View Full Version : Favorite EQ Dungeons
Mardur
09-15-2011, 02:14 PM
I know this thread has been done similarly before, but I'm doing this as sort of research for a server I'm working on in my spare time.
I'm working on a Rogue-based EQ server that will primarily be dungeon crawls. Everyone starts in a hub zone (temporarily Nexus) and can travel to a number of dungeons. The dungeons will be populated somewhat uniquely compared to what most are familiar with. Essentially spawn locations and times are completely randomized forcing players to move around the dungeon, and eliminates camping a single spawn point. Keeping with the Rogue theme, the server will be extremely difficult and loot is obtainable randomly from any mob you kill. The first zone I'm developing is Blackburrow, and currently contains about a hundred loot items. The items are not randomly generated because I don't think that has any place in EQ, everything is itemized by hand. I want to maintain the Rogue style where you can start a new character, run the same dungeons, and find completely new items. Treasure chests spawn randomly and rarely as well, and the lockpick ability/spells will be very useful. Exp rates will be a bit faster than P99 but not fast by any means. I'm also considering making the server PVP with item loot to really nail the "hardcore" feel, but I'm not sure if the loss of population would be worth it. Also, 1 IP restriction and no MQ/SEQ allowed.
But besides that, I'm curious which dungeons you feel are the most enjoyable to crawl. Additionally I'm not sure if I want to keep things Classic-Velious. I kind of want to use zones like Akheva and Acrylia because I feel they're well designed and interesting.
Would like to launch with a 10 zone format. All of these are speculative besides Blackburrow which will definitely be the entry zone.
1) Levels 1-15: Blackburrow
Blackburrow is a relatively small dungeon, and I like the layout. It's also outdoors and will be the only outdoor dungeon available. SoW will be disabled in the hub zone, but Spirit of Shrew-esque spells will be available to some classes.
2) Levels 10-25: Warrens
3) Levels 20-35: Befallen
4) Levels 30-45: Qeynos Catacombs
5) Levels 40-55: Acrylia Caverns? I really like this zone.
6) Levels 50-65: Lower Guk
7) Levels 60-65: Velketor's Labyrinth
8) Level 65+ AA/Small Raid/Epics?: Charasis
9) Level 65++ Raid: Veksar
10) Level 65+++ Raid: Temple of Veeshan
11) Level 65++++ Raid: Ssra?
Not that I think this will ever see the light of day, but it's a fun project. Anyways, favorite dungeons to crawl? What kind of dungeons would you like to see on a server like this?
Diggles
09-15-2011, 02:24 PM
Does Crushbone count? it's dungeon like
Aadill
09-15-2011, 02:30 PM
EDIT: oh ffs i didn't realize that was a game, i'm retarded.
EDIT: oh yeah favorite dungeons:
Befallen
Warrens
Velketor's Labyrinth
Crypt of Nadox (even though it was kinda bare.. it still has nice spots for boss-type fights)
Grieg's End (maybe take advantage of some scripting like when Grieg pops up on the pedestals.. change a few models around and have a sort of insane asylum deal)
What about non-standard dungeons? Why not use a city or a place like Highpass Hold? It's some what linear but offers nooks and crannies to deal with stuff. or Neriak. I always liked exploring Katta Castellum.. maybe it's an old city taken over by zombies or something.
pickled_heretic
09-15-2011, 02:44 PM
would you be using 100% stock classes or would there be some customization?
This sounds cool.
As much flak as Kerra Isle got I thought it was an interesting place to walk around.
My favorite would be if you could combine High Hold Pass & Keep into a two stage thing
Shannacore
09-15-2011, 03:05 PM
Mistmoore was super fun.
Hottbiscuits Dreadmuffin
09-15-2011, 03:11 PM
Agree, Mistmoore is one of my favorite places to go. I'm currently camped at Dhampyre right now ;x
I love one-nuking the will sappers. I feel achieved with every faction hit for Bards of Antonica that I see.
Other favorite dungeon is Droga. Droga is wonderful exp in the 30s, and the goblins look cool.
Lazortag
09-15-2011, 03:14 PM
This should be no surprise to some people but my favorite dungeon (actually my favorite zone) is Howling Stones, and I think it's perfect for what you're trying to do.
acid_reflux
09-15-2011, 03:48 PM
Howling stones is my favorite. I can't count how many times I've ran the gauntlet to the exit. Those pit falls covered by rugs still get me sometimes... and then you are greeted by one PISSED OFF gnome at the bottom...oh wait... that gnome is in lower guk... another fave.
Kevlar
09-15-2011, 03:56 PM
I loved cazic thule, but after the revamp. Before reward did not = level of difficulty.
