View Full Version : 41 SK Aggro
TRiCiDE
01-28-2023, 05:04 AM
Hey!
I played an SK on Blue a long time ago and Disease Cloud worked amazing for aggro. Now, I heard there was a aggro patch and now SK's can't get aggro no more?
Am I just missed something or is this true?
What are the new ways I should get aggro?
wuanahto
01-28-2023, 06:49 AM
Just hope the patch will get reverted. There is nothing you can do other than use higher level spells/snares without spell haste or hybrid haste that was introduced in PoP. i hear 4 rogues 1 cleric 1 chanter is the new meta
Coridan
01-28-2023, 08:26 AM
Disease Cloud was always way too effective for getting aggro, but I think instead of reverting it they need to adjust taunt. I think taunt is supposed to be more effective than it currently is.
Fammaden
01-28-2023, 09:06 AM
High level we've been using clinging darkness, shadow vortex, and also shroud of hate if more is needed. Adjust for your level. Downrank your snare as needed for mana/cast time. At 41 unfortunately you might have mana issues with using SV unless twinked or mana regen buffed.
Taunt does what its always done since the classic days, it doesn't generate hate/aggro and isn't supposed to, it has a chance to put you at the top of the list +1, if you are already top aggro it does nothing. Its not for spamming to generate stacking aggro values.
TRiCiDE
01-28-2023, 09:28 AM
High level we've been using clinging darkness, shadow vortex, and also shroud of hate if more is needed. Adjust for your level. Downrank your snare as needed for mana/cast time. At 41 unfortunately you might have mana issues with using SV unless twinked or mana regen buffed.
Taunt does what its always done since the classic days, it doesn't generate hate/aggro and isn't supposed to, it has a chance to put you at the top of the list +1, if you are already top aggro it does nothing. Its not for spamming to generate stacking aggro values.
Do any specific weapons types help , procs and 1 handers over 2 handers? Does pulling make a huge difference?
Fammaden
01-28-2023, 09:36 AM
Pulling can help front load some aggro for any class in my experience. You have undead lull, snare, fd to help with it depending on level/zone too, but most groups prefer the puller not being the tank for chain pulls.
If you can score decent proc weaps then sure that would help, I just found good old atramentous shield and noct blade to be too easy and good for general budget friendly SK leveling builds.
TRiCiDE
01-28-2023, 09:46 AM
Pulling can help front load some aggro for any class in my experience. You have undead lull, snare, fd to help with it depending on level/zone too, but most groups prefer the puller not being the tank for chain pulls.
If you can score decent proc weaps then sure that would help, I just found good old atramentous shield and noct blade to be too easy and good for general budget friendly SK leveling builds.
I have the Art/Noc but I was casting disease cloud this whole time lol -- I also have a Argent Protector wonder if its better. I saw a venomous Axe for sale the other day. Think that's a good proc?
Fammaden
01-28-2023, 10:01 AM
I'd not do venomous axe over them, disease cloud is your problem, its worthless now.
TRiCiDE
01-28-2023, 10:03 AM
I'd not do venomous axe over them, disease cloud is your problem, its worthless now.
Thank you so much!
Danth
01-28-2023, 12:48 PM
Disease Cloud was always way too effective for getting aggro, but I think instead of reverting it they need to adjust taunt. I think taunt is supposed to be more effective than it currently is.
Whether or not Disease Cloud was "too" effective on P99, a lot of old comments were found indicating it should be an effective aggro generator for our full era and was nerfed shortly after Luclin launched. Its nerfing to be almost wholly worthless on P99 appears to be potentially an incorrect era change. I'd like to see what they based the change on. A thread from EQ-EMU linked in the news section detailing the specific changes suggested they might not have been sure when the disease spell aggro nerf happened. Maybe it was a guess? Maybe they have information we don't? The admins haven't said a peep about it. I'm not sure they're even aware of how drastically it changed because they don't actively play on P99. Unfortunately I don't have a good personal memory to go off. I played paladins back in original EQ.
The patch altered other classes as well. My wife's shaman generates practically no aggro now with her spells and holding aggro off it is completely trivial--easier than it was pre-patch, even having lost Disease Cloud. Straight melee classes seem to generate the highest threat now. It doesn't line up with my own memory of original EQ, but it is what it is. Maybe it's some sort of incomplete implementation, or maybe it's the future of P1999. I don't know. In the meantime, at high elvels you can do the best you can with Clinging Darkness and the various AC/ATK debuff spells. Ask your rogues and monks to use feign/evade as much as able. At low/mid levels the mana costs are too high to keep up and the class is kind of broken. Sucks but that's what the situation is for now.
Danth
Trelaboon
01-29-2023, 01:09 AM
It’s interesting that they totally wrecked Disease Cloud’s aggro, but my Flash of Light aggro is still awesome.
Encroaching Death
01-29-2023, 01:34 AM
It’s interesting that they totally wrecked Disease Cloud’s aggro, but my Flash of Light aggro is still awesome.
Paladin reigns supreme!
Fammaden
01-29-2023, 08:57 AM
Well its not about class balance of the knights or what the spell is used for, disease counter aggro got nerfed across the board, whether or not these changes are working as intended. This affected warriors who all had a Feverblade as part of their load out too, as well as some other spell types. SK was just the hardest hit.
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