards and not tryin to stir up any more crap
Rhambuk
06-07-2011, 06:51 PM
Average JCP wait time these days?
FYI, i posted those pics on my guilds forum because a couple members asked to see what happened.. I had no intention of posting them on these boards and not tryin to stir up any more crap
I found them on a different board (wasn't a guild board, don't know what guild you're in).
Also not trying to stir up any drama. Just using it as an illustration.
Azazel
06-08-2011, 05:56 AM
This camp just needs to be treated like every other camp. Special rules just don't make sense, and often cause confusion. Case in point:
(Not me/my pics, but they illustrate my point)
http://i.imgur.com/xmMBm.jpg
http://i.imgur.com/G5Qo2.jpg
http://i.imgur.com/kfzWW.jpg
p1999 deserves better GMs than Uth.
Splooie
06-08-2011, 06:15 AM
^
Teensy Weensy
06-08-2011, 09:34 AM
I found them on a different board (wasn't a guild board, don't know what guild you're in).
Also not trying to stir up any drama. Just using it as an illustration.
You're a liar. You don't know what guild he's in but you have a picture right in front of you? I'm calling bullshit.
p1999 deserves better GMs than Uth.
Hm, I thought he was taking a backseat and just doing dev stuff since enough people were actually leaving P1999 due to him.
You're a liar. You don't know what guild he's in but you have a picture right in front of you? I'm calling bullshit.
Call whatever you want. I didn't study the entire screenshots when I found them - I only read the chat box. But yeah, now I see that Twizzt is clearly visible in the shots with the VD guild tag underneath. I originally found the screenshots posted in the P1999 thread on the Something Awful forums, not that it matters.
Amelinda
06-08-2011, 11:04 AM
p1999 deserves better GMs than Uth.
I disagree with this statement.
Uthgaard is a terrific GM who works very hard for this server.
Kuriin
06-08-2011, 11:09 AM
I disagree with this statement.
Uthgaard is a terrific GM who works very hard for this server.
Working very hard for something =! Does not make something good. He might be a good developer, but, his customer service is very poor.
Aadill
06-08-2011, 11:24 AM
The customer isn't always right.
Amelinda
06-08-2011, 11:40 AM
The customer isn't always right.
And just be glad I didn't go linkdead right before the chancellor died. My internet went out. Obviously the issue wasn't resolved. I promise no one at that camp would have been happy except the last person in line.
Hobby
06-08-2011, 11:42 AM
aint that the truth...work in retail longer than a few days and you know the customers are retarded (at times/certain people).
but, the company still encourages you to deal with the idiot customers and make em happy.
---
thank god this isnt a company :s its more like a daycare.
Kuriin
06-08-2011, 11:44 AM
The customer isn't always right.
I never said anywhere in my post that the customer is always right. Customer service means being able to handle customers in a polite manner.
Uthgaard
06-08-2011, 11:48 AM
The prod is going to be hard to get no matter what rule is in place.
People are going to bitch no matter what rule is in place.
This is easy to maintain (we aren't spending hours per day there).
If your definition of CS is getting your ass kissed, or expecting us to smile while you act like a douchebag, I will make you hate life. You aren't fucking customers, so get that notion out of your head. Any dispute is going to come out with one person happy and one person pissed. If you have disputes often enough to drag us into them, and come out pissed more often than not, you're probably a jerk-off.
We fix problems players can't resolve on their own. That's the beginning and the end of it. Let the tears flow in the direction that created the burden (yours).
Aadill
06-08-2011, 11:57 AM
I never said anywhere in my post that the customer is always right. Customer service means being able to handle customers in a polite manner.
Before going any further, we should probably consider every player on this server a tester, not a customer.
With that said, the rules as implemented by the player base has led to a bloated yet somewhat palpable solution that people seem happy with. Those that wish to poopsock it for 1-3 days just to sell it or get their personal key are welcome to and those that don't can buy it or just not even care about the zone.
