View Full Version : Monk Casual Soloing- Level 57+
qualia
01-20-2022, 12:16 PM
Hello and g'day. I have monk, hes set up: T-staff, epic, fungi, cowl of mortality, etc.
I don't play often and when I do I usually like to solo for a bit. I've been parked in KC for a long time and its really getting old. Unfortunately it's probably the best place for how I'm playing but I thought I would put it out there and see if anyone else has any recommendations for a hermit monk such as myself. Where would you go?
Thanks
Toxigen
01-20-2022, 12:19 PM
rat jail in the hole
LDCs in solB
Croco
01-20-2022, 12:25 PM
Walnan in BB.
Bardp1999
01-20-2022, 12:28 PM
Geo cave in WL is where i did a good bit of 57-60 on my monk
Tunabros
01-20-2022, 12:39 PM
your gear is pretty badass
i heard monks can solo to 60 pretty easily off the goos at com
might be worth a try
Skarne
01-20-2022, 12:57 PM
Try charasis north or west. It’s an exciting zone with plenty of challenge and danger, but is definitely do-able at your gear and level. If you’d ever like a partner, PM me. 60 bard w/ epic.
Also, remember to bring stalking probes if you don’t have beads so you can have the eye of zomm absorb the harm touches before your true pull.
Have fun!
Toxigen
01-20-2022, 01:15 PM
Try charasis north or west. It’s an exciting zone with plenty of challenge and danger, but is definitely do-able at your gear and level. If you’d ever like a partner, PM me. 60 bard w/ epic.
Also, remember to bring stalking probes if you don’t have beads so you can have the eye of zomm absorb the harm touches before your true pull.
Have fun!
at least the keys dont rot now
not exactly what id consider a monk solo spot, but sure it has / can be done
Skarne
01-20-2022, 01:27 PM
I did it on my monk when he had beads. Was able to solo all the names that popped in north, minus the Crypt Keeper. Was a fun time. It seems to me like the mobs in Charasis have less hp compared to other mobs their lvl, but that may just be mind tricks.
DeathsSilkyMist
01-20-2022, 01:28 PM
Charasis West is fun, but be careful. There are no true safe spots to camp that I could find. Did some testing on my Shadowknight throughout all of West. The best you can do is the big long hallway next to the pitfall trap. If you camp closer to the opposite side of the hallway from the pitfall trap, you will only have the worst case scenario of agroing 3 mobs on login. Not a fun time if you have the issue where your client sometimes crashes on loading (including login). Having 3x Harmtouchers come at you right on login can be pretty scary lol. If you can cast IVU before logging out that helps, but there is no way to know the mob composition, so it's always a risk. Basically there is one pather that paths through the entire hallway. If you are lucky, you can log in while the pather is close to the pitfall trap. Then you won't agro anything. If you log in while the pather is in the middle of the hallway, you will only get the pather. If you login when the pather is on the opposite side of the hallway from the pitfall trap, you will social two more spawns at the end of the hall. Camping closer to the pitfall trap is worse, as you can agro more than 3 mobs if you log in while the pather is coming from the pitfall trap. I believe you count 10 tiles from the pitfall trap, and camp on that tile. It will keep you far enough away from the mobs closer to the pitfall trap, at the expense of being a bit too close to the two mobs at the end of the hall. I couldn't find a perfect spot where you wouldn't agro anything but the pather.
Charasis North is safer, albeit a bit less experience since the mobs are a bit lower level, and it is more likely to be camped. But you can get to 60 there too. Same with basement.
Plane of Mischief Rat Maze is one of the best solo XP spots in the game, and can easily take you to 60 if you have it mostly to yourself. On my Shaman I was getting at least 1 blue per hour at 59. No casters, and the mobs do not attack on sight. Only a few mobs in PoM are KoS. So it is always safe to camp down there. Easy to FD if you get into trouble. Obviously a bit more risky since you can't bind there, and it isn't always easy to find a cleric up there if you need a res.
Jimjam
01-20-2022, 01:41 PM
My ranger broke up KC with Velks and TT cycles. Have you tried velks? You will get a good few gems and pieces of crystal chitin armour. My ranger could do the silver chitin named, so I guess a decent monk could too.
