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maultar
03-23-2010, 09:19 AM
Once you get past your noob log or noob area (level 4-5) are there any camps that you could start a group with? My wife and I are a clr and a war, the basic group core. All we then need to do is add dps.
With that in mind where would be a good camp spot even if its indoors. Befallen first floor? Undead spires in EC? Still seems like at lvl 4-5 even with a full group most camps would be too much (orcs, dervs, some of befallens neo casters). Yet I dislike chasing roaming mobs and want that full group bonus.
Thanks
Ballerklein
03-23-2010, 10:09 AM
I full group at 4-6 can handle orc 2 in EC if they have the right classes. As long as you can single pull you wil have no problem. What time do you play? I will be on around 10PM central time if you want to join up, I have a 6 rog i would like to group with.
Excision Rottun
03-23-2010, 10:56 AM
Setting up at the EC tunnel to kill pumas works till 7-8
Then you can do dervs.
yt2005
03-23-2010, 10:56 AM
<3 CB
+1 on EC tunnel until 7-8, you can single pull pumas w/o fear of adds. Then you can move to orc1/orc2 for a few levels.
maultar
03-23-2010, 11:53 AM
Is orc 2 the smaller one by WC zoneline?
Excision Rottun
03-23-2010, 11:56 AM
Is orc 2 the smaller one by WC zoneline?
Yes
maultar
03-23-2010, 12:08 PM
Yeah no chance of shin ree there I suppose, also was shin ree even classic? wasn't he added later?
Don't recall. But without serious buffs or a solid group he will whipe the floor with a group with people under lvl 9.
Cribanox
03-23-2010, 12:25 PM
Id say crushbone is your zone, or blackburrow. Lots of single pulls.
Gweed
03-23-2010, 02:52 PM
What about us Trolls and Ogres?
Where do we go after lvl5 or so?
I never played an evil character on live, so I am pretty well lost
Ferok
03-23-2010, 02:57 PM
What about us Trolls and Ogres?
Where do we go after lvl5 or so?
I never played an evil character on live, so I am pretty well lost
Upper Guk.
atvaata
03-24-2010, 03:47 AM
blackburrow is fucking awesome with the gnoll fang turn ins
atvaata
03-24-2010, 03:49 AM
at l5 as an evil? commons. GL with a guk group at 5. Most guk groups require 13 at least for spiders, less you wanna camp the fist 4 mobs on a 20ish min repop
Gweed
03-24-2010, 05:34 PM
at l5 as an evil? commons. GL with a guk group at 5. Most guk groups require 13 at least for spiders, less you wanna camp the fist 4 mobs on a 20ish min repop
Yes, I found that out this morning. Sro seems ok, dunno if I am ready to run all the way to commons yet
Ferok
03-24-2010, 05:52 PM
at l5 as an evil? commons. GL with a guk group at 5. Most guk groups require 13 at least for spiders, less you wanna camp the fist 4 mobs on a 20ish min repop
I camped the entrance mobs solo from level 5 to level 14. There's far more than 4.
There's fisherman and the two guards right outside which should get you up to level 8 or so, combined with the first 4 static spawns inside and the roamer.
Beyond that, there's the next 2 static spawns off to the right which usually come together, but they vary widely in level so they shouldn't be much trouble. There's a croc roamer that winds up in here that hits a little harder, but soloable probably somewhere in 8-10. Beyond him, there's another static spawn croc which, if you've killed the first, is a pretty safe fight and all by his lonesome.
To the left, there's three roamers that show face in the bridge room, a sentry, a guard, and a ton warrior (who's higher level, but an easy single pull and should go down easily for a pair of 12's or so). There's also a tad down below in a room by himself, but i never bothered pulling him because he was always green. The room to the left from here has 3 static spawns, one of which is always a healer (call this the neophyte room, rare spawn healer, doesn't drop anything special). A pair around 10 should be able to deal with this room with ease.
From there, there's a few other spawns you can go to. There's a room below the bridge room that has a (I think) vis roamer, but otherwise has a croc and a sent, which will not assist eachother. If you wait for the roamer to leave, you can get the other two easily single by casting/shooting from the bridge. Additionally, if you walk slightly up the ramp where the ton roams, you can get the healer on the ledge solo as long as the neophyte room where the latter up goes is clear (he'll probably path here to get to you).
There's also a trio down the left hall from the neophyte room, never tried splitting them. And the hall forward from there also has some spawns, but never bothered with them either.
I was able to solo through here pretty effectively and safely picking up good coin (over 350pp) to level 14 as a shaman. The key is knowing the spawns and the pathing. It's pretty easy to stick to a couple of spawns you know and then branch out to a few new ones as you level.
HTH.
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