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|tda| fatal
09-07-2023, 05:39 PM
Hi,

Ive been afk from p99 for a few years and it seems like last patch completely changed hate procs on items now. Infestation feels like complete shit now with others also.

Is there an updated current aggro proc chart someone I can check out please?

Snaggles
09-07-2023, 08:53 PM
They borked PR and DR counters. Rumor is they are going to change them back at some point.

Basically same "threshold hate" is around 400-500 cap (stuns, ac debuff, slow etc) outside the warrior red blade which is higher. In theory a landed SoD proc is highest since you get the DD + the micro stun.

A lot of people using frosties, sarnak hammers and the like. Prob ringed mace of the ykesha is good too.

zelld52
09-07-2023, 09:55 PM
Herbalist Spade best aggro weapon for groups.

Toxigen
09-08-2023, 07:18 AM
Herbalist Spade best aggro weapon for groups.

Yeah if you don't raid its easily the best. By far the most bang-for-your-buck weapon in the game.

greatdane
09-09-2023, 10:24 PM
Eh, not really. Root is useful when it's spammable and on demand, but not even slightly reliable as a weapon proc. When you then add the fact that it's very likely to break on the first instance of non-physical damage, it's silly to call Herbalist Spade the best aggro weapon.

In a grind session, it probably won't proc at all on any given mob. Like the odds are maybe 10-20% that you'll ever root a mob, especially once you take resists into account. Root generates almost no aggro through its inherent effect, so it's all predicated on the mechanical aspect of a rooted mob always hitting the closest target.

Compare this to other conventional aggro weapons. When you proc a Frostbringer or whatever, you've almost certainly secured aggro on that mob for the whole 20 seconds it takes to kill it. With a spade, however, you only secure aggro if you proc and it isn't resisted and the root lasts throughout the fight.

Even if we discount mobs that can't be rooted at all (you're unlikely to grind on those), the layers of caveats to root's aggro-holding capabilities make it wildly unreliable as a weapon proc. It's nice on an earth pet that casts it every six seconds or something, but given the abysmal default proc rate and the strong likelihood that any tank in an exp group has crap dex if they aren't buffed by a shaman, it's simply not a good aggro weapon.

Go with weapons for which it doesn't matter if the proc is resisted or not, and where it can't break and become irrelevant at any moment. Besides, you have a 50% higher proc rate when dual-wielding (assuming both weapons have a real aggro proc) than with a 2h weapon. When all of that is taken into account, it takes a special level of ignorance to call the idiot's spade a suitable tank weapon.

As a rogue, I always groan when the tank pulls out a spade. It means he doesn't have aggro 90% of the time, and even when he does proc a root and it isn't resisted, it's unlikely to last more than a few seconds if the group has casters and/or DD-proccing pets. Meanwhile, if the tank knows how the game works and shows up with proper tank weapons, I know that I can go all out as soon as I see the proc graphics of that Frostbringer/Wavecrasher combo or whatever it is he's using. The spade is not a reliable tank weapon at all.

long.liam
09-09-2023, 10:47 PM
Eh, not really. Root is useful when it's spammable and on demand, but not even slightly reliable as a weapon proc. When you then add the fact that it's very likely to break on the first instance of non-physical damage, it's silly to call Herbalist Spade the best aggro weapon.

In a grind session, it probably won't proc at all on any given mob. Like the odds are maybe 10-20% that you'll ever root a mob, especially once you take resists into account. Root generates almost no aggro through its inherent effect, so it's all predicated on the mechanical aspect of a rooted mob always hitting the closest target.

Compare this to other conventional aggro weapons. When you proc a Frostbringer or whatever, you've almost certainly secured aggro on that mob for the whole 20 seconds it takes to kill it. With a spade, however, you only secure aggro if you proc and it isn't resisted and the root lasts throughout the fight.

Even if we discount mobs that can't be rooted at all (you're unlikely to grind on those), the layers of caveats to root's aggro-holding capabilities make it wildly unreliable as a weapon proc. It's nice on an earth pet that casts it every six seconds or something, but given the abysmal default proc rate and the strong likelihood that any tank in an exp group has crap dex if they aren't buffed by a shaman, it's simply not a good aggro weapon.

