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View Full Version : AC vs HP on P99


Naerron
09-11-2011, 11:37 PM
I was hoping to start a thread that had nothing to do with drama. Discuss what you guys think compared to live, and maybe someone can act like yoda from TheSteelWarrior.whatever and give us some parse numbers?

Matalus
09-11-2011, 11:42 PM
gonna post before someone posts that no longer plays and wants his 2cents in

azeth
09-12-2011, 06:45 AM
gonna post before someone posts that no longer plays and wants his 2cents in

got me.

hdawg06
09-12-2011, 10:44 AM
I know 5hp=1ac during luclin+ eras, but not certain about how that works this early in the game.

Alkorin
09-12-2011, 10:48 AM
No one has done this for P99, and anything you see at this point is likely wrong anyway. Damage formulae have changed over the last couple (few?) patches.

My own feeling on the subject, having not gathered enough math behind it, is that AC doesn't work nearly the way it did on Live. Knights tank as well as warriors on P99 for the most part. AC formulae were part of the warrior's distinct advantage for raid encounters on Live. Paladins and SKs just couldn't cut it for quite a while, but they have no problem doing so on P99. YMMV. Maybe one day, I'll actually collect the data to refute this.

nilbog
09-12-2011, 10:53 AM
I know 5hp=1ac

Never heard this before in my life. I think 7 agi = 1 ac (?), or something close to it.

Knights tank as well as warriors on P99 for the most part.

Working as intended.. right?. AC is ac, hp are hp. Warriors made better tanks later on from hate proccing weapons, discs, AAs. Correct me if I'm wrong, I played a paladin and not a warrior.

greatdane
09-12-2011, 10:56 AM
Knights tank as well as warriors on P99 for the most part

That's how it should be. Warriors were never more than a few meager percent ahead of knights in raw tanking power. It's pretty much just defensive discipline that sets them apart in that regard.

Never heard this before in my life. I think 7 agi = 1 ac (?), or something close to it.

He probably means the unofficial rule of how much AC is worth when judging gear.

Extunarian
09-12-2011, 11:01 AM
Never heard this before in my life. I think 7 agi = 1 ac (?), or something close to it.


I think he was referring to a certain rule of thumb that people would follow when determining if you how much of one stat (HP or AC) you should be comfortable giving up in order to realize a gain in the other. For example, losing +30hp from one item in order to get +7ac from another.

Alkorin
09-12-2011, 11:02 AM
Working as intended.. right?. AC is ac, hp are hp. Warriors made better tanks later on from hate proccing weapons, discs, AAs. Correct me if I'm wrong, I played a paladin and not a warrior.

Not entirely sure, to be honest. I'd have to go back and check. I wasn't raiding high end content at this point on Live.

I do seem to remember the AC soft caps being drastically different for knights and warriors, even as far back as Classic, but again, I have no definitive source for this at the moment.

greatdane
09-12-2011, 11:11 AM
Look here (http://www.project1999.org/forums/showthread.php?t=48312) for facts.

Mardur
09-12-2011, 11:37 AM
gonna post before someone posts that no longer plays and wants his 2cents in

Got me!

Thing is, I'm very familiar with the stock eqemu formulae, but it's very modified here.

I'm still assuming (also based on experience playing a warrior) that AC is super important. Hybrids also (should) have lower AC softcaps than warriors, although if it's anything like live it's hard to notice until Velious when item AC values become absolutely insane (like 80 AC on weapons and shit).

A simplified version of the stock code is that if your AC > mob's ATK then you are nearly invincible, but if your AC < mob's ATK you get raped. I'm assuming the p99 code is a bit more refined so that every mob you fight doesn't have some magic AC value you need to not get boned. But still, I'm assuming it's similar.

Unfortunately this doesn't help the question at all, but I'm just sharing some knowledge. On some servers that set mob ATK way higher than you could feasibly get your AC to, HP would be more useful.

In short, my methodology is to stack my AC as high as possible. But you just have to have good sense in choosing gear. For example, I'd much rather use a 5 AC 55 HP ring vs. a 10 AC ring. 110 HP is gonna absorb a hit or two, whereas I'm not sure if 10 raw AC would provide a similar benefit. Thankfully, Kunark class armor is very high in AC.

From experience, AC deficits are very noticeable. A tank who is a couple/few hundred AC behind an equal level tank is going to visibly take much more abuse, more so than any amount of HP gear currently available could make up for.

Just strike a good balance and be intelligent about gear choice. With only 2 expansions, there usually aren't a whole lot of options fortunately, which makes picking the better piece of gear easier.

RahlaeRuffian
09-12-2011, 01:21 PM
Well this is from the wiki guide for warriors

Mathematically, the formula could be expressed this way: An items combat value (CV) is equal to its AC, plus one for every 1pt of Str, 15 HP, 6 Dex, 6 Agi, and 5 Sta. I also add one to its CV for every 1% haste increase.
CV = AC + Str + (total of hp, dex, agi, sta, and save bonuses) + % haste.

greatdane
09-12-2011, 01:29 PM
I'm very familiar with the stock eqemu formulae, but it's very modified here.

Most of the PEQ stock, which almost all emu servers use, is largely made of vague guesses and/or code from much later on. I'm guessing the devs here have rewritten practically everything by now.

hedbonker
09-12-2011, 01:42 PM
Well...Having played a war on live thru PoP, what separated us from the Knights was Def Disc.

cadiz
09-12-2011, 02:57 PM
Well...Having played a war on live thru PoP, what separated us from the Knights was Def Disc.

Defensive was definitely class-defining, but the extra +hp warriors tended to have over other classes every level gain was significant as well. Even non-Ogre Warrior races had a noticeable amount more HP gain per-level than any of the Knight classes.

Juugox2
09-12-2011, 03:27 PM
ac wow few dmg less when a mob is double attacking or even quading on you... ac doesnt matter if you dont got no hp :P