Bardp1999
01-20-2022, 01:54 PM
Charasis on a Monk is a duo spot - could it technically be done? Sure, but it's a huge headache with the harm touches and no Necro or shaman to heal you
Tunabros
01-20-2022, 02:01 PM
Charasis on a Monk is a duo spot - could it technically be done? Sure, but it's a huge headache with the harm touches and no Necro or shaman to heal you
thats what your beads are for =)
DeathsSilkyMist
01-20-2022, 02:08 PM
thats what your beads are for =)
Yup, if you have Beads, Stalking Probes, or a Pet, you can pop the Harm Touches on the mobs in Charasis. They have a pretty long recast time, maybe an hour? So you have plenty of time after a pop to kill the mob without worrying about Harm Touch.
https://www.youtube.com/watch?v=WmDvk3udrhI I have a video showing this with my pet. You can see where the safe spot is in north, and get an idea of how I do pulling there solo. Obviously it won't be precisely the same for Monk since I have a lull.
Bardp1999
01-20-2022, 02:21 PM
Im not saying its not possible, im saying its a headache, which it is. When you send in 3-5 sperate sets of eyes and the fucking mob keeps 1 hitting them w/o popping HT it will make you want to pull your hair out.
Beads have a retarded cast time also, feels like 45seconds even though I think its only 10
DeathsSilkyMist
01-20-2022, 02:27 PM
Im not saying its not possible, im saying its a headache, which it is. When you send in 3-5 sperate sets of eyes and the fucking mob keeps 1 hitting them w/o popping HT it will make you want to pull your hair out.
Beads have a retarded cast time also, feels like 45seconds even though I think its only 10
I agree with you there, sometimes the mobs do not instantly Harm Touch. If you have Stalking Probes instead of beads, you will probably chew through them pretty quick.
Skarne
01-20-2022, 02:45 PM
Well I think the point of the post is that he's bored of KC and wants a little excitement. That's why I suggested HS. Yes, it's better as a duo or trio, but as solo monk its pretty fun and challenging.
Plus, when you finally down a named and get your own addy club, that's pretty rewarding.
DeathsSilkyMist
01-20-2022, 02:51 PM
Well I think the point of the post is that he's bored of KC and wants a little excitement. That's why I suggested HS. Yes, it's better as a duo or trio, but as solo monk its pretty fun and challenging.
Plus, when you finally down a named and get your own addy club, that's pretty rewarding.
Yup, Charasis is a fun zone, and North/Basement are pretty accessible for a Monk, plus you get a chance at an Adamantite Club as you say if you are in a wing instead of the Basement. I am currently soloing my SK to 60 in Charasis. It is even better XP now after the recent ZEM buffs.
I only advise against West because there are no safe spots to camp in, so it can be a problematic area, especially if you occasionally crash on login. I get that problem, so I don't really want to log in, crash, and then have the bad luck of agroing a bunch of mobs and dying while I am waiting to log back in hehe.
Getting a res in Charasis can already be a bit of a pain since it isn't as easy for clerics to get in, and West is tougher to get into than North or Basement. Some people do camp clerics in West, so you could make friends with them and hope they play somewhat frequently hehe.
Tewaz
01-20-2022, 04:26 PM
I have been leveling in HS on blue and the zone is pretty hopping. Multiple nights have groups in South/East and soloers in basement and north.
I'd recommend it. I've been able to get rezzes easily every time I've died.