Go with weapons for which it doesn't matter if the proc is resisted or not, and where it can't break and become irrelevant at any moment. Besides, you have a 50% higher proc rate when dual-wielding (assuming both weapons have a real aggro proc) than with a 2h weapon. When all of that is taken into account, it takes a special level of ignorance to call the idiot's spade a suitable tank weapon.

As a rogue, I always groan when the tank pulls out a spade. It means he doesn't have aggro 90% of the time, and even when he does proc a root and it isn't resisted, it's unlikely to last more than a few seconds if the group has casters and/or DD-proccing pets. Meanwhile, if the tank knows how the game works and shows up with proper tank weapons, I know that I can go all out as soon as I see the proc graphics of that Frostbringer/Wavecrasher combo or whatever it is he's using. The spade is not a reliable tank weapon at all.

Yeah Herbalist spade isn't the best proccing weapon for a full group. Still a decent weapon for a duo/trio though. For a full group I'd say go Frostbringer and the Wess. Decent ratio for both and good procs. 460 Hate for the Frostbringer Proc and 1200 hate for the Wess proc.

Solist
09-09-2023, 11:36 PM
Do the most dps

XP groups aggro is irrelevent 90% of the time. Pick highest dps combo you have (reaver, exquisite, etc etc).

Once you're 60, aggro only matters so much as to say use any of the top 10 weapons in either hand and you'll be fine.

Naethyn
09-10-2023, 04:06 PM
The best aggro weapon is your haste.

Snaggles
09-10-2023, 06:16 PM
Yeah Herbalist spade isn't the best proccing weapon for a full group. Still a decent weapon for a duo/trio though. For a full group I'd say go Frostbringer and the Wess. Decent ratio for both and good procs. 460 Hate for the Frostbringer Proc and 1200 hate for the Wess proc.

WESS is aggro threshold at like 400 or so. Same as stun. Since like almost 2 years ago when “aggro limited for any spell you cannot cast” patch went live. Get a sarnak warhammer, yak club, anything really. The WESS is quite bad.

long.liam
09-10-2023, 08:16 PM
WESS is aggro threshold at like 400 or so. Same as stun. Since like almost 2 years ago when “aggro limited for any spell you cannot cast” patch went live. Get a sarnak warhammer, yak club, anything really. The WESS is quite bad.

That's Incorrect. I have tested the WESS. The proc produces about 800 hate. The 400 hate cap on procs is per affect, not per proc. The WESS proc has 3 spell affects: a blind (400 hate), atk debuff (400 hate), and 4 poison counters (250 per counter, so about 1000 for the 4 counters, but poison counters are currently bugged, so no hate for this).

long.liam
09-10-2023, 08:23 PM
If they fix poison counter hate, the WESS would produced 1800 hate every time it procs. Currently it producing only 800 hate which is still very good.

PatChapp
09-10-2023, 08:51 PM
If a wess did 800hate per proc it would be more agro than an sod.

long.liam
09-10-2023, 08:54 PM
If a wess did 800hate per proc it would be more agro than an sod.

Have you tested it? I have. You're welcome to go test the hate on it yourself and provide evidence that I'm wrong.

long.liam
09-10-2023, 08:56 PM
Have you tested it? I have. You're welcome to go it test the hate on it yourself and provide evidence that I'm wrong.

And Yes SOD proc only produces 688 Hate. 400 hate for the stun affect and 288 hate for the damage.

Snaggles
09-11-2023, 10:46 AM
Either you are wrong or every raid warrior on the server is wrong.
Wanna flip a coin?

zelld52
09-11-2023, 11:24 AM
Ok now parse WESS damage vs. Herbalist Spade damage.

What did you find?

Herbalist Spade isn't just good because of the proc, but it's almost a 1 ratio. So it's great damage too. Especially at 50+.

WESS is sub 0.5 ratio. Awful.

By the logic of "It won't proc enough" - WeSS isn't worth shit either. 1h weapons do not proc more than 2h weapons.

As a tank, I'd rather be doing 150 damage per swing rather than 35 per swing.

The 10-20% chance of proc, where are these numbers coming from? Horseshit lol.

