View Full Version : Current Raid Meta: Good or Bad?
Ennewi
09-04-2025, 06:28 PM
What would be a preferable alternative? No poll, not that one is needed with what was shown in the UN. Apparently clicking back and then reentering undoes the poll option. So direct feedback it is.
CrazyPro
09-04-2025, 11:11 PM
gib us wotated waids alweady :(
asked AI to come up with a better system, it came up with the old system(?)
Based on the comprehensive rules you've provided, the core issue with the current "FTE Lockout" system is that it can lead to significant server-wide downtime and rewards a successful initial tag more than successful execution. A guild can win FTE, wipe, and then effectively remove a major raid target from play for up to an hour while other capable guilds are forced to wait.
Here is a preferable alternative system, designed to prioritize action, reward execution, and reduce raid scene bottlenecks.
Proposed Alternative: The "Engage & Execute" System
This system replaces the optional 1-hour FTE Lockout rule entirely, focusing on a more dynamic "you hold it while you fight it" approach.
Core Mechanics:
1. FTE Primacy (Unchanged): The guild that successfully obtains the "First to Engage" (FTE) message on a raid target earns the exclusive right to engage that target.
2. Engagement Lock (Replaces Lockout): As long as the FTE-winning guild remains actively engaged with the mob (per the definition in Q7, having at least one player on the mob's hate list), no other guild may interfere. This is the guild's protected attempt.
3. The Wipe Condition & Forfeiture: If the FTE-winning guild wipes (meaning the mob's hate list is cleared of all players from that guild), their exclusive claim on the mob is immediately forfeited. Wiping is a failure of the attempt.
4. Open Target Status: Once forfeited, the raid target immediately becomes an "Open Target." Any guild may now attempt to gain a new FTE on it. There is no need to wait for it to path back to its spawn or regenerate to full health (as per the note in Q8).
5. Wipe Cooldown Penalty: To prevent a guild from repeatedly "zerging" a target after a wipe and to create a fair competitive window, the guild that wiped is placed on a 15-minute cooldown for that specific raid target only. They may not attempt to re-engage that mob until their cooldown has expired. They are free to engage any other raid targets during this time.
Rules This System Eliminates or Changes:
⚬ Eliminated: The entire concept of a declared 1-hour lockout.
⚬ Eliminated: The rule that a guild with a lockout may not engage any other raid targets. This is a major bottleneck that the new system removes.
⚬ Modified: The consequence of wiping. Instead of maintaining control, a wipe now results in a loss of control and a short-term penalty for that specific mob.
Benefits of the "Engage & Execute" System:
⚬ Reduces Server Downtime: This is the primary advantage. A raid mob will never sit unengaged for up to an hour after a failed attempt. The action continues, making the raid scene more vibrant and active.
⚬ Rewards Preparation and Execution: Victory is determined by the ability to kill the target, not just the ability to win the initial race. A guild that is better prepared and executes flawlessly can capitalize on the failure of another. This fosters a higher level of competition.
⚬ Promotes a Dynamic Raid Scene: Guilds are no longer locked into a single target for an hour. If they succeed quickly, they can move on. If they fail, they can regroup and pursue a different objective while another guild takes their shot. This allows for more raids to happen server-wide.
⚬ Reduces "Hostage" Scenarios: It prevents a situation where a guild locks down a key target (e.g., Avatar of War) but is unable to defeat it, effectively holding the mob hostage from the rest of the server.
⚬ Maintains the Spirit of FTE: The thrill of the race and the importance of getting the first tag are preserved. The FTE guild is still given a fully protected, fair attempt to kill the mob. The system simply adds the condition that they must be successful to retain their claim.
