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View Full Version : Paladin friendly solo spots, 40-50+


zelld52
02-02-2023, 01:06 PM
I've done most classes to 50 by now, but I am kinda digging paladin. I used a wide range of spots 40-50+ on other classes, but now im trying to compile a list of good spots for a solo paladin 40+.

Paladin has good gear, massive dragonclaw, iksar BP, haste. But I don't have many invis rings, so I'm trying to list spots that follow the criteria of not needing invis, and also being able to afk every few minutes for work.

So far I've come up with:

Cazic Thule sewers:. Best exp but I have to burn invis rings to get there. Decent spot to grab a few mobs then afk.

Dreadlands yeti cave:. No invis needed, great for grabbing a few then AFK, but it's out of the way and heavily camped.

Sol B: not the best exp, but easy enough kills and plenty of time to afk between spawns.

Spectres:. Slow exp, one kill per 7 mins. Also only 1 kill, and short respawn doesn't allow for much afk time

What else have you guys got? I don't have faction for hole key. ( I levelled 5-20 in warrens and am still Scowls in paineel).

My ideal spot is somewhere I can kill 2-5 mobs then AFK for 10 mins, rinse and repeat

Sizar
02-02-2023, 01:10 PM
Lguk Dead side. Assassin Supplier camp will have 5 mobs to kill on a 28 min timer.

Snaggles
02-02-2023, 02:34 PM
My own path wasnt optimal.

To low teens, lowbie zones and north ro. Unrest to 40. Sol A gnomes to 45. Grobb to 54. HK to high 50's (I hit 60 there years ago).

I never had a fungi. Got a reaver around lvl 40. DW helm and SCHW's. Was still really easy. I'd get a good 2h. Massive Shard is going to be a slog in comparison; at least past 50.

DeathsSilkyMist
02-02-2023, 02:40 PM
Crystal Cavern Geos are nice. They are level 32-37 and sometimes drop good vender loot, up to 200pp for a single sale.

zelld52
02-02-2023, 03:03 PM
My own path wasnt optimal.

To low teens, lowbie zones and north ro. Unrest to 40. Sol A gnomes to 45. Grobb to 54. HK to high 50's (I hit 60 there years ago).

I never had a fungi. Got a reaver around lvl 40. DW helm and SCHW's. Was still really easy. I'd get a good 2h. Massive Shard is going to be a slog in comparison; at least past 50.

I was gonna try to hold out for Narandis lance at 55... But I can see how the 1h dmg bonus really slacks post 50. Hmmm maybe I should get my herbalist spade back

Chortles Snortles
02-02-2023, 03:08 PM
hey zelld42 did you know sepulcher skeletons do not flee
when will you be deleting your character :confused:

DeathsSilkyMist
02-02-2023, 03:15 PM
hey zelld42 did you know sepulcher skeletons do not flee
when will you be deleting your character :confused:

In all fairness to zelld52, there is a theory I have that I haven't fully tested. I noticed in Chardok when you are factioned, mobs won't flee if there are other mobs nearby (like behind a wall), even though those mobs aren't agroed. You can see an example of that here: https://www.youtube.com/watch?v=qS3uoIHTu_c the first mob I am fighting in the video doesn't flee (also doesn't gate due to being close enough to their spawn point). There are mobs like 10 feet away around a corner.

My theory is the flee code checks for nearby mobs, not mobs on your hate list. I say this because mobs will not flee if 2+ mobs are attacking you, so there is obviously some kind of check in place that prevents fleeing when multiple mobs are involved. It is even possible mobs have different radiuses. This means sepulcher skeletons in Howling Stones may just have a large radius when checking if other mobs are nearby. If this is the case, generally speaking they won't flee.

However, if you clear a large enough area around the sepulcher skeleton (so there are no other mobs in the radius), maybe they will run. If I recall correctly, zelld52 specifically mentioned clearing basement, not simply camping a few mobs. I haven't had time to test my theory though, since you would need to kill a lot of mobs hehe.

ithaqua
02-02-2023, 04:09 PM
Dsm, that’s exactly how social root works. Hate list have nothing to do with it, just proximity to other mobs. Won’t say that the skellies flee though, possible but i haven’t encountered it, goo’s golem and ghosts definitely do though.

