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Palemoon
09-21-2011, 05:18 PM
Been tinkering around and I noticed a new Cleric of Bertox is amiable in the Rodcent Nife guildhall (Knights of thunder too), but only aprehensive in his own guild.

Human cleric of Innoruk only dubious in dark elf cleric guildhall too... but much loved by the goodies of Freeport.

I assume this is all known, just kind of "disapointed" faction is not "classic/right" here.

edit: bertox cleric indifferent in jaggedpine too, I thought they hated the plauge bringers..

SirAlvarex
09-21-2011, 06:41 PM
While I can't comment on the Freeport factions, you are fairly correct about the Qeynos factions. At one point those factions were much closer to classic, but this caused new good characters to be insta-KoS to some of the evil guards...causing some unfortunate deaths on character creation. It was changed eventually to not be so bad.

However, I actually think that was correct. Qeynos factions were hardcore.

If you have valid proof, make a bug report in the bugs forum. Factions are tough to get down since there are so many variables, and rarely were any actual amounts released.

Feachie
09-21-2011, 06:47 PM
i gave up on reporting faction. iksar monks are fucked up too. evil races are dubious, good races are threatening. it used to take work to not be instagibbed by guards. Iksar are supposed to be kos to all races, and all races are supposed to be kos to Iksar.

http://championsofcabilis.yuku.com/topic/731/Iksar-faction-in-Neriak#.TnppBdSz7Jg

dated 2002

raptorak
09-21-2011, 07:25 PM
classic....

Palemoon
09-21-2011, 08:00 PM
Yeah I dont get it, faction is a pretty big deal in <classic> EQ.

Is it they dont know the real faction levels for the different class/race/religion combos or made them easier on purpose?

nilbog
09-21-2011, 08:09 PM
<classic>
Is it they dont know the real faction levels for the different class/race/religion combos

Correct. There was a huge effort in prekunark beta to get them even somewhat right. Before that, there were Ogres in Kelethin :P

Unfortunately the class/race/religion faction information isn't available anywhere. Well, aside from making level 1s on eqlive and going to con npcs :T

Post specifics and research and we'll fix them.
</classic>

Palemoon
09-21-2011, 08:19 PM
Correct. There was a huge effort in prekunark beta to get them even somewhat right. Before that, there were Ogres in Kelethin :P

Unfortunately the class/race/religion faction information isn't available anywhere. Well, aside from making level 1s on eqlive and going to con npcs :T

Post specifics and research and we'll fix them.
</classic>

Ok Nil, while waiting for p99Red i'll log onto EQmac (Al'kabor) and start researching this for you guys.

I noticed that half the level 1 toons I made here to look around gave no faction adjustments when turning in their "guildnote" either, so i'll record that too.

Al'kabor has not been patched since 2002 or so, so it should really represent starting faction levels as they were in original EQ.

Lazortag
09-21-2011, 08:51 PM
Correct. There was a huge effort in prekunark beta to get them even somewhat right. Before that, there were Ogres in Kelethin :P

Unfortunately the class/race/religion faction information isn't available anywhere. Well, aside from making level 1s on eqlive and going to con npcs :T

Post specifics and research and we'll fix them.
</classic>

I know this was mentioned but Iksars should be KOS everywhere. I think this was well-known back in the day, I was a nub back then and even I knew that.

Palemoon
09-21-2011, 10:03 PM
I know this was mentioned but Iksars should be KOS everywhere. I think this was well-known back in the day, I was a nub back then and even I knew that.

Ok I just made a lvl 1 monk iskar on Al'kabor server and ran around /conning everything I could. Somethings supprised me. Making post in bug section.

oldhomehaibane
09-22-2011, 04:23 AM
Does anyone know if human rogues of Innoruuk are supposed to be KOS in Neriak? I created just such a character on P99 and was surprised that the guards in Nektulos forest glared threateningly at me. Especially since I assume that human clerics, shadowknights, necromancers, and warriors of Innoruuk can all wander around Neriak unmolested (have verified this with the shadowknight in fact).

Feachie
09-22-2011, 04:37 AM
I know this was mentioned but Iksars should be KOS everywhere. I think this was well-known back in the day, I was a nub back then and even I knew that.

yeah seriously. how much research really needs to be provided for this? it was in the prima guide ffs

Xatava
09-22-2011, 06:26 AM
actually i believe there was one antonican city that iksar weren't kos. well not a city per se, bu the sewers of qeynos, iksar should be dubious there and able to bank without any faction work iirc.