As far as someone being jilted in the player-made line, the GMs sided with the story that everyone agreed with, not the petitioner. They have only so much to go on and are making decisions based on what they see. If you can provide evidence to the contrary or work things out ahead of time, it will probably go over smoother.
Is Uthgaard a jerk? Heck yeah. Is he a good GM? Heck yeah. <3 Uthgaard <3
http://www.project1999.org/forums/showthread.php?p=186084&highlight=chancellor#post186084
Why is it 4 hours??
The drop rate wasn't 100%, now it is. 50-80% drop rate at 2 hours vs 100% drop rate at 4 hours. Take your pick.
http://www.project1999.org/forums/showthread.php?t=31299&highlight=chancellor+doubled+100%25
Uthgaard: Chancellor drop rate set to 100%, missed that when I doubled the respawn time
YendorLootmonkey
06-08-2011, 11:57 AM
Is it possible to make the prod NO DROP? I know its not classic, but this is a non-classic situation and it might help alleviate some of the continuous issues at this camp if the resellers were weeded out. Just something to consider. If not, no big deal.
Enderenter
06-08-2011, 11:59 AM
Is it possible to make the prod NO DROP? I know its not classic, but this is a non-classic situation and it might help alleviate some of the continuous issues at this camp if the resellers were weeded out. Just something to consider. If not, no big deal.
The prod being farmed 24/7 will weed out the resellers by itself. Give it a few weeks, the thing will be 5k or less.
Uthgaard
06-08-2011, 12:05 PM
The notion that people selling the prod is a bad thing is flawed. A fixed number of prods are entering the server per day, at a constant rate regardless of whose hands they fall into. If people can't buy the prods they'll just pay people to MQ them. The server is getting keyed at the same rate regardless, and no method will make everyone happy. Who is more happy is irrelevant, except in the case where we are able to spend what limited time we have to spend on the server, on more important things than who gets a fucking prod.
Who gets a prod is not a server concern, or a development concern. It's a player concern, you're going to compete for them regardless. So get to it.
Friday
06-08-2011, 12:09 PM
Oooo they can be MQ'd?
Shiftin
06-08-2011, 12:23 PM
We fix problems players can't resolve on their own. That's the beginning and the end of it. Let the tears flow in the direction that created the burden (yours).
That reminds me.
http://www.rampageguild.com/news/2011_06_04/shiftin.jpg
The prod being farmed 24/7 will weed out the resellers by itself. Give it a few weeks, the thing will be 5k or less.
This 100x. Guys, you can't even zone into HS without dying as a solo non-FD class. There are no HS PUGs. You need keys to move around the zone. If you don't have a solid guild group lined up, HS shouldn't even cross your mind.
UrsusMajor
06-08-2011, 12:36 PM
I disagree with this statement.
Uthgaard is a terrific GM who works very hard for this server.
You are in the minority of 1.
UrsusMajor
06-08-2011, 12:38 PM
The prod is going to be hard to get no matter what rule is in place.
People are going to bitch no matter what rule is in place.
This is easy to maintain (we aren't spending hours per day there).
If your definition of CS is getting your ass kissed, or expecting us to smile while you act like a douchebag, I will make you hate life. You aren't fucking customers, so get that notion out of your head. Any dispute is going to come out with one person happy and one person pissed. If you have disputes often enough to drag us into them, and come out pissed more often than not, you're probably a jerk-off.
We fix problems players can't resolve on their own. That's the beginning and the end of it. Let the tears flow in the direction that created the burden (yours).
Why are you alway so angry?
Kraftwerk
06-08-2011, 12:44 PM
As someone who interacts with external and internal customers on a daily basis I have to completely disagree with statements claiming the customer isn't always right. They are, no matter how rude/impolite/crass or downright confrontational they may be, always right. What the customer is experiencing is their viewpoint and a reality to them. If your position involves interacting with the customer in any way it is your responsibility to do everything in your power to resolve their issues. This means being polite, taking the time to empathize, divert conversation from being outright negative to more positive problem addressing.
