View Full Version : Earth pet's root lands way too much
Nimblerot
09-29-2011, 02:16 AM
Not really a bug so I didn't want to post it in the bug forum, but it's just stupid how often the earth pet's root spell lands relative to how often the player casted root spell does. I just got root and can't even really land/keep landing root on a blue con, but a blue con pet can keep me basically chain rooted.
Definitely not like classic. On classic the earth pet's root barely ever landed.
Autotune
09-29-2011, 02:19 AM
Not really a bug so I didn't want to post it in the bug forum, but it's just stupid how often the earth pet's root spell lands relative to how often the player casted root spell does. I just got root and can't even really land/keep landing root on a blue con, but a blue con pet can keep me basically chain rooted.
Definitely not like classic. On classic the earth pet's root barely ever landed.
QQ
Nirgon
09-29-2011, 02:38 AM
Rename thread: "Life Isn't Fair"
Nimblerot
09-29-2011, 03:02 AM
^ mouthbreathing mages
Autotune
09-29-2011, 03:04 AM
^ mouthbreathing mages
^moar QQ
pickled_heretic
09-29-2011, 03:20 AM
Not really a bug so I didn't want to post it in the bug forum, but it's just stupid how often the earth pet's root spell lands relative to how often the player casted root spell does. I just got root and can't even really land/keep landing root on a blue con, but a blue con pet can keep me basically chain rooted.
Definitely not like classic. On classic the earth pet's root barely ever landed.
+1, pretty much my exact experience with it as well. player cast roots almost always fail but mage pet roots will hit nearly every single time and they will stick for much longer than the pet's recast time. one of the mages on the server even expressed the same concerns about it.
I suspect that something was done on the PVE side of things for blue box some time ago to balance mage pets to help their roots stick against mobs that would con much higher to the pets themselves, and that change doesn't work for PVP.
Doors
09-29-2011, 03:34 AM
player casted root gets resisted a shit ton even on lower level people.
earth pet root procs like fucking crazy.
Bockscar
09-29-2011, 03:49 AM
Maybe they gave it the -30 resist modifier it has on Allakhazam. I don't think this was classic. One of the most well-known facts about mages was that earth pet root was mostly useless for PvP. It certainly didn't routinely keep people in a guaranteed perma-root, even at these levels where we have shit resists. Two of us got jumped by a mage yesterday and he kept us both rooted by just sending the pet back and forth between us. Shit's ridiculous.
Titanuk
09-29-2011, 04:29 AM
the root also last 30seconds but w.e
mimixownzall
09-29-2011, 04:38 AM
Let mages have their hay day. They suck later on. The pet is very CC-able and their cast times are very long. They have no way to heal themselves. When you get some MR, the earth pet will not root you.
Bockscar
09-29-2011, 04:41 AM
Let mages have their hay day.
Sit down and let me explain the purpose of beta testing...
Humerox
09-29-2011, 04:47 AM
Let mages have their hay day. They suck later on. The pet is very CC-able and their cast times are very long. They have no way to heal themselves. When you get some MR, the earth pet will not root you.
Problem is, it's going to be a pretty long wait with P99-type XP before you get the gear you need to resist. I'm not wanting to put up with light blue con mage pets chain rooting for months. It's a PITA, an advantage mages shouldn't have, and that would be an awfully long heyday.
Tombom
09-29-2011, 05:24 AM
Let mages have their hay day. They suck later on. The pet is very CC-able and their cast times are very long. They have no way to heal themselves. When you get some MR, the earth pet will not root you.
how can you be so dumb?! sometimes it hurts.
mimixownzall
09-29-2011, 05:50 AM
Sit down and let me explain the purpose of beta testing...
I'm pretty sure the mage pet root has a modifier on it since they are so much more lower than the mobs they are fighting - giving them a better chance to root shit.
I remember it landing all the time at low levels on SZ, but this was during velious. Not sure how it was classic.
Bazooka
09-29-2011, 05:51 AM
Problem is, it's going to be a pretty long wait with P99-type XP before you get the gear you need to resist. I'm not wanting to put up with light blue con mage pets chain rooting for months. It's a PITA, an advantage mages shouldn't have, and that would be an awfully long heyday.