JenJen
09-15-2011, 04:03 PM
ct and mm are still the shit!
Tarathiel
09-15-2011, 04:26 PM
Sol a is a great zone for dungeon crawling
Mcbard
09-15-2011, 04:46 PM
ToFS was probably my favorite dungeon, unless you count ToV.
Seaweedpimp
09-15-2011, 04:55 PM
Sebilis hands down.
Loved CT when i first started fighting there.
aresprophet
09-15-2011, 05:06 PM
I love Upper Guk way too much. It's a great sprawling dungeon without too much one-track bullshit. Crystal Caverns is great for a similar reason.
Sol A is brilliant because it's 3 mini-zones in one. Mistmoore would be a fantastic dungeon crawl because it's basically one-way up until the castle, when you get a lot of choice over where to go next. I'd avoid something like Unrest, which basically just exists to have a couple of static camps to pull about a third of the zone each.
Gwence
09-15-2011, 05:11 PM
since when is blackburrow a dungeon?
also wouldn't consider mistmoore/CT or any outdoor zone a true dungeon.
HS, ToFS, Velks, and Siren's Grotto were probably my favorites
I guess Chardok too.
Arrisard
09-15-2011, 05:14 PM
Mistmoore is my absolute favorite of all time, but Lower Guk and Sebilis give them good runs for the money.
Juugox2
09-15-2011, 05:27 PM
all of velious :D
Lower Guk and Sebilis.
those are some REAL dungeons! so dank.
Scribbles
09-15-2011, 05:29 PM
FUCKIN CHARDOk
Zuranthium
09-15-2011, 07:25 PM
since when is blackburrow a dungeon?
Ever since the first day the game was released? Just because it's considered an outdoor zone, that doesn't mean it's not a dungeon. Close-quarters, multiple large levels below ground, constant trains, can easily get lost and have a very hard time recovering a corpse...yeah, that's a dungeon.
Tarathiel
09-15-2011, 07:31 PM
Ever since the first day the game was released? Just because it's considered an outdoor zone, that doesn't mean it's not a dungeon. Close-quarters, multiple large levels below ground, constant trains, can easily get lost and have a very hard time recovering a corpse...yeah, that's a dungeon.
So the guru say's and so it shall be
JenJen
09-15-2011, 07:35 PM
did they ever get round to putting joseph fritzl's basement in norrath?
mimixownzall
09-15-2011, 08:43 PM
I know this thread has been done similarly before, but I'm doing this as sort of research for a server I'm working on in my spare time.
I'm working on a Rogue-based EQ server that will primarily be dungeon crawls. Everyone starts in a hub zone (temporarily Nexus) and can travel to a number of dungeons. The dungeons will be populated somewhat uniquely compared to what most are familiar with. Essentially spawn locations and times are completely randomized forcing players to move around the dungeon, and eliminates camping a single spawn point. Keeping with the Rogue theme, the server will be extremely difficult and loot is obtainable randomly from any mob you kill. The first zone I'm developing is Blackburrow, and currently contains about a hundred loot items. The items are not randomly generated because I don't think that has any place in EQ, everything is itemized by hand. I want to maintain the Rogue style where you can start a new character, run the same dungeons, and find completely new items. Treasure chests spawn randomly and rarely as well, and the lockpick ability/spells will be very useful. Exp rates will be a bit faster than P99 but not fast by any means. I'm also considering making the server PVP with item loot to really nail the "hardcore" feel, but I'm not sure if the loss of population would be worth it. Also, 1 IP restriction and no MQ/SEQ allowed.
But besides that, I'm curious which dungeons you feel are the most enjoyable to crawl. Additionally I'm not sure if I want to keep things Classic-Velious. I kind of want to use zones like Akheva and Acrylia because I feel they're well designed and interesting.
Would like to launch with a 10 zone format. All of these are speculative besides Blackburrow which will definitely be the entry zone.
1) Levels 1-15: Blackburrow
Blackburrow is a relatively small dungeon, and I like the layout. It's also outdoors and will be the only outdoor dungeon available. SoW will be disabled in the hub zone, but Spirit of Shrew-esque spells will be available to some classes.
2) Levels 10-25: Warrens
3) Levels 20-35: Befallen
4) Levels 30-45: Qeynos Catacombs
5) Levels 40-55: Acrylia Caverns? I really like this zone.
6) Levels 50-65: Lower Guk
7) Levels 60-65: Velketor's Labyrinth
8) Level 65+ AA/Small Raid/Epics?: Charasis
9) Level 65++ Raid: Veksar
10) Level 65+++ Raid: Temple of Veeshan
11) Level 65++++ Raid: Ssra?