I've seen tanks hold aggro better with Shovel of the Harvest over many proccing weapons because of the burst damage. It's the same reason a rogue is hard to pull aggro from. Not because of their procs, but because of the amount of damage done in one round.

PatChapp
09-11-2023, 11:33 AM
Ok now parse WESS damage vs. Herbalist Spade damage.

What did you find?

Herbalist Spade isn't just good because of the proc, but it's almost a 1 ratio. So it's great damage too. Especially at 50+.

WESS is sub 0.5 ratio. Awful.

By the logic of "It won't proc enough" - WeSS isn't worth shit either. 1h weapons do not proc more than 2h weapons.

As a tank, I'd rather be doing 150 damage per swing rather than 35 per swing.

The 10-20% chance of proc, where are these numbers coming from? Horseshit lol.

I've seen tanks hold aggro better with Shovel of the Harvest over many proccing weapons because of the burst damage. It's the same reason a rogue is hard to pull aggro from. Not because of their procs, but because of the amount of damage done in one round.
Yeah I used a herbalist spade from 30-55ish,held agro fine in groups
Once you start competing with epic rogues and monks it only works after a proc
For group content just having someone root the mobs is the best agro.

Jimjam
09-11-2023, 01:52 PM
Wouldn’t wess be in secondary if duoed with a frostbringer?

Thats half procrate

Vivitron
09-11-2023, 04:12 PM
Root generates almost no aggro through its inherent effect, so it's all predicated on the mechanical aspect of a rooted mob always hitting the closest target.

Not anymore. Root gives the same aggro as other hp scaling aggro effects on this p99 patch: it gives equal aggro to a stun/slow/ac debuff/etc. It is an obnoxious change for root based cc but nice for the shovel tanks.

long.liam is right about the current WESS proc aggro. WESS doesn't have the best swing aggro and long duration blinds are a strong effect you might not want, though.

Snaggles
09-11-2023, 05:04 PM
No, it’s up to the threshold. IE it’s capped outside additional damage that is done by the spell.

Movement limiting spells are not good for aggro. Root is only good for proximity tanking (which still has its place). The old root net meta used to make sense since recharging was cheap and you could carry a bagful. These days the scepter per click sucks (it’s prob like 200) but 10 clicks is something to write home about.

Blinding Poison III is a “spell”, it having three lines doesn’t make it plural. Not these days if you read the patch.

Malk
09-11-2023, 05:22 PM
Blinding Poison III is a “spell”, it having three lines doesn’t make it plural. Not these days if you read the patch.

Rogean: Adjusted aggro formula calculations for spell SPAs: AC/Atk Debuff, Snare, Slow, Blind, Stun, Fear, Spinstun, Charm, Mez.

Rogean: The SPA above are capped at 1200 aggro, or 400 if the player is not high enough level to use the spell (Ex: Procs).

Rogean: Removed an overall spell cap of 400 aggro if player was not high enough level for the spell. This is instead capped per SPA Above.

As i read it, the WESS proc has 2 different SPAs, each having a cap of 400.

Snaggles
09-11-2023, 05:42 PM
Hmm I expected a Monday but not one where the WESS might not suck.
I never saw the note from Rogean. I guess it’s possible…

|tda| fatal
09-11-2023, 07:45 PM
so im guessing no one has made a new aggro weapon chart post patch lol.

WESS sucks, always has. Proc blinds mob and it runs away or targets closest person.

If stun is 400 hate, this means Ykeshan proc weapons are actually decent again.

Where does frostbringer rank on the list?

Snaggles
09-11-2023, 08:02 PM
You get 400 hate for a stun/ac debuff/slow/blind basically. The question is if you get extra points for other spell lines which you can click on via the wiki.

Currently poison and disease counters are broken but that should get fixed eventually.

Personally...I like effects that are actually useful. The old GOAT Infestation/WESS combo worked but talk about a trash setup. If I wanted to rely on worthless spells for aggro I'd just play my paladin or SK.

Malk
09-12-2023, 03:03 AM
Proc blinds mob and it runs away or targets closest person.

For trash on which blind can land you should be using a 2-hander anyway.