Crede
01-20-2022, 04:58 PM
Charasis West is fun, but be careful. There are no true safe spots to camp that I could find. Did some testing on my Shadowknight throughout all of West. The best you can do is the big long hallway next to the pitfall trap. If you camp closer to the opposite side of the hallway from the pitfall trap, you will only have the worst case scenario of agroing 3 mobs on login. Not a fun time if you have the issue where your client sometimes crashes on loading (including login). Having 3x Harmtouchers come at you right on login can be pretty scary lol. If you can cast IVU before logging out that helps, but there is no way to know the mob composition, so it's always a risk. Basically there is one pather that paths through the entire hallway. If you are lucky, you can log in while the pather is close to the pitfall trap. Then you won't agro anything. If you log in while the pather is in the middle of the hallway, you will only get the pather. If you login when the pather is on the opposite side of the hallway from the pitfall trap, you will social two more spawns at the end of the hall. Camping closer to the pitfall trap is worse, as you can agro more than 3 mobs if you log in while the pather is coming from the pitfall trap. I believe you count 10 tiles from the pitfall trap, and camp on that tile. It will keep you far enough away from the mobs closer to the pitfall trap, at the expense of being a bit too close to the two mobs at the end of the hall. I couldn't find a perfect spot where you wouldn't agro anything but the pather.
Someone just told me like 2 weeks ago there are exactly 2 tiles that you can stand on that will only aggro the 1 pather at most no matter what in HS west. I do not have an exact count of it though. It seemed to be about halfway down the hall but closer to the pit trap side.
DeathsSilkyMist
01-20-2022, 05:07 PM
Someone just told me like 2 weeks ago there are exactly 2 tiles that you can stand on that will only aggro the 1 pather at most no matter what in HS west. I do not have an exact count of it though. It seemed to be about halfway down the hall but closer to the pit trap side.
Hmm maybe I will take another look, that would be awesome if true. I am counting full tiles past the pitfall rug. I did my testing only a few days ago. If I remember correctly from the test, tiles 8 and 9 from the rug can agro like 5 mobs from the pitfall trap area if you get unlucky with the Pather's position, they social because the pather is close enough to them. The number of mobs depends on how many pathers you are unlucky enough to get. I think the other hallway has two pathers that go by the pitfall rug. That is why I moved to tile 10, which does not seem to cause this to happen. However, tile 10 can agro the two mobs at the end of the hall if the pather happens to be coming from that area. Even though they are too far to agro if the pather wasn't there, they basically social when the pather starts coming back, because you agro the pather too close to them. Maybe it is better if you are level 60? I believe agro radius does get influenced by level difference. Or maybe it is because I am a Troll, and thus I am bigger? I am not sure if character size plays a role in determining if you are in the agro radius. Height does play a role in line of sight checks, so it wouldn't surprise me if width was included for agro radius.
Bardp1999
01-20-2022, 06:12 PM
Going to throw this out there since there seems to be a lot of HS love going on and OP might make the mistake of thinking this is a good idea for gaining XP - Simply zoning into HS solo is a death sentence about 50% of the time, probably much higher than that for a monk. You will likely die before you even finish loading, so be prepared with a plan on how you will zone in and how you will recover if FD fails and you get eaten.
I level in HS on my necromancers all the time, went from 50-60 on Blue and 50-55 on green. It's much more friendly to a necro than a monk but that aside, the zone-in is usually the sketchiest part of the entire adventure even with friends.
The safest way to do it is to pop a DA (necro can cast harm shield -monk can use Idol) and zone in and click it off and FD when you feel it is safe. I typically levitate out over the basement before clicking it off and FDing. Double invis is not a 100% option since A Bile Golem sees through all invis and will ruin your day if there are any undead around that instantly HT you to death - a FD fail is death as well
DeathsSilkyMist
01-20-2022, 06:17 PM
Going to throw this out there since there seems to be a lot of HS love going on and OP might make the mistake of thinking this is a good idea for gaining XP - Simply zoning into HS solo is a death sentence about 50% of the time, probably much higher than that for a monk. You will likely die before you even finish loading, so be prepared with a plan on how you will zone in and how you will recover if FD fails and you get eaten.
I level in HS on my necromancers all the time, went from 50-60 on Blue and 50-55 on green. It's much more friendly to a necro than a monk but that aside, the zone-in is usually the sketchiest part of the entire adventure.
The safest way to do it is to pop a DA (necro can cast harm shield -monk can use Idol) and zone in and click it off and FD when you feel it is safe. I typically levitate out over the basement before clicking it off and FDing. Double invis is not a 100% option since A Bile Golem sees through all invis.
