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View Full Version : Pantheon feels more like WoW than EQ at this point.


Wakanda
11-24-2024, 06:57 AM
The weird Fortnite graphics. Getting your best abilities before level 5 and using them the entire duration of your career (like Wizards getting Ice Comet at level 3). It comes off as more like WoW Classic than as an EQ clone honestly.

Which WoW classic was pretty EQ-esque, but nothing about Pantheon really gives me "Classic EQ vibes." At this point it really feels more like a WoW clone, where you'll still be using the same abilities or spells you learned at level 1 at max level.

Like that's another thing that made EQ kind of neat. The way I played my Necromancer and Shaman varied dramatically as I leveled and had different spells available. I think it's the early 20s where Necromancers play more like Wizards than DoT casting fear kiters? Like most don't have their level 24 pet and their most efficient spell is a nuke.

Giving players their high level spells at low levels, and having these cartoony graphics just comes across as more of a WoW classic clone than an EQ clone.

Anyone else feel the same way? If you haven't watched the game play, please do me a favor and watch it and tell me that feels like EQ. Because to me it doesn't. And that's totally fine.

I just don't like how they are marketing this as an EQ spinoff because to me it feels like a bad version of WoW in it's early days, and I'm failing to see any connections.

Edit: The reason it's triggering is all my WoW friends know how much I love EQ and keep sending me videos of Pantheon expecting me to get excited, and are confused when I'm like no...? This is basically classic WoW at best? lol. Like it's even quest-based. In EQ you just adventure and level and quests are something that is special and rewarding that you aren't required to do, and most players won't do, but for those who do, it's usually worth it or has some niche reward like high exp, lore or faction etc. Apparently Pantheon is catering towards the WoW style of leveling where you do random pointless quest after quest in order to level. Again, I just don't see this as an EQ clone. I see it as a WoW clone?

And BTW I actually have a friend who I got to try WoW and P99 and they called WoW a boring game where you do chores, but became quickly addicted to P99, despite the game being created before they were born. I'm completely okay with Pantheon being a WoW clone. Just like Rift or any other game. I'm not okay with it being marketed as an EQ clone when it has very little in common however.

Ekco
11-24-2024, 01:24 PM
didn't know anyone was still taking Pantheon seriously after the 247 Mode letter, or even before that with the shit Perkins was saying.

shovelquest
11-24-2024, 02:10 PM
Everquest is a better game because the gameplay is FUN.

Just put me in a room with 9 skellies, and my spells, and I can be kept busy for 19 hours without a break.

Other games require you to be doing something to have fun. Do a quest. Meet an NPC. Go travel to a new place.

WTF, is the game fun? Or is it just chores?

EQ is a game about fun, with lots of ways to experience that fun.

It's competitors are games about lots of experiences, that are not fun.

This is the end of my TED talk.

NopeNopeNopeNope
11-24-2024, 02:30 PM
Never played retail WoW so I won’t comment on that. My gripe about classic WoW isn’t about the quests, it’s about a lack of excitement that must be made up for in one of two ways (IMO): hardcore mode, or pvp servers

Pve server death is a slight inconvenience in WoW, and just like an author who is too scared to ever kill off a main character, this results in encounters that could cause character death lacking that edge-of-the-seat excitement. This is very much unlike EQ, where dying in particular spots especially alone could become a huge problem ultimately threatening the very existence of the character

I’ve never played hardcore WoW, but friends that have tell me that close-calls got their heart racing more than any game they’ve played in years. For me, pvp servers made up for the lack of pve excitement. Everything I was doing in WoW was for the purpose of being able to kill other players better

Mobs in general are far more dangerous in EQ especially at higher levels, and WoW tends to play on rails (stay in your lane in the zone until you graduate to a new zone), and hand-holds players in ways that EQ never did (although classic is far better than retail in regards to these problems)

shovelquest
11-24-2024, 02:36 PM
friends that have tell me that close-calls got their heart racing more than any game they’ve played in years

Gamers:

https://i.imgur.com/bPO6wLN.gif

https://i.imgur.com/7xkAgwr.gifhttps://i.imgur.com/xMAV9jJ.gif

Everquest players:

https://i.imgur.com/nKT3yEH.gif

We are not the same 😎

NopeNopeNopeNope
11-24-2024, 03:09 PM
^
That’s how I play EQ. As someone who despised dying and having to beg free corpse run TP’s from dial a beg, I would almost never venture into the dangerous areas and dungeons of the game

