View Full Version : Green 2.0 advice
brokenkiller
03-24-2023, 05:38 PM
Root fixes aggro issues, just have the tank be closest.
Trexller
03-24-2023, 05:40 PM
Root fixes aggro issues, just have the tank be closest.
why can't we just have a game that works right
socialist
03-24-2023, 06:24 PM
Root fixes aggro issues, just have the tank be closest.
Unless it's an earth pet, it's super inconvenient to keep all mobs rooted 100% of the time while everyone's DPSing them. Huge mana burden and root breaks constantly, especially at lower levels where you aren't necessarily 10 levels above a blue mob.
PatChapp
03-24-2023, 07:01 PM
Unless it's an earth pet, it's super inconvenient to keep all mobs rooted 100% of the time while everyone's DPSing them. Huge mana burden and root breaks constantly, especially at lower levels where you aren't necessarily 10 levels above a blue mob.
At low levels you just let agro bounce a bit,who cares.
Jimjam
03-25-2023, 03:47 AM
At low levels you just let agro bounce a bit,who cares.
Agreed, bouncing aggro is feature not a bug.
There is very little granularity between low level classes, they all melee about the same for the first dozen or so levels. Imo embrace the aggro bounce, enjoy the 6xregen and easy skill ups while you can get them.
socialist
03-25-2023, 10:31 AM
maybe sub-20, but once you get into the 20s and 30s, when people have absolute trash gear early on in a server, it's kinda painful if the DPS are doing all the tanking--which will pretty much be the case if the tank is a warrior with classic weapons. It'll work in in Crushbone, not so well in Mistmoore.
Jimjam
03-25-2023, 12:03 PM
20-30 root isn’t so expensive so the problem solves itself?
DeliciousHalflings
03-25-2023, 01:35 PM
20-30 root isn’t so expensive so the problem solves itself?
Pretty much this. Every class that heals can root, so every group *should* have root capability.
Low level aggro bounce is half the fun of sub-20 groups. Better to target blues and the occasional even con until there's a healthy twink population. Already looking forward to that Enchanter alt 😅
socialist
03-25-2023, 09:56 PM
Root's not gonna stick when a whole group is focusing the mob. That's why only earth pets are good enough for root-tanking to not be garbage, since they re-root every eight seconds or something. One root doesn't cost much mana, but having to keep every mob perma-rooted throughout every fight would be a full-time job for a caster. And while you can kind of afford to not care who tanks in Crushbone, a group of trash-geared people on a fresh server will not get away with that after level 20.
Fammaden
03-25-2023, 10:38 PM
That's why you just have four pet classes, an ench or puller, and a cleric. Melee class balance pre-Kunark is worse than even people in 1999 realized.
Jimjam
03-26-2023, 02:12 AM
That's why you just have four pet classes, an ench or puller, and a cleric. Melee class balance pre-Kunark is worse than even people in 1999 realized.
It is compounded here by the low level pets being way more powerful than they were on live. Sure max hit / hps may be correct, but baby animations can 1:1 mobs way higher level than I remember they could classically.
PatChapp
03-26-2023, 06:27 AM
Root's not gonna stick when a whole group is focusing the mob. That's why only earth pets are good enough for root-tanking to not be garbage, since they re-root every eight seconds or something. One root doesn't cost much mana, but having to keep every mob perma-rooted throughout every fight would be a full-time job for a caster. And while you can kind of afford to not care who tanks in Crushbone, a group of trash-geared people on a fresh server will not get away with that after level 20.
What do you mean? Melee damage does not break root.
Darkone
03-26-2023, 06:22 PM
this just reminded me why i quit green in classic and just came back recently and experience everything to be 100 times better
to me the sweaty neckbeards that think they are "competing" by sitting in a queue completely un classic and completely destroys my immersion
i'd say for green 2.0 revamp the entire list system, make it so that anyone that signs up for a list item becomes pvp enabled with everyone else on the list, and lets fight about it instead and have some fun.
either solve camp disputes by pvp or simply random out the item to anyone on the list when it drops to make neckbeards suffer and simulate a more classic experience where random people could snag a manastone.
DeliciousHalflings
03-26-2023, 06:46 PM
this just reminded me why i quit green in classic and just came back recently and experience everything to be 100 times better
to me the sweaty neckbeards that think they are "competing" by sitting in a queue completely un classic and completely destroys my immersion
i'd say for green 2.0 revamp the entire list system, make it so that anyone that signs up for a list item becomes pvp enabled with everyone else on the list, and lets fight about it instead and have some fun.
either solve camp disputes by pvp or simply random out the item to anyone on the list when it drops to make neckbeards suffer and simulate a more classic experience where random people could snag a manastone.
