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View Full Version : FYI Paladins - Utility Weapons


eisley
08-07-2022, 07:13 AM
https://wiki.project1999.com/Luminary_Two_Handed_Sword - 35 CHA buff for 1 hour. Much like Dex with procs, crit lull resists seem to hit diminishing returns HARD. so you really want to get 130-150. It's VERY noticable.

Willsapper - 35% Slow.

Journeyman's Walking Stick - Tashani (-23 MR). Compares decently to a real enchanter (-39).

Stave of Shielding - Major Shielding - 75 hp, 23 ac, 14 mr for 45 minutes. Doesn't stack with Focus.

Tserrina's Whip OR Anklesmasher - these are your two options for snare. One is obnoxious to farm, the other is relatively expensive. But you want one. The Whip is Poison based, which is intriguing. I can confirm these both stop fleeing mobs entirely at ~12%, despite having very different snare values.

https://wiki.project1999.com/Deep_Six_Cutlass - Quick mention because, despite just being 3 charges of EB, it's targetted and instant, allowing you to save people.

Earthshaker - procs a PBAE, good for tagging or simply aoeing lots of enemies. Also good for equipping while doing Archery, for some reason.

Narandi's Lance - Not specal really, but insanely good and affordable for level 55.

Fiery Defender - I still think it's worth getting. Because it's incredibly easy to get - the entire thing can be duoed and the mobs stay up for days. And the weapon is still great for one thing - stunning. The proc is -100 adjust, and 2H bash is another interrupt source.

Herbalist's Spade - God, this weapon is outrageous. 39/43 all/all, procs 3 min root, and pretty cheap. Great for all the same reasons Tunare sword is. One handy trick is that enemies that are rooted and feared cannot cast spells nor summon.

Flowing Thought - getting FT3 asap is a lot more important than you'd think. Narandi's Helm and Coldain Shawl are an option. It's just 3 mana per tick, but that allows you to have just enough mana to blind once in exp groups. Which leads me to...

Zordak Ragefire

In order of importance - Arms, Bracer, BP, Legs. (Chardok ring replaces Arms eventually)

These items are amazing on hybrids because with channeling you can just spam them. KC is hot right now (unfortunately). It's funny to go in and spam Zordak BP a few times for AoE aggro. Free DS/FR from arms, and the bracer is a 300 range tag. Do it. They are not hard to get. Zordak spawns every 36 hours max. It might seem like a difficult thing to reliably do, but obtaining Pearls and sniping Zordak is a lot easier than it seems. He can be soloed, but an average player should aim for about 3-5 man groups.

Deepwater Armor

Paladins have one of the better Kunark sets.

Breastplate - an incredibly useful clicky heal. Either in between fights or mid-fight with Roots, the only downside is needing to carry tons of Jaspers, though they are dirt cheap.

Bracer - 6 second cast, 4 sec stun. You can do a lot by combining casted Stun and then immediately clicking bracer so it lands just as the enemy starts trying to cast again.

Gloves and Helm can be useful.

I'm not sure how to end this thread. Inspired by someone who was asking me what things I carry on my Paladin. Enjoy.

DeathsSilkyMist
08-07-2022, 09:40 AM
Nice!

You should include SoulFire on this list for the 5 charges of instant cast Complete Heal.

Ripqozko
08-07-2022, 11:56 AM
Thanks moon knight

Jibartik
08-07-2022, 05:16 PM
Why is earthshaker good for archery?

Jimjam
08-07-2022, 05:52 PM
It adds good damage bonus

PatChapp
08-07-2022, 06:39 PM
High delay weapon in your hands increases the archery dmg bonus.
Archery uses your current main hand dmg bonus .

Troxx
08-07-2022, 07:44 PM
Wow really? I never knew that.

Jibartik
08-07-2022, 08:26 PM
I havent played an archery class since this was a thing, how much does the DB give if you use like a weighted axe on a SK? vs the ES on a paly?

Jimjam
08-08-2022, 05:11 AM
https://lucy.allakhazam.com/dmgbonus.html

About 110 and 57 if i read the charts right.

Troxx
08-08-2022, 08:25 AM
I need to grab a weighted axe and test this out on my warrior. I never knew this. If true I lost out on a lot of fun potential along the way.

PatChapp
08-08-2022, 09:10 AM
Yeah it adds a lot of weapon swaps,but definitely fun.