Dual wield tanking is for serious stuff, and serious stuff will either resist or net you a funny screenshot.

long.liam
09-12-2023, 03:17 AM
You get 400 hate for a stun/ac debuff/slow/blind basically. The question is if you get extra points for other spell lines which you can click on via the wiki.

Currently poison and disease counters are broken but that should get fixed eventually.

Personally...I like effects that are actually useful. The old GOAT Infestation/WESS combo worked but talk about a trash setup. If I wanted to rely on worthless spells for aggro I'd just play my paladin or SK.

I have tested it. It does work this way. Spells that have multiple SPAs (Spell Affects) will produce hate for each affect. I tried this on my paladin, SK, and warrior with spells and proccing weapons. The hate from each is added together.

Unfortunately there is not many procs/spells with more than 1 Spell affect on them. This was likely a purposeful design decision.

PatChapp
09-12-2023, 12:00 PM
I have tested it. It does work this way. Spells that have multiple SPAs (Spell Affects) will produce hate for each affect. I tried this on my paladin, SK, and warrior with spells and proccing weapons. The hate from each is added together.

Unfortunately there is not many procs/spells with more than 1 Spell affect on them. This was likely a purposeful design decision.

How did you test it? Vs a wiz with a flux?

|tda| fatal
09-12-2023, 01:45 PM
I have tested it. It does work this way. Spells that have multiple SPAs (Spell Affects) will produce hate for each affect. I tried this on my paladin, SK, and warrior with spells and proccing weapons. The hate from each is added together.

Unfortunately there is not many procs/spells with more than 1 Spell affect on them. This was likely a purposeful design decision.

so if this is true, something like troc skean is good again?

Spinstun plus poison dot proc

Does anyone have any real numbers?

Like how much hate is frostbringers proc? AC debuff = 400 hate? + dd

How much hate is a snare?

Someone surely has done the tests.

PatChapp
09-12-2023, 02:15 PM
so if this is true, something like troc skean is good again?

Spinstun plus poison dot proc

Does anyone have any real numbers?

Like how much hate is frostbringers proc? AC debuff = 400 hate? + dd

How much hate is a snare?

Someone surely has done the tests.
The max for any effect on a proc other than the epic proc is 400
So debuffs, snares etc are all assumed at 400hate.
So frostbringer would-be 460hate per proc,Ykesha 475

Troxx
09-12-2023, 02:44 PM
I was pretty sure that aggro procs whether or not they had multiple sub-components were flat capped at 400 threat + however much damage the proc did.

Ie WESS went from mega aggro to a flat 400. I don’t think you get separate checks from the blind and debuff. You used to for sure - but no longer.

|tda| fatal
09-12-2023, 02:58 PM
I was pretty sure that aggro procs whether or not they had multiple sub-components were flat capped at 400 threat + however much damage the proc did.

Ie WESS went from mega aggro to a flat 400. I don’t think you get separate checks from the blind and debuff. You used to for sure - but no longer.

Dec 23rd 2022
[1]

Rogean: Adjusted aggro formula calculations for spell SPAs: AC/Atk Debuff, Snare, Slow, Blind, Stun, Fear, Spinstun, Charm, Mez.

Rogean: The SPA above are capped at 1200 aggro, or 400 if the player is not high enough level to use the spell (Ex: Procs).

Rogean: Removed an overall spell cap of 400 aggro if player was not high enough level for the spell. This is instead capped per SPA Above.

Rogean: Bards are now capped at 140 aggro per song/spell/proc in all circumstances.

Rogean: Various spells in our database had erroneous bonus hate values that should not exist in any of our eras. The code handling that is now removed. This affected various spells in the Tashan line and Ykesha proc.

long.liam
09-24-2023, 12:44 AM
I was pretty sure that aggro procs whether or not they had multiple sub-components were flat capped at 400 threat + however much damage the proc did.

Ie WESS went from mega aggro to a flat 400. I don’t think you get separate checks from the blind and debuff. You used to for sure - but no longer.

