View Full Version : Permadeath Paladin Gear Advice
Arcturius
11-04-2025, 07:02 AM
Recently, I am have started playing all my paladins permadeath and I prefer soloing although I do group with my wife's 30th level druid sometimes. Having her druid around increases by survivability a lot. The highest I have ever advanced a permadeath paladin is 24th level.
During my few months of permadeath play, I have found that having a shiny brass idol and some crystallized pumice in my inventory saves my permadeath paladins from death from time to time. Obviously, the shiny brass idol can give a few additional seconds of survival in a some desperate situations and the crystallized pumice can un-root me so I can run away to zone or to guard(s) instead of being beaten to death by a ghoul or other root-casting NPC.
I am not a super experienced player, and I wonder what other player-sold and fairly inexpensive items I could wear or have in my inventory that would increase my survivability significantly. Journeyman's boots would be nice, but I don't currently have the coin for those. SoW potions are somewhat expensive for me, but sometimes I choose to use them when I am in especially dangerous places alone. Other than these options, I don't know enough about the available cheaper gear that is sold in the EC tunnel to discern which items can be truly life saving.
Also, I wonder what other fairly cheap items are available in game on NPC vendors or elsewhere that are not typically for sale in the EC tunnel (i.e. crystallized pumice) that might be especially valuable for saving my permadeath paladins in suddenly difficult circumstances or which might just generally increase their survivability.
Any advice would be appreciated.
Jimjam
11-04-2025, 07:27 AM
Envenomed heal potions (170hp and 10 second stun) are subject to the time limits on player cast stuns, so the stun actually only lasts about 4 seconds. They’re a bit pricy at
10pp per pop, but I’ve found them handy for when you really don’t want to die. Unfortunately they are nonstackable single dose expendables so they do eat up bag space.
You probably already know, but just in case: the leatherfoot raider’s cap is a fun quest that results in an instaclick port to west commons that any toon can activate. It is lore and single charge, but if your wife has a charged one you can sell hers to a vendor, then your depleted one to that vendor then rebuy both as fully charged (on blue and green servers). That will set you back about 200pp to rebuy both. Make sure the vendor has open sale slots for the cap to go into!
Also in rivervale there is a ring with a charge of healing you can receive just by having enough faction with the guards. A member of the cleric guild recharges it for you. Squad ring I think.
Arcturius
11-04-2025, 08:18 AM
I had no idea that was how the leatherfoot raider's cap worked. Thanks for that tidbit of information! Sounds like a lifesaver.
I have heard about heal ring but I should go ahead and raise my faction with those guards.
Thanks for the advice. Very helpful.
Arcturius
11-04-2025, 08:25 AM
Does the Squad Ring have to be equipped to use?
boromn
11-04-2025, 11:20 AM
I know this isn't quite what you asked, but considering I don't know that I have died on my 37 paladin as of yet, here is what I would suggest. Leveling a paladin safely is more about knowing the zone you are fighting in than the gear you have. For instance, I level 25ish to 38ish in Sol A because I can fight near zone lines. If I get a crit fail lull, I just immediately run to zone to reset (because typically I am the only one there and don't have to worry about trains).
Get a sword of Skyfire for cheap, or even a Sword of Morning. Something with a fast delay since the damage cap doesn't lift until 20. Nathsar Greatsword is another great cheap option. If you have plat, also get silver chitin hand wraps for haste. You can honestly fill out the rest with bronze armor until you find better.
My path maximizes my time near EC so that I can constantly come back to upgrade gear as I collect plat.
level 1-4 - West Freeport.
5-7ish - Nektolus Forest doing wolves and bears near EC zone line. Just stay away from the pathing guard.
7-10 - Hang in EC and grab buffs when you can and fight near the Inns or tunnel entrance. This is honestly the most dangerous level range to me for what you are doing because you can randomly get caught by that stupid air elemental.
10-15ish - Nro or WC doing scarabs, kodiak, wisps, spiders. You really shouldn't get adds during this phase because nothing is all that social and the patrols are limited.
15-22ish - Crocs in oasis. Maybe the next most dangerous level just because you can catch a stray dry bones or sand giant if not paying close attention.
16-20 (alternate) - Camp the DE guard at the LS zone line in Nektolus. 6 min spawn and drops a 3p sword everytime.
