View Full Version : Why is Mistmoore so much less active than Unrest?
BahamutDF
09-06-2021, 10:02 AM
I started on Green here in July and brought two characters through the 20’s so far, a Bard that I mainly duo swarmed on with a relative of mine, and my Enchanter which I play as my actual main when he’s not around.
At the start of the XP weekend Mistmoore had really solid grouping and I had a blast there, but since Saturday night the zone has been dead while Unrest is swarmed with people. I get that Unrest is pretty nutty XP in a good group at the right camps, but Mistmoore honestly was similarly amazing and IMO is a more fun, interesting, and expansive zone with more variety of play.
Is there a meta reason Mistmoore is so hit or miss? Is Unrest just better XP in a maximized condition (full group of competent players)?
Anyway, hoping to see more people in Mistmoore today when I get home from work to conclude the Xp event. Maybe I’m in a minority but I so much prefer playing there than Unrest, it’s just such a cool zone.
Tethler
09-06-2021, 10:35 AM
The experience modifier is quite a bit highet in Unrest. Probably why.
Ravager
09-06-2021, 11:05 AM
Longer respawn timer, worse exp modifier, essentially only two camps because nobody has the balls to go in the castle or the castle cash camps are locked down by higher levels, groups are more often twinked in better than classic gear, so mobs die faster, which means they'll run out of mobs faster. I'm just guessing, but probably near enough the mark.
myrddraal
09-06-2021, 11:27 AM
A lot of casters in MM, less in unrest.
BahamutDF
09-06-2021, 05:22 PM
Should’ve checked the ZEM again, I actually thought they were the same. That does explain it. Although it’s not something I noticed doing both lately, I’ve gotten some extremely fast XP in Mistmoore especially this weekend.
Tunabros
09-06-2021, 05:24 PM
because the zone has like a bajillion casters in it
and some people don't want to ruin the faction there
Fammaden
09-06-2021, 06:00 PM
Its very prone to trains, and the pathing has only gotten worse over the past couple years. It was previously a very popular spot on blue. There's also been the ZEM increases in Paw and CT which can help cover the 30 - 40 level range which used to be Mistmoore's biggest grouping niche. For the 20's near the entrance or graveyard it was always inferior to other ZEM's anyway and its not particularly convenient for many races in the first place.
Tethler
09-06-2021, 11:56 PM
Should’ve checked the ZEM again, I actually thought they were the same. That does explain it. Although it’s not something I noticed doing both lately, I’ve gotten some extremely fast XP in Mistmoore especially this weekend.
Yeah, ZEM isn't everything. If you're fighting for mobs in unrest with a bunch of other groups, but have infinite mobs to pull in MM, you can prob level faster in MM. More xp hits at a lower value will often equal more total xp.
I'd say, if Unrest is fairly open, go there. If it's crowded, MM can be a good backup. Convincing other people to go though, is the tough part. Some people really can't see past the ZEM #.
Trexller
09-07-2021, 12:43 PM
Some people really can't see past the ZEM #.
this, but i would upgrade some to: Most
if the Hole ZEM switched to somewhere else, 10 minutes later it would be a ghost town (haha get it?)
bomaroast
09-07-2021, 12:51 PM
"given the opportunity, players will optimize the fun out of a game" - Soren Johnson
This and what I took as greediness are the reasons I no longer play P99. But I do still check the board weekly, because I do still have the addiction, just no where to satisfy it.
Tethler
09-07-2021, 11:28 PM
this, but i would upgrade some to: Most
if the Hole ZEM switched to somewhere else, 10 minutes later it would be a ghost town (haha get it?)
The hole is bananas. WTB ZEM boost in sebilis and velks so people actually pug there.
Tunabros
09-07-2021, 11:39 PM
The hole is bananas. WTB ZEM boost in sebilis and velks so people actually pug there.
IKR? KC is a ghost town as well unless people are doing quests :(
astuce999
09-08-2021, 09:07 AM
"given the opportunity, players will optimize the fun out of a game" - Soren Johnson
This and what I took as greediness are the reasons I no longer play P99. But I do still check the board weekly, because I do still have the addiction, just no where to satisfy it.
+1
Jibartik
09-08-2021, 10:24 AM
becuse...like..... v-v-v-v-v-vaaamPIRES!
Longer respawn timer, worse exp modifier, essentially only two camps because nobody has the balls to go in the castle or the castle cash camps are locked down by higher levels, groups are more often twinked in better than classic gear, so mobs die faster, which means they'll run out of mobs faster. I'm just guessing, but probably near enough the mark.
Pretty much this. A group of 3-4 twinks could probably do well enough, but that is not compatible with then new/casual players that should be there. MM (and also KC) really highlights a huge flaw in p99's ZEM strategy.
Robot
09-08-2021, 10:56 AM
The hole is bananas. WTB ZEM boost in sebilis and velks so people actually pug there.
This. I like the hole but it sucks to have to basically limit myself to 1 zone to find a decent group, and if you don't log in early enough you can spend quite some time LFG there waiting for a group spot to open up. Velks and seb are dangerous enough dungeons to warrant a 120+ ZEM imo, 85 ZEM in seb is just crazy to me considering the difficulty of the dungeon. Velks isn't bad at 100 tbh but also far more difficult than The Hole. Kedge is also amazing exp, the best ZEM in the game and good till 55ish, but nearly impossible to find people to go there as most either don't want to go, or refuse to go without an EB item and don't have one.
TripSin
09-09-2021, 02:11 AM
I always assumed the main reason is that Unrest has better ZEM. In the early days of Green/Teal, there were more groups in Mistmoore. Also, Unrest has some interesting named spawns with useful items. I don't think that really exists outside of the Castle in Mistmoore. I've never actually had a group go inside the castle, only as far as castle entrance. I've always assumed this was because it would be too dangerous of a shitshow trying to fight in there.
Tunabros
09-09-2021, 02:14 AM
Yeah I agree. It's getting boring to kill elementals and golems. I want to change it up
and kill frogs or crystal creatures sometimes! also miss kunark content!
cd288
09-09-2021, 11:02 AM
Longer respawn timer, worse exp modifier, essentially only two camps because nobody has the balls to go in the castle or the castle cash camps are locked down by higher levels, groups are more often twinked in better than classic gear, so mobs die faster, which means they'll run out of mobs faster. I'm just guessing, but probably near enough the mark.
Mistmoore does not have a longer respawn timer than Unrest
cd288
09-09-2021, 11:07 AM
Yeah I agree. It's getting boring to kill elementals and golems. I want to change it up
and kill frogs or crystal creatures sometimes! also miss kunark content!
So get a group together and go. I haven't been in a high ZEM dungeon in several weeks now; been forming PUGs with people off Discord and Reddit and supplementing by sending tells to people in game to fill out the group. Have done crawls through CC, ToFS, LGuk, couple Kunark dungeons, etc.
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