That's incorrect, I have tested it myself and the dev's even confirmed it in the patch notes. The cap is per SPA (Spell Affect). Each SPA (Spell Affect) gives up to a cap of 400 hate each, depending the HP of the NPC casted on.

greatdane
10-02-2023, 12:04 AM
There's one thing I've always wondered about, and could never find an answer to:

It's said that your off-hand weapon has half the proc rate of your main hand. That has been cited as fact for 20+ years.

But you also have a <100% chance to even swing with your OH. Depending on class, it's typically around 60-75% at level 60, and obviously less at lower levels. The wiki (https://wiki.project1999.com/Skill_Dual_Wield) lists exact percentages per class. In fact, that page has oddly low dual wield rates for warrior, so maybe this class has a particular handicap in OH swing chance. No telling if that's accurate.

Is that 'chance to swing with off-hand' then a further reduction of your off-hand's proc rate on top of the inherently halved chance, or is it the actual genesis of the idea that your off-hand procs less, which has then been inaccurately interpreted as "half the proc rate"? Like maybe there is no direct reduction in OH proc rate, people just figured you only swing with your OH about half the time?

If the former is the case, off-hand proc rates would actually be more like 33% if it's half rate and then further reduced by OH swing chance. In the latter case, if there is no inherent reduction in proc rate but merely a sub-100% chance to swing with your OH, it's more like 70% (at level 60; less before), give or take a bit depending on the exact dual wield skillcap of your class.

Anyone know? I've never seen this discussed before. It seems to me like it has to be one or the other. The OH proc rate can't be exactly 50% of MH if the inherent proc rate is halved while you also have only, say, 70% to even swing your OH in the first place. It also can't be a 50% chance if it's just predicated on your chance to succeed a dual-wield skillcheck, unless it's measured at like level 40 or something where you actually do have only a 50% chance to swing with your OH.

Under no circumstances can it be correct that your off-hand procs half as often as your main when there's no such thing as internal cooldowns on procs. It has to be either "OH is half proc rate and then further reduced by dual wield skill chance" or "OH proc rate is not inherently less, just reduced by dual wield skill chance."

If it should turn out that your OH really does have a built-in halving of proc rate and a further reduction from dual wield chance, thus resulting in a real proc rate closer to 33%, it seems that the proc on your OH weapon counts for very little and stats (such as the +55 dex from blue epic blade if you're not at 255 without it, or the 35 AC from Horn of Hsagra) might count for more than any proc.

Snaggles
10-02-2023, 12:44 AM
I haven’t counted procs but did swing a 14/24 primary 1hs and an offhand 9/24 1hb for quite some time with a 60 ranger on Bloodmaw. Offhand swing was like .75% as often as main hand.

EC & Tash stick = 50,571 over 612 seconds = 82dps (686 slash landed / 511 crush landed = .74489 ratio)

Not going to speculate on the rest but just wanted to throw that in since frankly I didn’t know what the offhand did to the MH hit wise until I sat there for a while. 240 1hb, 240 1hs, 240 dual wield skill levels.

Vivitron
10-02-2023, 02:13 AM
I swung at Corudoth for about 25 minutes 8 seconds with 140 dex and Silver Whip of Rage prime / Nature's Melody offhand. I got 33 whip procs and 12 dagger procs. Honestly just not enough procs to really learn whether the offhand is 50% or not, but I'm posting it anyway.

Jimjam
10-02-2023, 02:43 AM
The off hand has a chance to proc each time its delay timer elapses. It can proc even if dual wield fails to produce a swing. That is why things like pgt or venemous axe are so good in offhand at low levels - dual wield will rarely produce swings but procs happen at the normal offhand rate regardless.

Troxx
10-02-2023, 09:34 AM
The off hand has a chance to proc each time its delay timer elapses. It can proc even if dual wield fails to produce a swing. That is why things like pgt or venemous axe are so good in offhand at low levels - dual wield will rarely produce swings but procs happen at the normal offhand rate regardless.

Unless p99 is different than live (and based on my experiences it’s not different) this is correct.

Proc rates from buffs (ie Ranger call of sky) is a flat 2 per minute regardless of dex.
Primary proc rate 2 per minute at max dex, scaling down with lower dex
Offhand proc rate 1 per minute at max dex, scaling down with lower dex

Procs don’t require a “hit” to fire. It can happen on a miss or even a missed opportunity (ie a missed dual wield check).

