View Full Version : What class does this group need?
eqravenprince
12-03-2021, 10:37 AM
We have the following classes, wondering what would be best to add:
Warrior
Cleric
Enchanter
Druid
Shaman
ReoDobbs
12-03-2021, 10:59 AM
With those 4 it's a bit odd to start worrying about min/maxing your group at this point.
Regardless, Rogue or Monk
eqravenprince
12-03-2021, 11:08 AM
With those 4 it's a bit odd to start worrying about min/maxing your group at this point.
Regardless, Rogue or Monk
I generally agree with play whatever sounds fun. Sometimes fun for me is most efficient.
galach
12-03-2021, 11:31 AM
kick the druid
add bard & monk
Add Monk if you don't want to kick the druid.
starkind
12-03-2021, 11:34 AM
I voted mage cuz why not another hasted pet? And extra free clarity nukes.
eqravenprince
12-03-2021, 11:36 AM
kick the druid
add bard & monk
Add Monk if you don't want to kick the druid.
It's funny you mentioned kick the druid, the druid kind of wants to play a bard.
Gustoo
12-03-2021, 12:01 PM
War
Clr
Enc
Sha
Monk
Rogue
For a real group
For a fake group that is better
Enc
Mag
Mag
Mag
Mag
Nec
beargryllz
12-03-2021, 01:27 PM
Rogue or monk, easily
Convince the druid to reroll to anything else but keep him around for ports
Toxigen
12-03-2021, 01:30 PM
rogue and make the druid pull, useless anyway
Gustoo
12-03-2021, 01:41 PM
Druid isn't useless, but the shaman is better in group purpose. Druid can damage shield the tank and can spot heal and crowd control, and of course port.
But yeah overall least functional group class here.
Videri
12-03-2021, 02:23 PM
That group needs a monk, rogue, or magician - more damage. Not a bard. I mean, if there's a bard, invite them, but if you get to special-order a 6th player, it should be a DPS.
Sizar
12-03-2021, 02:35 PM
kick the druid
add bard & monk
Add Monk if you don't want to kick the druid.
This
Sizar
12-03-2021, 02:37 PM
That group needs a monk, rogue, or magician - more damage. Not a bard. I mean, if there's a bard, invite them, but if you get to special-order a 6th player, it should be a DPS.
Technically with buffs and mana regen etc, the bard is a better dps addition than anyone other than another enchanter....when you get right down to pure numbers.
That being said, if it's just a 1 class addition it's clearly monk
Toxigen
12-03-2021, 03:15 PM
Druid isn't useless, but the shaman is better in group purpose. Druid can damage shield the tank and can spot heal and crowd control, and of course port.
But yeah overall least functional group class here.
yeah DS is so important when every mob is slowed
PatChapp
12-03-2021, 03:38 PM
Ditch the warrior for an sk or pali,add a DPS class
Tunabros
12-03-2021, 04:53 PM
monk or bard
or maybe swap out that warrior to a shadowknight (for dps) or a pally (if light on heals)
Danth
12-03-2021, 05:06 PM
...or maybe swap out that warrior to a shadowknight (for dps)
Can you clear this up? At least I assume you're aware the shadow knight does less average damage per minute than the warrior and the quoted bit was simply a case of questionable wording.
-----------------------------------------
In general a heavy or medium melee would be a good addition to that group because that way the group still has a melee type who can take some hits if the warrior leaves. Beyond that, since it's already a strong group a case could be made for just about anything.
Danth
Tunabros
12-04-2021, 12:22 AM
meant like between shadow knight and paladin
not shadow knight and warrior
paladin has more utility but no FD
my bad
matticas
12-04-2021, 12:43 AM
where is the group XPing?
Danth
12-04-2021, 02:53 AM
meant like between shadow knight and paladin
Thanks, figured something like that.
Sirquestalot
12-04-2021, 08:22 PM
WOW
Horrified that a Server GM would chime in with "kick the druid."
So, apparently this group is going to be doing little more than parking in one dungeon for the duration of their play on p99. Gods forbid they should want to relocate and simply have one of their own group facilitate that move.
And a well-played druid is a very useful member of - yes, even a group.
Hasn't it been argued in other threads that druids are just about the most capable solo farmer in the Plane of Mischief? Which points to a druid's worth and power in "outdoor" zones, even ones which are dungeons.
Harmony? Ridiculously powerful. Charm an animal pet? People forget druids can do that and probably forget how many animals are out there. Kite? (Dead enchanter... someone needs to fill the cc gap)
Sure, druids may not be the first choice for filling a slot in a group, and most players don't play druid (or any class, for that matter <cough> THAT well) but for a GM to disparage any class just because it is that class... I'm disgusted.
Jibartik
12-04-2021, 08:29 PM
tbh with that makeup, as the shaman I would feel super redundant and hate my life.
Unless you had AoE slow and then made the enchanter feel useless, but at least they could focus on pet DPS
At least as the druid I'd be like WOO DPS THIS IS FUN!
Sirquestalot
12-04-2021, 08:42 PM
So, since I hadn't answered the original poll question in my rant: +1 to the earlier poster who basically said, "play what you like."