When I speak with one of my company's customers the only tone I take with them is positive trying my best to resolve their issues and apologize for all inconveniences. When I speak with my company's internal employees, my tone is the same. I bend over backwards for each person regardless of how they speak to me or rude they are. In fact when someone is rude I act more polite than normal since it is an opportunity to make a difference. If I ever treated anyone less than that I would personally feel bad about myself for not choosing to try and change someones attitude or improve their experience with our company. I try and extend this approach to other aspects of my life as well.
Now this leads me to P1999. If anyone was at SFs in March-April they may have seen me around, and during this period I made some choices and behaved in ways I am not proud of. I would be combative and negative rather than trying to improve someones else's experience along with any problem we may be having. As time passed by the end of May I had found sharing SF camps and being polite and generous yielded better conflict prevention and experiences for everyone in OOT and got me some new friends.
I've since taken this attitude onto my Bard I play. Daily I encounter golden opportunities for positive experiences with other players when they are affected by my AoE kites. I group with players, and try to help others in zone. I encourage people to send me a tell so I can make it up to them. What I've found though is that a large problem on this server is people will not attempt to resolve problems and opt to petition instead. On numerous occasions I've had a GM send me a tell saying my kite affected someone, I apologized and said I was sorry to them and for causing them problems. I took ownership and worked with the person who petitioned, but they never sent me tells first they chose to petition instead =(. I worked positively and now have new friends.
Choosing to take a positive approach to a situation regardless of if someone is a customer, friend, tester, player etc. in my experience will yield better results all around. It's somewhat cliche but you catch more bees with honey.
Doors
06-08-2011, 12:52 PM
lol @ the people who play here that think they're customers.
Rejuvenation
06-08-2011, 12:58 PM
This 100x. Guys, you can't even zone into HS without dying as a solo non-FD class. There are no HS PUGs. You need keys to move around the zone. If you don't have a solid guild group lined up, HS shouldn't even cross your mind.
Wow, I actually agree with Shiftin about something. I think that the exclusivity of HS has somehow convinced people that it is the promised land of Kunark zones. Having spent quite a significant amount of time in HS, I am stunned by the amount of people who have zoned in a couple of times, had some miserable experiences and awful CRs, and never zoned in again.
This zone is much different than Seb or Chardok. There are traps all over the place, rooms with multiple spawns that can be a PITA to split and CC if you aren't on point. It is by no means impossible to PUG, but you're going to really want people to pay attention.
You can't go into any wing without a key or a rogue, so you often are stuck at the zone-in (Where there is no zoneout) waiting for the roaming mobs to spawn to get the key to move into the first wing.
Regarding Allakhazam comments...95% of the comments on that site are awful or completely false. Look at how many absolutely ridiculous claims there are for some camps. "To get him to spawn, you have to leave the 3rd mob on the left up for 3.6 hours, while constantly killing ONLY the 5th mob on the right every 6 minute respawn, then the mob only drops his hat like 1/100000 times, its super rare...but I have 3!" This was the first real popular MMO, most people overcomplicated the mechanics and came up with ridiculous claims and posted them because they had convinced themselves that it was true.
I also think that from the screenshot Uthgaard made the correct decision.
Its not like howling stones is worth sitting at one camp non stop so many hours.Only 2 good wings for exp,and 4 good loot drops. Hell if you want to make a bitchfest over making the prod no drop,the key wasn't even no drop for 2 months. Bitch about that,and stop crying over the situation.2 guilds caused this shit to happen,take it out on them. The server has ourselves to blame for how this camp is ran.
Read shiftin's post. That mentality is what caused all this shit in the first place. Is it correct to a point? yes but the attuide him and most in his guild had,is why the camo was locked down and passed on to Divinity and still controlled by TR during thst time. People acted retarded,so everyone was treated as were all retarded.
Get the fuck off the high horse. Go back to bitching about trak being a 3 day spawn. How about just being quiet and be lucky you killed trak when he was no harder than a beefed up naggy,and didn't get the teeth and loots taken from 2 months of taking advantage of a broken encounter.