Endure Magic, not a very hard spell to get.
Or you could just fear/root/ many other things to handle the pet before it gets to you.
And if your a low-level melee running around soloing?
Your asking to get ganked :(
Bazooka
09-29-2011, 05:57 AM
Just don't get why so many people having issues with Mages. I rolled a Cleric and have only been killed once by 3 WIZ's at level 2.
Since then killed over 5+ Mages, just root/fear the pet and blind/root/beat down the Mage.
Sorry if your a loner melee, find friends or level in zones most people don't (I leveled in East freeport/North Ro opposed to West freeport/East Commons) catch Mages when they go to resupply for pet reagents at their guilds.
I never even played EQ PVP before, this is just obvious shit.
Humerox
09-29-2011, 05:58 AM
Endure Magic, not a very hard spell to get.
Or you could just fear/root/ many other things to handle the pet before it gets to you.
I know all that, lol. I'm talking about natural resists...light blue con pets shouldn't be rooting much, if at all. Like I said, it's more of an annoyance than anything else, and although a low-level problem, it's an important one.
Nimblerot
09-29-2011, 06:02 AM
Endure Magic, not a very hard spell to get.
Or you could just fear/root/ many other things to handle the pet before it gets to you.
And if your a low-level melee running around soloing?
Your asking to get ganked :(
Alright, lets break this down.
The lowest level any class can get the spell Endure Magic is 19. So pre level 20, mages have free reign to kill anyone they want. This is, of course, assuming that a 20 MR buff that can be dispelled will save you, which, given the current resist modifier on the earth pet's root, I'm betting won't unless its a pet much lower level than you.
Do you know why mages weren't given root? Because their damage output between their pet and nukes is insane. If they have a reliable CC like root at any given time, there is no reason to play any other class.
Bazooka
09-29-2011, 06:03 AM
I know all that, lol. I'm talking about natural resists...light blue con pets shouldn't be rooting much, if at all. Like I said, it's more of an annoyance than anything else, and although a low-level problem, it's an important one.
I have heard stories of boxed gnome/mage gank squads griefing people off the beta.
But unless it's your bind point shouldn't be that big an issue.
Nimblerot
09-29-2011, 06:04 AM
I never even played EQ PVP before
Bazooka
09-29-2011, 06:08 AM
Alright, lets break this down.
The lowest level any class can get the spell Endure Magic is 19. So pre level 20, mages have free reign to kill anyone they want. This is, of course, assuming that a 20 MR buff that can be dispelled will save you, which, given the current resist modifier on the earth pet's root, I'm betting won't unless its a pet much lower level than you.
Do you know why mages weren't given root? Because their damage output between their pet and nukes is insane. If they have a reliable CC like root at any given time, there is no reason to play any other class.
Just because you dont have endure magic doesnt mean you can't root/fear/snare/mez/etc.
lol @ "Free reign to kill whoever they want" if that was so I assure you I would've been corpse camped many times.
I usually opened up PvP with a blind on the mage, fear on the pet then root the mage and nuke them down while casting additional blinds on the mage and additional roots/fear on the pet.
Really not that complicated considering MOST casters get at least root/snare/fear/mez/blind or some spells along those lines.
Nimblerot
09-29-2011, 06:12 AM
Just because you dont have endure magic doesnt mean you can't root/fear/snare/mez/etc.
lol @ "Free reign to kill whoever they want" if that was so I assure you I would've been corpse camped many times.
I usually opened up PvP with a blind on the mage, fear on the pet then root the mage and nuke them down while casting additional blinds on the mage and additional roots/fear on the pet.
Really not that complicated considering MOST casters get at least root/snare/fear/mez/blind or some spells along those lines.
I would love to see you fight an equal level mage with an earth pet up. For me at level 9 as a cleric, root, flash of light and stun are chain resisted by players anywhere near my level. If all my spells landed as often as the earth pet's root did, then there wouldn't be a problem.
You're either fighting mages 8 levels lower than you or you're just making stuff up. Root and flash of light land about 10% of the time, and root breaks quickly on any damage dealt.