Not that I think this will ever see the light of day, but it's a fun project. Anyways, favorite dungeons to crawl? What kind of dungeons would you like to see on a server like this?
How about instead of working on a server that will never have more than 10ppl on it (fail server), you just help Rogean & Co. with the current one or help with Red99?
Runningfish
09-15-2011, 10:08 PM
How about instead of working on a server that will never have more than 10ppl on it (fail server), you just help Rogean & Co. with the current one or help with Red99?
I like his idea for a server, if implemented well it could be cool.. Obviously no serer will have a population like p99 but that doesn't mean they shouldn't be made.
Mardur
09-15-2011, 11:08 PM
It's not anything substantial, I've done shit before without actually releasing it to the public just so I could play on a server with my own rulesets. That's how I'm going into this, it's just something I want to play myself.
Yes, classes would have some customization since I always think I can do a better job than Verant did. I also want all classes to have somewhat equal ability to solo their way through until the end raid-style dungeons. Obviously classes like necros and mages will have an advantage and classes like clerics will most likely try to group with at least a friend, but I still want the option to be there.
I agree Howling Stones should definitely be represented as it's one of my favorite dungeons in the game. On another server db I worked on, you obtained your epic 1.5 by collecting a drop from the boss of each wing. I would like to incorporate that into this. What I'm thinking for this server is to make the zone very difficult with high zem. It would be designed for a group of 6, and each wing boss would drop 6 of a quest item. When you turn in all 4 to an NPC in the hub zone, you receive 1 of say a random 25 items designed for your particular class, epic-class weapons being one of the possible rewards. This would make it fun to run the dungeon repeatedly to build AA and gear for the "raid" dungeons.
Crystal Caverns is also one I overlooked, could work well as a raid dungeon with the city beginning the boss fights.
I know Chardok and Sebilis are great, but they're sooo overused on emu servers. I know it's because they're good, but just about every custom server features those zones primarily in some way.
Mistmoore and CT are awesome, I agree. But allowing outdoor spells takes some of the risk out things. I could counter this by just decreasing the effectiveness of SoW itself. I want some higher-end items with right-click speed buffs usable anywhere. Also a major aspect of roguelikes is traveling deep into dark, dangerous dungeons... CT and Mistmoore doesn't really fit the theme. At least Blackburrow has exits through tunnels.
I was also considering incorporating towns, kind of like how Kaladim is a dungeon filled with undead dwarves on SoD.
Bubbles
09-15-2011, 11:13 PM
Sol Ro Temple.
Dreadspire.
Veeshan's Peak.
The Hole
Supaskillz
09-15-2011, 11:15 PM
Sebilis wins
cadiz
09-15-2011, 11:33 PM
For 50's-60's Howling stones is hands down my favorite, second is probably Sebilis.
For lower levels/classic I really liked Lower Guk and for Kunark Crypt of Dalnir and Kaesora is also cool and a bit underrated.
Even Highkeep is pretty neat, considering all the levels and lore, sub-plots the designers tried to put in there.
Velious era, Temple of Frozen Shadow is pretty neat and I really liked Dragon Necropolis and NTOV, also Sleepers Tomb.
I've never been to VP, can't speak for that.
Scribbles
09-16-2011, 01:58 AM
gukbottom is the best pvp zone in any era of everquest hands down
Mardur
09-16-2011, 09:49 AM
gukbottom is the best pvp zone in any era of everquest hands down
Yup, agree.
Swishahouse
09-16-2011, 09:58 AM
Mistmoore was super fun.
YES!!! You tanking was NOT.
Shannacore
09-16-2011, 10:09 AM
YES!!! You tanking was NOT.
hahahahah, SHUT UP
bakkily
09-17-2011, 04:54 PM
swisha, do you still play? and why wont you come back shanna
Verenity
09-17-2011, 10:35 PM
Crystal Caverns is definitely my favorite dungeon
Migs351
12-10-2011, 02:33 AM
I personally loved Luclin zones, PC was so great, Echo Caverns... Vex Thal... SSRA... DSP...
On top of those, Velks lab, CC, PoM, Skyshrine...
So many memories! :)
Daldaen
12-10-2011, 02:53 AM
No love for Kedge Keep Q_Q.
Honestly, I love Unrest too, even though its outside, the house is baller to exp in.
Velketors is awesome from Velious
nalkin
12-10-2011, 05:10 AM
My personal fav would be Kedge Keep. glub glub
webrunner5
12-10-2011, 06:17 AM
The Hole isn't too shabby.
Hailto
12-10-2011, 02:04 PM
Would be awesome if you made this happen Mardur, sounds like a cool idea.
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