No. PvP is fucking stupid.
drackgon
03-26-2023, 06:52 PM
PVP is 1000% stupid on EQ, and Green is PVE. PVP stays on dead red a long with all those who think EQ Pvp is a real thing.. which its clearly not.
Though pvp is stupid I do support /guildvsguild. Though no real guilds would ever have balls to flag for it.
List are flawed, just need to make it where if you get dc'd your instant kicked from list. Aka no account sharing.
And the real issue is truly Neckbeards, just push for ways to fix that issue. IE remove long windows, force rotations etc. PVP will not fix neckbeards.
Tormmac
03-26-2023, 07:27 PM
red is dead because its 12 years old and hasnt had active development in like 6 years, not because EQ PVP doesnt work
list system was retarded because literally everyone was cheating using VPN and discord screen sharing, it didnt work at all as intended to help the "little guy" against the "sweat guilds"
it was a complete failure and as such should be removed for being un classic
Fammaden
03-26-2023, 09:04 PM
red is dead it was a complete failure and as such should be removed
Fixed.
Trelaboon
03-26-2023, 09:30 PM
Luckily, I plan to play a Rogue or Dark Elf Warrior on Green 2.0, thus having no need
to mess with a guise, which is the only legacy item I’d care about.
socialist
03-26-2023, 09:33 PM
What do you mean? Melee damage does not break root.
No, but every nuke and other random bits of incidental direct damage that can occur with a full group DPSing a mob, in addition to the default chance for root to break--which it does often at those levels where you tend to fight mobs that aren't as far below your level as you do later on when a blue mob might be 10 levels lower than you. Keeping all mobs rooted 100% of the time at level 23 is an absolute nightmare, which is why warrior is a dogshit trash class for XP groups. Anyone who thinks it's as easy as just keeping all mobs permarooted throughout a grind session is a moron. You'd have to devote some caster's entire mana economy to that one task, it's just not feasible. That's why the class is barely functional in its only role on a fresh server. People were saying "oh root fixes the aggro problem lulz" as if that's actually a real thing. It isn't. It's completely unviable except with an earth pet.
Natewest1987
03-27-2023, 01:29 AM
PvP flag all raid zones and high value item camps. Is it perfect? Of course not, but in the end it's about the good outweighing the bad. I think doing it like this would be more positive than negative if you sum everything up.
No more 86 hour camps (talk about deranged) and no more vitriolic "Lawyer PvP" - which is far more damaging for everyone involved than just normal pvp, not to mention the time wasted for everyone, including GM's trying to police it all.
My assessment is that despite the flaws of EQ pvp, it would still be a net positive to turn pvp on in above mentioned instances. At least think about it.
—
This would encourage the worst kinds of behavior from an already largely dysfunctional and toxic player base.
Natewest1987
03-27-2023, 01:39 AM
Nobody will ever even mention the XP penalty. Same goes for the knights, though they're so rare that it barely matters. The odds of having even two hybrids in a group are miniscule, and I don't think I saw three hybrids in one group through all of classic.
The only time I can remember there not being drama about a hybrid being in a party during the early days of the server, was when the hybrid was the one who actually made the group. And even then, there were a lot of shady comments made in tells about how to get rid of them. So my experience was vastly different.
Videri
03-27-2023, 01:50 AM
People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.
With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.
Ta-da! Right back where we started.
“Competitive Sky” did not end up happening. The guilds quickly agreed on a weekly rotation. Also, it turned out nobody used Summon Corpse that much to advance in Plane of Sky. So the round-the-clock camping, the drama and rage, the petitioning, and the /list torture was all for nothing. the end
stir the shit, lick the spoon
delicious
no one did option A lol
even neckbeards value their own health to some extent
lol
Darkone
03-27-2023, 04:37 AM
List are flawed, just need to make it where if you get dc'd your instant kicked from list. Aka no account sharing.
You do realize that this would essentially make some people stay up and probably die in front of their computer just to get some imaginary item in a 20+ year old game.