For tankier classes like Shadowknight or Monk, HS zone-in isn't bad. On my Shadowknight, even in the worst case where I eat two Harm Touches, I still have 2k HP and 1.2k ac the mobs have to chew through. This is because I have 2.8k HP total, and HT's are 400 damage a piece. The only time I die on entry is if I happen to come in during a train or big time screw up with a player killing the entrance mobs. Honestly that is very rare. I do agree that HS zone-in is a much bigger problem if you have a decent chance to crash on zone-in. Then you have a good chance of simply dying from the game crashing and you are stuck getting hit for a minute.
Since you have mostly been used to using a necro in HS, it makes sense why you are having a more risky time. Necros have less HP and AC, so getting 2 HTs and a couple hundred damage double attacks is like 80% of your life already hehe.
DeathsSilkyMist
01-20-2022, 06:55 PM
Necros also have less defense skill, and they do not have multiple melee avoidance skills like parry and riposte. Their dodge skill is also capped super low at 75. You are much more likely to get hit for higher damage as a cloth caster, and hit more often.
qualia
01-20-2022, 09:26 PM
Well I think the point of the post is that he's bored of KC and wants a little excitement. That's why I suggested HS. Yes, it's better as a duo or trio, but as solo monk its pretty fun and challenging.
Plus, when you finally down a named and get your own addy club, that's pretty rewarding.
No, I would not take the road through Charsis unless I had no other choice.
Croco
01-20-2022, 10:19 PM
Ignore all these masochists saying howling stones, that place is a death trap. Stay far away.
qualia
01-20-2022, 11:45 PM
Ignore all these masochists saying howling stones, that place is a death trap. Stay far away.
Hell yea it is. I came here trying to have more fun than KC and these guys debating on which level of hell is cooler... thread got hijacked.
i decided im going to PoM
DeathsSilkyMist
01-20-2022, 11:47 PM
i decided im going to PoM
You won't regret it. Best solo XP I could find on my Shaman. Now it's even better because it got a ZEM buff.
SantagarBrax
01-21-2022, 12:42 AM
PoM rats is the best choice for your schedule. You can easily solo there by pulling back to avoid social aggro and alternating your mend/disc every other mob.
The added bonus is shamans love to exp there and you may even catch a druid charming so it's easy to catch a duo. There's a merchant in the far right corner near the drop down as well.
Crede
01-21-2022, 01:18 AM
HS zone in for any fd/root class isn’t hard. Just pop an ivu before you go in so at most youre taking 1 HT. I really wouldn’t xp here on a monk though simply due to the HTs unless you have beads. Would just be too much downtime, but for an enc/Necro it’s the best xp in the game with the current zem.
Crede
01-21-2022, 01:23 AM
Going to throw this out there since there seems to be a lot of HS love going on and OP might make the mistake of thinking this is a good idea for gaining XP - Simply zoning into HS solo is a death sentence about 50% of the time, probably much higher than that for a monk. You will likely die before you even finish loading, so be prepared with a plan on how you will zone in and how you will recover if FD fails and you get eaten.
I level in HS on my necromancers all the time, went from 50-60 on Blue and 50-55 on green. It's much more friendly to a necro than a monk but that aside, the zone-in is usually the sketchiest part of the entire adventure even with friends.
The safest way to do it is to pop a DA (necro can cast harm shield -monk can use Idol) and zone in and click it off and FD when you feel it is safe. I typically levitate out over the basement before clicking it off and FDing. Double invis is not a 100% option since A Bile Golem sees through all invis and will ruin your day if there are any undead around that instantly HT you to death - a FD fail is death as well
Manaskin and IVU, take at most 1 HT, root quick and charm/dot. No reason to be scared here on a Necro.
cd288
01-21-2022, 02:21 AM
Not sure about like 59 but what about the othmir in CS? I think some would still be blue at 57.
Keebz
01-21-2022, 06:25 AM
Rats in PoM as others have mentioned are a great option.
You can also do elementals in the hole, though it takes some practice avoiding wall heals. Start at the balcony area of the castle halfway up. There's 2 pathers. Kill the far one first then work your way around, pulling to the balcony. The exp does fall off a bit at 59.
