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Selene
01-14-2023, 10:42 PM
Seeking suggesting from higher level players on interesting zones to explore.

I main a druid, level 57 with epic, and love adventuring. Been xping in zones I have no business being in solo as a druid, such as in howling stones. I was wondering what interesting zones I can explore besides the usual? I've spent a lot of time in Chardok charming, Karnor's (ugh so bland, really wish people would spread out more from that zone). The Hole seemed interesting until I realized those rock golems summon, Velketor's seems like a tough place to hang out and root rot, and Seb is a death trap for me.

Just looking for some more adventures! Thanks

sajbert
01-15-2023, 01:41 AM
SG and PoM.

Trexller
01-15-2023, 02:19 AM
timorous deep raptors are dark blue to 60, great quadding business out there. Keep moving tho, they run at about J boot speed.

bards will dominate the entire island, so just root the mobs in their swarm.

If you reference this post after you catch a 7 day ban for griefing bards, we will support you.

PatChapp
01-15-2023, 08:28 AM
If you haven't done the bear pits yet it's pretty fun for the first while. Probably the best druid xp spot, but gets full after a while.
Fun game getting past the giants to. Belly casters, if you get one that see invis,good luck!

Lukile
01-15-2023, 02:25 PM
Kedge is a really fun zone to learn as a druid. You should still get decent exp in the seahorse caves.

drackgon
01-15-2023, 04:38 PM
Bear pits hands down best druid spot from 53-60. Hole if you have a group can be fun, more so since its usually dead you can just explore whole zone as a group. Someone mentioned Kedge but tbh 55 is like max lvl of xp there there is mermaids that will help u get 58 ish but those are mainly high greens.

Ooloo
01-18-2023, 03:42 PM
timorous deep raptors are dark blue to 60, great quadding business out there. Keep moving tho, they run at about J boot speed.

bards will dominate the entire island, so just root the mobs in their swarm.

If you reference this post after you catch a 7 day ban for griefing bards, we will support you.

Nah raptors start to green out at like 56. By 60 they are all green, with an occasional vicious raptor that is still blue. They do give at least some xp all the way to 60 though.

And yeah, perma bear pits is by far the best xp a druid can hope for. Downsides are it's kind of a pain to get down to, and you kinda need to bind there to make it practical. Xp is crazy good though. I died twice on my druid and just ate the deaths and I guarantee it was still faster and cheaper than trying to finagle some poor cleric down there.

Homesteaded
01-18-2023, 04:38 PM
Can mages solo bear pits?

Toxigen
01-18-2023, 04:41 PM
Can mages solo bear pits?

Yes, but limited to the upper floor and only a few spawns.

Ooloo
01-18-2023, 04:44 PM
Can mages solo bear pits?

Sure but you'll be burning through mana fast. It's only this good for druids due to animal charm and letting the mobs do all the damage.

There are 8 giant polar bears in lower pits, I could easily clear them all with about 5 min left to med back up before repops on my druid. If I had to kill them any other way it wouldn't be worth it.

loramin
01-18-2023, 04:55 PM
Druids don't just have charm, they also have root. Both let you deal with multiple mobs at once very effectively.

Mages have ... as many root nets as they could tolerate farming before they got to the bear caves (and their earth pet root, which lasts about negative five seconds on average).

It's apples and oranges.

Encroaching Death
01-18-2023, 05:05 PM
Mages should be able to summon nets

Ooloo
01-18-2023, 05:13 PM
Druids don't just have charm, they also have root. Both let you deal with multiple mobs at once very effectively.

Mages have ... as many root nets as they could tolerate farming before they got to the bear caves (and their earth pet root, which lasts about negative five seconds on average).

It's apples and oranges.

Yeah plus druids can regen\patch heal themselves all day long when charms break early. The high level druid root (engorging) is a game changer compared to other roots too. 190 damage and 75 mana and really fast cast.. sometimes I just use it to finish mobs that are low.