Dr4z3r
09-22-2011, 09:38 AM
yeah seriously. how much research really needs to be provided for this? it was in the prima guide ffs

The Prima guide wasn't exactly a bastion of reliability. "Everyone knows Iksars were KoS" isn't dependable information, it's just assumption based on what Verant said; and Verant wasn't quite perfect at doing exactly what it said it would.

Palemoon
09-22-2011, 10:35 AM
actually i believe there was one antonican city that iksar weren't kos. well not a city per se, bu the sewers of qeynos, iksar should be dubious there and able to bank without any faction work iirc.

This matches up with what I researched last night on Al'kabor, Bloodsabers guild was the only area I could find in the old world that had no KOS/Threatening mobs to the Iskar Monk I was running around with. Well except the wandering begger mobs, those were threatening and I think they are on some Qeynos merchant or theif faction?

About the human Innoruk rogue being KOS in Neriak, I have not tested that combo yet but a human cleric of Innoruk was threatening to the dark elf necromancers that sit up on the first gate inside Neriak.

Point is, factions are not portrayed right. If I know they will acomplish something, i'll continue to make posts in the bug section with different race/class/religion combos and post their starting faction.

Priority should be the "evil" combos, since they seem the most out of wack.

toddfx
09-22-2011, 10:43 AM
Not sure how relevant this is, but I recently discovered my Halfling Druid is Indifferent to the merchants of FoB. I didn't go into Cabilis to test it, but I was able to purchase from every FoB merchant.

I did not expect this and was surprised, but perhaps that is how it is supposed to be.

Palemoon
09-22-2011, 12:04 PM
Not sure how relevant this is, but I recently discovered my Halfling Druid is Indifferent to the merchants of FoB. I didn't go into Cabilis to test it, but I was able to purchase from every FoB merchant.

I did not expect this and was surprised, but perhaps that is how it is supposed to be.

Yeah that is not right. They need to be set to dubious, unless p99 is still in the old old old phase that still had outright KOS merchant type NPCs.

Halfing Druid can buy/sell in Calibis , but a Human Cleric of Innoruk can't train in the Main Temple of Innoruk in Neriak.. go figure.

nilbog
09-22-2011, 12:21 PM
We are completely willing to fix factions as the correct values are found.

The process of implementing them sucks, and I'll give a brief explanation.

Each faction is identified by a faction_id. For example, QeynosCitizens is 434. So, each value associated for race/class/deity modifies it.

http://i53.tinypic.com/2uj0faa.jpg

This image/chart is only for QeynosCitizens. Each faction has its own "chart".