Other hole options are fallen erudites if you flop/ivu your way down to UT and rat jail, which is more a duo spot, but I solo'd there a bit with buffs.
Perma pits are pretty solable as well, but a bit of a schlep.
I've never done Grik in Swamp of No Hope, but I've heard he's a thing. Static spawn 6 min timer.
Lastly there are the frontier mountain giants. Not sure how a monk would fare, but it's certain accessible, being only a hammer away.
There's geo's also, but I personally find them to be terrible.
Toxigen
01-21-2022, 07:10 AM
Another day, another thread being argued into irrelevance / oblivion by DSM.
OP, what you're looking for is LDCs if you want a chill change of pace. Added bonus of the gypsy camp right out there in lava where you can sell / restock. +1 for PoM rats, too.
These elves arguing HS in a "monk casual solo" thread be off they rockers.
Jimjam
01-21-2022, 07:37 AM
LDCs means lavaduct crawlers in soldungb / nagafen’s lair in case you didn’t know. It’s a good shout.
PatChapp
01-21-2022, 10:16 AM
If you want lazy afk, jacker in neriak is right up your alley. He is a sk, but with his 7 Min spawn lots of time to heal up.
DeathsSilkyMist
01-21-2022, 11:50 AM
Another day, another thread being argued into irrelevance / oblivion by DSM.
OP, what you're looking for is LDCs if you want a chill change of pace. Added bonus of the gypsy camp right out there in lava where you can sell / restock. +1 for PoM rats, too.
These elves arguing HS in a "monk casual solo" thread be off they rockers.
I am just helping people get the correct information. Sorry you like playing the game with incorrect information. Hope this helps.
I originally suggested PoM if you check the thread, but since people were discussing HS, I weighed in on that. HS is a great leveling zone if you take the time to learn it, the xp is fantastic.
cd288
01-21-2022, 12:03 PM
Rats in PoM as others have mentioned are a great option.
You can also do elementals in the hole, though it takes some practice avoiding wall heals. Start at the balcony area of the castle halfway up. There's 2 pathers. Kill the far one first then work your way around, pulling to the balcony. The exp does fall off a bit at 59.
Other hole options are fallen erudites if you flop/ivu your way down to UT and rat jail, which is more a duo spot, but I solo'd there a bit with buffs.
Perma pits are pretty solable as well, but a bit of a schlep.
I've never done Grik in Swamp of No Hope, but I've heard he's a thing. Static spawn 6 min timer.
Lastly there are the frontier mountain giants. Not sure how a monk would fare, but it's certain accessible, being only a hammer away.
There's geo's also, but I personally find them to be terrible.
The two Giants at the end of the tunnel you mean? IIRC they have a ton of HP so probably couldn't solo them as a melee unless you had some sort of fear spell. Grik is probably one of the best options. Relatively low HP for his level so if you don't mind a single spawn he can be killed easily.
DeathsSilkyMist
01-21-2022, 12:43 PM
The two Giants at the end of the tunnel you mean? IIRC they have a ton of HP so probably couldn't solo them as a melee unless you had some sort of fear spell. Grik is probably one of the best options. Relatively low HP for his level so if you don't mind a single spawn he can be killed easily.
You are correct, the two giants at the bottom of the FM fort are tough to do via face tanking. They are level 50 so they are good at landing hits, and have a good amount of HP. They are a good option if you have something like slow or fear, but Monks do not have a lot of options in that regard sadly. A high level monk with good gear could probably solo one, but I imagine you would end up using most of your HP pool and mend, maybe a disc too. So it probably wouldn't be very efficient unless you want to AFK camp them and kill one every 30 minutes or something.
Keebz
01-21-2022, 03:12 PM
Ah, well scratch the giants idea then.
Lewkeng
01-21-2022, 07:30 PM
Velks, easy way to casual too 60 with that set up
Bardp1999
01-21-2022, 10:34 PM
Manaskin and IVU, take at most 1 HT, root quick and charm/dot. No reason to be scared here on a Necro.