Its better to have everyone that signs up to the list have a chance of winning the item on a random roll when it drops. Not going to be perfect because yeah it will probably be 400 people on the list at all times but its better than forcing people who have no lives to stay up until they probably die irl from lack of sleep (and when that does happen the entire p99 project will be shut down because of people dying from this terrible ruleset)
Fammaden
03-27-2023, 07:21 AM
People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.
With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.
Ta-da! Right back where we started.
Yes, most normal posters know that the redders are full of shit when they claim PvP is good for community or server health. They just want griefing.
DeliciousHalflings
03-27-2023, 11:32 AM
People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.
With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.
Ta-da! Right back where we started.
PvP players aren't smart enough to have multiple thought trains at once, you should know that by now.
drackgon
03-27-2023, 11:43 AM
The only time I can remember there not being drama about a hybrid being in a party during the early days of the server, was when the hybrid was the one who actually made the group. And even then, there were a lot of shady comments made in tells about how to get rid of them. So my experience was vastly different.
I should of said the same thing in reply to Socialist. Dude I was SK main, unless I formed the PuG/random made group I didnt get invited and was told that tons of times(PS ty crank gnome warrior earlier green who would defend 2 tank groups aka me as puller). And even then I was constantly asked how long do I plan on staying, so they could rep me ASAP. I had a ton of groups that Id be puller and or tank and the group leader would randomly invite a pally or ranger something. And low and behold group would fall apart right after because of crap XP. I even remember a time in Lguk we owned all of named camps exe/Cav/etc camps in that hall for hours, . Moment they repped a dps with a ranger. 2 others screamed at group leader for it and also left.
I am thinking socialist leveled his hybrid at like a snail pace, bc in 20s-40s it was brutal as an Hybrid. We were treated like ass.
whitebandit
03-28-2023, 01:16 AM
Does anyone remember the "Fabled" versions of Nameds on Live? --- what if there was a 1 in 10k chance that Assassin would spawn as "Fabled Assassin" and dropped the guise...
Coridan
03-28-2023, 03:12 AM
I should of said the same thing in reply to Socialist. Dude I was SK main, unless I formed the PuG/random made group I didnt get invited and was told that tons of times(PS ty crank gnome warrior earlier green who would defend 2 tank groups aka me as puller). And even then I was constantly asked how long do I plan on staying, so they could rep me ASAP. I had a ton of groups that Id be puller and or tank and the group leader would randomly invite a pally or ranger something. And low and behold group would fall apart right after because of crap XP. I even remember a time in Lguk we owned all of named camps exe/Cav/etc camps in that hall for hours, . Moment they repped a dps with a ranger. 2 others screamed at group leader for it and also left.
I am thinking socialist leveled his hybrid at like a snail pace, bc in 20s-40s it was brutal as an Hybrid. We were treated like ass.
I had the opposite experience. I was only refused a group twice on my SK for being an SK. Most of the time I would log on and get tells from all over asking me to join them because tanks were so rare. Maybe I just had a better reputation than you? Grouping is just networking.
Solist
03-28-2023, 03:53 AM
The best solution would be to make all the legacy items only drop 5 times max.
Then we can laugh at casuals.
sajbert
03-28-2023, 11:12 AM
The best solution would be to make all the legacy items only drop 5 times max.
Then we can laugh at casuals.
Make legacy items nodrop and increase drop rate.
Basically anything is better than /list as it is now.
DeliciousHalflings
03-28-2023, 12:52 PM
Make legacy items nodrop and increase drop rate.
Basically anything is better than /list as it is now.
Guise is already No Drop.
Would 100% approve this for the droppables, though. No Drop Manastone changes the game significantly in relation to the item.
it'd be cool if they opened up legacy camps for a few weeks once every year or two
maybe randomly sometime between every 12-24 months
lets people still get items, but doesn't completely devalue them
idk maybe a bad idea i'm just spitballin
sajbert
03-31-2023, 05:43 PM
it'd be cool if they opened up legacy camps for a few weeks once every year or two
maybe randomly sometime between every 12-24 months
lets people still get items, but doesn't completely devalue them
idk maybe a bad idea i'm just spitballin
I think few are happy with how legacy items work, at least when I discuss it with other players.
I've heard many suggestions, including yeah legacy item camps opening up again every few years.
My main gripes are simply that the camp isn't healthy and actively promotes account sharing which I still have no idea why it's allowed at all. It opens up a can of worms where players lose items or even have their accounts suspended or abused to inappropriate behavior or cheating. It also created huge bot armies that guilds use instead use of actual player characters, which I think is detrimental to fun and I believe it wasn't a common phenomenon on original live either (?).