Shiftin
06-08-2011, 01:06 PM
... what
Dantes
06-08-2011, 01:11 PM
The prod being farmed 24/7 will weed out the resellers by itself. Give it a few weeks, the thing will be 5k or less.
Yeah this. Hopefully this happens before I break down and decide to waste a bunch of time camping it.
Bodeanicus
06-08-2011, 01:21 PM
lol @ the people who play here that think they're customers.
lol @ nutriders who think their opinion on anything means anything. Wipe your chin, sweetpea.
Amelinda
06-08-2011, 01:31 PM
You are in the minority of 1.
Untrue. I receive tells about him frequently. When he wasn't as visible people sent me tells asking where he was. saying they missed him.
Always remember that whatever QQ you see on the boards (whether put out by the person involved or not) always has a second side that cannot be discussed since player discipline/interaction/lack thereof is confidential.
*SIDENOTE* Tags are priceless. You found me out :(
Aadill
06-08-2011, 01:36 PM
*SIDENOTE* Tags are priceless. You found me out :(
:3
Kassel
06-08-2011, 01:59 PM
We are not customers, we are ants that need to be crushed
Doors
06-08-2011, 02:36 PM
http://2.bp.blogspot.com/_woU5s2fwbZo/SqkGSx4PgNI/AAAAAAABL4E/LS3mzHY_w6s/s400/calm-down.jpg
bomaroast
06-08-2011, 02:38 PM
I think he's correct. It is a player concern. These things sorted themselves out in live, they will here too.
The problem is that most of the players on here are way too intense. The term for it is min maxers.
The players are far too concerned. As evidenced by the post above me.
Mcbard
06-08-2011, 02:39 PM
The server has ourselves to blame for how this camp is ran.
I agree, which is why as a community we need to change the "rules" of this bogus camp so that you have to actually be there in order to receiver your loot just as you would at any other camp. So next time you're up in line whoever is reading this, you should honestly just start dropping afk campers off the list and making a new rule official for the benefit not of the afk people, but of the people willing to put in actual at keyboard time camping the item. Then when people get pissy the only thing we would need is enforcement and it would be official. :)
P.S. What the hell @dissing devs and shit in this thread.. some people. I've had nothing but pleasant experiences with them, even when they deathtouch me they at least extend the common courtesy of deathtouching everyone else in the zone and making it humorous. My intentions of starting this thread were not to highlight how evil devs/gms are, but how stupid the player created "rules" at this camp are (yes the fact there is even a line is directly our fault as well, own up to that shit) and that they need changed. I'm not a big fan of non-classic solutions such as making the piece no-drop either, nor is there a problem with people selling an item they obtain.. there is a problem in how little effort is required to obtain one.
Iksur
06-08-2011, 03:44 PM
The drop rate wasn't 100%, now it is. 50-80% drop rate at 2 hours vs 100% drop rate at 4 hours. Take your pick.
Uthgaard: Chancellor drop rate set to 100%, missed that when I doubled the respawn time
Where to begin..... First off he didnt make it a four hour spawn to balance the drop rate, you must have missed the part where he stated that he was a 4 hour spawn on live. Second, even though your drop rate guess was 50-80% there would still be more prods on the server so I have no idea why you would say "take your pick."
Rogean stated that all he cares about is making the game what it was originally so why is this camp a 4 hour spawn? Im the same way, if this was an 8 spawn on live I would prefer that over buckling to the player which is why the game turned to shit eventually
Amelinda
06-08-2011, 03:46 PM
People who hate Uthgaard really should hate me more...I ban and suspend more people than anyone else :(
Also - since there are so many of you posting here..someone help me fix my sig :p
ElanoraBryght
06-08-2011, 03:55 PM
...you can't even zone into HS without dying as a solo non-FD class. There are no HS PUGs.