Raj
01-18-2023, 05:15 PM
Mages should be able to summon nets

This would have made the most sense TBH. :cool:

I can only guess someone high up in the dev team early on/throughout our Evercrack era somehow thought that Mage pets + CC would be overpowered somehow?

strongNpretty
01-18-2023, 05:19 PM
Frozen Tower

loramin
01-18-2023, 05:43 PM
Mages should be able to summon nets

Amen.

I can only guess someone high up in the dev team early on/throughout our Evercrack era somehow thought that Mage pets + CC would be overpowered somehow?

Trying to reason why classic was the way it was ... based purely on P99 ... can lead to false conclusions. It's like trying to wonder what Van Goh was thinking when he painted starry night ... by looking at a bad print of it on a t-shirt.

P99 is very good, but it isn't 100% classic. In classic, charmed pets (by either a Druid or an Enchanter) were far riskier, which made regular pets far better by comparison ... and of course, the Mage has the best of those. Because of that, and because live people had much worse gear on average (making all pets better by comparison), Mages weren't as bad of a class on live.

In fact, they were actually considered one of the best classes early on ... which likely resulted in their lack of root not being addressed, as well as a lack of upgrades and a prevalence of nerfs in general (at least until later expansions).

Tunabros
01-18-2023, 06:13 PM
Siren's grotto temple seahorses is your answer

shit is fun as fuck on a druid

I use to sell loot rights on my green druid for the neriad shawl there

it's awesome sauce

loramin
01-18-2023, 07:50 PM
In classic, charmed pets (by either a Druid or an Enchanter) were far riskier, which made regular pets far better by comparison ... and of course, the Mage has the best of those.

I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:

Mages now have all the fun of having a moster pet with none of the drawbacks.(there pet waking up and trying to kill them) Please reduce post charm aggro to balance this.

And that's just one post in a 16-page thread (https://web.archive.org/web/20010208003348/http://boards.station.sony.com/everquest/Forum2/HTML/052139.html) that's full of Enchanters complaining about dying after charm breaks.

magnetaress
01-18-2023, 09:51 PM
I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:



And that's just one post in a 16-page thread (https://web.archive.org/web/20010208003348/http://boards.station.sony.com/everquest/Forum2/HTML/052139.html) that's full of Enchanters complaining about dying after charm breaks.

First rule of enchanter club. There is no charm :p

Iumuno
01-18-2023, 10:08 PM
Amen.



Trying to reason why classic was the way it was ... based purely on P99 ... can lead to false conclusions. It's like trying to wonder what Van Goh was thinking when he painted starry night ... by looking at a bad print of it on a t-shirt.

P99 is very good, but it isn't 100% classic. In classic, charmed pets (by either a Druid or an Enchanter) were far riskier, which made regular pets far better by comparison ... and of course, the Mage has the best of those. Because of that, and because live people had much worse gear on average (making all pets better by comparison), Mages weren't as bad of a class on live.

In fact, they were actually considered one of the best classes early on ... which likely resulted in their lack of root not being addressed, as well as a lack of upgrades and a prevalence of nerfs in general (at least until later expansions).

Well even back then their one compelling advantage, single target dps, was starting to seriously erode in the mid 50s. There were just too many classes in EQ. Magicians and wizards would have been better off merged into one, offsetting both classes glaring weaknesses.

Castle2.0
01-19-2023, 12:03 AM
I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:



And that's just one post in a 16-page thread (https://web.archive.org/web/20010208003348/http://boards.station.sony.com/everquest/Forum2/HTML/052139.html) that's full of Enchanters complaining about dying after charm breaks.

Those people were bad at the game. Didn't have G ring, didn't know how to park pets, didn't have audio break notifications.

Charm, when used properly, is S-tier. Period.

cd288
01-19-2023, 01:13 AM
I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:



And that's just one post in a 16-page thread (https://web.archive.org/web/20010208003348/http://boards.station.sony.com/everquest/Forum2/HTML/052139.html) that's full of Enchanters complaining about dying after charm breaks.

Jesus loramin no one cares about your obsession with enchanters at this point. We get it

loramin
01-19-2023, 01:06 PM
Those people were bad at the game. Didn't have G ring, didn't know how to park pets, didn't have audio break notifications.

