View Full Version : Starter Necromancer Guide
Enxienty
09-21-2011, 10:40 PM
Heya guys, im starting a new necromancer and was wondering if any experienced necromancer has any tips/tricks i can use? Thanks much
hotstud
09-21-2011, 10:41 PM
Send pet, cast darkness, dot, fear.. welcome to 60.
georgie
09-21-2011, 10:41 PM
group up with a druid and just snare kite, u will get the best duo grps
Kyrus
09-21-2011, 10:42 PM
I've also found, at least at lower levels, that grouping with a mage works great as well...2 pets, easy mode.
Enxienty
09-21-2011, 10:47 PM
Ok but what about HP for mana etc, seen necros do that to have mana most of the time
NenshouStar
09-21-2011, 10:50 PM
just fear kite your way to 50+, honest to god EZ mode.
you'll pick up tricks along the way.
best of luck.
Enxienty
09-21-2011, 10:52 PM
Thanks guys, its just annoying how limited to which cities/banks i can go to , and spell runs are bad hehe
aresprophet
09-21-2011, 10:57 PM
just fear kite your way to 50+, honest to god EZ mode.
you'll pick up tricks along the way.
best of luck.
This. It's hard to screw up playing a necro.
beentheredonethat
09-21-2011, 11:27 PM
Learned this the hard way.
First 4 levels basically melee stuff down and save bone chips.
Level 4 you get a nice pet. Use him to pull and tank entire fight, throw in a few lifetaps to win the fight and get full exp. (you have to do at least 1 pt of dmg in order to gain exp, otherwise you get only 25% of it).
Fight blues in order to avoid having your pet getting decimated, especially by level 7 when your pet can be level 3-5.
I hear this changes by level 16 or so. Until than it's all basically pet meleeing you sitting medding and throwing one or two lifetaps when your pet gets around 40% (or just to gain exp).
At 8 you'll get a nice undead nuke if you can afford it. At level 10 it hits for 40 dmg. Nice if there are undead nearby. More efficient than life taps.
jarshale
09-21-2011, 11:29 PM
Once you get engulfing darkness (I think 12?) the game basically becomes easy mode. Just send pet, darkness, dot(s), fear. Repeat as necessary.
Kyrus
09-22-2011, 12:15 AM
This is a little off topic, but the jeweled coffin that you need for the summon corpse spell...where do you get those and how much do they cost? Do jewelers make them?
Altrum
09-22-2011, 12:31 AM
The coffins can be purchased in Neriak Third Gate, and I believe also in Paineel
nothsa
09-22-2011, 02:51 AM
you can complete quests FDed to bypass faction requirements,
Fear doesn't work until like level 12 or so
Alot of Shadow knight Pet vendor spells allow you to purchase you pet and not research
Disease cloud is a great way to aggro kite really high level mobs.
Hit points become more useful than mana when soloing so grab cheap Hit point gear early on, like Fire wedding rings or Woven Glass Bracers.
Don't be afraid to root tank the mob to save your pet, back off and life tap.
When pulls get hairy, Fear all the mobs FD then /q to reset.
Iskar Regeneration racial makes them arguably the best necro class
In groups The necro Heal over time then life taping and Mana pumping can make
grouping with Shaman and druids just as effective as a cleric
thats all i can think off
feste
09-22-2011, 03:08 AM
the necro section here has some advice at least enough to get you going and you will figure out other stuff by chit chatting along the way.
http://wiki.project1999.org/index.php/Players:Adventure
phobus
09-22-2011, 10:05 AM
Ok but what about HP for mana etc, seen necros do that to have mana most of the time
I'll pass on a great bit of advice I read on this forum (sorry, I don't remember who originally wrote this):
As a Necromancer, you have three resources at your disposal: your health, your mana, and your pet's health. If one of these is full, you're not working to your full potential.
In a nutshell, you can do these things as a Necromancer (but not all at early levels, of course):
- Convert your health to mana (Dark Pact line of spells)
- Transfer your health to others (Shadow Compact line)
- Transfer your mana to others (Rapacious Subversion line)
- Use your mana to drain health from an enemy and give it back to you (Lifetap line)
- Use your mana to heal your pet (Mend Bones line)
At level 8 you get your first spell which drains health and converts it to mana. You will use this a lot when soloing, unless you're trying to tank the mob. Cancel and re-cast it whenever appropriate - for example, if you have 90% mana and 60% health, and nothing to kill, you probably shouldn't have it up. At lower levels, you may find yourself canceling it pretty often, as both your HP and mana pools are fairly small and can fill/drain quite quickly. It only costs 5 mana to cast, so don't worry about it.
As you level, and gain experience with all of these spell lines, you'll realize that your health regenerates much slower than your mana or your pet's health. It's also the costliest to replace, as lifetaps are not particularly efficient heals. For that reason, many Necromancers place a high emphasis on having a large HP pool, so that they can safely operate at a lower overall percentage of their total HP.
Hope that helps. There's lots of good information on this forum about gearing and soloing spots, if you do some searching. This guide (http://wiki.project1999.org/index.php/8_Main_Techniques_To_Solo_A_Victim) outlines the basic techniques you'll use for soloing, and while some of the information is unclear or incorrect, it will at least get you started down the right path. The only way to truly become good at this stuff is to try it, anyway.
Athosblack
09-22-2011, 10:07 AM
loads of good stuff here
http://wiki.project1999.org/index.php/Necromancer
Kyrus
09-23-2011, 12:21 AM
you can complete quests FDed to bypass faction requirements,
Fear doesn't work until like level 12 or so
Alot of Shadow knight Pet vendor spells allow you to purchase you pet and not research
Disease cloud is a great way to aggro kite really high level mobs.
Hit points become more useful than mana when soloing so grab cheap Hit point gear early on, like Fire wedding rings or Woven Glass Bracers.
Don't be afraid to root tank the mob to save your pet, back off and life tap.
When pulls get hairy, Fear all the mobs FD then /q to reset.
Iskar Regeneration racial makes them arguably the best necro class
In groups The necro Heal over time then life taping and Mana pumping can make
grouping with Shaman and druids just as effective as a cleric
thats all i can think off
Very nice tip about FD to bypass faction requirements when completing quests...I did not know that. Thanks :)
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