Ransurian
10-27-2023, 06:14 PM
Eh, not really. Root is useful when it's spammable and on demand, but not even slightly reliable as a weapon proc. When you then add the fact that it's very likely to break on the first instance of non-physical damage, it's silly to call Herbalist Spade the best aggro weapon.

In a grind session, it probably won't proc at all on any given mob. Like the odds are maybe 10-20% that you'll ever root a mob, especially once you take resists into account. Root generates almost no aggro through its inherent effect, so it's all predicated on the mechanical aspect of a rooted mob always hitting the closest target.

Compare this to other conventional aggro weapons. When you proc a Frostbringer or whatever, you've almost certainly secured aggro on that mob for the whole 20 seconds it takes to kill it. With a spade, however, you only secure aggro if you proc and it isn't resisted and the root lasts throughout the fight.

Even if we discount mobs that can't be rooted at all (you're unlikely to grind on those), the layers of caveats to root's aggro-holding capabilities make it wildly unreliable as a weapon proc. It's nice on an earth pet that casts it every six seconds or something, but given the abysmal default proc rate and the strong likelihood that any tank in an exp group has crap dex if they aren't buffed by a shaman, it's simply not a good aggro weapon.

Go with weapons for which it doesn't matter if the proc is resisted or not, and where it can't break and become irrelevant at any moment. Besides, you have a 50% higher proc rate when dual-wielding (assuming both weapons have a real aggro proc) than with a 2h weapon. When all of that is taken into account, it takes a special level of ignorance to call the idiot's spade a suitable tank weapon.

As a rogue, I always groan when the tank pulls out a spade. It means he doesn't have aggro 90% of the time, and even when he does proc a root and it isn't resisted, it's unlikely to last more than a few seconds if the group has casters and/or DD-proccing pets. Meanwhile, if the tank knows how the game works and shows up with proper tank weapons, I know that I can go all out as soon as I see the proc graphics of that Frostbringer/Wavecrasher combo or whatever it is he's using. The spade is not a reliable tank weapon at all.

Bruh, lol. Frostbringer proc doesn’t cause that much hate and the ratio sucks. Your typical raid geared dime-a-dozen gigachad rogue that you see everywhere these days is going to have aggro again within like 10 or 15 seconds of a Frostbringer proc.

I’ve tried various combinations of ToV weapons as well as Willsappper, Frostreaver, etc etc and I’ve found that Herbalist’s Spade is generally the best tool for general purpose group use. Frostreaver is a close second thanks to the high ratio and solid proc, but nothing beats root for guaranteeing that even the most obnoxiously overgeared rogues and monks can’t tear aggro from you until the mob is dead. A decent haste item like CoF and a spade is all you need for smooth sailing from 49 to 60.

Guesty07
10-29-2023, 11:43 AM
That's absolutely nonsense. Having a pair of agro proc weapons such as willsapper, frostbringer, epic, VP/ToV stuff etc is far better than proc root, which can A. Wear off and B. Be removed by DD.

Ransurian
10-29-2023, 01:18 PM
Most aggro proc weapon ratios are substantially inferior to a good 2H, especially in light of Velious 2H damage bonus buffs. Taking that into consideration along with the shovel’s long root time and it’s a no brainer to use it. I’ve tested many 1H weapon combos and I’ve consistently found herbalist’s spade to be superior - the hate is smoother in the absence of procs and the root effect generates plenty of aggro even when it’s dispelled by DD. The dispel issue is less of a problem than you imply in my experience in countless XP groups in the 49 - 60 range.

For raiding? Sure, the spade kinda sucks. But for typical XP camps, it works very well with most group compositions that rely heavily on melee damage, which coincidentally happens to be most groups.

Snaggles
10-29-2023, 02:08 PM
Just use the low level root when the mob hits camp. Helps with quick slows. Gives time for a warrior proc or two. Takes an ounce of coordination.

Or just slow and heal people (again, the game isn’t hard). If the rogue is getting smoked it’s on them. Learn to get good on blue cons before a raid mob dirt naps you in the first 10 seconds.