But many players did. It was common for players of my class to do very dangerous and technical solo runs of many dungeons. And even with grouping you would get scenarios of either an over-pull/train, or a group trying to make do with a far from ideal makeup

These sorts of scenarios created nail-biting excitement, something I knew I would never personally get from WoW unless doing PvP

If we are using “easy” as a factor of relaxing, then WoW’s pve is 5x easier than EQ’s. Every class in the game could ignore every quest and easily solo even con mobs with at most only a 20 second break to eat/drink between pulls all the way to max level in classic WoW

shovelquest
11-24-2024, 03:15 PM
I always hear a lot of folks be like, "golf is easy!" meanwhile they have a 30 handicap (golf is a metaphore for EQ in this example)

(Other MMO's are like miniature golf)

:o

I will give honerary credit to those space MMO people that do the corperate guild wars that cost them 100's of thousands of IRL dollars though, that is like quantum gaming afaik.

Swish
11-24-2024, 04:09 PM
Emulated EQ servers continue to be more appealing than a "coming soon" game. While a lot of people might try Pantheon I'm not sure if they're going to have enough content to sustain any interest...maybe everyone will continue to be super patient (we like waiting, right?)

Ekco
11-24-2024, 04:30 PM
those space MMO people that do the corperate guild wars that cost them 100's of thousands of IRL dollars

those articles about Eve online with X amount of dollars blown up in a battle/war are all misleading clickbait.

the only EQ analogy i can come up with is idk like paying a guild 100+k for a no drop raid item instead of just being a member of said guild and buying the same item for 10dkp.

the people "funding" the wars ingame are doing so via ingame currency generation methods orders of magnitude more efficient and less retarded than the formula all those articles go by which assumes every single titan lost in the battle was paid for by someone buying a hundred billion isk worth of game time codes on the credit card and selling those ingame for the funds to buy a titan


the most expensive war was funded by a dude who made a casino website people could use ingame money on, dude printed literally trillions and hired the entire galaxy to kill the SA Goons so the game company banned casinos, and him obviously because he tried to RMT eventually

Ekco
11-24-2024, 04:36 PM
Emulated EQ servers continue to be more appealing it's usually modders/emu scene doing actual innovation on like gameplay n shit.

only thing the industry has actually done in the last 20 years was "hey, let's put a 100gigs of art assets in this shit and have a female write the lore instead"

that literally sums up the last 50 "wow killers" made

NopeNopeNopeNope
11-24-2024, 04:57 PM
I always hear a lot of folks be like, "golf is easy!" meanwhile they have a 30 handicap (golf is a metaphore for EQ in this example)

(Other MMO's are like miniature golf)

:o

I will give honerary credit to those space MMO people that do the corperate guild wars that cost them 100's of thousands of IRL dollars though, that is like quantum gaming afaik.

Oh ya. I had misunderstood the golf metaphor as relaxing, because combat in EQ is generally slower paced than WoW. And because getting especially mana back is such a slower process in EQ, it led to groups being considered slower paced and more social as a result than dungeon running in WoW

That’s why I thought it meant relaxing

Eisai
11-24-2024, 05:46 PM
Maybe the solution to green/blue is cross server lfg instanced speed runs with players that never type a single word or ever see each other again...

:barf:

shovelquest
11-24-2024, 07:39 PM
Oh ya. I had misunderstood the golf metaphor as relaxing, because combat in EQ is generally slower paced than WoW. And because getting especially mana back is such a slower process in EQ, it led to groups being considered slower paced and more social as a result than dungeon running in WoW

That’s why I thought it meant relaxing

Oh no you nailed it, i was just yes and'ing and ranting.

Also eq IS relaxing too! God bless EQ.

Maybe the solution to green/blue is cross server lfg instanced speed runs with players that never type a single word or ever see each other again...

:barf:

Why there are two servers at this point. I guess population is better at these sizes?

PlanetMans12345
11-25-2024, 08:04 AM
Monsters and Memories is the upcoming game that looks and feels the most like Classic EQ.