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Jimjam
05-05-2022, 02:46 PM
Position the adds around a corner (out of line of sight but in melee range) to prevent them from spamming nukes / etc on you.

https://i.imgur.com/vDcpOfb.pngTurns that impossible solo fight possible.

Thinking about making some short youtube vids showcasing tricks like these.

Gustoo
05-05-2022, 03:03 PM
These pro tips are too elite to share publicly even 23 years after game release.

busted
05-05-2022, 06:36 PM
I'd be curious to see this.

How do you position the mobs seperately? Sounds like voodoo to me

Naethyn
05-05-2022, 07:32 PM
Root is a helluva spell.

Videri
05-05-2022, 10:31 PM
Very clever, Jimjam!

I'd be curious to see this.

How do you position the mobs seperately? Sounds like voodoo to me

Wait for one to cast, then move the other one!

Tann
05-06-2022, 10:39 AM
Mobs also don't cast when feared AND rooted right? They still melee if in range but won't cast, I swear I read that here somewhere.

loramin
05-06-2022, 10:58 AM
Great tip Jimjam.

BTW, one great place to use this is the Charasis Basement (https://wiki.project1999.com/Charasis_Basemement). You can root mob A just around the corner of that pagoda thing, and then go fight mob B without having to worry about mob A casting on you.

Gustoo
05-07-2022, 11:11 AM
Hes talking about barebones warrior.

I guess one could be packin root nets too

Jibartik
05-07-2022, 11:21 AM
First time someone showed me that if I stand “here” and I pull that mob only two come instead of standing “over there” all four come… that was the day my mind opened to what this game could be and I’ve been playing it since then.

Great strats like these WoW would fix.

DeathsSilkyMist
05-07-2022, 11:44 AM
Mobs also don't cast when feared AND rooted right? They still melee if in range but won't cast, I swear I read that here somewhere.

Yes, you are correct. If you fear a mob when it is rooted, you interrupt their casting. I believe they won't be able to cast spells if you are out of melee range. I am not sure about the part that they can't cast spells if you are in melee range, not sure if I have tried that specific experiment.

Toxigen
05-23-2022, 02:07 PM
baller thread, A+

Cen
06-13-2022, 01:23 AM
Yes, you are correct. If you fear a mob when it is rooted, you interrupt their casting. I believe they won't be able to cast spells if you are out of melee range. I am not sure about the part that they can't cast spells if you are in melee range, not sure if I have tried that specific experiment.

BUT... if you fear a mob, interrupting its casting, it will revert to being not afraid and will still attack or cast spells during the root, and if you fear it again, it won't interrupt it if the first fear debuff is still on it ;)

Complicated :D

starkind
06-22-2022, 09:04 AM
glad to see gorgen getting actions stills )

eisley
06-25-2022, 04:21 PM
Mobs also don't cast when feared AND rooted right? They still melee if in range but won't cast, I swear I read that here somewhere.

Correct. I've been posting this trick a lot.

If a mob is Rooted and Feared, it won't cast OR summon.