View Full Version : Classes to avoid playing in the p99 meta?
Absinthium
05-04-2023, 12:24 PM
I was perusing the forum and came across the following quote:
‘the secret to playing a good paladin is not playing one - and rolling a warrior instead. after you get proc'ing weapons and other classes understand how to mitigate aggro - youll be happy you forgot about Paladin which is completely pointless in this era. nobody plays paladins or rangers or wizards on P99 for a very good reason.’
I was wondering why this is the case, specifically with Wizards as it’s my favorite class
TripSin
05-06-2023, 11:45 AM
You don't have to listen to everything you read. Nothing stops stupid people from posting stupid opinions on the internet (including myself). Play whatever class you want or resonate with. If you end up not liking it, you can try something else. People successfully play paladin on P99.
Different people enjoy different things. The person who wrote that probably enjoys raiding (as much as anyone can enjoy EQ p99 raiding, anyways) while other people might think raiding is a complete waste of time and not at all worth participating in.
magnetaress
05-06-2023, 11:55 AM
Wizards are good at what wizards do.
If the meta is raiding wizards are top dog.
If the meta is boxing, powerlevelling and farming wizards ate poor.
Ench is #1 pizza enjoying. Necri #2. Shm #3 because I need to actually invest a lot in shm to reach necro and ench lvls of pizza delivery.
Enderenter
05-06-2023, 12:09 PM
I was perusing the forum and came across the following quote:
‘the secret to playing a good paladin is not playing one - and rolling a warrior instead. after you get proc'ing weapons and other classes understand how to mitigate aggro - youll be happy you forgot about Paladin which is completely pointless in this era. nobody plays paladins or rangers or wizards on P99 for a very good reason.’
I was wondering why this is the case, specifically with Wizards as it’s my favorite class
If you enjoy a wizard because you can travel the world trivially, or because you can blow up 32k hp raid targets, go for it.
If you enjoy a wizard for DPS in a group xp context, I think you will be disappointed. They're a bottom tier sustained dps class.
ChairmanMauzer
05-06-2023, 07:35 PM
I was perusing the forum and came across the following quote:
‘the secret to playing a good paladin is not playing one - and rolling a warrior instead. after you get proc'ing weapons and other classes understand how to mitigate aggro - youll be happy you forgot about Paladin which is completely pointless in this era. nobody plays paladins or rangers or wizards on P99 for a very good reason.’
I was wondering why this is the case, specifically with Wizards as it’s my favorite class
That person's opinion about Paladins is wrong.
Swish
05-06-2023, 07:37 PM
Paladins are for loosers and morans. Play a SK if you want to play a knight.
Videri
05-06-2023, 08:48 PM
TripSin is right. “Play whatever class you want or resonate with.” And that “People successfully play paladin on P99.” Even from a raiding perspective, hardcore raiders need a 60 paladin around to buff them with Divine Strength. And a well-geared paladin can perform valuable tanking duties including planar trash, Kael trash, HOT trash, and Plane of Sky. It’s annoying to tank those with warriors due to the chancy nature of warrior aggro. A paladin pushes a couple buttons and aggro is LOCKED.
The person who wrote that probably enjoys raiding
But you know what’s weird? Wizards are awesome and/or essential for raiding.
cannobeers3
05-06-2023, 09:53 PM
Not focusing on raiding is the healthy choice. Sure, raiding can be fun. But it certainly is not necessary.
fortior
05-07-2023, 05:13 PM
I was perusing the forum and came across the following quote:
‘the secret to playing a good paladin is not playing one - and rolling a warrior instead. after you get proc'ing weapons and other classes understand how to mitigate aggro - youll be happy you forgot about Paladin which is completely pointless in this era. nobody plays paladins or rangers or wizards on P99 for a very good reason.’