Once you hit 20, swap out for a Baton of Faith. You can pick them up for around 100p and you won't really find a better weapon for less than 3k.
22-25 - at 20ish or 22 (I can't recall) I start doing the Squire camp in U Guk. You can easily pull them 1 at a time as long as you are patient and let them pats move out of range of the others. Runed Bone Fork sells good for plat. You can do this camp until about 25 for xp I think.
25-38 - Sol A becomes my home for a long time. You can take it all the way up past 45, but you will be bored of it by then.
Start with gobs near LS and Sol B zone line. Once those become trivial, move in a bit to Foreman / Predator (this is a more risk camp because there is no zone line terribly close for safety. (there kind of is, but you have to know the maze through invisible walls well).
At about 29ish I start to do the area around Kindle (there is a zone line for safety nearby). This spot requires more use of lull and root but is easily manageable. Risks are to watch out for Singe and the one Inferno Gob near gnomes. Can be done solo but will wipe out your mana and are not worth it. This area is very profitable as well. You can sell all the gob junk to the gnome vendor in the castle just a short run away. I think I make around 100-200p and hour there when grinding.
I stay at kindle area until 35/36. At that point the xp becomes really slow and I move to the bar. I personally hate the bar camp as there are a ton of pats you have to deal with and a lull fail will require a longer run to the Sol B zone line. But it's where the xp is until maybe 38. At that point you can choose to wreck your faction with the gnomes and start slaying them or move on.
40+ starts to get into further travel areas like L Guk and CoM. The farther travel distances and the fact that you are now moving into more populated zones increases the risk of death.
WarpathEQ
11-04-2025, 11:27 AM
Reaper of the Dead probably even better for you than the idol. Instant click charge of complete heal. More than likely resetting your hit points to full would give you more life than 18-24 seconds of DA would at your level and play style.
Embalmers Skinning knife is a favorite of mine, procs summon bandages so you can have unlimited bandages to bind wound back your HP. I would imagine you're starting each fight at full HP and mana since you're playing permadeath so maybe this doesn't make you more survivable but it would likely save a ton of down time as your can mend your HP back up without draining your mana pool on heals.
Sounds like it would be too expensive at the moment but one of the main things people use for survivability in the late game are wort potions which is an instant click heal you can use in combat, they can eat a hole in your pocketbook pretty quickly though. Might have a chance to get these in the halloween event from turning in body parts while its still going.
kjs86z2
11-04-2025, 11:35 AM
WC cap
https://wiki.project1999.com/Leatherfoot_Raider_Skullcap
Crede
11-04-2025, 12:52 PM
Transfer all your stuff to a sk. Enjoy having fd and fear kiting and both invis for better survivability. Troll will be best for regen and slam.
bcbrown
11-04-2025, 01:04 PM
You can camp a couple of https://wiki.project1999.com/Serpent_Blood_Potion
Arcturius
11-04-2025, 01:32 PM
Great suggestions coming in. One question I have is about Reaper of the Dead...isn't it only a shadow knight weapon? Of course if I take one poster's advice and just switch to shadow knight it that not be an issue, but I don't think I will as I like the feel of being a paladin...simply an aesthetic preference for me that I cannot explain rationally.
boromn
11-04-2025, 01:35 PM
Great suggestions coming in. One question I have is about Reaper of the Dead...isn't it only a shadow knight weapon? Of course if I take one poster's advice and just switch to shadow knight it that not be an issue, but I don't think I will as I like the feel of being a paladin...simply an aesthetic preference for me that I cannot explain rationally.
This was me. I played paladin on live and then started as a SK here because of all the "meta" advice. I had fun, but once I got to 30, I just realized I am, and will forever be, a paladin at heart. I just connect with the character more.
kjs86z2
11-04-2025, 01:57 PM
Great suggestions coming in. One question I have is about Reaper of the Dead...isn't it only a shadow knight weapon? Of course if I take one poster's advice and just switch to shadow knight it that not be an issue, but I don't think I will as I like the feel of being a paladin...simply an aesthetic preference for me that I cannot explain rationally.
Anything usable from inventory won't have race / class restrictions.
Thats only to equip the item.