Bazooka
09-29-2011, 06:18 AM
I would love to see you fight an equal level mage with an earth pet up. For me at level 9 as a cleric, root, flash of light and stun are chain resisted by players anywhere near my level. If all my spells landed as often as the earth pet's root did, then there wouldn't be a problem.
You're either fighting mages 8 levels lower than you or you're just making stuff up. Root and flash of light land about 10% of the time, and root breaks quickly on any damage dealt.
Root/fear/blind land consistently on pets and npcs (About 60-70% for me) even if you get rooted you can fear the pet away. I wouldn't suggest you nuke pets already rooted that's dumb, blind (as far as my experience goes with PC's) lands about 40% ish (as long as they're not already blind). I have stun but have only used it on mobs who heal so far.
As far as roots yeah about 30-40% but I don't waste time trying to root players unless they're already blind.
And the "making stuff up" part, if you can't come up with valid points to argue don't just make retarded accusations.
Forum wars srs bizness y'all.
Bazooka
09-29-2011, 06:22 AM
Also until you get a few of those tools to fight back, just go level in less populated areas (there are plenty) and stay alert.
Regardless of class if someone gets the drop on you your in trouble, and if you get the drop on them (regardless if they're mage and you know how to handle pets) they're in trouble. Assuming your near the same levels.
Go farm cash to buy spells other then the 2 you need to PvE, alot of issues people are having have to do with not using tools at their classes disposal.
Not saying mages don't have an advantage they obviously do have an easier/simpler time in the beginning. Just have to be smart, have your tools, know how to use them while being alert.
Just don't think it is as big an issue as people are making (multiple threads concerning "super OP earth pets").
Nimblerot
09-29-2011, 06:28 AM
And the "making stuff up" part, if you can't come up with valid points to argue don't just make retarded accusations.
Forum wars srs bizness y'all.
Wait, what? You claim that you can land spells easily enough, I (and many others, including Null, a dev who just posted he is aware that root doesn't land) claim that spells don't land enough relative to mage pet root. You made no valid points other than how to pvp assuming spells land, which is funny because you just said you've never pvp'd before. Then you claim that I make no valid points...
I didn't post this thread because I wanted to whine. I posted it because we're beta testing where the entire purpose is to notify the devs of things you think need to be looked in to (evidenced by Null's post that followed this thread). Again, you were either fighting someone much much lower level than you, got extremely lucky in one fight with a few spells landing, or are just flat out lying.
Also, at level 9 I have root, stun, fear and blind sooooo I'm not even sure what you're talking about.
pickled_heretic
09-29-2011, 06:29 AM
Just don't think it is as big an issue as people are making (multiple threads concerning "super OP earth pets".
i cba to double check but i'm pretty sure there's only one thread about it, it's come up in several other threads though.
Humerox
09-29-2011, 06:29 AM
Just don't think it is as big an issue as people are making (multiple threads concerning "super OP earth pets".
It wasn't nearly as easy on them on the classic PvP servers. I know what yer sayin'..but where there's smoke...
Bazooka
09-29-2011, 06:44 AM
Wait, what? You claim that you can land spells easily enough, I (and many others, including Null, a dev who just posted he is aware that root doesn't land) claim that spells don't land enough relative to mage pet root. You made no valid points other than how to pvp assuming spells land, which is funny because you just said you've never pvp'd before. Then you claim that I make no valid points...
I didn't post this thread because I wanted to whine. I posted it because we're beta testing where the entire purpose is to notify the devs of things you think need to be looked in to (evidenced by Null's post that followed this thread). Again, you were either fighting someone much much lower level than you, got extremely lucky in one fight with a few spells landing, or are just flat out lying.
Also, at level 9 I have root, stun, fear and blind sooooo I'm not even sure what you're talking about.
I said it (root) lands often on the PET not players, I also have had it land on players *sometimes* around my level. All the examples I posted are of encounters from this beta. (I'm level 20 and have killed about 14ish people, probably 6-7 of them being mages with 4 probably being within 4 levels of me.)