The p99 community is aging. It's a matter of time before someone literally dies from an extreme session resulting in a deep venous thrombosis and resulting pulmonary embolism and death. A system that encourages players to stay on for 24+ hours is also encouraging players to take risks with their health.
Then the camps are simply unfriendly to anyone with work and life responsibilities. Once again, I'm not sure why we should premiere the very small group of players that are willing to forsake everything else or have nothing to forsake in order to participate in these camps.
There are many reasonable solutions. One example being players getting a ticket each hour of participation and a roll going out when the item drops and those tickets being saved between sessions. Another one being simply upping the drop rate to a rate that promotes fun and player health. Sure, there may then be more ogres with guises around and manastones may not be AS valuable anymore, but lets not pretend the current drop rates are classic either.
In fact, there's nothing classic about the current legacy camp system.
Fammaden
03-31-2023, 06:34 PM
Make it an automated /random for everyone /listed at the time of the drop. People can still no life it if they want but everyone else can come and go from the camp without the toxic ladder climb to the number one position and unhealthy maintenance of that position. Casuals have a shot to grab an item from sheer luck, which is more than they had in the current iteration.
Sure there's going to be bot toons just parking it but it would be an improvement despite not perfect, there's no perfect solution. Guild-bot armies have pre-dated /list and are as much a function of unlimited free accounts as anything else really.
Manastone really should get flagged no drop though, unclassic though it may be.
tiktaalik
03-31-2023, 10:45 PM
manastone is a ridiculous farm, flagging as no drop...why?
Coridan
04-01-2023, 06:06 AM
I don't know how they'd stop account sharing without making it an awful experience for regular people as well.
DeliciousHalflings
04-01-2023, 07:01 AM
manastone is a ridiculous farm, flagging as no drop...why?
To keep it from getting further bottlenecked by having people just camping it for cash. Manastone is one of *the* big things in EQ a lot of people have always wanted to see drop for themselves, but never got to due to either tike constraints or the excessive greed of others. No reason to not make it No Drop when the server is all about chasing those nostalgia endorphin moments.
DeliciousHalflings
04-01-2023, 07:03 AM
it'd be cool if they opened up legacy camps for a few weeks once every year or two
maybe randomly sometime between every 12-24 months
lets people still get items, but doesn't completely devalue them
idk maybe a bad idea i'm just spitballin
Nah not a bad idea at all, but a problem I see is the same endgame people monopolizing the camps every cycle just to sell or whatever.
Fammaden
04-01-2023, 08:08 AM
To keep it from getting further bottlenecked by having people just camping it for cash. Manastone is one of *the* big things in EQ a lot of people have always wanted to see drop for themselves, but never got to due to either tike constraints or the excessive greed of others. No reason to not make it No Drop when the server is all about chasing those nostalgia endorphin moments.
Certain people camped one after another with no other goal but to make money or even just hoard them in case of a merger someday. There's stockpiles still sitting out there just waiting for the market to increase even if it never merges.
No drop ends all of that, and keeps it feeling rare as the years go on from some of the early players who camped them starting to retire and come and go from the game.
DeliciousHalflings
04-02-2023, 12:37 AM
Certain people camped one after another with no other goal but to make money or even just hoard them in case of a merger someday. There's stockpiles still sitting out there just waiting for the market to increase even if it never merges.
No drop ends all of that, and keeps it feeling rare as the years go on from some of the early players who camped them starting to retire and come and go from the game.
Please learn to read. I agreed with making it No Drop.
Jimjam
04-02-2023, 03:20 AM
Make a name that is memorable and easy to type.
Fammaden
04-02-2023, 06:19 AM
Please learn to read. I agreed with making it No Drop.
I was agreeing with you responding to the guy before you questioning no drop. Please try to follow the thread beyond the most recent post you read.
sajbert
04-02-2023, 10:40 AM
I do wonder though what fraction of players farm it only to sell. Even of you’d reduce the amount of competition by 33% I doubt you’d wanna so the camp using a fair single camp session without exploits or account sharing.
Gustoo
04-02-2023, 11:36 AM
Having it no drop but limited time still
Means you construct your play around its acquisition in the first period of the game which ruins the first period of the game because it’s by far the highest value goal, and takes you basically right into kunark getting guises and manastones let alone lustrous russet
That whole thing is a p99 non classic experience I’d like to have a classic server rather than an on-rails FTW experience
Woodark
04-02-2023, 07:06 PM
For the manastone list, make it more difficult for players to farm over and over again.