Charm, when used properly, is S-tier. Period.

Yup, you know what classic EQ was really like better than 16 pages of people who actually played that game for two years. :rolleyes:

Well even back then their one compelling advantage, single target dps, was starting to seriously erode in the mid 50s. There were just too many classes in EQ. Magicians and wizards would have been better off merged into one, offsetting both classes glaring weaknesses.

That would have been a great solution, but I think they could have had four well-balanced distinct classes with only a few changes (Clarity for Wizards, Root for Mages, ... and maybe something else for Wizards).

yorumi
01-19-2023, 01:35 PM
Well even back then their one compelling advantage, single target dps, was starting to seriously erode in the mid 50s. There were just too many classes in EQ. Magicians and wizards would have been better off merged into one, offsetting both classes glaring weaknesses.

From my understanding the 4 casters were intended to be one class but technological limitations or game design prevented it. EQ is heavily based on D&D which has it as just one class, the wizard(I know sorcerers are a thing but EQ has no concept at all of spontaneous casting), which can specialize in doing different things like conjuration, illusion, direct damage, or even necromancy.

Danth
01-19-2023, 06:53 PM
Jesus loramin no one cares about your obsession with enchanters at this point. We get it

I care, and I approve of his efforts.

-----------------------------

Magician is victimized by P99's ultra min-max culture. It's a fine character for a child or inexperienced gamer who wants something that's easy to play and effective at its role even when played somewhat poorly. It does what it's supposed to do and not all characters need to appeal to all players. Wizard is mostly a failure of concept; its designer thought burst was going to be a lot more important than it is in practice. Even then it manages to eke out a niche for players who mainly want to solo-level up then raid, especially during the 32K HP eras.

Castle2.0
01-19-2023, 09:36 PM
Yup, you know what classic EQ was really like better than 16 pages of people who actually played that game for two years. :rolleyes:


Yes, I know more about classic EQ than thousands of players that played. Most people sucked at the game and were clueless lol.

99.99% of people didn't know 6m 40s was the standard spawn time of mobs. Next.

Infectious
01-19-2023, 11:59 PM
I care, and I approve of his efforts.

-----------------------------

Magician is victimized by P99's ultra min-max culture. It's a fine character for a child or inexperienced gamer who wants something that's easy to play and effective at its role even when played somewhat poorly. It does what it's supposed to do and not all characters need to appeal to all players. Wizard is mostly a failure of concept; its designer thought burst was going to be a lot more important than it is in practice. Even then it manages to eke out a niche for players who mainly want to solo-level up then raid, especially during the 32K HP eras.

Loramin is just fun to troll. Everyone who plays this server has used the wiki. I have used it over a 1000 times. He put in alot of work to make it what it is today. /salute

Raj
01-20-2023, 05:56 AM
Loramin is just fun to troll. Everyone who plays this server has used the wiki. I have used it over a 1000 times. He put in alot of work to make it what it is today. /salute

;)

loramin
01-20-2023, 12:57 PM
https://media.tenor.com/h9PMFX5A8zwAAAAC/polar-bear-ninisjgufi.gif

Chortles Snortles
01-22-2023, 01:07 PM
dude are you the guy that wrote the wiki!?!?!
(lol)

Jobaber
01-22-2023, 01:40 PM
Hey OP have you seen: https://wiki.project1999.com/Per-Level_Hunting_Guide

cd288
01-24-2023, 12:37 PM
I care, and I approve of his efforts.

-----------------------------

Magician is victimized by P99's ultra min-max culture. It's a fine character for a child or inexperienced gamer who wants something that's easy to play and effective at its role even when played somewhat poorly. It does what it's supposed to do and not all characters need to appeal to all players. Wizard is mostly a failure of concept; its designer thought burst was going to be a lot more important than it is in practice. Even then it manages to eke out a niche for players who mainly want to solo-level up then raid, especially during the 32K HP eras.