This alternative shifts the focus from "ownership by tag" to "opportunity by execution," which would likely create a more competitive, engaging, and efficient raiding environment for the entire Project 1999 Blue server.
branamil
09-05-2025, 12:38 AM
You think anyone doesn't immediately glaze over AI slop when they see bulleted lists and overly formal language? lol
You think anyone doesn't immediately glaze over AI slop when they see bulleted lists and overly formal language? lol
this is actually a use case for AI considering the sucess rate of humans not being corrupt around these parts is about 10%.
also, sorry computer software makes your angry and there's like me and 2 other people who aren't raiding and not in the UN already so i'm not sure what the point of this thread even was.
hope this helps,
lol.
vales
09-05-2025, 09:36 AM
you have to argue with everything ai says in order for the end result to be close to human reasoning (including arguing in favor of its initial position)
you have to argue with everything ai says in order for the end result to be close to human reasoning (including arguing in favor of its initial position)
https://i.imgur.com/edJsfBt.png
cd288
09-05-2025, 12:26 PM
You can always tell when someone uses AI to do all their critical thinking for them
Samoht
09-05-2025, 12:29 PM
While FTE might be the simplest rule set, it is far from the fairest rule set.
Lottery ensures the fairest distribution, and the closest thing we have to that is the draft. The obvious problem with the draft is that it is not weighted to population, so building mega zerg guilds hurts your loot distribution during the lottery.
..which funnily enough is exactly how you control the FTE meta.
The way the AI is arguing against lockout makes me believe that the prompt was somehow tainted against the lockout meta because it uses terms like "server-wide downtime" and "bottleneck"
Where did the AI get the idea that there was any downtime or bottlenecks with lockouts? People not locked to your engage are free to go do whatever else they want, including FTEing something else.
You can always tell when someone uses AI to do all their critical thinking for them
it's an improvement though, most people need a copilot, especially the leaded gas drinking out of a garden hose generation.
ai slop art is an 10,000% improvement over the prior status quo of Tumblr/DeviantArt that was everywhere also, i wake up every morning and thank Sam Altman that i haven't seen a shittly drawn webcomic or anime character in 3 years now.
kjs86z2
09-05-2025, 01:52 PM
unrooted dragons
1 hour fte lockout - choose your target wisely on respawn day
10 minute countdown on spawn before foot races - dont make people stand on the racing line in kael for hours that shit is fucking retarded
30 day raid bans for guilds doing dumb shit, bring back sirken-esque iron fist (minus the whole titties for timers thing)
+1 to all that, i wouldn't be so quick to nix the titties thing though, who knows... that might of been the secret sauce that made that era so great, need a compromise,
i propose each guild sends in feet pics (shaved male feet obv.) to be judged by a Quentin Tarantino AI that will award one guild a timer each month.
kjs86z2
09-05-2025, 02:51 PM
The Green Title Syndicate ought to give FAFO a try when it comes to litigating raid disputes.
Foxplay
09-06-2025, 03:24 PM
asked AI to come up with a better system, it came up with the old system(?)
Used AI, ignored everything after you said that
Foxplay
09-06-2025, 03:31 PM
The major problem I have with lockout is now raid mobs have a much lower threshold / requirement to what is essentially a uncontested camp claim (for 1hour) than killing any normal exp or named camp mob....
Normal camps you have to kill spawns with a reasonable time, maintain presence etc and if you wipe there goes your claim. Just think about the absolute laugh people competing for fungi king in seb would have if one rogue ran it suicides himself on fungi king and then their group says they claim fungi king for 1hour.... their entire group would be laughed out of Seb
1hour is just far too lenient (at least for some targets, some targets like Vulak, Statue, Tunare etc its a more reasonable time) But other targets with minimal to no trash clearing 1hour is time to pull wipe 2 or 3 times and still have time to recover pull again and kill.
If it was a normal XP camp or named mob camp and you did that you would have already lost the camp. But for some reason raid mobs have a lower bar than camp claims now lol
It really is handicapped EQ
Swish
09-06-2025, 03:43 PM
So do you want MORE RULES to give different lockout timers to different targets? Could be the death of casual guilds who want to raid.
Snaggles
09-06-2025, 04:57 PM
It’s just a bit ironic that the proponents for competitive metas (like not dropping FTE) have forgotten their eye rolling at the casual guilds now that their guild’s can’t do it.