I was wondering why this is the case, specifically with Wizards as it’s my favorite class
whoever said this doesn't know anything about eq and is just parroting what they heard people on reddit say. it's all wrong, the actual worst class (SK) isnt even listed. Disregard literally everything that person says, they're clueless
Videri
05-07-2023, 05:16 PM
I was perusing the forum and came across the following quote:
‘the secret to playing a good paladin is not playing one - and rolling a warrior instead. after you get proc'ing weapons and other classes understand how to mitigate aggro - youll be happy you forgot about Paladin which is completely pointless in this era. nobody plays paladins or rangers or wizards on P99 for a very good reason.’
I was wondering why this is the case, specifically with Wizards as it’s my favorite class
Wizard is great in the P99 meta, as long as you are willing to solo a lot (quadding), you don't take it personally that wizards are less in demand for most groups, and you are interested in raiding. Some of the players in <Castle> Green leveled something else up to 60, then made wizard, and they now mostly play the wizard for raids. It sure feels powerful when we batphone Gorenaire and we have 6 or 8 or 10 players on wizards and I just know we've got her.
Plus, the Wizard epic is viable if you raid some. Be smart with your DKP until you have your "must-haves."
Sirquestalot
05-07-2023, 06:23 PM
Paladins are for loosers and morans. Play a SK if you want to play a knight.
Um, those words are spelled "losers" and "morons". Gods, I love irony.
Ennewi
05-07-2023, 06:58 PM
TripSin is right. “Play whatever class you want or resonate with.” And that “People successfully play paladin on P99.” Even from a raiding perspective, hardcore raiders need a 60 paladin around to buff them with Divine Strength. And a well-geared paladin can perform valuable tanking duties including planar trash, Kael trash, HOT trash, and Plane of Sky. It’s annoying to tank those with warriors due to the chancy nature of warrior aggro. A paladin pushes a couple buttons and aggro is LOCKED.
Trakanon is one of the better targets for paladins wanting to be MA. DA engage, click off, hit sanctification, cast flash of light, and toss out cures/heals after. Even just as a support though, it's not bad. Reaper, SF, LH, and then DWBP which is good for recoveries, spamming it on shamans as they canni down to rebuff the raid.
Trelaboon
05-07-2023, 08:28 PM
Eh, at least one Pally is needed for DS. They also have the added benefit of saving raids with Soulfires, which in previous years was not exclusive to them. They’re able to tank some smaller raid targets as well as trash in ToV. That’s become more useful with the rooted dragon meta.
Each of those classes has a purpose to some degree. Wizards have really good raid DPS potential on certain targets, as well as being important for TL’s as well as teaming with a. Druid for raid mobilization. Rangers of course are used for some good weaponshield saves and they do decent DPS. In a game where raiding isn’t locked to X number of players, everyone has a spot and can serve a purpose
Swish
05-07-2023, 08:56 PM
Um, those words are spelled "losers" and "morons". Gods, I love irony.
https://media.tenor.com/IOoJKF0ZEm0AAAAM/joke.gif
Tunabros
05-08-2023, 12:44 AM
everyone class is useful in certain parts
but if you bring an SK to a yelinak fight, you don't deserve to play EQ
Gustoo
05-08-2023, 01:44 AM
You should play the class you really want to be. Unless you want to pharm like a day job, then play an enchanter, followed by necromancer.
It’s best when you role play a little bit. If you don’t want to be big and meaty, don’t play an ogre.
Tethler
05-08-2023, 03:25 AM
everyone has a spot and can serve a purpose
Pretty much this
greatdane
05-08-2023, 05:16 AM
I was perusing the forum and came across the following quote:
‘the secret to playing a good paladin is not playing one - and rolling a warrior instead. after you get proc'ing weapons and other classes understand how to mitigate aggro - youll be happy you forgot about Paladin which is completely pointless in this era. nobody plays paladins or rangers or wizards on P99 for a very good reason.’
I was wondering why this is the case, specifically with Wizards as it’s my favorite class
Whoever wrote that should be taken with a grain of salt. That quote is a severe misrepresentation of reality. The reason to consider warrior over paladin is because warriors are important for raiding while paladins aren't, so investing your time in a character that has very little place in the endgame is unappealing to most players. For general gameplay (grouping), warrior is by no means better. Way worse, really.