And I never said pet root wasn't landing more often then it should, it was your "free reign to kill whoever they want" quote that I've seen reflected in other threads that just seems like lazy players not giving themselves the tools (i.e. farming some gold from skeleton weapons or whatever to buy more then the 2 spells they need to PvE) to fight back and blaming a small % bug for getting raped repeatedly.
Bazooka
09-29-2011, 06:49 AM
I think the resist system is pretty good overall, when I cast root its not instant death for a melee but with the right combination of other spells and luck I can still get them immobilized enough to finish them before they get away.
Obviously when I get bored and meditate I like to argue and state my un-requested opinion on the interwebz.
Aesop
09-29-2011, 06:53 AM
(my experience as a human cleric relates to the mage earth pet somehow)
Nimblerot
09-29-2011, 06:56 AM
And I'm saying that someone who just admitted he's never played on a pvp server probably shouldn't be acting like he knows the ins and outs of how an classic emulator pvp should be tweaked.
My comment was also directed at the lower levels. I said pre-20 they will dominate with the current resist system, implying levels 1-19. You're talking about your pvp experiences at level 20. Not only did I say pre-20, but I said this only as a marker of endure magic, which is something you referenced as needing against mage pets. Which, btw, is laughable.
Taking my remarks out of context doesn't make you look any more knowledgeable. At level 20, as a class who is probably the best prepared to face a mage 1v1, you do ok. We get it. It's also not what I was talking about at all.
Bazooka
09-29-2011, 07:00 AM
And I'm saying that someone who just admitted he's never played on a pvp server probably shouldn't be acting like he knows the ins and outs of how an classic emulator pvp should be tweaked.
My comment was also directed at the lower levels. I said pre-20 they will dominate with the current resist system, implying levels 1-19. You're talking about your pvp experiences at level 20. Not only did I say pre-20, but I said this only as a marker of endure magic, which is something you referenced as needing against mage pets. Which, btw, is laughable.
Taking my remarks out of context doesn't make you look any more knowledgeable. At level 20, as a class who is probably the best prepared to face a mage 1v1, you do ok. We get it. It's also not what I was talking about at all.
nothing to really say except all of those encounters were pre-level 20 (haven't PvP'd in about 5-6 levels) and I *heard* Endure Magic helps since the root is magic based.
nilbog
09-29-2011, 08:29 AM
Might take some more levels to acquire this feedback.. but how are the other pets doing?
Air pet stuns? Water pet nukes? Fire pet nukes?
Necro pets?
valithteezee
09-29-2011, 09:29 AM
Seems fine to me. I was resisting it quite a bit.
Me: 10 rogue 25MR
8 mage: Earth Pet
I would say I resisted it 2/4 times, when it landed it might have been for about 6 seconds or a bit more. Seems fair enough to me.
pickled_heretic
09-29-2011, 09:49 AM
Might take some more levels to acquire this feedback.. but how are the other pets doing?
Air pet stuns? Water pet nukes? Fire pet nukes?
Necro pets?
wouldn't know about the mage pets, people only ever use the earth pets and even if they wanted to use more than one they could rarely afford them.
necro pets seem fine at this level.
World of Warcraft's pvp balance nerfs, that what this thread smells like, and a trace amount of redtard vs blue99.
You will never be happy if you can't even stand your pre-20 pvp game.
Knuckle
09-29-2011, 11:37 AM
This is a code bug, the elemental pet is probably improperly set as an NPC type, pets are suppose to have a PC resist check, that's why their spells are landing better than a PC's.
Nirgon
09-29-2011, 12:08 PM
Knuckle might be right on that right there
Harrison
09-29-2011, 01:03 PM
This is a code bug, the elemental pet is probably improperly set as an NPC type, pets are suppose to have a PC resist check, that's why their spells are landing better than a PC's.
This right here. PCs do NOT land spells with the frequency that equal leveled pets do at this moment.
I'll be leveling a mage to test this shit myself, since it seems like not many people are willing to actually test during this beta.