Used AI, ignored everything after you said that
this post is 10x more hilarious coming from that avatar/sig combo.
just keep posting "Pick up a pencil" it's definitely gonna win vs the literal trillion dollars in CapEx being spent on this stuff, lol.
also it was more or less a joke btw, about how humans can't figure out some decent rules for this stuff 16 years into this project but a gloried autocomplete can and could referee better, i forgot my reddit tone indicator so i'll /j my posts in the future to help ya out.
I cant believe so much time and energy is spent on deciding and defining the rules by which neckbeards get to engage raid mobs.
I mean no wonder gms/guides get chewed up and spat out on the regular.
Given 15 minutes of a Sunday arvo I have a (Non A.I) Idea for P1999 money making not directly related to the I.P of Daybreak...
They could release a class for young people and use this as training for preschool teachers.
Toddler conflict resolution 101 brought to you by the parents/grandparents of the children you will guide through early learning.
Prove me wrong children
Wakanda
09-07-2025, 07:39 PM
you have to argue with everything ai says in order for the end result to be close to human reasoning (including arguing in favor of its initial position)
grok says the craziest stuff to me, like yesterday it tried to tell me a debunked ufo video from years ago was military flares when in reality we all knew it was headlights in the reflection of the car window. like it double down and started arguing with me about it lol.
shovelquest
09-07-2025, 07:40 PM
I cant believe so much time and energy is spent on deciding and defining the rules by which neckbeards get to engage raid mobs.
I mean no wonder gms/guides get chewed up and spat out on the regular.
Given 15 minutes of a Sunday arvo I have a (Non A.I) Idea for P1999 money making not directly related to the I.P of Daybreak...
They could release a class for young people and use this as training for preschool teachers.
Toddler conflict resolution 101 brought to you by the parents/grandparents of the children you will guide through early learning.
Prove me wrong children
now imagine giving even dumber people a speeding ticket
kjs86z2
09-08-2025, 09:00 AM
I cant believe so much time and energy is spent on deciding and defining the rules by which neckbeards get to engage raid mobs.
if there were zero rules you would have absolute chaos...think vp no CSR across all targets
Jimjam
09-08-2025, 09:16 AM
IDK, i just fight gnolls, bandage up and while healing I catch fish and make fillets.
Teddie1056
09-08-2025, 09:51 AM
I think a 1 engage rule would good.
If your guild wipes, you shouldn't get a 2nd engage.
Also, max 70 people from a guild in a zone. Punish riot for the cowardly act of merging with Kittens.
cd288
09-08-2025, 10:08 AM
Biggest cry baby about raiding on the server lol
Teddie1056
09-08-2025, 10:57 AM
You announcing your entrance?
WarpathEQ
09-09-2025, 10:08 AM
I was curious how the lockout meta is going on Blue, sounds like a few folks that aren't a fan but curious what the overall sentiment seems like?
I thought it was pretty good when we ran it on a quake on green. With that said it seems like a ruleset that would be good for quakes but bad for naturals. I mostly just enjoyed that it promoted guilds spacing out and racing to gather as many uncontested targets are possible versus all crowding and training the shit out of each other on the same NToV target. Seems like it was a ruleset that promoted much more good vibes for the server population as a whole with largely the same outcomes in terms of who killed what on quake.
I would agree with the wipe ends the lockout concept, the idea is to allow you to execute an engage without being interfered with, not to turn competitive targets into 1 hour guild trainings.
Don't recall if the ruleset was for just quakes or included naturals on blue but would advocate for lockouts to be quake only.
There's always going to be a small portion of the population who lives for the griefing, standing at a line for 16 hours for 16 seconds of glory, and lawyerquesting so it seems letting those folks get off on naturals while quakes have a more appealing ruleset for the masses.
kjs86z2
09-09-2025, 01:02 PM
still waiting for a quake where all raid zones are pvp enabled no CSR
IDK, i just fight gnolls, bandage up and while healing I catch fish and make fillets.
https://c.tenor.com/XtEPlU_07F8AAAAd/tenor.gif
peak gameplay, everything after that is just disappointing
Snaggles
09-09-2025, 04:13 PM
I think a 1 engage rule would good.
If your guild wipes, you shouldn't get a 2nd engage.
