View Full Version : The New TLP Is super duper.
magnetaress
04-06-2023, 08:30 AM
lots of altaholic fun and ppl can't grief u anymore it's going to be a blast )
pink grapefruit
04-06-2023, 05:10 PM
Does training still qualify as grief? Didn’t they change it so you don’t have to do corpse runs anymore? Is all raid content instanced now?
Honestly it sounds interesting, though I’d rather go to takp for the true PoP experience.
Sure, I can try to write a ballad based on your text. Here is what I came up with:
Does training still qualify as grief?
Or has the game become too easy and brief?
No more corpse runs to retrieve your gear
No more fear of losing what you hold dear
Is all raid content instanced now?
Or can you still compete for mobs somehow?
No more epic battles for the dragon's loot
No more thrill of victory or bitter dispute
Honestly it sounds interesting, this new version of PoP
But I'd rather go to takp for the challenge that won't stop
Where the planes are still dangerous and the mobs hit hard
Where you need skill and teamwork and a bit of luck to get far
magnetaress
04-06-2023, 05:33 PM
Does training still qualify as grief? Didn’t they change it so you don’t have to do corpse runs anymore? Is all raid content instanced now?
Honestly it sounds interesting, though I’d rather go to takp for the true PoP experience.
You shouldn't be able to train ppl if they keep in encounter locking on the new TLP.
Currently on live zone disruption and automation aren't ok. That includes training people. KSing and DPS racing is legal tho. It's particularly a thing in open world raids. However all classic raids are instance-able through the agents of change system which is very popular.
Automation and zone disruption aren't really a problem. Even tho it does happen. 90% of old EQers are cool and will happily help or share. It's not really fun to monopolize content.
Even if they don't implement encounter locking and took peoples suggestions on heirloom gear (no trade being tradeable for your own alts) it'll be a fun experience.
Having played with encounter locking. It's just not a big deal. It's definitely not perfect.
Perfect is letting everyone who participated get kill credit and roll on usable gear or drops. And free trade. And an EXP bonus for casuals to rapidly catch up so people don't need to grind 4 hrs a day to hit max lvl and AA.
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