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Darkforge
07-11-2011, 01:22 PM
Will there ever be AA's put into game? Just wondering. It would be nice even if it was just the first Tier or whatever! =)

Atmas
07-11-2011, 01:26 PM
AAs came in Luclin so....

Hottbiscuits Dreadmuffin
07-11-2011, 01:29 PM
ಠ_ಠ

baalzy
07-11-2011, 01:36 PM
Well, there was an unofficial response by Rog that talks about the possibilities of the server progression after Velious.

There is a chance that some custom content development may take place, which could include AAs once we finish the timeline up to Luclin. If it does happen it'll be years down the road.

In that same post he also stated that they might bring up another p99 server to start the progression over again (this time with all the lessons learned, modified melee damage, weaker pets, ect...)

Nytewind TP
07-11-2011, 01:51 PM
Id be happy going up to LDoN really, but that would mean SoL, PoP, & Ykesha would have to be added.... :( Beyond PoP YKhesha and LDoN are farily minor in size and detail.

Striiker
07-11-2011, 01:58 PM
I tend to think that the realistic path will be:
1) complete work on Kunark (give this a year)
2) Release Velious (in about a year, concurrent work on this alongside Kunark)
3) Complete fixes to Velious (6 - 12 months)
4) Go back and fix all of the other issues, low-level bugs, minor changes, etc. (6 months)
5) Release a new P99 server with all fixes etc. in place. Make this a progression which matches what live was in terms of timings.
6) Current P99 server will continue to evolve with custom and/or select content from the official releases..

I think this would be an ideal end-solution. Those who want to continue with their characters which they spent a lot of time on can do so, exploring new content. Those who are interested in re-rolling on a new, highly-classic server can move to the new P99 server. I tend to think that this end scenario is about 3-4 years out.

greatdane
07-11-2011, 02:00 PM
My god, this question must have been asked literally a hundred and fifty times by now, each with a separate thread.

Striiker
07-11-2011, 02:14 PM
My god, this question must have been asked literally a hundred and fifty times by now, each with a separate thread.

That always happens. It's always fun to rethink things over time. Plus, people are far happier just asking instead of searching..

JenJen
07-11-2011, 02:40 PM
starting over again eventually, with the server all sorted out, sounds appealing actually.

Messianic
07-11-2011, 03:36 PM
My god, this question must have been asked literally a hundred and fifty times by now, each with a separate thread.

Welcome to the internet

Stormhowl
07-11-2011, 08:27 PM
A part of me hopes AA's don't see the light of day on this server. It's not because AA's themselves are inherently wrong, only the fact that there's no cap on AA's, which creates this ever growing schism between fresh 60s and those who have farmed 100, 200, 500 AA points.

If AA's had a cap of, say, 100 points? No problem, would be cool, because then people could customize their characters a little more personally with those 100 points.

As it stands though in its original form, AAs just support a system of elitism and grinding endlessly just to get those extra 2 points of strength or to get those extra 3% healing. :/

bakkily
07-11-2011, 09:32 PM
yea the hole should be out by now, and veeshans peak at sometime

guessing within the end of the summer or early fall both of these areas will be out

im just looking forward to velious, kunarks a cool area, but i havnt even done the lvl 50-60 content at all

Anger
07-12-2011, 05:22 AM
Will there ever be AA's put into game? Just wondering. It would be nice even if it was just the first Tier or whatever! =)

I suggest if you're looking for a server with AA's with a classic feel, try The Grand Creation. EZ Server is ridiculous with how quick you level and armor drops, and The Hidden Forest has alot of custom made stuff and is all around just not classic.

RiffDaemon
07-12-2011, 09:45 AM
A part of me hopes AA's don't see the light of day on this server. It's not because AA's themselves are inherently wrong, only the fact that there's no cap on AA's, which creates this ever growing schism between fresh 60s and those who have farmed 100, 200, 500 AA points.

Sure there's a cap: Once you've gotten all possible AA's through House of Thule, you're capped! :D

baalzy
07-12-2011, 12:50 PM
A part of me hopes AA's don't see the light of day on this server. It's not because AA's themselves are inherently wrong, only the fact that there's no cap on AA's, which creates this ever growing schism between fresh 60s and those who have farmed 100, 200, 500 AA points.


It's been a long time so somebody correct me if I'm wrong, but weren't you limited to like 40 total AA points when Luclin first launched, and you had to spend X number in general before you could buy from Archetype and then X from Archetype before you could buy from class, and then you had to be careful to pick the AAs you wanted because there were more than 40 points worth of AA options?

Edit: To RiffDaemon above me, technically there is no cap on live because there are a bunch of AA abilities that are expandable. Once you use the ability you have to earn and spend AA on it before you can use it again.

falkun
07-12-2011, 12:56 PM
I do not remember a cap on AAs on live during Luclin. There was a cap to the number of AAs you could have banked, but as long as your stored AA # was below that, you could have as many AA spent as you had earned.

The other portion you remember is accurate, you had to spend X amount of points in the general category before you could purchase Archetype AAs, with a similar Y amount being required in Archetype before you could purchase Class AAs.

I cannot remember how further expansions regulated expansion AAs possibly above Class.

Ele
07-12-2011, 12:57 PM
It's been a long time so somebody correct me if I'm wrong, but weren't you limited to like 40 total AA points when Luclin first launched, and you had to spend X number in general before you could buy from Archetype and then X from Archetype before you could buy from class, and then you had to be careful to pick the AAs you wanted because there were more than 40 points worth of AA options?

Edit: To RiffDaemon above me, technically there is no cap on live because there are a bunch of AA abilities that are expandable. Once you use the ability you have to earn and spend AA on it before you can use it again.

AAs were only limited in the sense that you had to spend x number of points in general before you could purchase archetype, y number of points in archetype before class abilities. To get titles you had to spend a certain number in each category.

Stormhowl
07-12-2011, 05:31 PM
I do not remember a cap on AAs on live during Luclin. There was a cap to the number of AAs you could have banked, but as long as your stored AA # was below that, you could have as many AA spent as you had earned.

The other portion you remember is accurate, you had to spend X amount of points in the general category before you could purchase Archetype AAs, with a similar Y amount being required in Archetype before you could purchase Class AAs.

I cannot remember how further expansions regulated expansion AAs possibly above Class.

It was something like, 6 in General to unlock Archetype, 12 in Archetype to unlock Class.

Beyond that, they started adding level requirements (e.g., some PoP AAs required level 61 for rank 1, 63 for rank 2, and 65 for rank 3, a formula later expansions followed) and had prerequisite AAs from your Archetype and Class categories.

After OOW? I totally forget what they did. /shrug.