PM me if you want to level at the same time to test resist rates, else I'll just run around ganking people to do so *shrug*
Nirgon
09-29-2011, 01:22 PM
Well either way, player root and mage pet root should land with about the same frequency. The mage pet root duration was very short, from what people are complaining about it doesn't sound like it here.
Galacticus
09-29-2011, 04:18 PM
QQ
Oh so you play a mage then?
dusk883
09-29-2011, 04:21 PM
seems to be the way to go
Diggles
09-29-2011, 04:43 PM
it's not just the drop rate, people who do get lucky with cash get targetted as soon as they sell because of guards ignoring pvp
Diggles
09-29-2011, 04:44 PM
i may or may not have killed an enemy mage and taken his pet gold for another spell
Bockscar
09-29-2011, 05:24 PM
nobody has tested water, air and fire pets cause they are so fucking expensive nobody can buy more than 1 pet per spell level
edit -- not complaining about spell prices, im just saying with the boosted exp rate and NOT a boosted drop rate, we level too fast to save money for the spell level, thats what im trying to say... so every mage obviously picks next earth pet, and nobody can afford anything else
Yeah... this is far from the most time-efficient way of beta testing. I bet we could get it all done in a week or two if we were just given the means to test everything rather than what we're doing now which is wasting a lot of time trying to get the resources to test just a small portion of the things that need tested. Here's hoping they allow transfers and free levels/gear/cash soon so we can provide some actual feedback instead of this.
Nirgon
09-29-2011, 05:45 PM
Make spells free
Autotune
09-29-2011, 06:51 PM
Oh so you play a mage then?
cleric actually lol.
Still bad players can keep QQ'n about a little earth pet and his super destructive game breaking root.
Cfullard
09-29-2011, 06:58 PM
This story was good and made me feel good. Good job.
XiakenjaTZ
09-30-2011, 08:52 AM
not a fan of the earth pet root as it is right now.
Klyre
09-30-2011, 09:23 AM
cleric actually lol.
Still bad players can keep QQ'n about a little earth pet and his super destructive game breaking root.
This made me laugh, QQ'n has nothing to do with it. We are supposed to be giving feedback on what is working and what is not. Your trolling for what we are supposed to be doing. LOL
nobody has tested water, air and fire pets cause they are so fucking expensive nobody can buy more than 1 pet per spell level
edit -- not complaining about spell prices, im just saying with the boosted exp rate and NOT a boosted drop rate, we level too fast to save money for the spell level, thats what im trying to say... so every mage obviously picks next earth pet, and nobody can afford anything else
we level too fast to save money for the spell level
This ^^^ The only way to test the lower level spells properly will be if you get someone to roll an alt after getting another toon to farm. But then your testing would be limited. I don't think you need to make all the spells free, I do however think each new player should start with enough PP to buy half level 1 and level 4 spells this would still not be enough to make everyone on the same level as each person can decide how to spend this coffer to buy spells or weapons for melee or bags.
By the time you get to level 8 there are enough places to fill your bank with enough PP to buy from there.
Just my 2 CP
jrwriter
09-30-2011, 12:34 PM
Mages were low lvl pvp monsters on rZ when it first started
pickled_heretic
09-30-2011, 12:41 PM
Mages were low lvl pvp monsters on rZ when it first started
yeah... yeah they were. they still would be, even if the pet resists were nerfed a bit. it's overkill right now.
gloinz
09-30-2011, 12:43 PM
mages are just gonna completely own ppl early on... gotta face it, if you nerf their pet resist rates so that you can resist even with zero mr gear they would be entirely useless later in the game.
Nirgon
09-30-2011, 01:00 PM
mages are just gonna completely own ppl early on... gotta face it, if you nerf their pet resist rates so that you can resist even with zero mr gear they would be entirely useless later in the game.
The player based root should stick more or at least equally. That's the real problem. I'm not sure that nerfing or changing the mage pet is wrong. Null is on point with bringing players to the arena for testing, speculation is only good to a certain point.
This is only complaints at the lowest level. Wait until higher levels, new complaints will arise.
Autotune
09-30-2011, 04:50 PM
mages are just gonna completely own ppl early on... gotta face it, if you nerf their pet resist rates so that you can resist even with zero mr gear they would be entirely useless later in the game.
