View Full Version : SSF Paladin
ScottBerta
08-01-2023, 01:38 AM
Made a SSF Dwarf Paladin and was curious if anyone knew of any good low lvl quests I could do?
PatChapp
08-01-2023, 06:58 AM
https://wiki.project1999.com/Scarab_Armor_Quests
For some passable armor
Crede
08-01-2023, 07:11 AM
I remember the Bloodforge armor and hammer too. Not sure what wep ya using the hammer is 2h.
Jimjam
08-01-2023, 08:51 AM
Bull crusher may be dwarf usable?
Trumpy irontoe if fratricide appeals to you.
jabberwocky
08-02-2023, 02:52 AM
You can do Deepwater Harpoon stupid early on.
ya.dingus
08-03-2023, 08:44 AM
If you exclude the enchanted gem ( buy the gem, have a priest enchant it ) get yourself some dwarven imbued armor and absolutely clap your way to level 60. For ssf the juice is worth the squeeze for crafting.
Make banded up to like 175, farm a few thousand, craft fine plate which will serve as an intermediate until enchanted imbued.
If youre going ssf, go all in on it. Its a great feeling of accomplishment crafting your own powerful gear once youve put the time in.
You can do Deepwater Harpoon stupid early on.
40 is stupid early?
Keebz
12-01-2025, 04:42 PM
I'm soloing a Paladin right now and I'd strongly suggest getting some CHA gear and probably not going dwarf. Being able to split is pretty clutch.
Crede
12-01-2025, 11:28 PM
I'm soloing a Paladin right now and I'd strongly suggest getting some CHA gear and probably not going dwarf. Being able to split is pretty clutch.
Idk about that a dorf with the cultural armor that has str/sta/wis can be at like 200 str and nearly 200 sta unbuffed with moderate twinkage which is a huge advantage with a pretty solid mana pool.
I'd just put 20 into cha and then have stuff like lumi sword & big cha items for the important lulls.
Keebz
12-02-2025, 04:21 AM
How are you going to get cultural armor and a lumi sword SSF? Even if you do, you probably want to split mobs well before then (sometime in your mid 50s).
I'd want a plan to get a 150 CHA kit by 30.
kjs86z2
12-02-2025, 10:11 AM
I would definitely want some cha gear asap on a ssf paladin unless you're planning on doing single spawn 6-7 minute camps the entire time.
Crede
12-02-2025, 07:33 PM
How are you going to get cultural armor and a lumi sword SSF? Even if you do, you probably want to split mobs well before then (sometime in your mid 50s).
I'd want a plan to get a 150 CHA kit by 30.
Fair point I don’t know how hard cultural armor is - sounds like an amazing ssf reward though for how good the dwarven stuff is.
If you are ssf though are you really doing crazy deep dungeon grinds where a crit resist will end you even though you have root/loh?
The dwarven stat advantage almost becomes more heightened with ssf because to get that kinda str/sta from finding your own gear is extremely difficult. I think heavy twinkage lends itself more to playing different races like a high elf where you can still have a shitload of str/sta with twink gear.
Keebz
12-02-2025, 08:51 PM
Fair point I don’t know how hard cultural armor is - sounds like an amazing ssf reward though for how good the dwarven stuff is.
It's definitely cool, but it requires enchant / imbue spells so technically not SSF. You could special case it I suppose, but it's not so much better than the other cultural that I'd say it matters. It's notably very good for twinking, which we are not doing here.
If you are ssf though are you really doing crazy deep dungeon grinds where a crit resist will end you even though you have root/loh?
Base Root is pretty bad and CHA has a massive effect on lull success. Being able to split 2-4 spawns reliably opens up so much more of the game and will make run of the mill grinding much smoother and safer. Not to mention it helps you get around without invis. Lull is just too good on p99 to ignore.
The dwarven stat advantage almost becomes more heightened with ssf because to get that kinda str/sta from finding your own gear is extremely difficult.
I don't think STA is a super high value SSF stat — pretty low returns and no "double dip" mechanics like Mend; not to mention no one is CHing you. It's an end game stat.
In my opinion STR (big advantage dwarf here), WIS and CHA are the best stats for SSF Pal.
Traditionally you can get a cheap CHA set, but it's a lot harder to come by for SSF, which is why I'd personally avoid dwarf. It's still a reasonable choice as a melee bruiser with heals, but it will play a lot different than a human or elf.
Crede
12-02-2025, 09:44 PM
Base Root is pretty bad and CHA has a massive effect on lull success. Being able to split 2-4 spawns reliably opens up so much more of the game and will make run of the mill grinding much smoother and safer. Not to mention it helps you get around without invis. Lull is just too good on p99 to ignore.
Cha has no effect on lull success? The effect it has is how likely you will get a crit if you get resisted. Unless I am mistaken. So while higher cha will help avoid the crit resists, generally speaking you should be hunting as low of blues as possible(even more important with ssf) where your odds of getting a lull resist are low. I don’t see how the base root is pretty bad, not hard to park at least one mob. If you are engaging groups of 4 mobs at a time then you are already flirting with death with ssf gear. Not saying cha isn’t valuable just don’t personally think it’s a reason to not play dorf. And you could always put 20 points into it at character creation to help level the playing field.
Snaggles
12-02-2025, 11:42 PM
The only time I really used my CHA kit of around 150 was splitting Unrest basement. Surviving a crit resist there and running to the zone was stressful. As you level up, the range widens (your level vs the mob). That and most my favorite hunting spots involved close zones walls and splitting maybe two spawns initially while keeping them spaced/timed out.
As a SSF pally I’d prob skip Unrest altogether. Getting a rez there is nearly impossible so eating deaths can really mess with the progress.
Kich867
12-09-2025, 03:07 PM
As a SSF pally I’d prob skip Unrest altogether. Getting a rez there is nearly impossible so eating deaths can really mess with the progress.
I try to tell people this all the time. Dungeons when soloing are usually a waste of time, they're often out of the way, they're cluttered, there's a lot of competition for mobs, the respawn timers are crazy long, dying there fuckin sucks, etc. If you have it all to yourself, dope, or if it's something nearby / easy like Crushbone entrance, sure. But in general for SSF I'd stick primarily to outdoor zones.
If you're a dwarf paladin, or really any shorty melee class, the Bull Smasher quest is pretty non-negotiable. It has an insane ratio for that early in the game and I still used it on my dwarf warrior ssf run up into my 40's.
Scarab armor quests are easy, Bloodforge armor quests are easy, highly recommend doing both of those. BF armor at least until you get the helmet that's like BIS for a long, long time.
You can spend a long time in Butcherblock Mountains. Eventually you're going to want a magical weapon though, and so I think someone else mentioned it, the Bloodforge Hammer quest which brings you to Qeynos is an easy one to acquire.
Then, once you're in the Qeynos area with your magic hammer, you can go farm wisps in Norht Karana -> do moonstone handins for awhile to 16 or so, pivot to East Karana, farm snakes and brown spiders near the town near Gorge. I did a little leveling in gorge but its kind of a pain because of the constant blinds.
Real goal is to get high enough to do Crag Spiders then just chill and level off them until you can't. There's a ton of them, they drop infinite silk, turn the silk into swatches, sell the swatch stacks for plat, should walk away with at least 1k.
SSF really was the first step towards realizing making plat isn't that hard while leveling if you just loot shit and sell it.
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