(taken from http://eqbeastiary.allakhazam.com/factionlist.html, ignore non-classic ones)
Agents of Dreadspire
Agents of Mistmoore
Agnarr
Ak'Anon Strike Force V
Akheva
Allize Taeew
Allize Volew
Ancestors of Valdeholm
Ancestors of the Crypt
Anchorites of Brell Serilis
Ankhefenmut
Anti-Mage
Antonius Bayle
Arboreans of Faydark
Arcane Scientists
Army of Light
Ashen Order
Askr the Lost
Assistants of the Scribe
Aviak
Banker
Battalion of Marr
Bayle's Irregulars
Befallen Inhabitants
Bertoxxulous
Bertoxxulous' Chosen
Beta Neutral
Betrayers of Di`Zok
Blackburrow Gnolls
Blackfeather Raiders
Blacksail Pirates
Blacksail Smugglers
Blood Furies
Blood of Ro
Blood of Solusek
Bloodgills
Bloodmoon Were-Orcs
Bloodsabers
Bonecracker Furies
Broken Skull Clan
Brood of Di`Zok
Brood of Kotiz
Brood of Ssraeshza
Brownie
Brownie Rebels
Burning Dead
Burynai Legion
Butcherblock Bandits
Cabilis Residents
Camp Valor
Captains of Dyn`leth
Carson McCabe
CazicThule
Chetari
Children of Dranik
Circle Of Unseen Hands
Circle of the Crystalwing
Cirtan, Bayle's Herald
Citizens of Freeport
Citizens of Froststone
Citizens of Gukta
Citizens of Qeynos
Citizens of Seru
Citizens of Shar Vahl
Citizens of Takish-Hiz
Clan Grikbar
Clan Kolbok
Clan Runnyeye
Clan Vorzek
Claws of Veeshan
Clerics of Tunare
Clerics of Underfoot
Cliknar
Clockwork Gnome
Clurg
Coalition of Tradefolk
Coalition of Tradefolk Underground
Coldain
Coldeye Clan
Combine Empire
Combine Empire Merchants
Commons Residents
Concillium Universus
Corrupt Qeynos Guards
Coterie Elite
Coterie of the Eternal Night
Craftkeepers
Craknek Warriors
Creatures of Darkhollow
Creatures of Gloomingdeep
Creatures of Justice
Creatures of Sandflow
Creatures of Taelosia
Creep Reapers
Crimson Hands
Critters of Jaggedpine
Crusade of the Scale
Crusaders Of Greenmist
Crusaders of Veeshan
Crushbone Orcs
Cult of the Arisen
Cult of the Great Saprophyte
Cursed Drakes
DaBashers
Dain Frostreaver IV
Dar Khura
Dark Bargainers
Dark Ones
Dark Reflection
Dark Reign
Dark Sendings
Darkhammer Dwarves
Darkpaw Gnolls
Darkpaws of Jaggedpine
Darkvine Brownies
Dawnhoppers
Death Fist Orcs
Deathshed Legion
Deep Muses
Deep Sporali
Deeppockets
Deepshade Collective
Deepwater Knights
Defective Clockwork
Defenders of the Broodlands
Deklean Korgad
Denizens of Discord
Denizens of Mischief
Dervish Cutthroats
Direwind Gnolls
Disciples of Jarzarrad
Disciples of Kerafyrm
Disciples of Rhag`Zadune
Discordant Army
Dismal Rage
Dragorn Forces
Dranik Loyalists
Dreadguard Inner
Dreadguard Outer
Dream Delvers
Dromrek
Drones of Stonehive
Drowned Dead
Drusella Sathir
Dryads of the Grove
Ebon Mask
Elder Scrykin
Eldritch Collective
Emerald Warriors
Emperor Ssraeshza
Erollisi's Scorned
EruditeCitizen
Evil Eye
Exiled Frogloks
Expedition 328
Eye of Seru
Fairie
Fallen Guard of Illsalin
Fallen of Bloody Kithicor
Fang Breakers
Faydarks Champions
FelGuard
Fieldstrider Centaur
Firiona Vie
Fizzlethorp
Fledgling Scrykin
Followers of Korucust
Forces of Dyn'leth
Forgotten Guktan Spirits
Foulblood Fieldstrider Centaur
Free Traders of Malgrinnor
Frogloks of Guk
Frogloks of Krup
Frogloks of Kunark
Frogloks of Sebilis
Frostflake Goblins
Frostfoot Goblins
Fungus Man
Furies of Shir
Furies of the North
Galigaba
Gate Callers
Gate Keepers
Gelistial
Gem Choppers
Geonid Collective
Ghouls of Neriak
Gladiators of Mata Muram
Goblin
Goblins of Cleaving Tooth
Goblins of Fire Peak
Goblins of Mountain Death
Gor Taku
Gralloks
Greater Brann Giants
Greater Jord Giants
Greater Vann Giants
Greater Vind Giants
Green Blood Knights
Greenfoot Goblins
Grel
Grieg
Grimlings of the Forest
Grimlings of the Moor
Grobb Guards
Grobb Merchants
Guardian Defense Forces
Guardians of Justice
Guardians of Shar Vahl
Guardians of Veeshan
Guardians of the Dark Tower
Guardians of the Vale
Guards of Qeynos
Guktan Elders
HalfElf
Hall of the Ebon Mask
Hand Legionnaries
Hand of Seru
Haven Defenders
Haven Smugglers
Heart of Seru
Herald Argoth
Herald of Druzzil Ro
Heretics
Hexxt
High Council of Erudin
High Council of Gukta
High Guard of Erudin
HighHold Citizens
Highpass Guards
Holgresh
Horde of Xalgoz
House of Fordel
House of Midst
House of Stout
Human
Indigo Brotherhood
Infiltrators and Traitors of Ashengate
Inhabitants of Firiona Vie
Inhabitants of Hate
Inhabitants of Sky
Inhabitants of Tanaan
Innoruuk's Curse of the Cauldron
Insurgents of Ro
Jacosh Steldenn
Jaggedpine Treefolk
Jaled-Dar
Jewel of Atiiki Efreetis
Johanius Barleou
Kaladim Citizens
Kaladim Merchants
Kane Bayle
Karana
Karana Bandits
Karana Residents
Katta Castellum Citizens
Kazon Stormhammer
Kedge
Keepers of the Art
Keepers of the Claw
Kejek Village
Kejekan
Kelethin Merchants
Kerra Isle
Kessdona
Khati Sha
King AkAnon
King Naythox Thex
King Peleke
King Tearis Thex
King Tondra
King Tormax
King Vigdos
King Xorbb
Kingdom of Above and Below