Snaggles
11-04-2025, 02:01 PM
WC cap
https://wiki.project1999.com/Leatherfoot_Raider_Skullcap
This. Set a percent you will cap at and don’t push the rule (keep in a general slot). Ex: Use LoH at 30% and cap at 20% no matter what.
Also, pick really easy stuff to kill. Don’t mess with things that can blind or hit you with a 600dd randomly. Don’t go with a permadeath toon if you want to adventure with variety of grind targets.
Jimjam
11-04-2025, 04:48 PM
Anything usable from inventory won't have race / class restrictions.
Thats only to equip the item.
I am unsure I understand what you mean - wizards can cast staff of temperate flux from inventory but sadly warriors can’t. This seems to contradict your post.
I’ll try to explain my understanding. This is an ‘any slot / can equip’ clicky, i.e you can only click it if your race / class can equip it (though you don’t have to). ‘Must equip’ clickies require them to be equipped (so are also limited to what can wear them).
Some clickies are simply ‘any slot’ which means they can be cast from inventory even by race/class combos which can’t equip the item.
Getting back to the convo, Reaper of the Dead is an ‘any slot’ item, but not ‘can equip’ so can be cast from inventory even by race/classes which can’t equip it. Making it ideal for permadeath toons.
WarpathEQ
11-04-2025, 04:54 PM
Great suggestions coming in. One question I have is about Reaper of the Dead...isn't it only a shadow knight weapon? Of course if I take one poster's advice and just switch to shadow knight it that not be an issue, but I don't think I will as I like the feel of being a paladin...simply an aesthetic preference for me that I cannot explain rationally.
You can click it from inventory and there are no class/race restrictions. When clicking something from inventory you just need to place it in one of the 8 default slots (cannot click from inside a bag).
WarpathEQ
11-04-2025, 04:58 PM
I am unsure I understand what you mean - wizards can cast staff of temperate flux from inventory but sadly warriors can’t. This seems to contradict your post.
I’ll try to explain my understanding. This is an ‘any slot / can equip’ clicky, i.e you can only click it if your race / class can equip it (though you don’t have to). ‘Must equip’ clickies require them to be equipped (so are also limited to what can wear them).
Some clickies are simply ‘any slot’ which means they can be cast from inventory even by race/class combos which can’t equip the item.
Getting back to the convo, Reaper of the Dead is an ‘any slot’ item, but not ‘can equip’ so can be cast from inventory even by race/classes which can’t equip it. Making it ideal for permadeath toons.
This is correct 3 separate categories of clickies.
Balimon
11-04-2025, 08:04 PM
Great suggestions coming in. One question I have is about Reaper of the Dead...isn't it only a shadow knight weapon? Of course if I take one poster's advice and just switch to shadow knight it that not be an issue, but I don't think I will as I like the feel of being a paladin...simply an aesthetic preference for me that I cannot explain rationally.
Anyone can click it for the complete heal charge, regardless of class. To complete the quest you do need some factioned toons, but fresh level one characters can do that without any faction work. Just make a dark elf necromancer and you can do all the factioned steps with that character since the quest items are all dropable.
Keebz
11-04-2025, 11:23 PM
https://wiki.project1999.com/10_Dose_Potion_of_Stinging_Wort
A few of these and a WC cap and you'll be in business.
Aeateil-rodcet
11-09-2025, 04:44 AM
On balance over the entire timeline played on p99, what has saved my toons the most, those without native SoW, has been J-boots, and WC cap.
And J-Lo, but that business is my own.
Snaggles
11-09-2025, 02:21 PM
^ Hi Rodcet friend :)
Nobody else getting OP is a bot vibe?
Arcturius
11-10-2025, 07:09 AM
Why do you think I am a bot?
jolanar
11-11-2025, 12:05 PM
You can camp a couple of https://wiki.project1999.com/Serpent_Blood_Potion
These are so easy to farm on P99 it's pretty busted. On live this mob is super rare and wanders most of the zone.
Why do you think I am a bot?
Because if you were, you wouldn't know you were.
If ya not, it shouldn't bother you.
Arcturius
11-12-2025, 09:00 AM
Well you accusation does bother me a bit even though I am not a bot, just to let you know.
What canyon do live near? The longest canyon in the world? The deepest? Or the widest?
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