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View Full Version : Fleeing mobs and miss rate goes through the roof


eqravenprince
02-19-2022, 06:13 PM
What is up with my miss rate going way up when a mob is fleeing. I'll hit over 90% of the time, then mob flees and 7 misses in a row. Happens way too consistently to not be coded in somehow to miss more when mob is fleeing.

Jimjam
02-19-2022, 07:38 PM
I think it is server and client disagreeing on position of you/mob in a way that server forces a round to fail but client misreports it as a miss instead of out of range.

DMN
02-19-2022, 08:30 PM
you will recall the luckiest day of your life and vividly so your unluckiest. But you will scarcely recall the countlesss average days between.

ReoDobbs
02-19-2022, 11:11 PM
Meanwhile I can't remember the last time a mob missed me if it was at my back

Videri
02-20-2022, 02:13 AM
Meanwhile I can't remember the last time a mob missed me if it was at my back

Well, yeah. Because you can't Dodge/Parry/Block/Riposte hits that come from behind you.

Caball
02-20-2022, 03:36 AM
Well, yeah. Because you can't Dodge/Parry/Block/Riposte hits that come from behind you.

You can block from behind as well, from the wiki

Skill Block
Like Dodge, Block allows a character to avoid all damage from a physical attack. However, unlike other defensive skills, block can defend against attacks from behind the character.

Videri
02-20-2022, 05:05 PM
Oh yeah. Just the other ones don't work from behind.