Jimjam
08-08-2022, 10:32 AM
I need to grab a weighted axe and test this out on my warrior. I never knew this. If true I lost out on a lot of fun potential along the way.

Did you manage to pick up a dargan’s bow before rl took over?

Troxx
08-08-2022, 10:38 AM
I just realized … I’m a dwarf so no dice for me ��

Jimjam
08-08-2022, 10:55 AM
I just realized … I’m a dwarf so no dice for me ��

Can maybe use mroon’s toy or earthshaker instead? It’s not the same though.

I’ve not picked a giant race for warrior yet (edit: just saw my sig … i mean I haven’t hit 60 on one yet ��). Maybe barbarian for green 2? They have a decent shop bought plate kilt in vanilla!!

PatChapp
08-08-2022, 11:36 AM
I use mroons toy on my dorf warrior, works great.

eisley
08-09-2022, 04:26 AM
https://wiki.project1999.com/Serpent_Blood_Potion

Perhaps one of the better kept remaining secrets in the game, this very easy to farm potion gives a 200 heal and 300 point rune. Wort Pots are something like 1500 plat for 2700 health. So as long as inventory space isn't a limiting factor, you may as well use these. I farmed like 80 and keep them on my WC recharger. I generally only carry 5 or so or however many I think I'll need for whatever encounter I'm doing. Basically, they're good for saving money on Worts, they're super easy to farm, the Rune aspect is interesting (stops procs but also doesn't benefit from AC?)

Vaarsuvius
08-09-2022, 04:36 AM
Why is earthshaker good for archery?

Bow dmg is affected for some reason by one's primary weapon dmg: so using a slow one with high dmg and 40+ delay (big dmg bonus) is better than dual wielding.

There's even a thread about guys on Red bitching about that (Bowquest or something like that)

Troxx
08-09-2022, 09:47 AM
https://wiki.project1999.com/Serpent_Blood_Potion

Perhaps one of the better kept remaining secrets in the game, this very easy to farm potion gives a 200 heal and 300 point rune. Wort Pots are something like 1500 plat for 2700 health. So as long as inventory space isn't a limiting factor, you may as well use these. I farmed like 80 and keep them on my WC recharger. I generally only carry 5 or so or however many I think I'll need for whatever encounter I'm doing. Basically, they're good for saving money on Worts, they're super easy to farm, the Rune aspect is interesting (stops procs but also doesn't benefit from AC?)

How much is the recharge cost?

Troxx
08-09-2022, 10:32 AM
And since it has a rune component have you any idea if it generates rune aggro at all?

Troxx
08-09-2022, 10:57 AM
Bah… sorry for the triple post but a note on runes. It blocks potential damage received until it runs out. This means however much damage would have landed on you with your level/class/ac.

It still blocks the same total amount of damage but a 1k run will last longer on a warrior fighting frogs in seb than say an enchanter trying to face tank the same mob. I’m both instances it still blocks 1k damage but it will take that frog longer to do 1k damage on a warrior/knight than a silk caster.

Hope that helps.

Caveat: this is at least how it worked on live and I presume it works the same way here … but I could be wrong. I loved having rune proccing weapons on my warrior on live. Runes generated fairly good aoe aggro on top of decreasing dmg taken. There were quite a few good ratio 2 handers. By that point it was generally always sword and shield but the rune proc would come out when we had a bunch of mobs in camp to passively build aggro on the cc’d mobs.

DeathsSilkyMist
08-09-2022, 11:11 AM
Bah… sorry for the triple post but a note on runes. It blocks potential damage received until it runs out. This means however much damage would have landed on you with your level/class/ac.

It still blocks the same total amount of damage but a 1k run will last longer on a warrior fighting frogs in seb than say an enchanter trying to face tank the same mob. I’m both instances it still blocks 1k damage but it will take that frog longer to do 1k damage on a warrior/knight than a silk caster.

Hope that helps.

Caveat: this is at least how it worked on live and I presume it works the same way here … but I could be wrong. I loved having rune proccing weapons on my warrior on live. Runes generated fairly good aoe aggro on top of decreasing dmg taken. There were quite a few good ratio 2 handers. By that point it was generally always sword and shield but the rune proc would come out when we had a bunch of mobs in camp to passively build aggro on the cc’d mobs.

I believe this was nerfed on P99. That is why people don't use Bladestopper anymore. Doesn't generate good agro after the nerf.

Toxigen
08-09-2022, 11:12 AM
I believe this was nerfed on P99. That is why people don't use Bladestopper anymore. Doesn't generate good agro after the nerf.