It's so much more important to have fun playing something you like than hating your character. That applies to the druid as much as the player added to the group, who I agree should be dps for that group.
Keebz
12-06-2021, 05:10 PM
Kind of depends on how twinked everyone is. Rogues really don't do great DPS until they get higher level and have access to good piercers (namely epic) and their utility is limited to corpse dragging and a rare (almost never) lock pick.
For consistent DPS, I want to say mage, but an FD class will open up some options for you, so Monk it is. Though I suspect a Necro is better if they know what they are doing.
As for the Druid, they are bringing ports, harmony and, tracking which are pretty game changing. Not to mention are the group's only source of snare, DS, can spread HP/Regen extra HP/Regen around, and can charm when available. Pretty decent.
If I were going to kick a class, I'd kick the warrior. They are literally a necro pet until they get disc.
Sizar
12-06-2021, 05:21 PM
5 monks and a bard
GG
Gustoo
12-06-2021, 05:34 PM
5 monks and a bard vs 4 mages 1 necro and an enchy?
I think the 5 monks and bard is a cooler group though so do that. That would be an awesome way to progress in a TLP server just 5 dudes kicking the shit out of mobs getting pumped listening to bard music.
giving all the droppable exp loot items to the bard since hes the only one that ever dies once FD is working.
Sizar
12-06-2021, 05:49 PM
5 monks and a bard vs 4 mages 1 necro and an enchy?
I think the 5 monks and bard is a cooler group though so do that. That would be an awesome way to progress in a TLP server just 5 dudes kicking the shit out of mobs getting pumped listening to bard music.
giving all the droppable exp loot items to the bard since hes the only one that ever dies once FD is working.
My favorite group I was ever in on live was 6 monks in KC. We had 3 fungi's between us and would just FD off aggro when we got under like 60%, passed the fungi's around etc. Things melted pretty quick
ReoDobbs
12-06-2021, 06:21 PM
I generally agree with play whatever sounds fun. Sometimes fun for me is most efficient.
Ok but the point is with the 4 you listed this group isn't going to be min/maxed regardless of what you add. Though the two I mentioned will be as close as you'll get without replacing another one or two
Also going to go against the grain, kick the shaman instead of the druid. You already have an enchanter. If you didn't then I'd agree with kicking the druid, but in this group he serves more of a purpose than the shammie
Gustoo
12-06-2021, 06:23 PM
WOW
Horrified that a Server GM would chime in with "kick the druid."
So, apparently this group is going to be doing little more than parking in one dungeon for the duration of their play on p99. Gods forbid they should want to relocate and simply have one of their own group facilitate that move.
And a well-played druid is a very useful member of - yes, even a group.
Hasn't it been argued in other threads that druids are just about the most capable solo farmer in the Plane of Mischief? Which points to a druid's worth and power in "outdoor" zones, even ones which are dungeons.
Harmony? Ridiculously powerful. Charm an animal pet? People forget druids can do that and probably forget how many animals are out there. Kite? (Dead enchanter... someone needs to fill the cc gap)
Sure, druids may not be the first choice for filling a slot in a group, and most players don't play druid (or any class, for that matter <cough> THAT well) but for a GM to disparage any class just because it is that class... I'm disgusted.
Get a backbone tho my friend, druid is obvious best class in the entire game. It's a robust priest with teleportation, the best easy simple powerlevel class, great for soloing root rot style thru dungeons when needed, good efficiency nukes second only to wizard and I guess probably mages tho I haven't compared.
+ spirit of wolf
Nothing to complain about, its an amazing class.
starkind
12-06-2021, 09:07 PM
Id rather 2x clerics than a druid and cleric.
That doesn't mean druids suck, id take them over an empty slot, even clr + druid x5 as my group any day.
Tethler
12-06-2021, 10:51 PM
kick the druid
This applies to nearly all EQ scenarios
galach
12-07-2021, 11:34 AM
WOW
Horrified that a Server GM would chime in with "kick the druid."
So, apparently this group is going to be doing little more than parking in one dungeon for the duration of their play on p99. Gods forbid they should want to relocate and simply have one of their own group facilitate that move.
And a well-played druid is a very useful member of - yes, even a group.
Hasn't it been argued in other threads that druids are just about the most capable solo farmer in the Plane of Mischief? Which points to a druid's worth and power in "outdoor" zones, even ones which are dungeons.
Harmony? Ridiculously powerful. Charm an animal pet? People forget druids can do that and probably forget how many animals are out there. Kite? (Dead enchanter... someone needs to fill the cc gap)
Sure, druids may not be the first choice for filling a slot in a group, and most players don't play druid (or any class, for that matter <cough> THAT well) but for a GM to disparage any class just because it is that class... I'm disgusted.
Too many healers with Cleric, Shaman & Druid. Needed some more melee DPS to balance out the group.
Bardp1999
12-07-2021, 12:12 PM
Kick the Druid, pick up a necromancer and then add in a monk for maximum fun. The mana will be flowing like the salmon of Capistrano
DeathsSilkyMist
12-07-2021, 12:37 PM
Yeah if you really want ports, Wizard would be better than Druid in this group to help DPS a bit better (unless you are in an area where the druid can charm a beefy animal). Wizard could also TP to planes if your group wanted to kill PoH trash. With Ench the Wizard will have mana regen. If the last slot was filled with bard/necro the Wizard would be quite happy.
tbh with that makeup, as the shaman I would feel super redundant and hate my life.