Ransurian
10-29-2023, 03:30 PM
The tank is responsible for holding aggro at the end of the day. If the DPS are getting smoked doing their job, which is dealing damage, that’s as much on the tank as it is the DPS. Framing the issue entirely around the DPS is unfair IMHO. While it’s unreasonable for a wizard to start nuking the instant a mob is pulled, it’s also not reasonable for a rogue to constantly have to hold back throughout a fight because the warrior is using 0.5 ratio trash like WESS or Infestation or some other bargain bin junk.

If the tank is constantly losing aggro, they need to consider upgrading their gear or rerolling to a knight class. Simple as that. The rest of the party shouldn’t feel responsible for picking up slack when they already have their own defined roles to play, such as healing and damage.

Ransurian
10-29-2023, 04:01 PM
The tank is responsible for holding aggro at the end of the day. If the DPS are getting smoked doing their job, which is dealing damage, thatÂ’s as much on the tank as it is the DPS. Framing the issue entirely around the DPS is unfair IMHO.

If the tank is constantly losing aggro, they need to consider upgrading their gear or rerolling to a knight class. Simple as that.

Naethyn
10-29-2023, 04:09 PM
So if you are new to the server and don't have access to decent haste, or maybe your main is a caster and you're not very good at melee, or you just aren't a great player, hybrids are a good choice for you. You're also more likely to find a pickup knight who can perform the role better than a pickup warrior.

If you know how to play the game and you have access to a haste item you are going to do fine on a warrior and you will out dps other hybrids with similar gear providing more exp for the group.

Snaggles
10-29-2023, 04:54 PM
The tank is responsible for holding aggro at the end of the day. If the DPS are getting smoked doing their job, which is dealing damage, thatÂ’s as much on the tank as it is the DPS. Framing the issue entirely around the DPS is unfair IMHO.

If the tank is constantly losing aggro, they need to consider upgrading their gear or rerolling to a knight class. Simple as that.

No, it’s not simple as that. A group is a team effort. There are times where killing something faster is of benefit and there is mana to heal squishies. Other times it’s not. If a rogue for example is pulling aggro and it’s becoming problematic they need to adjust. They can monitor evades succeeding and choosing to backstab or not, or start at 95% if they have better gear. The warrior can’t choose to have dice land for procs or not. Other people can help root the mob and prox aggro can be used. There is what is ideal and there is what can done in the moment.

It’s a group problem to fix. I agree with you there. It’s as easy for a rogue to figure our 3 buttons as it is for a warrior. Get good, learn to solo, or learn to pipe down. Regardless of your class.

Guesty07
10-29-2023, 05:31 PM
Completely disagree. Agro is MUCH smoother with 1h weapons. Far less initial ping pong until the first proc, at which point its then locked. 2h is and always has been streaky and spiky. I'd you get an early proc you're probably set but if not mobs are likely to bounce back and forth. All in my experience of course.

Jimjam
10-29-2023, 05:55 PM
Completely disagree. Agro is MUCH smoother with 1h weapons. Far less initial ping pong until the first proc, at which point its then locked. 2h is and always has been streaky and spiky. I'd you get an early proc you're probably set but if not mobs are likely to bounce back and forth. All in my experience of course.

Flipside, you can press taunt just before landing a treble attack to get a big aggro boost after the taunt lands.

zelld52
10-29-2023, 11:35 PM
It's really easy for a warrior to say, "Hey, please wait for assist before assisting." And then wait til 95% to call for assist.

zelld52
10-29-2023, 11:37 PM
Also also, DPS should know how to meter their aggro, especially by raid level.

Problem I've seen is that a bunch of rogues / monks get twinked, fly through the shit mid-levels, and then never learn how to control their aggro. They don't evade / feign death. They assist before assist is called, or before 98% on a raid mob. They eat enrage, etc.

Troxx
10-30-2023, 09:28 AM
The tank is responsible for holding aggro at the end of the day.

Assuming we’re talking warriors, it’s their responsibility to use appropriate weapons. But no, “at the end of the day” aggro management is the responsibility of the group/raid. It doesn’t matter what weapons you have, if the raid or group is balls to the wall stupid, holding aggro isn’t within the warrior’s ability to control.

People on p99 are just spoiled.