Both of these are not true :eek:
A more common "new to HS" mistake - don't zone in without a way out (gate, potion, or a wizard / druid friend there with you) unless you plan to stay there.
Knuckle
06-08-2011, 04:13 PM
Both of these are not true :eek:
A more common "new to HS" mistake - don't zone in without a way out (gate, potion, or a wizard / druid friend there with you) unless you plan to stay there.
what the fuck are you talking about, no one zones into HS that isn't a FD class if you're solo.
Amelinda
06-08-2011, 04:27 PM
what the fuck are you talking about, no one zones into HS that isn't a FD class if you're solo.
i've seen enchanters and bards and shaman all zone in alone.
Knuckle
06-08-2011, 04:30 PM
i've seen enchanters and bards and shaman all zone in alone.
your HS must not be as hardcore as VZTZ was clearly!
Iksur
06-08-2011, 04:32 PM
I zone into fear all the time alone, cant be any worse then that
Amelinda
06-08-2011, 04:39 PM
your HS must not be as hardcore as VZTZ was clearly!
I zone into HS all alone as a ranger....all the time.....
:D
Dantes
06-08-2011, 04:51 PM
If your VS faction is good, you won't even be KOS in HS. Zoning in is a non-issue.
Mcbard
06-08-2011, 05:13 PM
People who hate Uthgaard really should hate me more...I ban and suspend more people than anyone else :(
Also - since there are so many of you posting here..someone help me fix my sig :p
User CP > "Edit Signature"
Make sure the box contains:
[img ]http://www.whereeveryourimageishostedputtheurlhere.com[/img ]
without the spaces before both "]"s.
or
Click "choose file", make sure it meets the requirements (Note: The maximum size of your custom image is 600 by 150 pixels or 1,000.0 KB (whichever is smaller) and click "upload".
Asher
06-08-2011, 05:17 PM
Well prod wasnt like this on live, hell the first few months maybe four no one knew what it was for and I could have swore he was a 2 hour spawn. There was newbs always killing him and by the time people found out what it was for there was a ton floating around on the server.
Looking back at comments he was a 2hour spawn, no idea why he is 4 hours on P1999. So there would be twice as many on the server if it was actually working properly
I always remembered him being a two hour spawn too.
Asher
Rasah
06-08-2011, 05:23 PM
I always remembered him being a two hour spawn too.
AsherI used to farm him, and he was a 2 hour spawn. However, when I was at a level suitable to farm, it was about 1 year after Velious release. I can't confirm the spawn time between Kunark release and that time.
Asher
06-08-2011, 05:27 PM
I used to farm him, and he was a 2 hour spawn. However, when I was at a level suitable to farm, it was about 1 year after Velious release. I can't confirm the spawn time between Kunark release and that time.
I posted too quickly and didn't read the entire thread to see that the patch is coming in. From my experience the drop rate on prod was about 80%. Definitely higher than 50%.
Asher
Knuckle
06-08-2011, 05:27 PM
If your VS faction is good, you won't even be KOS in HS. Zoning in is a non-issue.
yes but then you wouldnt be looking for a group you fuckhead.
booter
06-08-2011, 05:29 PM
He was definitely a two hour spawn and Trak was definitely a three day spawn.
We have enough people on this server that actually played back then and can confirm this, but it still seems like the devs want impossible-to-produce evidence for some things. It might be more beneficial to just trust the majority of players who in fact took part in EverQuest in 1999-2001.
naekko
06-08-2011, 05:32 PM
I'm gonna quote you here, with some slight changes for relevance:
Cry those salty tears. They nourish him.
Edit: Oh, and just for funzies - the whole "If Uthgaard edits or deletes this post, he's weak" thing is hilarious. As if he owes you the right to whine about and insult him on the forums, especially when you're posting nothing substantive.
Everytime I hear the whole "he's a volunteer he makes no money! how dare you critique him" I roll my eyes.