There's no such thing as people just "understanding how to mitigate aggro." That doesn't make the warrior problem go away. It means other group members have to do less DPS than they could, or debuff later and less efficiently. It means rogues taking aggro on every other mob because no amount of "understanding aggro" will help when their evade just happens to fail several times in a row, and this costs the healer more mana than what miniscule amount they save due to the tank having a warrior's marginally better mitigation and HP than a knight's.
As a rogue, warriors (even with proper proccing weapons) in group content don't have a hope in hell of holding aggro reliably unless they get a proc right off the bat and my evades don't fail. And that's just with an epic and a Winters Fury, which is pretty much the bottom standard for 50+ rogues. Imagine if I had a Vyemm or Vulak dagger. Assuming average rates of procs for the warrior and evasion success for the rogue, it is mathematically impossible for the warrior to hold steady aggro unless the rogue just doesn't DPS until 10-20 seconds into the fight, in which case having a warrior tank is terrible for XP/hour. That's fine on a raid boss that takes minutes to kill, but not in a chain-pulling group. The warrior only holds aggro if he procs more than statistically expected, or the rogue has no evasion fails during the fight. And it fails like 40% of the time, so...
On the other hand, when the tank is a paladin, people can just go all in from the moment the mob arrives in the camp. Debuff instantly, DPS 100% from the first second of the fight, break mezzes without concern, etc. On top of that, the paladin brings situationally useful buffs, root/stun control, emergency heals, saves a life every 72 minutes, even has the ability to help with pulling if necessary. And he's, what, 5% less tanky than the warrior outside of defensive disc? It's laughable to suggest that you're better off with a warrior tank in any content that doesn't require defensive. It's a ridiculous, nonsensical view spread by warrior mains who don't like the idea.
There's a number of elitist warrior players on P99 who work very hard to convince people that it's the ideal tank class for all aspects of the game. It's not. It's obviously the ideal tank class for raid bosses, but for literally anything else you can do in Everquest, it's the worst. Under no conceivable circumstances is being marginally tankier more important than having the ability to actually perform your job 100% of the time, i.e. holding aggro and letting other people perform to the full extent that their classes are capable. Warriors simply cannot do that unless the other players intentionally reduce their performance to the point where the warrior is a handicap, not an asset.
However, everyone thinks they're gonna be a bigshot raider on P99, so even though almost none of them actually end up in a serious raid guild, they feel weird about maining a paladin because what if some day! That's why it's one of the least played classes. For anyone who knows that they're never gonna be a raider, it's by far the best tank class to choose, especially now that shadowknights have been nerfed and it costs tons of mana for them to hold aggro, making it awkward in a chain-pulling group.
Aeaolena
05-08-2023, 09:06 AM
I was perusing the forum and came across the following quote:
‘the secret to playing a good paladin is not playing one - and rolling a warrior instead. after you get proc'ing weapons and other classes understand how to mitigate aggro - youll be happy you forgot about Paladin which is completely pointless in this era.
The top raiding guild on green primarily uses it's stacked paladins over warriors to clear the way in NToV for speed, because the slow team can work instantly. Which is especially important during EarthQuake momentum.
I main a Warrior. And while I do love my warrior I have swapped to a guildies Paladin to tank Halls of Testing because at this point in the game / gear level it's faster and more efficient for the slow team not to wait for procs and for the rogues just to lazily go ham obliterating the loot mobs as quickly as possible. And frankly, allowing the raid to freely compete on DPS meters during HoT makes it interesting/fun enough to up participation in a guild where the majority of people already have great gear and you're just grinding HoT to gear-up new recruits.
So no, not pointless.
Toxigen
05-08-2023, 09:29 AM
The top raiding guild on green primarily uses it's stacked paladins over warriors to clear the way in NToV for speed, because the slow team can work instantly. Which is especially important during EarthQuake momentum.
