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GhettoSuave
12-31-2024, 10:44 AM
Hey all, coming back after a LONG time away. Got my UI and everything setup yesterday and going to start a new character. Im pretty indifferent as to what I select so what would you suggest if Id like to raid/group/be useful later on.

Playing on the Green server if there's a shortage of any certain class that would help.

zelld52
01-01-2025, 02:43 PM
Cleric, Tanks as always will be needed in groups.

Many players hage by this point made their solo toons (shm, enc, next, Dru, brd, monk). Lots and lots and lots of these classes banging around on Green.

Rogues and wizards will never go out of style as far as raiding is concerned. Clerics always too.

It's nice to have a solo toon thst you can log on if you're not having great luck finding groups. But if you want to be an in-demand class: cleric, rogue, wizard, tank

Jimjam
01-01-2025, 02:56 PM
Play the toon you want to gear. There are plenty of guild shared toons you can earn dkp on in order to outfit your personal character.

sajbert
01-01-2025, 05:08 PM
Enchanter is the best choice. There's no contest.

- You are top tier solo class and don't need half as much gear or expensive spells to pull huge things off.

- You are a top tier grouping class, in fact probably tied for best grouping class with cleric.

- You are an in demand raiding class.

- You lose nothing starting late. There are no legacy items that no longer drop that would have been amazing to have but that you can't get or won't be able to afford. Maybe a sleeper drop but seems more like a sidegrade to me and you wouldn't notice the difference anyway.

- Any of the available races as enchanter are legit. Erudite have better int and +5 mr, high elves best cha, humans best sta, gnomes don't need to cast gnome illusion to wallhack, dark elf has hide. Play what you like without feeling bad about it.

- Enchanter gear, at least most of it, is relatively cheap. Spells today are also rather cheap. Raid gear and any upgrades you get will give you a tangible benefit as you attempt more difficult content and thus it's worth to invest into your chanter.

Downsides? Some argue it's stressful, since pets can break and kill you. You also have no feign death so can't rest 100% safe anywhere. The Epic is difficult-ish, but not mandatory anyway.

Just make sure to go agnostic and put max points into charisma.

zelld52
01-01-2025, 05:47 PM
Upside to what was said above: you get really good about 2 things: naked pacifying baxk to your body and accepting death and corpse runs as part of the game

Jimjam
01-01-2025, 05:55 PM
Unpopular opinion: corpse runs are fun - playing without gear / with min gear to retrieve a corpse is an interesting change to usual game play dynamic of just fighting for new drops / xp / faction.

Swish
01-01-2025, 09:26 PM
I've never enjoyed recovering from a failed break-in to Fear/Hate myself.

Eisai
01-02-2025, 09:46 AM
I've never enjoyed recovering from a failed break-in to Fear/Hate myself.


Hate: Pre-kunark 3am red-eye with 16 players no monks and your tank is a level 49 paladin wearing bronze and wielding a stein with no dmg or stats. I loves it.

Jimjam
01-02-2025, 02:28 PM
I've never enjoyed recovering from a failed break-in to Fear/Hate myself.

Everything from Naggy/vox itemisation onward is mudflation and not real eq.

PatChapp
01-02-2025, 03:52 PM
To counter a common theme here:
Enchanter spells are expensive,the second most expensive apellbook. The only one you don't need for raiding is dictate,but if you want to farm any real plat solo(sirens,chardok) it is essential.
Boring on most velious raids,buff + tashbot.

But fun sometimes for raids to, ct and aow for instance you can charm ridiculous mobs and be Top of the parse.
I enjoy my enchanter,but usually raid on a rogue bot

sajbert
01-02-2025, 05:53 PM
I feel like the argument that chanter spells are expensive is moot at this stage in the game. Dictate <20k, bedlam <10k. Both Shaman and Necromancer have more expensive spell sets and both require more expensive gear to function. Heck, twinking rogue with gear will cost you more than it costs to buy the spells for an enchanter.

PatChapp
01-02-2025, 07:04 PM
Dictate,gift of pure thought,Bedlam,visions of grandeur. Much more expensive than a necro spellbook
Enchanter gearing is relatively cheap until you try to get pom gear and whatnot

sajbert
01-03-2025, 08:17 AM
https://wiki.project1999.com/Emissary_of_Thule
https://wiki.project1999.com/Gangrenous_Touch_of_Zum%27uul
https://wiki.project1999.com/Demi_Lich
gift <8k
dictate <20k
bedlam <10k
visions <15k
= 53k

Emissary of Thule <20k
Gangrenous Touch of Zum`uul <30k
Demi-lich <8k
= 58k

Although, Gangrenous Touch is arguably worthless so there's that. Then again, Circlet of Shadow costs about the same as all of the chanter or necro spells respectively.

And yes, as with any class eventually you can find ways to spend silly amounts of plat. Holgresh Elder Beads are quite useful for a necro and cost what, 800k? Whilst being largely 'meh' for an enchanter.

In the grand scheme of things spell costs aren't something that should be detrimental to playing an Enchanter nor do enchanters really stand out in that department when compared to the powerful three (sham necro enchanter)

PatChapp
01-03-2025, 08:51 AM
Gangrenous touch is the best meme spell in the game
Drops from a mob beside the queen thats usually only cycled on quakes. Isn't 100% drop rate, as we found out
Doesn't work for shit. What a crap spell, I think I have one rotting on a bank mule and had completely forgot about it.

jolanar
01-03-2025, 08:54 AM
Shamans are the only class that is top tier in all three game play areas: solo, grouping and raiding.

sajbert
01-03-2025, 10:27 AM
Shamans are the only class that is top tier in all three game play areas: solo, grouping and raiding.
Shaman is a pain in raids tbh. I practically never hear anyone go "Oh shit we need a shaman to be able to go". I'd rather play Enchanter.

Ennewi
01-03-2025, 12:26 PM
Shamans are the only class that is top tier in all three game play areas: solo, grouping and raiding.

Across all three categories, monk, bard, enchanter, and necromancer aren't that much lower though and even higher tier depending on the content/role. Overall though, agreed.

Keebz
01-03-2025, 02:22 PM
Shaman would be good on raids if there weren't way too many of them. Once we have a couple, I'm asking you to swap to cleric or rogue with few exceptions.

Ennewi
01-03-2025, 09:46 PM
Shaman would be good on raids if there weren't way too many of them. Once we have a couple, I'm asking you to swap to cleric or rogue with few exceptions.

Yeah, similar to enchanter. Raid can overwork a select few for more or less the same benefits. It can become an issue though, when they die from attempting to slow the target.