He volunteers because he gets something from contributing to P1999. It might not be monetary but he's obviously getting something in return or he wouldn't volunteer (maybe a warm fuzzy feeling everytime he bans one of you). You know no one is forcing him to contribute to this project and he can quit at anytime if he's not enjoying himself anymore. I appreciate Uthgaard's efforts both as a dev and a GM, but he's not beyond reproach.
Amelinda
06-08-2011, 05:36 PM
User CP > "Edit Signature"
Make sure the box contains:
[img ]http://www.whereeveryourimageishostedputtheurlhere.com[/img ]
without the spaces before both "]"s.
or
Click "choose file", make sure it meets the requirements (Note: The maximum size of your custom image is 600 by 150 pixels or 1,000.0 KB (whichever is smaller) and click "upload".
mine doesn't work. :( it says i don't have permissions to do the [img] tag - let me try again.
this is what i get (the sig) when i try that with the [img ] tags around it and then check this out:
Allow Basic BB Code Yes
Allow Color BB Code Yes
Allow Size BB Code Yes
Allow Font BB Code Yes
Allow Alignment BB Code Yes
Allow List BB Code Yes
Allow Link BB Code Yes
Allow HTML No
Allow Image BB Code No
Allow Code BB Code Yes
Allow PHP BB Code Yes
Allow HTML BB Code Yes
Allow Quote BB Code Yes
Allow Smilies Yes
Can Upload Images for Signature No
Can Upload Animated GIF for Signature No
Amelinda
06-08-2011, 05:38 PM
He was definitely a two hour spawn and Trak was definitely a three day spawn.
We have enough people on this server that actually played back then and can confirm this, but it still seems like the devs want impossible-to-produce evidence for some things. It might be more beneficial to just trust the majority of players who in fact took part in EverQuest in 1999-2001.
Because obviously none of the dev's OR Guides played on live....
I personally didn't play from 1999 until 2006....not at all.....didn't play on 3 different servers up to 60 with multiple characters either......OWAIT
Fairly sure several of the devs actually met on live. :)
Iksur
06-08-2011, 05:44 PM
He was definitely a two hour spawn and Trak was definitely a three day spawn.
We have enough people on this server that actually played back then and can confirm this, but it still seems like the devs want impossible-to-produce evidence for some things. It might be more beneficial to just trust the majority of players who in fact took part in EverQuest in 1999-2001.
My memory on Trak/VS is really bad, for some reason I remembet VS was 4 days and Trak was a week lol. There is no reason to even dispute stuff when there 20+ comments from 2000 all confirming spawn times
Envious
06-08-2011, 05:44 PM
yes but then you wouldnt be looking for a group you fuckhead.
Why not? Get faction for a quest, ruin it getting loot. Don't be a fuk head on the forums, you can do that all day while selling iPhones to highschool kids.
Chanur
06-08-2011, 05:50 PM
Because obviously none of the dev's OR Guides played on live....
I personally didn't play from 1999 until 2006....not at all.....didn't play on 3 different servers up to 60 with multiple characters either......OWAIT
Fairly sure several of the devs actually met on live. :)
One would think you would get more things correct then.
Uthgaard
06-08-2011, 05:54 PM
This isn't R&F. Keep the 4 letter words in your pants with your source of angst in equal inches, adding those extra equal signs isn't fooling anyone. Besides, you're just mad I busted you using MQ again. Yeah, I know who you are. Are you angered, my brother?
To the actual topic, if you have a complaint about the way the camp goes, your complaint needs to be side by side with a solution, and the solution needs to fit two criteria. It needs to be better than what's in place, and it needs to have fewer gray areas to connive and exploit. That was the original issue.
This has very little room for manipulation, and is very easy to enforce. Instead of wasting hours per day there trying to sift through the madness, the guides spend minutes every so often.
It doesn't take any special talent to whine like a baby. Join the handful of people here who are throwing out constructive alternatives.
naekko
06-08-2011, 05:54 PM
Because obviously none of the dev's OR Guides played on live....