Kithicor Residents
Knights of Thunder
Knights of Truth
Kobold
Kobolds of Fire Pit
Kobolds of Gloomingdeep
Krag
Kromrif
Kromzek
Kunark Fire Giants
Ladies of the Light
Lake Recondite Bandits
Lanys T`Vyl
League of Antonican Bards
Legion of Cabilis
Legion of Mata Muram
Legion of Rage
Legion of Stonehive
Legions of Sverag
Lesser Brann Giants
Lesser Jord Giants
Lesser Vann Giants
Lesser Vind Giants
Lithiniath
Lizard Man
Lodikai
Lorekeepers of Gukta
Lost Kingdom of Lok
Lost Minions of Miragul
Lost of the Windwillow
Loyalists of Kerafyrm
Loyals
Luclin
Magus Conlegium
Mayong Mistmoore
Mayor Gubbin
Meldrath
Merchants of AkAnon
Merchants of Erudin
Merchants of Felwithe
Merchants of Halas
Merchants of Highpass
Merchants of Kaladim
Merchants of Ogguk
Merchants of Qeynos
Merchants of Rivervale
Mermaid
Miners Guild 249
Miners Guild 628
Minions of Meldrath
Minions of Scale
Minions of Tirranun
Minions of Underfoot
Minions of the Sunlord
Minohten
Minotaur
Mitius, Herald of Change
Mucktail Gnolls
Nadox Initiate
Nagafen
Najena
Nathyn Illuminious
Neriak Ogre
Neriak Trolls
Nest Guardians
New Alliance of Stone
Newbie Monster
Nightmoon Kobolds
Nihil
Norrath's Keepers
Nymphs of the Darkwater
Nymphs of the Windwillow
Oceangreen Residents
Oggok Citizens
Oggok Guards
Opal Dark Briar
Oracle of Karnon
Oracle of Marud
Orc
Orcakar Players
Order of Autarkic Umbrage
Order of Autarkic Umbrage
Order of Three
Othmir
Outcasts and Mutants
Overlord Mata Muram
Pack of Tomar
Paebala
Paladins of Gukta
Paladins of Underfoot
Peace Keepers
Phinigel Autropos
Pickclaw Goblins
Pirates Of Gunthak
Pirates of Iceclad
Pirates of the Pine
Pixie
Pixtt
Plaguebringer Parishioners
Planar Collective
Prexuz
Priests of Innoruuk
Priests of Life
Priests of Marr
Priests of Mischief
Primal Crystallines
Primordial Malice
Prisoners of Justice
Progeny
Protectors of Growth
Protectors of Gukta
Protectors of Pine
QRG Protected Animals
QeynosCitizen
Queen Cristanos Thex
Ragefang
Ragepaw
Rallos Zek
Rallosian Guards
Rallosian Invaders
Rav
Ravenous Undead
Redfist Legionnaires
Residents of Jaggedpine
Residents of Karanas
Residents of the Glade
Riftseekers
Rikkukin
Ring of Scale
Riptide Goblins
Rogues of the White Rose
Root of Innuruuk
Rujarkian Slavers
RyGorr Clan Snow Orcs
S.H.I.P. Workshop Base Population
Sabertooths of Blackburrow
Sandflow
Sandworkers
Sarnak Collective
Scaled Mystics
Scholars of Solusek
Scions of Dreadspire
Scorchclaw Goblins
Sebilisian Empire
Seru
Seru Race
Servants of Aero
Servants of Hydro
Servants of Inferno
Servants of Saryrn
Servants of Terra
Servants of Tunare
Servants of the Compact
Servants of the First Witness
Shades of Zek
Shadowed Men
Shadowknights of Night Keep
Shadowmane
Shak Dratha
Shamen of Justice
Shamen of War
Sharpeye's Reef Runners
Shei Vinitras
Shik Nar
Shiliskin Empire
Shoulders of Seru
Shralock Orcs
Silent Fist Clan
Silla Herald
Sirens of Maiden's Grave
Sirens of the Grotto
Sky Talons
Snowfang Gnolls
Soldiers of Tunare
Solusek Mining Co
Songweavers
Spire Spirits
Spiritbound
Spirits of Katta Castellum
Spirits of Nokk
Spirocs of Timorous
Splitpaw Clan
Sporali
Sporali Collective
Steam Factory Flunkies
Steel Warriors
Steelslaves
Stillmoon Acolytes
Stone Hive Bixies
Storm Guard
Storm Guardians
Storm Reapers
Stormbreaker Furies
Stormscape Aviaks
Sunstone Goblins
Swift Tails
Syrik Iceblood
Tarmok Tribe
Taruun
Temple Of Sol Ro
Thaulen Teir'Duuren
The Bloodtribe
The Borrowers
The Cral Ligi Clan
The Dark Alliance
The Dead
The Fallen
The Forsaken
The Freeport Militia
The Grol Baku Clan
The Guardians
The HotWingz
The Irebound
The Kromdek
The Kromdul
The Rainkeeper
The Recuso
The Sambata Tribe
The Spurned
The Tro Jeg Clan
The Truth
The Vas Ren Clan
The Venom Swarm
The Wall-Borne
Thought Leeches
Thrall of Kly
Thunder Guardians
Tidewater Goblins
Tirranun
TizmakClan
Toskirakk Merchants
Toskirakk Slavers
Toskirakk Slaves
Traders of the Haven
Trakanon
Treants of Jaggedpine
Tribe Vrodak
Tribe of the Nogdha
Trueblood Coven
Truespirit
Trusik Tribe
Tserrina Syl'Tor
Tuffein
Tuffein Leadership
Tunare's Scouts
Tunarean Court
Tunat'Muram
Tynoc, Herald of Scale
Ulthork
Undead Frogloks of Guk
Underfoot Autarchs
Underfoot Citizens
Underfoot Denizens
Underfoot Protectors
Underfoot Subversionists
Unkempt Druids
VahShir Crusaders
Valdanov Zevfeer
Valdeholm Citizens
Validus Custodus
Veeshan
Velketor
Venril Sathir
Verish Mal
Vishimtar
Volkara
Volkara's Brood
Vornol Transon
Vox
Warlord Ngrub
Wayfarers Brotherhood
Werewolf
Whisperling
Whistling Fist Brotherhood
Wildfang
Wind Nymphs
Witnesses of Hate
Wizards of Gukta
Wolves of the North
Wraithguard
Wraithguard Leadership
Yar`lir
Yelinak
Yunjo Slave Resistance
Zazamoukh
Zlandicar
Zun'MuramThis is why its complicated to have 100% accurate factions and why it's not completed. Community assistance would be nice.

