View Full Version : Flying kick question
Trungep99
01-21-2026, 01:38 PM
I just got my monk to 30. The wiki doesn’t give tons of information. Is flying kick the only skill I should use and level up to maximize my damage? Or is their value in the previously learned attack skills?
Kich867
01-21-2026, 02:40 PM
Not a monk main so someone correct me if I'm wrong but, there's a few non-flying kick skills that are used in some disciplines for monks later on, like a powerful version of eagle strike or whatever, I have no idea how useful these are but they exist.
But besides that, no I think its just flying kick from here on out, it hits the hardest by quite a lot if I'm not mistaken.
Sizar
01-21-2026, 03:12 PM
Flying Kick is the best yes, others are now useless, as well as the disciplines associated with them
sammoHung
01-21-2026, 04:41 PM
Monk main here. Flying Kick is the only attack you should use, and yes the other discs for the other skills are broken on p99.
Goregasmic
01-22-2026, 08:21 PM
Monk main here. Flying Kick is the only attack you should use, and yes the other discs for the other skills are broken on p99.
Why are they broken here and how are they supposed to behave? Makes no sense ashenhand is on a 72 mins timer for a lesser special attack but you get thunder kick at 52 on a 9 mins timer. I read on live it boosts a bunch of specials for 10 ticks but was that implemented at a later date?
Mortdecai99
01-22-2026, 08:39 PM
Why are they broken here and how are they supposed to behave? Makes no sense ashenhand is on a 72 mins timer for a lesser special attack but you get thunder kick at 52 on a 9 mins timer. I read on live it boosts a bunch of specials for 10 ticks but was that implemented at a later date?
Some things just don't work right yet. 16 years seems like a lot of time to work on the project, but you have to remember it's always been like 1 or 2 guys trying to track down information and fix stuff as a hobby.
Goregasmic
01-22-2026, 09:32 PM
Some things just don't work right yet. 16 years seems like a lot of time to work on the project, but you have to remember it's always been like 1 or 2 guys trying to track down information and fix stuff as a hobby.
Yeah I get that I just don't know the timeline for those, as if they were broken in era or if they gave them arbitrary values on p99 and never got around to fixing it. There's a 2014 bug thread for silentfist/ashenhand but it was closed with no reply.
plzrelax
01-23-2026, 08:43 AM
Thunder kick sucks
TheBlob
01-25-2026, 05:02 PM
My monk is level 54 and I have tried Thunder kick many times. It feels like it either does nothing or actually make the Flying Kick less powerful. I have seen a Thunder kick for 5 points of damage vs a blue mob. I think the highest Flying Kick I have performed was with the discipline but the probability seems insanely low.
Cecily
01-25-2026, 05:18 PM
Thunder kick is for announcing to other monk players you're kind of a bad ass.
sammoHung
01-26-2026, 01:02 PM
Why are they broken here and how are they supposed to behave? Makes no sense ashenhand is on a 72 mins timer for a lesser special attack but you get thunder kick at 52 on a 9 mins timer. I read on live it boosts a bunch of specials for 10 ticks but was that implemented at a later date?
The Original Ashenhand was supposed to imbue Eagle Strike with the chance to one-shot your target, which is why its on 72 minute cooldown.
Source: https://www.scribd.com/doc/53542242/48825912-EverQuest-the-Ruins-of-Kunark-Revised-Expanded-Prima-Official-eGuide#page=185
Page 184 of guide (185 of PDF)
It got changed some time later in the timeline, to:
[4508] Ashenhand Discipline
Classes: MNK/60
Skill: Offense (Combat Skill)
Endurance: 0, Upkeep: 25 per second
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 30m, Timer: 4
Duration: 60s+ (10 ticks), Dispelable: No
Hate: 1
1: Increase Dragon Punch Damage by 150% (v185)
2: Increase Eagle Strike Damage by 150% (v185)
3: Increase Flying Kick Damage by 150% (v185)
5: Increase Round Kick Damage by 150% (v185)
6: Increase Tiger Claw Damage by 150% (v185)
10: Increase Kick Damage by 150% (v185)
Text: Your hands clench with fatal fervor.
Goregasmic
01-26-2026, 10:10 PM
The Original Ashenhand was supposed to imbue Eagle Strike with the chance to one-shot your target, which is why its on 72 minute cooldown.
Source: https://www.scribd.com/doc/53542242/48825912-EverQuest-the-Ruins-of-Kunark-Revised-Expanded-Prima-Official-eGuide#page=185
Page 184 of guide (185 of PDF)
It got changed some time later in the timeline, to:
Yeah I saw that digging but it says "under certain circumstances" so good luck finding the conditions and the % chance of happening. Probably closer to assassinate than desintegrate I'd guess but without a post discussing that particular disc it is way too hazy.
sammoHung
01-28-2026, 10:15 AM
Yeah I saw that digging but it says "under certain circumstances" so good luck finding the conditions and the % chance of happening. Probably closer to assassinate than desintegrate I'd guess but without a post discussing that particular disc it is way too hazy.
Yah I'd assume so. Probably same restrictions as assassinate / disintegrate too. I concur it was most likely a version of Assassinate for monks.
Goregasmic
01-28-2026, 09:12 PM
Yah I'd assume so. Probably same restrictions as assassinate / disintegrate too. I concur it was most likely a version of Assassinate for monks.
Assassinate is a passive and ashenhand is a on a 72m timer disc, the proc chance better be 50%+!
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