Op: city of mist is pretty good for those levels, boring recommendation but undeads to nuke and low HP/dps golems. Was easy to solo for my paladin, playing offpeak hours though.
Coldains in GD might be an option, nets you giant/tormax faction too!

DeathsSilkyMist
02-02-2023, 04:15 PM
Dsm, that’s exactly how social root works. Hate list have nothing to do with it, just proximity to other mobs. Won’t say that the skellies flee though, possible but i haven’t encountered it, goo’s golem and ghosts definitely do though.

Op: city of mist is pretty good for those levels, boring recommendation but undeads to nuke and low HP/dps golems. Was easy to solo for my paladin, playing offpeak hours though.
Coldains in GD might be an option, nets you giant/tormax faction too!

Don't get me wrong. I currently think they don't flee, even made a video https://www.youtube.com/watch?v=qgCDaG3nRWo . I don't remember seeing a sepulcher skeleton flee in Howling Stones, and I have killed quite a few.

But if it is proximity based as you say, then that re-opens the possibility of them running. They may just have a large radius to check for other mobs. Since Howling Stones has a lot of mobs on different levels, there may just not be many places where a sepulcher skeleton is considered alone.

Toxigen
02-02-2023, 04:23 PM
40-44 Cazic Thule temple

44-48 CoM

48-55 Hole Entrance

55-60 KC

MDS is basically useless for you now. Sell it for a reaver and narandi's lance for 55. Or, use that shaman of yours and farm for a few months to get the full pally twink kit (fungi, deepwater BP, narandi crown, CoF, and weapons).

Sajan
02-02-2023, 05:04 PM
I did this grind during small spurts of downtime at work over the course of a couple days recently on a Paladin:

40-45 DL Yetis
45-51 CoM Temple

Tann
02-02-2023, 05:33 PM
Crystal Cavern Geos are nice. They are level 32-37 and sometimes drop good vender loot, up to 200pp for a single sale.

Dwarves can vendor in zone as well

over the course of a couple days recently on a Paladin:

40-45 DL Yetis
45-51 CoM Temple

https://media.tenor.com/bKX8EH3TFHwAAAAd/how-is-that-possible-detective-jake-peralta.gif

zelld52
02-02-2023, 05:38 PM
40-44 Cazic Thule temple

44-48 CoM

48-55 Hole Entrance

55-60 KC

MDS is basically useless for you now. Sell it for a reaver and narandi's lance for 55. Or, use that shaman of yours and farm for a few months to get the full pally twink kit (fungi, deepwater BP, narandi crown, CoF, and weapons).

I've got a full set up (minis fungi). I was thinking of reaver, but if I do CoM or LGuk I'm shit out of luck.

Besides the 2h dmg bonus, why is MDS useless? It's still 28/30, or 28/22 with seahorse belt

Ripqozko
02-02-2023, 05:43 PM
I've got a full set up (minis fungi). I was thinking of reaver, but if I do CoM or LGuk I'm shit out of luck.

Besides the 2h dmg bonus, why is MDS useless? It's still 28/30, or 28/22 with seahorse belt

Because 1h is garbage compared to 2h. On like every class including ranger.

Spaerhawk
02-02-2023, 06:39 PM
Dwarves can vendor in zone as well

No, not in Crystal Caverns. They're on a different faction than Coldain. You have to increase Citizens of Froststone (https://wiki.project1999.com/Citizens_of_Froststone) faction, and can only do that through quests.

(I spent a LOT of time in CC leveling up as a Paladin. I LOVE the zone.)

Tann
02-02-2023, 07:20 PM
No, not in Crystal Caverns. They're on a different faction than Coldain. You have to increase Citizens of Froststone (https://wiki.project1999.com/Citizens_of_Froststone) faction, and can only do that through quests.