Doors
09-22-2011, 12:23 PM
lol, godspeed on that job.

nilbog
09-22-2011, 12:27 PM
Yup.. so when someone complains or asks why a faction isn't exactly like live, tell them to fill out the chart. :D

Palemoon
09-22-2011, 02:17 PM
Is there no way to extract the chart figures from EQlive or EQmac?

Is the only way really to just /con NPCs and plug in a number to the chart?

I suppose I can continue doing "ballpark" faction for the class/races but I'm supprised this info is not already "out there" to just copy/paste chart to chart.

nilbog
09-22-2011, 02:36 PM
Is there no way to extract the chart figures from EQlive or EQmac?
....
I suppose I can continue doing "ballpark" faction for the class/races but I'm supprised this info is not already "out there" to just copy/paste chart to chart.

Definitely not. This isn't really a chart... more of a graphical representation of rows from our database.

The best we can do is piece together the past based on existing information or anecdotal evidence. Recreating EQ isn't easy :P

Kevlar
09-22-2011, 04:18 PM
One I ran into early on was the evil farmers who spawn with the bandits in west karana. The farmers are supposed to be on the same faction as the bandits. They did drop bandit sashes correctly, but they gave faction hits like they were qeynos citizens.

Uthgaard
09-23-2011, 01:41 AM
Is there no way to extract the chart figures from EQlive or EQmac?