We are talking about a monk dummy - say whatever you want HS is a poor option for OP
OP - if you go to HS you will lose XP - you are looking for something besides KC, but you are on a time-locked server. Just enjoy playing, at 60 there is nothing. Dont rush
raid? lol - enjoy the fun - i think this is my last post - you are all faggots
qualia
01-21-2022, 10:46 PM
OP - if you go to HS you will lose XP - you are looking for something besides KC, but you are on a time-locked server. Just enjoy playing, at 60 there is nothing. Dont rush
O I hear ya. I get to play maybe 15-20 min a day. Maybe an hour once every couple weeks in the winter. I think this monk been in his 50s since 2015. Takin my time might be a understatement. :D
DeathsSilkyMist
01-22-2022, 12:10 AM
Just did a test. With my 58 SK if I only face tank one of the two giants at the bottom of the FM fort, it is a dead even fight. I was at 20% HP when he was at 20% HP hehe. Definitely not an effective camp if all you can do is face tank the mob.
Skarne
01-22-2022, 01:06 PM
We are talking about a monk dummy - say whatever you want HS is a poor option for OP
OP - if you go to HS you will lose XP - you are looking for something besides KC, but you are on a time-locked server. Just enjoy playing, at 60 there is nothing. Dont rush
raid? lol - enjoy the fun - i think this is my last post - you are all faggots
I disagree. I know from experience HS is great xp as a solo monk if you can handle the danger.
Super subjective question though sorry it didn’t work out for you
DeathsSilkyMist
01-22-2022, 01:26 PM
I disagree. I know from experience HS is great xp as a solo monk if you can handle the danger.
Super subjective question though sorry it didn’t work out for you
I agree with you, HS is a great zone if you figure it out. The XP is amazing, especially after the ZEM buff.
But based on OP's parameters, if he can only play like 30 mins a day then I agree HS isn't the best option. Depending on what is spawned (HT mobs vs. non HT mobs), his xp gain would be quite variable. That is why something like PoM would be better. It is more consistent. Some of the other suggestions like Grik or LDCs would probably be good too since they are easily accessible, but I don't do those camps often so I couldn't say for sure how good it is for OP.
Sizar
01-22-2022, 04:24 PM
Simply zoning into HS solo is a death sentence about 50% of the time, probably much higher than that for a monk. You will likely die before you even finish loading, so be prepared with a plan on how you will zone in and how you will recover if FD fails and you get eaten.
It is clear to me that you should delete any monk you have. Zoning into HS is completely safe for any class that can root, CC or FD - UNLESS there happens to be a train at that instant then yes..you may die.
Stroboo
01-23-2022, 09:54 AM
For casual solo leveling you want non casting/healing type mobs. I would recommend LDC (as been mentioned) in solb, 2nd/3rd floor CoM or KC gatehouse/captain area or basement/turnkey.
Bardp1999
01-23-2022, 11:50 AM
It is clear to me that you should delete any monk you have. Zoning into HS is completely safe for any class that can root, CC or FD - UNLESS there happens to be a train at that instant then yes..you may die.
LOL
qualia
01-25-2022, 11:15 AM
So far PoM has been pretty good. It will be better as I get a bit more familiar with the maze and probably when I hit 58 it will really be a breeze.
https://wiki.project1999.com/Zentile%27s_Level_59_Monk_Solo_Guide
Leopaz
02-10-2022, 05:08 AM
i have similar gear at 60 and easily and trying to get some nostalgia gear in guk. accidentally im getting xp!
Kealenfists
02-21-2022, 01:07 AM
Velks easy to get to and leave. Thurg down the street for bandaids and banking. Plenty of solo spots and usually a cleric around.
qualia
02-22-2022, 10:06 AM
*UPDATE*
Have been successfully leveling down in the maze in PoM. It is incredibly boring, but safe and reliable for the most part (as far as monk soloing goes). Find an aego, vog, and bring some ds pots and you're gtg.
I would like to find a locket bind in PoM so I can leave from time to time though...
cd288
02-22-2022, 12:23 PM
Just go kill Grix in swamp of no hope much easier
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