The point is that not every thread needs to be turned into a discussion on how Loramin’s personal opinion and memory is that enchanters were different. This ain’t even a thread about enchanters lol

Encroaching Death
01-24-2023, 01:28 PM
I like to think that Loramin has a massive control base underground where his PC has a monitor for each page that exists on the Wiki and he spends every waking hour pacing back and forth looking for answers to age old EQ questions.

Knuckle
01-24-2023, 03:15 PM
If you haven't done the bear pits yet it's pretty fun for the first while. Probably the best druid xp spot, but gets full after a while.
Fun game getting past the giants to. Belly casters, if you get one that see invis,good luck!

There's nothing interesting about it after about 1 hr. It's a pain in the ass to get to, the exp is good but its often camped and its honestly just a shit area that I was glad to forget. After a few days I found other ways to exp because perma pits is completely void of anything interesting.

Knuckle
01-24-2023, 03:18 PM
From my understanding the 4 casters were intended to be one class but technological limitations or game design prevented it. EQ is heavily based on D&D which has it as just one class, the wizard(I know sorcerers are a thing but EQ has no concept at all of spontaneous casting), which can specialize in doing different things like conjuration, illusion, direct damage, or even necromancy.

Sorcerer's didn't come out until 3rd edition, or at least, they were not a core class of 2E ruleset. 2E ruleset was still the latest while EQ was in development.

Knuckle
01-24-2023, 03:20 PM
Kedge is a really fun zone to learn as a druid. You should still get decent exp in the seahorse caves.


Kedge is really fun especially if you start your journey at the frenzy shark room where its the only mob you have to worry about for 22min. Then you can learn patriarch, and expand outward since it's close to a lot of stuff. Just watch out for Phinny raids training your camps since no one can kill him in his room anymore lol.

Chortles Snortles
01-24-2023, 04:01 PM
also got tired of bearpits real fast on red, maybe a little neat if trioing the area pre 55 otherwise snooZeFEsT

Toxigen
01-24-2023, 04:08 PM
There's nothing interesting about it after about 1 hr. It's a pain in the ass to get to, the exp is good but its often camped and its honestly just a shit area that I was glad to forget. After a few days I found other ways to exp because perma pits is completely void of anything interesting.

Yeah Chardok is where the chad druids are leveling to 60.

Chortles Snortles
01-24-2023, 04:46 PM
ally faction zone
chad

pick one

yorumi
01-24-2023, 06:42 PM
Sorcerer's didn't come out until 3rd edition, or at least, they were not a core class of 2E ruleset. 2E ruleset was still the latest while EQ was in development.

Makes sense. I hadn't gotten into D&D at the time the game came out, and interestingly enough 3rd edition was my introduction.

Tethler
01-24-2023, 11:54 PM
also got tired of bearpits real fast on red, maybe a little neat if trioing the area pre 55 otherwise snooZeFEsT

One thing I used to do occasionally in the pits is group up with whoever is soloing the other half. You each do your thing, you both get all the xp hits, and you don't have to pet break before the kill so you can save the mana on finishing off one mob of each set. If someone had a regen BP, they can hit both with it. Kinda made it more relaxing.

Tradersix
02-03-2023, 09:37 AM
From 57-60 as an epic druid, you would have a good time in the Bear Pits in Perma, Raptors in TD, Suits in WL, Guards in BB or (risky) charming in Kedge

strongNpretty
02-03-2023, 11:53 AM
The answer for a druid from levels 58-60 is always Othmirs in Cobalt Scar. Always always always. Great loot, easy port in and port outs, people always asking for a succor thru SG or a port out of CS.

Such amazing camps.

Chortles Snortles
02-03-2023, 12:21 PM
you have no elf soul if you ever laid a finger on those cute lil furballs :3

strongNpretty
02-03-2023, 01:29 PM
you have no elf soul if you ever laid a finger on those cute lil furballs :3

I'm a strong supporter of the Bulthar-Walrus Men community. Othmir's have oppressed them for long enough.

Chortles Snortles
02-03-2023, 03:04 PM
prep the bulthar
(lol)

Toxigen
02-03-2023, 03:23 PM
ur mum