Is the only way really to just /con NPCs and plug in a number to the chart?

I suppose I can continue doing "ballpark" faction for the class/races but I'm supprised this info is not already "out there" to just copy/paste chart to chart.

To actually determine the point values for a certain faction, you need to take 3 variables into consideration. There is plenty of 'i was kos as a $race' floating around on the boards and archives. But what a player sees is a function of a system of 3 of equations that each need a lot of independent research. There is a lot of wiggle room within a faction level. The faction system itself was also set up at the wrong intervals and had to be rewritten. Isolating the specific point values requires first, determining an easily reproducible faction hit, and repeating it numerous times, sometimes to max to eliminate the possibility of ambiguous results.

Then figuring out whether or not mobs are on the right primaryfaction is often a logic puzzle based known results for different possibilities (running around conning mobs with multiple characters of differing consider values to line up the pattern).

It took two weeks to get the 5 factions in cabilis right. These aren't even the full notes.


ally: 1051 to 2000
warmly: 701 to 1050
kindly: 451 to 700
amiable: 51 to 450
indifferent: -49 to 50
apprehensive: -449 to -50
dubious: -699 to -450
threatening: -1049 to -700
scowls: -2000 to -1050

OT

Human Shadowknight Innoruuk: Apprehensive
Gnome Shadowknight Innoruuk: Apprehensive
Dark-Elf Shadowknight Innoruuk: Apprehensive
Erudite Shadowknight Innoruuk: Apprehensive
Troll Shadowknight Innoruuk: Apprehensive
Troll Shadowknight Innoruuk: Apprehensive
Half-Elf Shadowknight Innoruuk: Scowls
High-Elf Shadowknight Innoruuk: Scowls
Wood-Elf Shadowknight Innoruuk: Scowls
Halfling Shadowknight Innoruuk: Scowls
Dwarf Shadowknight Innoruuk: Scowls
Barbarian Shadowknight Innoruuk: Scowls
Iksar Shadowknight Innoruuk: Scowls

10 hits to indifferent
15 hits and still indifferent


iksar = -700-250
-950
-100

----------------------------

SwiftTails: Done
CabilisResidents: Done
BroodofKotiz: Done
LegionofCabilis: Done
ScaledMystics: Done
CrusadersofGreenmist: Done


Monk Cazic Thule
+25 CrusadersofGreenmist
+50 SwiftTails
0 LegionofCabilis
0 CabilisResidents
+50 ScaledMystics
+50 BroodofKotiz

Monk Agnostic
+50 SwiftTails
0 LegionofCabilis
0 CabilisResidents
+50 ScaledMystics
+50 BroodofKotiz
+25 CrusadersofGreenmist


Rogue Agnostic
Indifferent to all

Bard Agnostic
Scowls to ScaledMystics
Indifferent to all else

Agnostic Enchanter
Scowls to ScaledMystics
Indifferent to all else

Agnostic Wizard
Scowls to ScaledMystics
Indifferent to all else

Bertoxxolous
Dubious with CrusadersofGreenmist
Indifferent to all else

Innoruuk
Dubious with CrusadersofGreenmist
Indifferent to all else

Warrior Agnostic
Amiable with LegionofCabilis
Indifferent to all else

Veeshan
Every faction Scowls -1500

Bristlebane
Every faction Scowls -1500

Rallos
Every faction Scowls -1500

Cleric Cazic
Amiable to ScaledMystics and BroodofKotiz
Indifferent to all else

Solusek Ro
Everything Scowls


Racial mods:

All factions

Iksar = 0
All other = -1500


ScaledMystics Scowls to brd enc mage wiz


Shm Note
+100 ScaledMystics
+25 LegionofCabilis

Shm before note

0 hits: amiable to ScaledMystics
0 hits: indifferent to LegionofCabilis
0 hits: indifferent to CrusadersofGreenmist
0 hits: indifferent to Swifttails
25 hits: amiable to CrusadersofGreenmist
50 hits: amiable to LegionofCabilis
50 hits: amiable to Swifttails
350 hits: kindly to ScaledMystics
* Handing in Note *
425 hits: kindly to LegionofCabilis
500 hits: warmly to ScaledMystics

War note
+100 LegionofCabilis
+25 CabilisResident
+25 SwiftTails
+25 CrusadersofGreenmist
+25 ScaledMystics