I personally didn't play from 1999 until 2006....not at all.....didn't play on 3 different servers up to 60 with multiple characters either......OWAIT
Fairly sure several of the devs actually met on live. :)
Are you saying there are members of the staff disputing Trak is a 3 day spawn?You remember it as a 7 day spawn?
I thought VP being unfinished was why Trak is currently a 7 day spawn not because there are actual members on the staff who think it's the right spawn time.
Amelinda
06-08-2011, 06:05 PM
Are you saying there are members of the staff disputing Trak is a 3 day spawn?You remember it as a 7 day spawn?
I'm not a dev. I played on live. I played with two guilds on live on different servers. both guilds were the first into VP. If my memory serves and reviewing posts from my old server boards seem to indicate my memory is correct...AT FIRST trak's spawn was 7 days. might have been reduced to 3 after a while....but it's possible i'm wrong. It's only been 11 years.
I thought VP being unfinished was why Trak is currently a 7 day spawn not because there are actual members on the staff who think it's the right spawn time.
Why would this matter? VP just doesn't load on p99 as of yet AFAIK. If it's not ready then it's not ready. I can't speak for the rest of the staff but i believe it's a 7 day spawn because that is classic. but i'm not going to fight this battle. the horse. it is dead.
Asher
06-08-2011, 06:06 PM
If your VS faction is good, you won't even be KOS in HS. Zoning in is a non-issue.
Even with good faction to VS you were still KoS to mobs in the zone. Same as having good RoF faction doesn't help you against trash in Skyfire, nor did good VS faction save you from KC mobs past the 2nd bridge. I realize it isn't this way on this server but even all dogs past the bridge should be KoS to everyone.
Asher
Amelinda
06-08-2011, 06:15 PM
One would think you would get more things correct then.
And here I thought you were a nice guy....You petitioned your own name and I didn't suspend you though I could have.......Just changed it.
I am disappointed that you are a troll. :(
Dantes
06-08-2011, 06:19 PM
Even with good faction to VS you were still KoS to mobs in the zone. Same as having good RoF faction doesn't help you against trash in Skyfire, nor did good VS faction save you from KC mobs past the 2nd bridge. I realize it isn't this way on this server but even all dogs past the bridge should be KoS to everyone.
Asher
Well, we're talking about P99 here. So on this server the majority of mobs in HS are on the VS faction. You can run around down there and explore all you want without being attacked. So just about anybody with decent VS faction can zone into HS without any fear of death. I'm sure there might be KOS mobs there, but not the ones at the zone in.
baalzy
06-08-2011, 06:25 PM
Even with good faction to VS you were still KoS to mobs in the zone. Same as having good RoF faction doesn't help you against trash in Skyfire, nor did good VS faction save you from KC mobs past the 2nd bridge. I realize it isn't this way on this server but even all dogs past the bridge should be KoS to everyone.
Asher
Edit: Nevermind, reading comprehension is my friend.
Metallikus
06-08-2011, 06:45 PM
Why is everyone acting like that screenshot is so damning, anyway? Like my bff Rejuvenation I believe that (judging from the screenshot) the correct decision was made. So far no one has given a reason why the decision was incorrect, instead they've just posted that screenshot as if it alone constitutes proof.
From what I understand, the problem was that one gm/guide came in and took an item from a player and gave it to another player without first hearing arguments from both sides or doing the petition research to make an informed decision.
More than four hours earlier, to solve a dispute involving Twizzt and Bearnuts about who was ahead in line. Amelinda was "hands off" and told the players to resolve the dispute. Instead of a compromise or making an agreement, bearnuts KS'd the mob in question and gave the prod to a necro buddy and then remained there stating he was first in line. This caused Twizzt to immediately petition the KS but there was no answer to the petition at all - four hours later another chancellor pops. Twizzt attacks this mob because he beleives its his rightful mob since bearnuts KS'd him on the last mob that was rightfully his. Twizzt gets the kill with no contest because Bearnuts went LD for that moment. Twizzt takes prod and leaves. Bearnuts comes back from LD and has Uthgaard there immediately. Then you see how things were resolved by the screenshots. Essentially Bearnuts got two prods in a row, which is why this seems to have been handled poorly.