Unless you had AoE slow and then made the enchanter feel useless, but at least they could focus on pet DPS
At least as the druid I'd be like WOO DPS THIS IS FUN!
With this setup you would want Ench to focus on pet/crowd control. That way the Shaman can do all of the slowing. Depending on how many mobs your group is chewing through slowing is quite mana intensive, so it is better for the Shaman to do it anyway with Torp. In this group the Shaman would probably be doing some DPS as well, DoTing or spamming Epic/JBB.
Toxigen
12-07-2021, 12:42 PM
WOW
Horrified that a Server GM would chime in with "kick the druid."
So, apparently this group is going to be doing little more than parking in one dungeon for the duration of their play on p99. Gods forbid they should want to relocate and simply have one of their own group facilitate that move.
And a well-played druid is a very useful member of - yes, even a group.
Hasn't it been argued in other threads that druids are just about the most capable solo farmer in the Plane of Mischief? Which points to a druid's worth and power in "outdoor" zones, even ones which are dungeons.
Harmony? Ridiculously powerful. Charm an animal pet? People forget druids can do that and probably forget how many animals are out there. Kite? (Dead enchanter... someone needs to fill the cc gap)
Sure, druids may not be the first choice for filling a slot in a group, and most players don't play druid (or any class, for that matter <cough> THAT well) but for a GM to disparage any class just because it is that class... I'm disgusted.
lol someone mains a druid
Stonewallx39
12-07-2021, 12:49 PM
WOW
Horrified that a Server GM would chime in with "kick the druid."
So, apparently this group is going to be doing little more than parking in one dungeon for the duration of their play on p99.
Sure, druids may not be the first choice for filling a slot in a group, and most players don't play druid (or any class, for that matter <cough> THAT well) but for a GM to disparage any class just because it is that class... I'm disgusted.
Goodness, try not to get triggered so easily.
Personally I’m grateful that we have GMs that engage with the community. So what if you don’t agree with his opinion?
Taiku
12-07-2021, 02:29 PM
Bard pulling is really great stuff, they have their own CC, however a monk fits into this quite nicely.
I vote bard!
bhoff1975
12-07-2021, 07:30 PM
Add a necro and find a place where they can charm along with the Enc. The group would gain massive DPS and defense at the same time. Underrated choice.
dinker
12-07-2021, 08:01 PM
add wizard
Solstice79
12-25-2021, 06:16 AM
This was interesting to read, as I am said druid in the group.
The group was originally Warrior, Rogue, Cleric,Chanter,Druid .
In that case I was thinking more back up heals/D's/ and port as it is a static group that only plays together a few hours a week. The rogue had to leave and we picked up a shaman.
If the group had started with a shaman I would of 100% been a monk.
starkind
12-25-2021, 06:54 AM
TLDR: Help! Heeeeelp!
I can't play this game without an enchanter and shaman with torpor, fungi, mannastone! (Preferably out of group wives!) BiS swords, and holgresh beads!
Bhairava
12-25-2021, 09:16 AM
voted for wizzard
torpori
12-27-2021, 03:45 PM
Druids are great in groups 1-49, then again only at 60.
I’d rather have a 60 Druid than a cleric unless you’re going to get absolutely pounded on and need CH - but this isn’t true everywhere, and the 60 probably isn’t exping.
cd288
12-27-2021, 05:52 PM
Druids are great in groups 1-49, then again only at 60.
I’d rather have a 60 Druid than a cleric unless you’re going to get absolutely pounded on and need CH - but this isn’t true everywhere, and the 60 probably isn’t exping.
And you will basically always be getting pounded on and need CH
Knuckle
12-27-2021, 06:22 PM
Monk is my first choice, you have all the big buffs and they are the best puller in dungeons. Rogue I’d pick 2nd for corpse runs and also hugely benefits from the shaman enc buffs and can of course give you full dungeon access in Sebilis and a few other areas to farm in dungeons like HS without keying.
Swish
12-27-2021, 07:27 PM
kick the druid
It all depends on gear & levels, if you have a end geared/high geared monk, could possibly ditch the warrior. If you have a 60 mage with 60pet, and a clicky dmg, get the mage, best sustained DPS. I did Kael raids with my guild, I was odd man out with my mage for one raid. My 60 mage and a monk were the exp group. We out damaged 4 other FULL groups in our raid with just 2 of us. With the right gear the wizard would be best DPS, but needs Rend clicky DD, Epic, and a Mana Robe + Sunstrike + Ice spear Solist.
Ditch warrior for monk, ditch the druid for a wizard, add a mage. Wizards can beast with mana robe, or a mana stone old world, but they also need their epic. I've yet to even see a mana robe on this server. How many mana robes have dropped so far? I don't think I've ever seen one for sale on this server yet.
Natewest1987
01-01-2022, 05:09 AM
Should really be looking at which class(es) to replace…
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.