View Full Version : SWTOR Beta -- New Build Finally!
ScaryBadAssholes
09-27-2011, 04:45 PM
Pretty badass.
Basically ALL known bugs from the last build are gone....and it performs MUCH better (especially for testers using multiple GPUs.)
Eldaran
09-27-2011, 04:51 PM
I've been accepted to the beta for months and have never even installed that POS on my cpu. good luck with that
ScaryBadAssholes
09-27-2011, 05:06 PM
I've been accepted to the beta for months and have never even installed that POS on my cpu
Sounds like you would know a lot about it then.
Also...you wouldn't really install anything to a CPU.
mrgoochio
09-28-2011, 06:23 PM
Never even knew they took beta applications lol
Killua
09-28-2011, 08:32 PM
It does seem more stable, at least my play session didn't end in a crash like the only other time I played. And I wasn't getting lag in caves.
mrgoochio
09-28-2011, 08:45 PM
From what I heard, the game is basically single player minus instances and end game. Is it similar to wow in that sense where ppl will be virtually playing solo unless forced to group for specific quest or instances?
MelxDruid
09-29-2011, 12:08 AM
Patiently waiting on my email, lol.
Killua
09-29-2011, 12:17 AM
From what I heard, the game is basically single player minus instances and end game. Is it similar to wow in that sense where ppl will be virtually playing solo unless forced to group for specific quest or instances?
I'm only to lvl 6, but so far it does seem like another MMO that doesn't encourage interacting with others, which is a silly thing for a MMO to do. I haven't encountered anything that required help so far.
mrgoochio
09-29-2011, 03:10 AM
Well that is the trend as of late.. rather disappointing for me. While I don't really want FORCED partying, there is certainly a difference in a game developed around soloing or partying.. Obviously EQ is designed around groups, but there are plenty of ppl that solo via kiting, pets, good CC, etc. I'd say EQ did a good job in developing their class systems to be a lot more versatile while specialized at the same time.. duno how to really say it but games these days just develop for the solo play with an almost useless group invite button to click. (obviously instances and raids excluded.. but group dynamic hasn't been developed to the extent or feeling of older games.. EQ, DAoC, FFXI, etc.)
ScaryBadAssholes
09-29-2011, 07:32 PM
It does seem more stable, at least my play session didn't end in a crash like the only other time I played. And I wasn't getting lag in caves.
I've never had a SINGLE crash or even a disconnect in about 50 hours of beta testing.
Killua
10-01-2011, 09:25 PM
Finally got a mission that at least encouraged grouping, although it might have been possible to go without one, it became way easy with just one other person (eventually ended up with a group of 3). This mission was at lvl 8 for me and it said [Hero 2+] at the front of the title, meaning the mobs were all tougher and recommended 2 or more people.
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