(I spent a LOT of time in CC leveling up as a Paladin. I LOVE the zone.)

I spent a while there on my enchanter as well, gnome illusion was enough to vendor iirc, I swear I had read somewhere that both gnomes and dwarves could use the vendors

Spaerhawk
02-03-2023, 11:49 AM
I spent a while there on my enchanter as well, gnome illusion was enough to vendor iirc, I swear I had read somewhere that both gnomes and dwarves could use the vendors

Well that doesn't really help a Paladin now, does it? :p

Keebz
02-03-2023, 03:35 PM
Some unsolicited paladin musings...

There's a pretty good invis trick if you want to open up some more options. A Larrikan's mask can be recharged with a box of the void and a mana batteries from PoS. The box doesn't disappear so you can carry a good amount of charges with you. This gives you a fairly stable source of invis.

On that note HHK is an option if you don't mind trashing corrupt human faction—just gotta watch out for Issa, who's on the good human faction. You don't strictly need invis for HHK, but it's certainly convenient.

If I were you, I'd probably look into doing epic or nature's defender quest. They look fun and you'd get some good mileage out of the weapons before you upgrade.

Tann
02-03-2023, 07:49 PM
Well that doesn't really help a Paladin now, does it? :p

Pretty sure Dwarves can be Paladins, I don't believe+faction song/spells are required to vendor there, just being a gnome/dwarf is enough.

DeathsSilkyMist
02-03-2023, 08:15 PM
Pretty sure Dwarves can be Paladins, I don't believe+faction song/spells are required to vendor there, just being a gnome/dwarf is enough.

It's possible. Normally Velious doesn't care about old world factions/races/deities, but there are a few exceptions. Characters who follow Rallos Zek as their diety are doubious to Giants instead of threatening. So perhaps something similar applies for dwarfs, either race or diety. My guess would be diety actually, I assume Brell? I don't think there are any examples of race adjusting faction in Velious.

My Ogre, Troll, and Iksar were all dubious to the dwarfs down there. Luckily my monk can sneak sell at least.

Snaggles
02-03-2023, 08:46 PM
I was gonna try to hold out for Narandis lance at 55... But I can see how the 1h dmg bonus really slacks post 50. Hmmm maybe I should get my herbalist spade back

The damage bonus just starts climbing. Mobs hit harder. The lance is nice since when you have it rooted and are self-clicking back hps, it's still ticking away.

Plus in a perfect situation you can keep the mob rooted, joust and back out of range. Wait for the button to pop and repeat.

There are situations where a 1h is handy since bash is another quick interrupt. Mostly group stuff though. Trying to whittle something down by yourself that has 4000 hps is just gross when you are doing about 20dps (3 min 20 sec fight).

Sylex
02-03-2023, 09:42 PM
Soloed in ToFS from 25-53. It’s amazing.

Jimjam
02-10-2023, 07:34 AM
Rotten skeleton and pained soul.

Barlu
02-11-2023, 09:26 PM
Can’t remember if I started at 50 or 52 but based on your criteria I highly recommend dark elf guards in Neriak 3rd gate. There are 2 that path around the building in the middle then 2 more at the ent to the building plus a pather that comes out past the 2 guards and will add.

Benefits are they are all Cleric mobs and will CH at 40%. When they start to heal get a few more hacks in then stun before it lands. Zone line right nearby for the afk that you need to take. You also get one of the factions you need for soulfire. All dark Blue at 54 not sure when they green out but I got bored at 54.

At 54 is enstill and you can have a lot of fun doing mermaids in Kedge. There is a completely safe room to afk when you need to and the mermaids I believe are on the old sea fury loot table. Tons of good vendor trash plus great Zem. Bring enduring breath item and lots of damage shield pots. You will more than pay for the damage shield pots with the vendor drops. Some of them can be a little annoying as casters so pick and choose your spots to stun. If you get a bad crit while splitting it can just be easier to DA and swim out. Never anyone in zone to worry about training.