War before note

0 hits: amiable to ScaledMystics
0 hits: amiable to LegionofCabilis
0 hits: indifferent to CabilisResidents
0 hits: indifferent to CrusadersofGreenmist
0 hits: indifferent to Swifttails
25 hits: amiable to CrusadersofGreenmist
50 hits: amiable to CabilisResidents
50 hits: amiable to Swifttails
400 hits: kindly to LegionofCabilis
400 hits: kindly to ScaledMystics
425 hits: kindly to CrusadersofGreenmist
* Handing in Note *
550 hits: warmly to LegionofCabilis
625 hits: warmly to ScaledMystics
650 hits: warmly to CrusadersofGreenmist


SK note
+100 CrusadersofGreenmist
+25 LegionofCabilis

Shd before note

0 hits: amiable to ScaledMystics
0 hits: indifferent to LegionofCabilis
0 hits: indifferent to CabilisResidents
0 hits: amiable to CrusadersofGreenmist
0 hits: indifferent to Swifttails
50 hits: amiable to LegionofCabilis
50 hits: amiable to CabilisResidents
50 hits: amiable to Swifttails
400 hits: kindly to CrusadersofGreenmist
400 hits: kindly to ScaledMystics
* Handing in Note *
425 hits: Kindly to Legion
550 hits: warmly to CrusadersofGreenmist


Monk note
+200 SwiftTails
+50 LegionofCabilis

Monk before note

0 hits: Amiable to Swifttails
400 hits: kindly to SwiftTails
650 hits: warmly to SwiftTails
1000 hits: ally to SwiftTails



0 hits: indifferent to LegionofCabilis
50 hits: amiable to LegionofCabilis
450 hits: kindly to LegionofCabilis
700 hits: warmly to LegionofCabilis
1050 hits: ally to LegionofCabilis


Monk after note: +LegionofCabilis; +SwiftTails

400 hits: kindly to LegionofCabilis
650 hits: warmly to LegionofCabilis
1000 hits: ally to LegionofCabilis
1950 hits: maxed with LegionofCabilis

Warmly to SwiftTails between 401 and 450
~800 hits: Ally to SwiftTails
1800 hits: maxed with Swifttails


25 hits: amiable to CrusadersofGreenmist
425 hits: kindly to CrusadersofGreenmist
675 hits: warmly to CrusadersofGreenmist
1025 hits: ally to CrusadersofGreenmist
2000 hits: maxed with CrusadersofGreenmist

400 hits: kindly to ScaledMystics
650 hits: warmly to ScaledMystics
1000 hits: ally to ScaledMystics
2000 hits: maxed with ScaledMystics

50 hits: amiable to CabilisResidents
450 hits: kindly to CabilisResidents
700 hits: warmly to CabilisResidents
1050 hits: ally to CabilisResidents
2000 hits: maxed with CabilisResidents








50 hits: amiable to CabilisResidents
450 hits: kindly to CabilisResidents
700 hits: warmly to CabilisResidents
1050 hits: ally to CabilisResidents


http://i54.tinypic.com/fnyfqo.jpg

Zigfreed
09-23-2011, 01:51 AM
Hey Uthgaaaard! We need you back in there striking fear into hearts and minds please. Please work it out. Thanks!

And holy raptor jesus, if that's what you guys have to do just to make factions work right no wonder y'all get so freaking cranky at times!

Palemoon
09-23-2011, 08:18 AM
You have iskar monks with being kindly after a single note turn in to the monk GM? Is so, that dosent match up with what I saw on EQmac.

Or maybe i'm just reading the chart wrong.

Malev
09-23-2011, 04:30 PM
This explains so much, I always play dark elves/ogres/trolls/iksar and I noticed that my even agnostic DE are much more kos while iksars aren't nearly as much

Palemoon
09-23-2011, 04:46 PM
This explains so much, I always play dark elves/ogres/trolls/iksar and I noticed that my even agnostic DE are much more kos while iksars aren't nearly as much

There should be no place in the classic game that an iskar monk is non KOS except the Bloodsabres guild in Qeynos, and even there a threatening begger NPC wanders in and can agro.

Dismal Rage guild under Freeport is safe, except for one Dark Elf female in there that is threatening to Iskar.

I have not ran an iskar around on p99 to see how "non kos" they are here, but I hear the p99 Iskar have it way too good compared to how it should be circa 2002/classic.