Again, this is just from what information I was able to gather.
booter
06-08-2011, 06:52 PM
Because obviously none of the dev's OR Guides played on live....
I personally didn't play from 1999 until 2006....not at all.....didn't play on 3 different servers up to 60 with multiple characters either......OWAIT
Fairly sure several of the devs actually met on live. :)
If many of the devs played on live during this time and participated in killing Trakanon, they should also be joining the voices of the many people here who also remember it being a three day spawn. Just look at the thread about it in the bugs section (I think) - there is a LOT of evidence posted about his spawn time - Afterlife's DKP page, posts on Allas, EQCasters, etc. I mean, this is probably the single most documented non-classic thing on P1999 where a TON of the playerbase here killed him when he was a three day spawn.
muffins
06-08-2011, 06:54 PM
From what I understand, the problem was that one gm/guide came in and took an item from a player and gave it to another player without first hearing arguments from both sides or doing the petition research to make an informed decision.
More than four hours earlier, to solve a dispute involving Twizzt and Bearnuts about who was ahead in line. Amelinda was "hands off" and told the players to resolve the dispute. Instead of a compromise or making an agreement, bearnuts KS'd the mob in question and gave the prod to a necro buddy and then remained there stating he was first in line. This caused Twizzt to immediately petition the KS but there was no answer to the petition at all - four hours later another chancellor pops. Twizzt attacks this mob because he beleives its his rightful mob since bearnuts KS'd him on the last mob that was rightfully his. Twizzt gets the kill with no contest because Bearnuts went LD for that moment. Twizzt takes prod and leaves. Bearnuts comes back from LD and has Uthgaard there immediately. Then you see how things were resolved by the screenshots. Essentially Bearnuts got two prods in a row, which is why this seems to have been handled poorly.
Again, this is just from what information I was able to gather.
This is exactly right. I have had similar problems with said GM taking a manastone out of my inventory because I picked it up off the ground from someone who decided it was a good idea to drop it down right infront of me. This certainly isn't classic, yet they are going for a classic like feel on this server. I believe this dev should no longer be allowed to answer to any more petitions as they have proven many times before that they are incapable of being just.
baalzy
06-08-2011, 06:55 PM
If many of the devs played on live during this time and participated in killing Trakanon, they should also be joining the voices of the many people here who also remember it being a three day spawn. Just look at the thread about it in the bugs section (I think) - there is a LOT of evidence posted about his spawn time - Afterlife's DKP page, posts on Allas, EQCasters, etc. I mean, this is probably the single most documented non-classic thing on P1999 where a TON of the playerbase here killed him when he was a three day spawn.
Lets also not forget about the rarity of the fungus tunic. Another extremely well documented and well remembered aspect of classic.
Or the fact that even pre-nerf(on p99) the robe of living fungus was implemented incorrectly and had the +15 regen effect on it instead of the clicky fungal regrowth spell that the staff has. Hell, the evidence used to provide a date for when to nerf the robe even very clearly stated that it was a spell effect.
Kuriin
06-08-2011, 07:14 PM
I volunteer at a clinic that deals with sharp instruments as well as blood. Can I stab people with tainted needles because I'm just a volunteer and not a paid worker? I mean, I should be able to, right? I mean, I'm allowed to be a prick to all of them because Uthgaard does, right? I am volunteering my precious time to be there, so I should, yes?
Shiftin
06-08-2011, 07:22 PM
Lol. The fungus tunic rarity has been fixed for over a week guys.
Lol. The fungus tunic rarity has been fixed for over a week guys.
Really? Is that why it seems like there's 3528725387325769325 fungi tunics for sale these days?
Shiftin
06-08-2011, 07:35 PM
Yep. Group I joined for a bit last night got 5 yesterday alone.
Mcbard
06-08-2011, 07:56 PM
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