^ nail on head.
You guys remind me of WoW forums. Omg so and so class owns me (even tho we are only lvl 12). It happens man. some classes are better than others at certain levels. Just the way it is, and should be.
pickled_heretic
09-30-2011, 06:31 PM
mages are just gonna completely own ppl early on... gotta face it, if you nerf their pet resist rates so that you can resist even with zero mr gear they would be entirely useless later in the game.
oh you mean kinda like exactly how PC roots are right now?
Nimblerot
09-30-2011, 07:01 PM
^ nail on head.
You guys remind me of WoW forums. Omg so and so class owns me (even tho we are only lvl 12). It happens man. some classes are better than others at certain levels. Just the way it is, and should be.
You're just wrong. The entire point of this server is to emulate classic pvp. We are supposed to give feedback based on things that are not like classic. In classic, earth pet root rarely landed and was not a reliable source of rooting someone.
You are right when you say "some classes are better than others at certain levels". But you are incorrect when you apply this logic to keep in things that are not like how they were on live. You also act like low level pvp is no big deal. That's an incredibly ignorant viewpoint if you want to attract ANY new players. No new player is going to stick around if mage pets are this effective in pvp for the first 20 levels.
In classic, earth pet root rarely landed and was not a reliable source of rooting someone.
and how does a mage expect to get anywhere on EQ?
gate all the time? if so they would have been considered the weakest class to play..and we all know that isnt true. no matter how much you want to believe that.
mage cant heal, sow themselves to run far enough away to cast long cast time nukes or dispells/debuffs
they cant root/snare/darkness/blind/stun
mages have always been OP
and thats because their pets are OP
Ive played mages on VZ and my roots landed enough to win most 1v1 battles even alot of 2v1 battles.
it wasnt until later levels, like 45-55 that i had to start swappin in the air pet on casters who could nuke my low HP in a few casts
then ofc epic pet rocked!
I do believe that the roots should scale tho..and maybe that might be off?
but here on beta with naked low levels, roots should stick most the time.
only times i ever had a problem was when i was engaged with a higher level or with a twink who was wearing alot of resist gear.
in those cases you run circles or lead a chase until root finally does stick and you have a chance at winning.(if you dont nuke the root off)
and they did seem to wear off according to a resist check.. roots on twinks and higher levels seemed to wear off fairly quick. while low characters and scrubs would die before root wore off.
so again, maybe the scale is off if low mages are stickin higher levels for full duration
but it still makes me wonder wtf these people played that state pet abilities NEVER landed
my recollections from playing a mage, are that i was rockin most of the time lol
even when i recall playing my druid vs a mage..
i recall resisting 2-3 stuns before stun landed (minus epic pet)
and i didnt care about root pet, cept i would need to root the pet and move away. then when root landed he was over there and i was over here.
but i usually outhealed the first nuke (maybe 2 nukes if air pet kept stunning me) before i was done applying dots..
then run oor to heal and outcast him with faster nukes = druid wins
imo, the pets are annoying because they DO land
but most classes (besides melee who need to chop a mage down between roots and ignore the pet) can win if you play smart and CC the pet first
(not kill it you noobs!)
but therin lies the problem.. and maybe why this thread is here
player roots/snares are not landing
without the ability for some classes to CC the pet. the pet and mage are going to steamroll everyone
once player root/snare has been fixed and we can CC pets
we can swap threads about how OP that is on all of us lowbie undergeared players
pickled_heretic
09-30-2011, 11:51 PM
lvl 4 earth elemental successfully chain rooting a lvl 24 pc - yeah nothing's broken
Nimblerot
10-01-2011, 12:33 AM
mages have always been OP
On emulators with broken code? Yes. With your epic pet? Yes.
On live? They were one of the worst pvp classes until you got your epic. I played one from VZ classic item loot until late Velious. You had no utility in pvp, bards could charm your pet then uncharm it and it would poof, your pet didn't zone, but you could solo mobs well.
You're just making shit up. Pet root should land rarely unless there is a huge level disparity between the pet and the target.