I main a Warrior. And while I do love my warrior I have swapped to a guildies Paladin to tank Halls of Testing because at this point in the game / gear level it's faster and more efficient for the slow team not to wait for procs and for the rogues just to lazily go ham obliterating the loot mobs as quickly as possible. And frankly, allowing the raid to freely compete on DPS meters during HoT makes it interesting/fun enough to up participation in a guild where the majority of people already have great gear and you're just grinding HoT to gear-up new recruits.
So no, not pointless.
Didn't they just drastically decrease tash / slow aggro?
Can't imagine knights tanking flurries.
HoT trash? Sure, with 40+ people on a guild night a ranger could tank.
If you're doing min/max hot farm (15 players) you're gonna have a war.
edit: I digress, in the spirit of the OP you can play any class you want and get a seat at the DKP-for-pixels table.
Jimjam
05-08-2023, 10:07 AM
The best class is the one you'll feel most inclined to log on and play. A level 1 warrior that doesn't progress any further than the character creation screen will never be any better than even the worst paladin.
Lampolo
05-08-2023, 10:59 AM
Whoever wrote that should be taken with a grain of salt. That quote is a severe misrepresentation of reality. The reason to consider warrior over paladin is because warriors are important for raiding while paladins aren't, so investing your time in a character that has very little place in the endgame is unappealing to most players. For general gameplay (grouping), warrior is by no means better. Way worse, really.
There's no such thing as people just "understanding how to mitigate aggro." That doesn't make the warrior problem go away. It means other group members have to do less DPS than they could, or debuff later and less efficiently. It means rogues taking aggro on every other mob because no amount of "understanding aggro" will help when their evade just happens to fail several times in a row, and this costs the healer more mana than what miniscule amount they save due to the tank having a warrior's marginally better mitigation and HP than a knight's.
As a rogue, warriors (even with proper proccing weapons) in group content don't have a hope in hell of holding aggro reliably unless they get a proc right off the bat and my evades don't fail. And that's just with an epic and a Winters Fury, which is pretty much the bottom standard for 50+ rogues. Imagine if I had a Vyemm or Vulak dagger. Assuming average rates of procs for the warrior and evasion success for the rogue, it is mathematically impossible for the warrior to hold steady aggro unless the rogue just doesn't DPS until 10-20 seconds into the fight, in which case having a warrior tank is terrible for XP/hour. That's fine on a raid boss that takes minutes to kill, but not in a chain-pulling group. The warrior only holds aggro if he procs more than statistically expected, or the rogue has no evasion fails during the fight. And it fails like 40% of the time, so...
On the other hand, when the tank is a paladin, people can just go all in from the moment the mob arrives in the camp. Debuff instantly, DPS 100% from the first second of the fight, break mezzes without concern, etc. On top of that, the paladin brings situationally useful buffs, root/stun control, emergency heals, saves a life every 72 minutes, even has the ability to help with pulling if necessary. And he's, what, 5% less tanky than the warrior outside of defensive disc? It's laughable to suggest that you're better off with a warrior tank in any content that doesn't require defensive. It's a ridiculous, nonsensical view spread by warrior mains who don't like the idea.
There's a number of elitist warrior players on P99 who work very hard to convince people that it's the ideal tank class for all aspects of the game. It's not. It's obviously the ideal tank class for raid bosses, but for literally anything else you can do in Everquest, it's the worst. Under no conceivable circumstances is being marginally tankier more important than having the ability to actually perform your job 100% of the time, i.e. holding aggro and letting other people perform to the full extent that their classes are capable. Warriors simply cannot do that unless the other players intentionally reduce their performance to the point where the warrior is a handicap, not an asset.
However, everyone thinks they're gonna be a bigshot raider on P99, so even though almost none of them actually end up in a serious raid guild, they feel weird about maining a paladin because what if some day! That's why it's one of the least played classes. For anyone who knows that they're never gonna be a raider, it's by far the best tank class to choose, especially now that shadowknights have been nerfed and it costs tons of mana for them to hold aggro, making it awkward in a chain-pulling group.