If you hate Kedge lord hallway in lower guk is good and has a safe spot to afk.

Also definitely lose the MDS in favor of a big 2 hander. Deepwater Bp is a huge help for both camps. After you get bored there go to turnkey in KC. Good luck!

Toxigen
02-13-2023, 09:47 AM
50-55 can do Hole Ent. Just kinda SoL when a named chicken nugget pops.

Bring your kilva's.

Pint
02-15-2023, 07:30 PM
Just go to solb and leave at 60

Crede
02-16-2023, 12:33 AM
The first rule of p99 is you do not talk about where you level. But seriously just go out and explore and consult the wiki if needed. That’s the only adventure left in this game. Maybe you’ll find some cool spot that nobody goes to.

Trelaboon
02-17-2023, 12:08 AM
I've done most classes to 50 by now, but I am kinda digging paladin. I used a wide range of spots 40-50+ on other classes, but now im trying to compile a list of good spots for a solo paladin 40+.

Paladin has good gear, massive dragonclaw, iksar BP, haste. But I don't have many invis rings, so I'm trying to list spots that follow the criteria of not needing invis, and also being able to afk every few minutes for work.

So far I've come up with:

Cazic Thule sewers:. Best exp but I have to burn invis rings to get there. Decent spot to grab a few mobs then afk.

Dreadlands yeti cave:. No invis needed, great for grabbing a few then AFK, but it's out of the way and heavily camped.

Sol B: not the best exp, but easy enough kills and plenty of time to afk between spawns.

Spectres:. Slow exp, one kill per 7 mins. Also only 1 kill, and short respawn doesn't allow for much afk time

What else have you guys got? I don't have faction for hole key. ( I levelled 5-20 in warrens and am still Scowls in paineel).

My ideal spot is somewhere I can kill 2-5 mobs then AFK for 10 mins, rinse and repeat

I solod my Paladin to 60 in similar gear. From 40-50 I stayed in Safe Hall in Lower Guk. It’s a safe spot to AFK assuming no one trains, which is pretty uncommon in that spot. In the 50’s I really liked The Hole. You can usually get someone to let you in, but if not, I liked dropping into Yael’s pit and soloing there. You can AFK safely in a few spots there, and if you can manage to go in the front, the elementals at the entrance are great 50-54. You can use calm to single pull, and if things go bad, you’re right by the zone line.

smitho1984
05-16-2023, 08:38 AM
Stay away from TOFS. You'll lose your corpse.

Loadsamoney
05-16-2023, 10:55 AM
Feerrott Spectres. Undead, 6 minute respawn timers, low HP, decent loot.

Tann
05-16-2023, 06:21 PM
I did 48-52 way down in the butt crack of lower guk at the sentinal camp, safe area to med/afk, 3 static dar ghoul knight spawns, pH for sent is also a dar ghoul, and 1 lower level roamer.. if not enough could peak out and grab stuff near frenzy.

Was with my enchanter but a gigapally would do just fine with lulls and root, no casters unless you try to pull front outside frenzy.

Toxigen
05-17-2023, 08:16 AM
Once you get 55 and narandi lance it opens up a lot more if you were using a reaver.

jolanar
07-30-2023, 08:47 AM
Wakening Land Tar Goos should be able to take you from 54/55 to 58 pretty easily. If you wanted you can stretch it to 59. The good money makes up for slower exp.

Eastern Wastes Orc camp can also take you to 58/59. The higher level elite guards are around 42 to 45. With Pacify/root + nearby zone line you should be able to pull them pretty easily. Orc fang earrings are quick sellers and you'd probably have a couple bags full by the end.

At 58/59 Karnors Castle basement is probably your best bet. Prisoners are easy but some will be green. The Soldiers are tough, but nothing a root + back up and heal can't fix. All undead. Generally very safe.

Around 57/58/59 you can also faction up your Sarnak factions to be non kos to Sarnaks in Burning Woods and that opens up a lot of undead to kill a lot safer.