Knuckle
10-01-2011, 01:02 AM
This is a code bug, the elemental pet is probably improperly set as an NPC type, pets are suppose to have a PC resist check, that's why their spells are landing better than a PC's.
I can enable selective reading also,
On emulators with broken code? Yes. With your epic pet? Yes.
vztzjects who never played live will ever understand /sigh
Nimblerot
10-01-2011, 01:27 AM
I can enable selective reading also,
vztzjects who never played live will ever understand /sigh
You must have missed the part where I said I played on vallon zek from pre kunark to late Velious as a mage...
As far as selective reading, you're not making any sense. Then again, look at how you construct your arguments. It looks like you shit your verbal diarrhea into your hand and throw it on the screen until enough sticks.
Heres how i can tell your a nub
You had no utility in pvp
DS works well on a melee in your group. but im talking more from a 1v1 perspective
where i could see firsthand how well my pets were working because without them you might as well gate. your not tankin shit
bards could charm your pet then uncharm it and it would poof
Another nub move..you honestly going to waste your time with a bard?
your pets never going to catch him..and hes always going to outrun your cast times
your pet didn't zone, but you could solo mobs well
they didnt zone until sometime in PoP
If you think back, thats about the time you left Gfay
Nimblerot
10-01-2011, 01:37 AM
Man, what in the wide world of fuck are you talking about? Those were explanations for why mages were bad in pvp back on live during classic. Who the fuck cares about 1v1 duels? Any meaningful pvp won't be 1v1, it will be group pvp. You'd know that if YOU weren't a goddamn nub.
calm down bro,
1v1 or 2v1 are great examples to judge a pets effectiveness..
if you use mass pvp or group pvp scenerios you def have alot more on your plate then a mages pet..hell i bet the pet wasnt even on you thats why you are under the impression roots never land
Cancerface
10-01-2011, 01:42 AM
come at me bro
i haven't had that much trouble with mage pets. i can think of a few times I've resisted a few roots from the pets in a row. even when it does land it breaks pretty quickly.
Nimblerot
10-01-2011, 01:48 AM
calm down bro,
1v1 or 2v1 are great examples to judge a pets effectiveness..
if you use mass pvp or group pvp scenerios you def have alot more on your plate then a mages pet..hell i bet the pet wasnt even on you thats why you are under the impression roots never land
I.. played a mage... during live... and played this game from classic to planes of power...
You know what, never mind. You're literally too dumb to form a logical argument.
Knuckle
10-01-2011, 01:52 AM
nimble steady getting trolled by a bluebie roleplayer
Nimblerot
10-01-2011, 02:03 AM
Except he isn't trolling. Stupid people exist, and sometimes they post.
im not the one whos stupid if your whole argument is that pet roots are OP because they never landed on live
when you get up to the mass pvp level your usually in contention for a raid target = guild action = most have farmed resists and your usually of a certain level..
ofc in this area pets arent landing abilities, your really lucky if they do
dont use that as a comparison to say pets are broken at levels 4-24 on players with 0 resists.
mages have been and are OP in classic
not many can CC a pet atm with PC roots/snare out of whack
get that fixed and being rooted by a pet isnt that bad if you can CC the pet away from you
Nimblerot
10-01-2011, 02:07 AM
^ See
tmoneynegro
10-01-2011, 06:43 AM
What kind of stupid logic is this guy using?
It's a FFA PvP server, it's not a forced grouping or guild vs guild server. You're not supposed to *HAVE* to join a group just to not die from someone sending an earth pet and running away.
In real EQ PvP, none of that shit ever landed which is why solo PvP was viable for many classes. It sounds like you want to turn EQ into a game different than what it's supposed to be.
Banai
10-01-2011, 07:06 AM
Roots and snares always landed on people with 0 fucking magic resist you morons, why are you even trying to argue about it? You were ALWAYS able to grief people who were on CRs for instance, regardless of their level. Players with NO resist gear on should always be rooted, snared, whirled, whatever - sure it shouldnt be a 100% land, but as it is now its just silly (resisting MULTIPLE casts from someone who is higher level than you while you are wearing no resist gear just isnt plausible)
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.