That's all you have to say?
Somebody trying real hard to justify their non-warrior tank. Lol this reads like a desperate plea to feel better about dropping 1000's hours into shit class. Just reroll alrdy man. You couldv got a lvl 60 war in the timenit took you to write that delusional wall.
Tunabros
05-08-2023, 03:38 PM
The top raiding guild on green
kekw
Chortles Snortles
05-08-2023, 03:47 PM
^app denied (x4)
(lol)
Tunabros
05-08-2023, 04:17 PM
^app denied (x4)
(lol)
where do u even get the number 4 lol
when does 1 equal to 4
Chortles Snortles
05-08-2023, 04:46 PM
jimmies rustled
(lol)
Trelaboon
05-08-2023, 05:34 PM
Can't imagine knights tanking flurries.
I’ve Pally tanked Flurries before, but yea, with plenty of Cleric support. It’s obviously not ideal but can be done in a pinch
Snaggles
05-10-2023, 10:11 AM
There is place for any hard working player picking any class. Druids have less use in the raid scene but spot heal and charm in places we never used them for during live. Sk’s likewise a bit under used but still tank a lot of trash.
Paladins willing to quest soulfires are highly sought-after; it takes a B- raid char and pushes it to an A+. Just a matter of you want to keep requesting a dumb click sword to add to your value.
Really with free accounts most people have multiple 60’s. Easier to park for raiding or farming. More ideal for a situation.
Btw: I too have tanked a flurry with my paladin. When it’s ravaging a raid and someone says to “pick it up”, carpe diem.
ChairmanMauzer
05-11-2023, 06:04 PM
That's all you have to say?
Somebody trying real hard to justify their non-warrior tank. Lol this reads like a desperate plea to feel better about dropping 1000's hours into shit class. Just reroll alrdy man. You couldv got a lvl 60 war in the timenit took you to write that delusional wall.
That's your counter argument? LOL
Motsu
05-11-2023, 07:43 PM
The p99 meta is classes that abuse GCD resets and charm. So you can reverse engineer the classes that aren't meta from here.
Ghost of Starman
05-11-2023, 09:08 PM
The secret to warrior aggro is root, just designate someone in the group as the rooter, root mobs as they come into camp, warrior stands closer to the mob than anyone else, boom, aggro problem solved.
Videri
05-12-2023, 03:07 AM
My guild utilizes every single class. It’s often we wish we had a few more of this or that, or we’re happy about how many [whatever class] we have tonight…but I guess it would be possible to have a wasteful number of certain classes.
Maybe we should tell OP what classes you can never have too many of on a raid. off the top of my head: cleric, monk, wizard, and especially rogue. Warrior is OK too as their DPS is significant and they can take turns tanking big bosses.
Rangers too, but level 60 ones for raid-saving Weaponshield. Don’t be a perpetual level 51 ranger.
Absinthium
05-14-2023, 04:22 PM
I appreciate everyone's response. This post languished for like two weeks or something before being "approved" by the mods, so I had no idea it had posted. It makes sense, and yes, travels is my favorite thing about playing wizards
Jimjam
05-15-2023, 03:26 AM
Welcome to the forum buddy :)
We had a problem with some bots a while back, hence the hurdle for new posters. Glad you stuck through that period.
Snaggles
05-15-2023, 10:33 AM
Rangers too, but level 60 ones for raid-saving Weaponshield. Don’t be a perpetual level 51 ranger.
In general level 60 is just better for everyone. While some in the 50’s are worse than others (hybrids due to spells and discs) outside of mana-song bards, coth/twitch mages and necros, and clerics the rest aren’t great.
In general if you want to really contribute to a raid, hit 60 and know your class. Be an active player and get some basic resist jewelry. If you prefer to warmbody but want to be efficient start leveling up a rogue.
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