Also, max 70 people from a guild in a zone. Punish riot for the cowardly act of merging with Kittens.
Your sig has a typo. Remove “cap making”.
aaezil
09-11-2025, 01:05 AM
I think a 1 engage rule would good.
If your guild wipes, you shouldn't get a 2nd engage.
Also, max 70 people from a guild in a zone. Punish riot for the cowardly act of merging with Kittens.
Remember when vanquish was a cowardly merger of a bunch of different guilds? Pep farms remembers!
cd288
09-11-2025, 11:57 AM
Remember when vanquish was a cowardly merger of a bunch of different guilds? Pep farms remembers!
Got em
kjs86z2
09-11-2025, 12:17 PM
Remember when vanquish was a cowardly merger of a bunch of different guilds? Pep farms remembers!
Vanquish was a merger out of rooted dragons necessity.
<Freedom> would have been perfectly fine without the wall-licker shitters from AG.
aaezil
09-15-2025, 03:51 AM
Vanquish was a merger out of rooted dragons necessity.
<Freedom> would have been perfectly fine without the wall-licker shitters from AG.
Blaming rooted dragons - spoken like a true coward
do those dkp logs still exist? from my recollection Freedom was running on all cylinders with the only real threat of burnout or bordem on the horizion.
without that change internal drama in the other crew would of certainly ripped it apart from not getting enough targets with the amount of mouths they had to feed.
kjs86z2
09-15-2025, 03:02 PM
do those dkp logs still exist? from my recollection Freedom was running on all cylinders with the only real threat of burnout or bordem on the horizion.
We were having a good go of it. Getting plenty of targets with low numbers. Had a solid RTE team and fantastic racers. Across the whole guild roster it was a high concentration of play-makers. Sure Riot still had guys like Quean and Luddo, but we had the lion's share of good players.
Hell we even fielded 7-9 player poker nights. Taking Detoxx's money was always a good time.
Then I went on vacation. Came back to AG merge and "Vanquish." Started off okay because we were pounding Riot into the ground...but then bag limits came and the DKP bloat was real. Hella wall-licker mouths to feed.
Teddie1056
09-15-2025, 03:19 PM
Vanquish was bringing large raids while Riot was bringing large raids.
Right now, Fuse is bringing 3x the amount of any other guild. It's completely different.
Guild mergers aren't cowardice. Dwarfing the entire raid server population is.
Jimjam
09-15-2025, 03:30 PM
We were having a good go of it. Getting plenty of targets with low numbers. Had a solid RTE team and fantastic racers. Across the whole guild roster it was a high concentration of play-makers. Sure Riot still had guys like Quean and Luddo, but we had the lion's share of good players.
Hell we even fielded 7-9 player poker nights. Taking Detoxx's money was always a good time.
Then I went on vacation. Came back to AG merge and "Vanquish." Started off okay because we were pounding Riot into the ground...but then bag limits came and the DKP bloat was real. Hella wall-licker mouths to feed.
Honestly I still don’t know why AG merged. It had it’s own vibe, was achieving it’s players’ goals fine. It was moving away from the stuff which made it AG but the merge was what really lead to me disengage with raiding - it no longer scratched my itches (though I’m sure plenty were happy).
Ripqozko
09-15-2025, 07:58 PM
Honestly I still don’t know why AG merged. It had it’s own vibe, was achieving it’s players’ goals fine. It was moving away from the stuff which made it AG but the merge was what really lead to me disengage with raiding - it no longer scratched my itches (though I’m sure plenty were happy).
AG merged because nemce mom took the guild back, https://www.project1999.com/forums/showthread.php?t=370611
^ lol i forgot all about the guild tag drama
Jimjam
09-16-2025, 02:14 AM
AG merged because nemce mom took the guild back, https://www.project1999.com/forums/showthread.php?t=370611
I mean, AG could have just rebranded instead of merged. That seems like the more obvious thing to me, but shouldawouldacoulda I guess.
kjs86z2
09-16-2025, 11:54 AM
AG merged because nemce mom took the guild back, https://www.project1999.com/forums/showthread.php?t=370611
aaahhhh...one of the last good RNF threads
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