-Set the minimum level to join the list to 50
-Each character can only do it once
-Player must be wearing jboots to join list
The list system is fine if you can prevent players from automating it.
DeliciousHalflings
04-03-2023, 12:33 AM
I was agreeing with you responding to the guy before you questioning no drop. Please try to follow the thread beyond the most recent post you read.
Nah, you're definitely in the wrong here kid. Don't direct reply to someone and then try and backpedal by telling them to reference something not in the thing you were directly replying to. Learn how the fuck the internet works before trying to act smarter than you are. Fucktard.
DeliciousHalflings
04-03-2023, 12:34 AM
For the manastone list, make it more difficult for players to farm over and over again.
-Set the minimum level to join the list to 50
-Each character can only do it once
-Player must be wearing jboots to join list
The list system is fine if you can prevent players from automating it.
This is stupider than the kid who won't stop bitching about losing a single Scryer spawn like a week ago. Never suggest anything ever again. This is fucking bad and unworkable on multiple levels.
Trexller
04-03-2023, 12:46 AM
stupider
htabdoolb
04-03-2023, 01:57 AM
I think the biggest problem with Manastone is that it is just absolutely, ridiculously overpowered. It was removed because it should never have been made in the first place. So of course everyone, and especially every cleric, wants one. The solution is to just make the damned thing expendable. Give it ten charges, and then it's much more balanced. Maybe even make it rechargeable too, for the low low price of 10k.
Seriously, fuck manastone. It's a trash item that subverts intended mechanics and trivialized the game.
Woodark
04-03-2023, 02:02 AM
This is stupider than the kid who won't stop bitching about losing a single Scryer spawn like a week ago. Never suggest anything ever again. This is fucking bad and unworkable on multiple levels.
Please explain why it’s a bad idea.
greatdane
04-03-2023, 05:17 AM
I think the biggest problem with Manastone is that it is just absolutely, ridiculously overpowered. It was removed because it should never have been made in the first place. So of course everyone, and especially every cleric, wants one. The solution is to just make the damned thing expendable. Give it ten charges, and then it's much more balanced. Maybe even make it rechargeable too, for the low low price of 10k.
Seriously, fuck manastone. It's a trash item that subverts intended mechanics and trivialized the game.
That's such a slippery slope, though. While Manastone is definitely broken and should never have been in the game in the first place, the fact of the matter is that it was. If they start nerfing items because they're too good, it opens the floodgates for players to demand all manner of idiotic balance changes. I realize they actually have done this a few times with things like Ivandyr's Hoop, but that was a case where the item was gamebreaking even past the scope of classic.
Since Manastone can only be used in classic zones, and not even in the planes, it has a pretty limited impact in the grand scheme of things. Even for druids and wizards who can port back there and use it, its range of effectiveness isn't that great. You can mostly just do it when quad-kiting solo or whatever. It's not as if having a Manastone makes you a vastly better cleric throughout the whole P99 timeline.
Manastone's impact on actual gameplay is kind of overblown once the server is in Kunark. Its value has more to do with the rarity, novelty and near-mythical status of the item. If we look at what the item actually does, it's not worth a fraction of what people try to sell them for. I'd go so far as to say that Circlet of Shadow is a better item across the full timeline of a server, but since it's much more common, it just doesn't cost very much even when the server is years past the point where it stops dropping.
Insaiyan
04-03-2023, 11:06 AM
Legacy items are fucking stupid. If you say they’re not, you probably have one?
Coridan
04-04-2023, 01:00 PM
I'm fine with Rubicite staying in, because the replacements were better
DeliciousHalflings
04-05-2023, 01:58 AM
Please explain why it’s a bad idea.
Requiring JBoots, or any item, is asinine. Level req is dumb. If someone can kill it, they'll kill it.
Jimjam
04-05-2023, 05:56 AM
Requiring JBoots, or any item, is asinine. Level req is dumb. If someone can kill it, they'll kill it.
Or if you have mates that can help you kill it. Or if you have the resources to purchase assistance killing it.