Correct. Vyemm whip nerfed bigly.

Troxx
08-09-2022, 11:27 AM
Ah well … ok so no threat generated but the bit on runes as it relates to ac still holds. Ac and rune are separate factors. Higher ac and innate mitigation means the rune should last longer.

Jimjam
08-09-2022, 12:03 PM
I’ve got a runed blade on my green warrior and with evasive running you can really take a beating while wielding that weapon.

It is a bit frustrating how P1999 will nerf an entire line of spells (life tap, rune) on account of a couple of items (lynuga’s ruby earring, blade stopper) being used differently to live.

I feel bad for SKs - its a double nerf on them from 1-60 on account of a couple of raid toons.

DeathsSilkyMist
08-09-2022, 12:26 PM
Yeah the nerfs really suck. They really make SKs useless in raids. They should undo the nerf and remove the click from Lynugas earring. People don't really use it anyway since it can't be recharged.

Toxigen
08-09-2022, 01:33 PM
Yeah I rocked a Vyemm whip on my war all the way to 60 anytime I was in a duo / trio. Rune 4 proc is incredible. I was able to easily duo w/ clerics and druids using a truncheon for slow proc then swapping to rune whip / dagarns tail.

Troxx
08-09-2022, 01:37 PM
I imagine it’s still good for duos and trios. The threat loss probably isn’t a big deal in those circumstances and you still get a sweet ass rune.

Toxigen
08-10-2022, 06:31 AM
TBH the only utility weapon a paladin every truly needs is his trusty Soulfire.

Hope this helps.

Jimjam
08-10-2022, 06:53 AM
Yeah I rocked a Vyemm whip on my war all the way to 60 anytime I was in a duo / trio. Rune 4 proc is incredible. I was able to easily duo w/ clerics and druids using a truncheon for slow proc then swapping to rune whip / dagarns tail.

I love Polished Granite Tomahawk, Axe of the Slayers, Vehement Sword of Reivaj. Something about becoming inured to damage while out on the offensive is just so thematically cool, especially for warriors. Having recently completed my first set of Kunark medallions ever I'd love to get a Sword of Rile or boop Vyemm for a Silver Whip of Rage (Rile is cooler cos 2 hander runes just feel so berserker).

The Bladestopper nerf went to far - This was meant to be the ultimate defensive item for vanilla warriors, helping them keep the attention of their enemy while massively reducing their intake of damage. The nerf to rune goes entirely against the spirit of the item, as well as nerfing warriors using the characterful weapons we mentioned previously while also buffing enchanters by reducing the aggro they draw (making VS and Nortlav fights trivial for aggro management).

Recharging is an emergent strategy, it doesn't seem like it was intentionally planned - just a way to minimise book keeping for vendors. It seems like vendor (exploit?) recharges have a history of being disruptive for how the staff feels the raid scene should operate.

I suggest that we need to find a new way to reduce the impact of charged items. Blanket nerfing/buffing life taps and runes is not the way. Why mess up a whole bunch of spells and items on account of just a couple exploitable items? Raiders will keep finding new charged items to exploit each time the ideal item / spell type gets nerfed.

Remove vendor recharging from the game. Sell a charged item to a vendor - it loses all its charges. Something like that. IDK.

Enough with the unclassic collateral nerfs and buffs. I spent 2 hours healing with a rune on an enchanter yesterday and did it in perfect safety. NOT CLASSIC.

Troxx
08-10-2022, 09:06 AM
It’s obvious that the problem was item recharges. I just wish they would disable it fully.

Kirdan
08-10-2022, 11:14 AM
The rune agro nerf was quietly a huge buff to enchanters, making it even worse for the game as a whole. We shouldn't be able to chain runes with only a couple enchanters and sustain a low-man VS.

Ennewi
08-10-2022, 10:15 PM
Could just add a cast time to Ivandyr's Hoop and make its duration somewhat shorter than the lifetap itself as a small benefit but too long to allow for raids to reliably spam click targets down. Either that or have the lifetap apply a blocker buff/debuff effect to the target similar to Donal's Breastplate, so it won't land again until x seconds/minutes have expired. Recharges take a significant amount of coin out of the economy, which seems more important overall though we are how many years into Velious now?

eisley
08-11-2022, 04:54 AM
Yep, nerfing Recharges had a massive effect on the economy that it feels like the Devs didn't even consider.