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mimixownzall
10-21-2011, 05:58 AM
Does anyone know when the UI changes were made? When was the change from the shitty original release UI to this one?

http://www.notacult.com/images/kaelrun.jpg

mimixownzall
10-21-2011, 06:10 AM
Well I found these changes on the patch list. Were all of these changes done at once along with the visuals? I can't remember if the visual change was done, then the ability to move windows later or not...

Notes from the September 28, 2000 patch.

***User Interface Changes***

Many UI enhancements were made in today's patch:

*Moving and Resizing Windows*

The data windows in the full screen "HUD" mode may now be moved by
clicking in the upper left-hand corner, moving them to where you want,
then clicking again. The "spell effect" and "chat" windows can be
resized by clicking on the lower right-hand corner, dragging to the
appropriate size, and then clicking again. Coordinates for window
locations in each resolution are stored in the EQCLIENT.INI file.

*Bugs with Several Commands Fixed*

We fixed a problem with /book, /sit, and /doability that allowed them
to be executed at inappropriate times, such as while charmed or feared.
They should now only function when the native button would have
functioned if pressed.

*Miscellaneous Additions*

Added the following /-commands:

- /camp: Causes your character to camp out. You must be sitting to use
/camp.
- /disband: Will disband you from your current group, or turn down an
invitation to join another group.
- /invite: Will invite the target into a group, or accept an invitation
if one is pending.
- /attack: Will toggle the state of "Auto-attack". You may also add a
parameter of "on" or "off" to explicitly set the state.

In addition:

- CTRL-1 through CTRL-8 will cast the spell in the specified spell-
slot.
- ":" (colon: Short for /emote) and "'" (apostrophe: Short for /say)
will now bring up the chat line in the same fashion as the /-key and
ENTER.
- The "R" key (by default) takes you into reply-mode as always,
bringing up a reply to the last person sending you a /tell. However,
you can now TAB and SHIFT-TAB to cycle through the last 10 people that
have sent you /tells.

*Pauses in Socials*

You may now enter pauses in social batches with the /pause command.
/pause takes an argument from 1 to 600, with the value being equal to
the number of tenths of seconds (i.e. /pause 100 will yield a 10 second
pause).

For example, a social consisting of:
/sit off /cast 1 /pause 100 /sit on

...would cause you to stand up, cast the spell in slot 1, wait 10
seconds after you've STARTED casting the spell, and sit down.

Furthermore, you can also use the /pause command on the same line as
another social by separating the commands with a comma. Even though the
pause command is specified first, it is executed AFTER the command on
the same line.

For example:
/sit off /pause 100,/cast 1 /sit on

...would have the same effect as the example above. It is important to
note that the comma can only be used to separate a /pause command from
another, and MUST be specified first on the line.

*Emote Codes*

The @ symbol has been replaced with a series of %-codes that expand
into various pieces of information, and now works in ALL chat channels
(emote, say, shout, ooc, auction, group, guild).

The new %-codes are:
%T - Returns the current target.
%S - Returns the subjective gender-specific pronoun for the target (He, She, It).
%O - Returns the objective gender-specific pronoun for the target (Him, Her, It).
%P - Returns the posessive gender-specific pronoun for the target (His, Her, Its).
%R - Returns the race of the target (only works on Player characters).

For example, if you have a target of "a gnoll", the following emote:
/point say points at %T indicating that he is ready to kill %O.

...Your character will execute the "point" animation with a text output
of "CharacterName points at a gnoll indicating that he is ready to kill
it."

- The EverQuest Team

DoucLangur
10-21-2011, 09:56 AM
http://www.notacult.com/images/kaelrun.jpg

Ohhh I miss that one! I wished we could get that back :) Although I really even liked the "shitty" original one - The rear view mirror in inventory was kickass! Especially while running from mobs! You'd have a good indication of when exactly to hit space bar to jump and get that extra bit of speed boost before the mob would hit you.

Cheers,

Slozem

nilbog
10-21-2011, 09:58 AM
Does anyone know when the UI changes were made? When was the change from the shitty original release UI to this one?

http://www.notacult.com/images/kaelrun.jpg

That is the original one. f10 switched between that view and the others.

Nizzarr
10-21-2011, 10:11 AM
wtb that back, along with inventory rearview

pickled_heretic
10-21-2011, 10:14 AM
you guys actually want combat and communication to be filtered to the same window?

MrSparkle001
10-21-2011, 10:17 AM
you guys actually want combat and communication to be filtered to the same window?

I've never had it any other way in EQ.

I did like that old interface. DuxaUI does a good enough job though so I'll be sticking with that until a classic interface is made, if ever.

falkun
10-21-2011, 10:35 AM
Sparkle, you obviously never played a melee...
As soon as I figured out how, I made 4 text boxes that I run with today:
Messages: guild, group, tells, ooc, shouts, auc, say
My hits: # only
Hits on me: # only
Crap: everything else, songs, buffs, exp, faction, etc.
The # only for hits allowed me to make those chat boxes reasonably sized.

Lazortag
10-21-2011, 10:39 AM
Not having 10 hotkeys would fucking suck.

falkun
10-21-2011, 11:12 AM
And so would not having multiple hotbars. I didn't have multiple hotbars back on live, but now that I'm using them, it'd be damn hard to go back.

MrSparkle001
10-21-2011, 08:08 PM
Sparkle, you obviously never played a melee...
As soon as I figured out how, I made 4 text boxes that I run with today:
Messages: guild, group, tells, ooc, shouts, auc, say
My hits: # only
Hits on me: # only
Crap: everything else, songs, buffs, exp, faction, etc.
The # only for hits allowed me to make those chat boxes reasonably sized.

Majority of my time was spent as a warrior. I just never bothered with multiple boxes back then.