Soothsayer
04-06-2023, 11:56 AM
Hot take: Green 2.0 should be a moderately tweaked "plus" server now that the original vision for EQ classic has been fulfilled with the implementation of the last patch of Green 1.0. No huge overhauls, just sensible changes that make the experience better and more accessible for more people. Remove the stupid, obnoxious legacy items, class balance tweaks to make more classes competitive across all classic eras in both group and raid settings, and make changes to raid targets (decreased spawn timers, giving more raid targets shared loot pool, etc) to mitigate the notorious toxicity of P99 raiding.
If purists want the original, 100% unaltered experience, there's always Blue.
Woodark
04-06-2023, 02:47 PM
Requiring JBoots, or any item, is asinine. Level req is dumb. If someone can kill it, they'll kill it.
There already was a minimum level requirement for the manastone list. Increasing it to 50 and allowing characters to complete once would make it difficult to repeat. The devs already have the ability to configure these list settings so itÂ’s an easy solution.
sajbert
04-06-2023, 03:35 PM
There already was a minimum level requirement for the manastone list. Increasing it to 50 and allowing characters to complete once would make it difficult to repeat. The devs already have the ability to configure these list settings so itÂ’s an easy solution.
It would give a strange edge to fast leveling classes that really don’t need further boosting. It also premiers the nolifers even further.
You’ll have neckbeards playing class they don’t enjoy to max level fast so they can camp only for 24hrs i order to get a manastone so they can play the class they actually want to play until they end up having to raid park it 90% of the time and never really play it. Batphones at 4am for 3 years and then get a ST legacy item and feel really empty inside.
drackgon
04-06-2023, 04:19 PM
It would give a strange edge to fast leveling classes that really don’t need further boosting. It also premiers the nolifers even further.
You’ll have neckbeards playing class they don’t enjoy to max level fast so they can camp only for 24hrs i order to get a manastone so they can play the class they actually want to play until they end up having to raid park it 90% of the time and never really play it. Batphones at 4am for 3 years and then get a ST legacy item and feel really empty inside.
Nice to see someone who is actually smart on this forum, its rare. 100% agree with this and will add. People were farming Manastone with a bunch of lvl 19-23 toons at launch. List lvl requirement, only means once you were that lvl, you jumped on list and got to get ahead on que. Mobs still dropped and if no one was on list, congrats you could loot. So pushing requirement to lvl 50. Would just mean those that held the camp for the first 2 weeks, while peeps pushed to 35, would have just that longer to hold said camp and keep farming Manastones cough Velith:)
Woodark
04-06-2023, 09:04 PM
It would give a strange edge to fast leveling classes that really donÂ’t need further boosting. It also premiers the nolifers even further.
YouÂ’ll have neckbeards playing class they donÂ’t enjoy to max level fast so they can camp only for 24hrs i order to get a manastone so they can play the class they actually want to play until they end up having to raid park it 90% of the time and never really play it. Batphones at 4am for 3 years and then get a ST legacy item and feel really empty inside.
If your goal is to make tons of platinum, then you'll play at least one fast-leveling class regardless of what the situation is at the Manastone camp.
Nice to see someone who is actually smart on this forum, its rare. 100% agree with this and will add. People were farming Manastone with a bunch of lvl 19-23 toons at launch. List lvl requirement, only means once you were that lvl, you jumped on list and got to get ahead on que. Mobs still dropped and if no one was on list, congrats you could loot. So pushing requirement to lvl 50. Would just mean those that held the camp for the first 2 weeks, while peeps pushed to 35, would have just that longer to hold said camp and keep farming Manastones cough Velith:)
Remove the Manastone from the game for the first couple weeks. Let players spend 100s of hours killing the same mob over and over again without telling them.
htabdoolb
04-06-2023, 10:06 PM
Remove the Manastone from the game for the first couple weeks. Let players spend 100s of hours killing the same mob over and over again without telling them.
Better yet, have a random chance for the drop to be replaced with a plain old moonstone instead. Or maybe a burned out lightstone, haha.
Soothsayer
04-07-2023, 09:26 PM
Remove the Manastone from the game for the first couple weeks. Let players spend 100s of hours killing the same mob over and over again without telling them.
I would literally pay to see that. :D :D :D
Gustoo
04-11-2023, 03:31 AM
Burnt out light stone ftw
Castle2.0
04-11-2023, 10:56 AM
Why cry for something that either won't ever happen again (another server) or will happen and it won't change, let alone buried in a 32-page thread?
C'mon Jack.
Enderenter
05-27-2023, 04:10 PM
This thread delivers. I enjoyed every page.
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